Thax
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Everything posted by Thax
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can't get authorization, my 89 DLCs are now disabled !!!!
Thax replied to lwalter's topic in Steam Support
+1, almost same error. I've unlinked the accounts and updated system time but same auth error with code 504 for me when I launch from steam -
Yo this thing has a virus.
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Anyone got a script to convert the mission file to JSON?
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I'm trying to see what can be done with the nodes in the Misssion Generator. I've created a new template with a few armoured units and selected it for Hatay node but when I click on "Generate", it does not do anything <check attachment> Similarly, if I select 1 of the default red templates and none of the blue templates, it still does nothing when I click on "generate"
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https://i.redd.it/88zb63ijm5551.png NVM, found it
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Just wanted to know if we have the map available for download. Something like this: https://uploads.mudspike.com/original/3X/8/2/82283e74b4d0149a206195dbaf6ff9d13d688ff3.jpg
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Interesting. Is it supposed to happen even if you dont have the external gun pods?
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This is not a keybind issue, it happens only when you select the gun pods. I can fire the internal cannon without issue, selecting the gun pods when mounted and firing when armed drops the engine RPM. It does not happen when ARM is set to OFF.
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Observations: If a unit is on the plains, setting a WP on road will result in AI ignoring it. If you set an Offroad WP but very close to the road, the AI will follow with no issues. It is then possible to set a waypoint on the road and AI will follow If unit is offroad and on heavy inclined surface and offroad WP is set close to roads, it tries to move but gives up shortly after.
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Not sure about this but observed that certain units slung to certain positions around sochi airport cant figure out how to get back on the roads. In the image added below: RED BOXES: Units WP set on the road but dont move or fail to proceed closer to the road BLUE BOXES: Units in those positions had gotten on the road and proceeded towards the assigned waypoint. EDIT: If a unit is on the plains, setting a WP on road will result in AI ignoring it. If a unit is on the plains and you set an Offroad WP but very close to the road, the AI will follow with no issues. It is then possible to set a waypoint on the road and AI will follow If unit is offroad and on heavy inclined surface and offroad WP is set close to roads, it tries to move but gives up shortly after.
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RED FLAG RUMBLE 20-07 F-5E & AJS-37 vs Mig-21 & Mig-19
Thax replied to TIGER's topic in Tournaments & Events
Flashheart - Mig21 -
Clean game, no mods. Aircraft: f18 Airport: Senaki I came in a bit too hot for landing and had held on to the wheel brakes until I came to a stop. Looked back and noticed these skid marks flashing above me in the sky.
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Can't find the 'Outpost' structure in Enclopedia. It is available in the ME
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Anyone else getting constant pauses every minute or so?
Thax replied to Sholtz's topic in Game Performance Bugs
Do you have at least 32Gigs of RAM? Can you see the activity of resources consumed in your task manager -> performance section and tell us what you see when these spikes happen? -
[ALREADY REPORTED]bright flashes from mirrors during a particular time at dusk
Thax replied to Thax's topic in General Bugs
Thank you -
[ALREADY REPORTED]bright flashes from mirrors during a particular time at dusk
Thax replied to Thax's topic in General Bugs
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It was all fine when the AGM154Cs were released for the hornet, no one said anything about it. But the moment a redfor plane gets something close to half as good as that...
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[NO BUG]S75 SAM (SA-2) Rearming Time
Thax replied to Thax's topic in Ground AI Bugs (Non-Combined Arms)
Sounds like the launch prep of the V1 rocket. Alright, thanks for the input. -
Hello, I've found that the SA2s take about 45 minutes to rearm a single launcher. Each launcher has 1 missile and I don't think that rearming it should take that long when a single BUK launcher with 4 missiles takes less than 15 minutes to rearm. We're trying to keep the SA2s as player slung units on our server but its difficult to maintain it when its offline for so long. Would appreciate if someone can confirm if the real world rearming takes just as long or if a Dev could look into this.
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Yeah the track file is in the OP. If you cant find it, let me know and I'll try to post it in a reply. To replicate it: Make sure you have some weapons on your pylons (A couple of Mavs and sidearms should do) Make sure you are 20k ft and above Put your nose to -20degree (this helps to replicate it better) Make sure you are at 390Kts and above Once all the above conditions are met, roll hard right until you're inverted then pull back hard on the stick.