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Cromewell

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Everything posted by Cromewell

  1. I guess I wasn't specific enough about when the drives spin up. It's not while playing a game, it's when my PC is idle and semi-idle (ie word processing, emails etc). edit: I should probably clairify my copy protection statement as well. I don't want this to turn into another "it's evil blah blah blah" thread. I don't think StarForce is a good solution, it works well, no one can dispute that. I just highly doubt anyone bought 1.1 that wasn't going to regardless of what copy protection was used.
  2. The only problem I have is StarForce (well I assume it to be StarForce as it didn't happen until I installed a StarForce protected game) spins my CD drives up to full RPM at somewhat regular intervals if there is a CD in them. I think that copy protection just hurts people who buy the game because I think those who would steal it didn't/will not go out and buy it.
  3. http://www24.brinkster.com/x36driver/ is where it was last I saw, it's sourceforge page redirects to the link starlight posted. I have the 5.13 version installed but I don't have the installer for it anymore. It works fairly well once you figure out the profiler the guy wrote but since it is an analog joystick you need to set some good sized dead zones on the axes.
  4. Well, whatever was going on it hasn't happened for a while so it may have sorted itself out. So other than the somewhat longer mission load times I'm liking 1.1 :)
  5. No, nothing new. I had 1.02 running the day before I installed 1.1 without problem. I might try a reinstall without patching to 1.02 but I don't see that making a difference as the FC build will have those changes in it.
  6. It is a 1.1 installation, I just installed it June 2nd, I never had this problem with 1.02. I'll try out the suggestions when I get home. The crash with the reference to 0x00000000 happened when selecting open mission from the main menu after exiting campaign mode. The 0xffffffff reference comes after pressing fly in a multiplayer mission. It will almost finish loading (based on how long I'm waiting on the loading screen, I would expect it was about to say 'waiting for server' but it crashes).
  7. At random times I get a crash with the error message 'The instruction at "0x0bf16b78" referenced memory at "0x00000000". The memory could not be "read".' At other times the null memory reference is "0xffffffff" I'm assume both these errors have the same cause (the instruction location has been the same everytime I think, I didn't write it down the first couple times). Does anyone know whats going on?
  8. my copy just got here today, but it's trapped at the post office until tomorrow :(
  9. I haven't received it yet, but it's only been about a week since they told me it has been sent out
  10. I was only relaying what was said here http://forum.lockon.ru/showpost.php?p=60965&postcount=6
  11. I thought they said verisign required a bank in the US, which ED doesn't have
  12. My locks were through EOS, I find it much more reliable than the MiG29s radar (in 1.02 atleast, I don't have 1.1 as of yet) and I don't like to give away my position unless someone already has a lock on me. To answer GOYA, yes the EOS can pick up tail aspect contacts at at least that range in the other modes.
  13. I have had locks with vertical scan at about 50km but you have to be tailing the target. Head on I can't get a lock until the target is about 15km(sometimes it's <10km which I think is rediculus), usually well after I can clearly see the plane.
  14. Sorry if this has been already answered, I sort of skimmed to here, but is the 40% hardware change as in 40% from time of initial install or does it progressively update itself (ie. after a video card or other relatively minor upgrade) so that you have to replace 40% of the hardware at once?
  15. That looks like the wrong texture being applied to a building/tree. Usually it's from alt-tabbing out. It sometimes gets worse before it gets better, but it will fix itself if you alt-tab enough.
  16. I don't know about payment, but I'm pretty confident saying that you need Lock On before you can play Flaming Cliffs
  17. I just saw this when I was flying last night, I have that same cloud shading failure around the coastlines but I don't have that blue artifacting that makes the waterline stand out
  18. I don't know if I had this problem or not, I remember seeing something weird along the coast line before I started using LOD clamp, but it was no where near as pronounced
  19. its not the water breaking, it goes too far in for that. you can see in the last shot that it passes the beach and goes pretty far into the grass. I don't have that problem on my 6600GT but I do have the 'screen door' mountains. Have you tried the LOD clamp in the 67.02 drivers?
  20. sorry, I wasn't clear on where I was basing my information for this, I was refering to my experience in game with radar detection range for head on and tailing situations at equal altitude. Weather the ranges are true in real life I don't know but I would think they must be close.
  21. I have to take the F16 for this one, as much as I would like a carrier capable nato plane. Like SwingKid said the 16 fits into the theatre much better than the 18.
  22. Thanks for the correction, any idea why he may have only picked up the KC-10 at 45 miles out in that case? :? 100 miles for head on, 45 is quite good detection range for tailing
  23. It's not that cpu intesive, it's only 1 check per time you press the padlock key, you dont need to check if somethings in LoS all the time. edit: it is a lot of checks while the target is padlocked but its certainly not double the workload. any time nothing is padlocked there would be no check
  24. I actually use a combination of the keyboard and joystick hat to look around and then padlock with the del key and am quite happy with the way it works. I agree there are some issues with the padlockability of planes which are clearly in sight but are outside the 20deg padlock envelope, maybe a radar style scan cone could work here, where padlock has a large detection area close in and it decreases at a defined rate to where at max range you need to be looking almost straight at the target.
  25. I assume with a 64meg 4200 you are running the game at lowest detail settings? I had a lot of lockups during bombing/strafing runs when I was using a 128meg 4200 at low detail with a few things set to medium.
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