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Everything posted by Deliverator

  1. Hi @BIGNEWY , Fulgrim has brought to our attention this bug report. D3W server don't use any IADS script, and just rely on the equivalent system built in DCS. It just has customized advanced waypoint settings over each group to dictate how the SAMs operate.
  2. We rely on LotATC for our weekly missions, therefore we've been using SRS since the start due to compatibility. Our public servers do use the new VOIP system and we've removed DCS-SRS from them due to this, but we won't be able to fully transition to this new system until DCS-VOIP gets integrated in LotATC or an app or similar is provided to be used jointly with LotATC
  3. @gersonhas mentioned by Likwid, it is in the past! But thankfully you can enjoy it on Youtube now:
  4. Trailer premier for the upcoming Mineralnye Vody 2021 Invitational Airshow organized jointly by D3W and Lechuzas Negras 23rd of October at 17:00z featuring Aerges, the company behind the upcoming Mirage F1 and the CORE sound overhaul made by Echo One Niner Join us for a thrilling 5 hours of live performance. Be sure to join us over: Twitch ➤ https://www.twitch.tv/d3liverator/ Discord ➤ https://discord.gg/FfQthya
  5. If you are going to participate we have a section specifically for participants where we do talk all in English, and the event itself will be in English so that's not going to be a problem at all. If you have any enquiry, please either contar me here, on Discord: Deliverator#4654 or the other organizer EvilASV#8641. We'll be happy to help you our in the process!
  6. MINERALNYE VODY INVITATIONAL AIRSHOW Saturday, 23th October 18:00z Join us in our first international airshow organized jointly by Lechuzas Negras and D3W, where participants ranging from solo helicopter displays to seven aircraft formations will soar trough the sky, delighting the viewers during the live coverage of the event We'll be having a very special guest for this airshow: Aerges Engineering, the company behind the upcoming Mirage F1 and we'll be celebrating the occasion by giving away a Mirage F1 module during the live coverage of the event The following teams have already confirmed assistance: Virtual Turkish Stars Legio Falcons Byakko Duo F18C / F18D Solo P47 Solo Eurocopter Tigre Solo Eurofighter Typhoon Solo Harrier Solo, Duo and Team performances are invited to register and participate of the upcoming event TO PARTICIPATE Register online at https://forms.gle/HjXk17oTB8ryHCP56 D3W Discord https://discord.gg/FfQthya
  7. D3W Team 2 D3W | Deliverator D3W | Anaconda_tiesa
  8. Squadron: D3W Timezone: 1800-1900Z (Weekends), 20-21Z(During the week) Aircraft: F/A-18C, F-14B, JF-17, F-16C Maps: Cauc, PG
  9. Leagues: 4v4 and 6vs6 Squadron Name: D3W Discord D3W: D3W https://discord.gg/FfQthya Contact person: D3W | Deliverator Discord contact person: Deliverator#4654
  10. En cuanto escuadrones, tienes en España que yo conozca: https://www.escuadron69.net/foro/ http://www.escuadron111.com/foro/index.php http://www.cruzdesanandres.com/foro/ https://www.ala13.com/foro/index.php?board=5.0 http://escuadronfox3.com/ https://sites.google.com/view/5jotters/principal También tienes dos puntos de encuentro DCS en Español que estamos funcionando a través de Discord: D3W: https://discord.gg/FfQthya A74: https://discord.gg/CASFRaf Un saludo y bienvenido al mundillo !
  11. Please yes! This is something that it has been a limit for us! It will allow us to create new target zones as the mission progresses just to say something over the top of my head without getting into MIST, MOOSE or similar scripts!
  12. I would like to bring this one once into attention, as seems that with 2.7 we have received a big update to the ME itself but this feature seems to still be causing problems and would give a better way for multiple people to work into the same mission and merge it all into one mission. Thanks!
  13. Squadron: D3W Timezone: (Weekends) 15:00 - 21:00Z Aircraft: F-14, F-16, F/A-18, JF17 Maps: Caucasus, Persian Gulf https://discord.gg/FfQthya
  14. @sniperpr1 it is said in that log that you have selected the option of using STEAM in your CONFIG tab but I do see that you have both DCS Open beta and DCS standart in different locations. Select it in "standalone". Check that one out and try once again.
  15. Hi guys! I've been using Vaicompro for a long time and I'm very happy with it. I've purchased recently the F14 and of course the AIRIO extension to Vaicompro. I've been doing test with both of them in Singleplayer and worked wonderfully, VAICOMPRO recognized my airframe and everything worked out fine. Jumping into multiplayer, VAICOMPRO doesn't recognize my airplane nor airport, so AIRIO becomes unavailable and I can't find a way to make it work in multiplayer. Of course, I do have VAICOMPRO pro, airio and realistic atc extensions. Any help would be greatly appreaciated
  16. Captura Golfo Pérsico Evento abierto con AWACS y ATC humano Miércoles, 10 Marzo 2021 21:30H CEST (GMT+1) Acompáñanos en la captura de Golfo Pérsico en nuestro servidor público trabajando en equipo con el resto de pilotos mientras ATCs y GCIs humanos coordinan la acción. Experimenta cómo trabajar junto con ATCs y GCIs humanos mientras disfrutas de la inmersión del trabajo junto a nuevos compañeros ¡Todos los niveles de experiencia son bienvenidos! ACOMPÁÑANOS EN NUESTRO DISCORD Y SERVIDOR PÚBLICO DISCORD: https://discord.gg/FfQthya | SERVIDOR: DCS Español D3W | PvE | Captura Golfo Pérsico
  17. Working perfectly fine now! And the stats are showing perfectly fine too!
  18. Thanks, I tried initially with admin_tools_mission_folder = [[C:\Users\Server\Saved Games\DCS.openbeta_server\Missions\]] and didn't work out for me, but might be possible that I had other errors at the same time...so it's very possible that it was me at fault in this case. Thanks for the effort of maintaning slmod Grimes! Highly appreciated
  19. Seems to be a big work to be able to translate it all, code-wise. Spanish implementation can be done with the current organization. Basically we spaniards construct sentences exactly the same, but when attaching adjetives to a subject (the big red fast car) we do write them backwards (el coche grande, rojo y rápido // the car big, red and fast), so for that, your proposed first implementation will be doable with minor to none oddities. Other languages I cannot speak about I'm afraid. I'm a native spaniard with C2 Cambridge certified English level, so if you decide to embark into translating it all, i'll be happy to help anytime. Also, i've posted this before in the Discord, but inside the config file it is said that the correct syntax for specifing a folder for missions, stats and so is [[directory]] and doesn't work. Using the following structure (such as when you are reading LUA files from the mission editor) worked as a charm: admin_tools_mission_folder = "C:\\Users\\Server\\Saved Games\\DCS.openbeta_server\\Missions\\" I would reccomend to update the instructions for following updates for newcomers. I had to rack my brains out for quite a while untill I figured that way
  20. I've just implemented Slmod to my server and my guys are all spaniards, and plenty of them don't understand English. I am interested in translating the script texts to Spanish so it can be implemented in the script if possible that way it can be maintaned for the long run and not only for us.
  21. I've found out that F-16 can't show more than 24 Waypoints in the HSD. The next ones doesn't show neither the circle nor the line
  22. Hi all. There is a big bug with Static Templates nowadays. Inserting one can cause all your current mission units to reset their difficulty to 'veteran' when they are airplanes and such, and 'blank' when they are ground units To check the bug, just do as follows: 1) Start an empty mission in any map 2) Place for example an airplane and tank anywhere in the map and specify the difficulty values for them 3) Save it as Static Template 4) Create a new mission 5) Put once again some airplanes and ground units just to check 6) Load the static template we created beforehand Result: The existing units within the mission will have reset their difficulty settings, while the ones added with the Static Template will be added perfectly fine
  23. It would be really nice to have some sorts of roadmap with more tangible information indeed!
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