跳转到帖子

Plokkum

Members
  • 帖子数

    54
  • 注册日期

  • 上次访问

最新回复 发布由 Plokkum

  1. On 11/20/2024 at 12:30 PM, Tonker said:

    Hahaha, I'll get back to you in a few years!

     

    In a similar boat though, so to speak, using the T16000 throttle and pedals, but recently moved to the Winwing Ursa Major for the stick. Sprung stick isn't ideal, but sprung pedals are a right PITA.

     

    I got in a useful hour this morning, and am definitely getting my feel back but

    - coordindation, particularly collective and anti-torque, is always going to be tricky when there's no feel and plenty of slop in the pedals. Muscle memory and a quick prayer to the gods of sticktion are the best advice I can offer!

    - I've been scaling back the curves, down to 10ish for the pedals, 15ish for the cyclic. I couldn't have done this straight away, but it is helping dial in precision between my movement and the Loach's movement

    - the biggest single improvement I had was in trimming for hover (load depending, but about 3 seconds of nose-up trim, 2 seconds of left roll). This gave me a fighting chance of getting up into a stable hover from the ground. From there it all got easier!

     

    In related news, this literally just popped up in my feed:

     

    Partly a useful concise resource, but mostly huge congrats to @tobi and @Eight Ball: of any airframe in any sim, this guy chose DCS and your OH-6A as the best demo of helicopter dynamics. I can see why, it just feels right. Even my cussups look like realworld cussups!

     

    Per ardua...

    Thanks for the plug! I tried many, many helicopters across different sims, like you said. But this OH-6A is possibly the best. It seems to respond correctly it all situations you put it in.

    I started getting back into VR and bought the WinWing pedals this week. Suddenly it feels even ten times better.

    Thanks for your work @tobi and @Eight Ball ☺️🙏🏻

    • Like 5
  2. So far I could only discover volumetric lights when bombs explode and my helicopter’s search light. However, in the videos I notice a lot more volumetric lights. Like the after burner and even beacon lights etc. 
     

    So I’m wondering: is the current release a work in progress version?

    • Like 1
  3. Definitely the OH-6A. Makes all the other helicopters feel like space ships. She'll teach you how to fly 🙂

    Here's a video I created to help beginners fly helicopters, featuring the OH-6A.
     

     

    • Like 1
  4. I think the autopilot is too simplistic. It’s basically just a PID controller that’s really loose. I would have loved for it to have some basic raycasting functionality to prevent you from crashing into objects. Because to be honest, there’s no ‘I’ in its current AI. 

  5. 3 hours ago, Thundersmoke said:

    I love the module, apparently have low standards for textures because I think it looks fine, and is a ton of fun to fly.  If I want to just joyride and have a relaxing flight, this will be my go-to.

    My problem is, owning the Apache, I'm struggling to find the tactical niche where I'd reach for the OH-58D instead of an Apache on multiplayer servers like Grayflag.  (I guess there's a reason the U.S. Army came to roughly the same conclusion.)    The only thing I can think of is if the MMS can lase while just baaaarely unmasked and the rest of the ship remains safely masked, which the Apache can't do.

    But it's a fun and solid addition to the stable and I'm glad it's here.

    I love taking it on short missions. Fast in and out. You don't really have a choice, because you'll blow through your 2 Hellfires and 7 rockets in no time. But it's a fun and sneaky little scout. Its agility and small profile can get you pretty far behind enemy lines.

    • Like 2
  6. 32 minutes ago, SkateZilla said:

    the new Canopy reflections are raytraced.

    Also in external views?

    6 minutes ago, Dr_Pavelheer said:

    Realistically what kinds of improvements could RT even bring to DCS? The way I see it due to the nature of the game the disadvantages of classic tricks used in video games aren't as pronounced, a lot of stuff can be either baked in or isn't that noticeable if it falls apart.

    Another thing, wouldn't size of the world and amount of stuff like trees affect performance? Or maybe it's quite the opposite, you could optimize the "fake world" game is tracing rays against to a much higher extent than in normal games?

     

    It is of course just a visual geek thing.  But one that would be very welcome for people like me 😄

    Check the first few seconds of this video and see what an impact ray traced reflections have on the materials.

     

  7. Thanks for chiming in! I do realize Vulkan is an API to interact with the GPU. I'm just wondering where it stands today and what we can expect. According to a newsletter from January 2024, the implementation of ray tracing rendering techniques is likely to happen. Which ray tracing methods (shadows, reflections, ao, etc), I don't know, it doesn't say.

    I hope there's some news coming up soon. I'm really hoping for ray traced reflections and AO. Currently the objects (especially aircraft) look plasticy because of the lack of ray traced reflections.

    Here's a snippet from the the newsletter:

    2024 will see the introduction of the Vulkan API which will offer better frame rates for most players as well as new graphical capabilities such as ray tracing and improved VR performance.

    Source: Check out our impressive plans for Vulkan and other DCS Core improvements. (digitalcombatsimulator.com)

  8. I know it has been mentioned that DCS will eventually support Ray Tracing with Vulkan (shadows and reflections?)

    Is there any news or a timeframe of when we can expect to see this happen and if it's still on the list?

×
×
  • 创建新的...