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Rotareneg

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  1. In 1.2.16.38741, starting a mission in the cockpit of a P-51 on the runway with low air temperatures (tested at -30 and below) will crash DCS. Attached is an archive with the mission and crash files. crash_files.zip
  2. With the regulator damaged so that the MP gauge was pegged, even when well below full throttle, there still didn't seem to be any new effects. I tried at various ambient temperatures and engine RPMs and it never smoked.
  3. The ships do roll already, there's even a Blackshark mission where you have to deliver a package to a frigate in bad weather while it's bobbing all over the place.
  4. From what I've understood, the "right foot forward to turn right" convention became standard as much as anything because of wheel brakes, otherwise you would have to press the right pedal wheel brake while having to press the left pedal forward at the same time. When I got my rudder pedals (a full CH setup) I too thought the other way seemed more natural as it matches the other controls: rotate the stick back to rotate the aircraft back, move it to the right to roll right, and rotate the pedals to the right to turn right, but you get used to the traditional "reversed" rudder controls.
  5. They really need to tweak/fix/whatever the AI for situations where it's up against slow moving targets because, as it is, an MiG-15bis can out maneuver and shoot down an F-15C, and even I can shoot down an F-15C with a P-51D: eTHEWLjHVHI
  6. I'm not sure if this is a bug, but whatever it is it really looks strange: It appears that the models shear vertically as if they're made of rubber instead of rotating when driving over terrain changes (edges of terrain polygons or streams for example.) This only happens if the AI is controlling the unit, if you've taken manual control they rotate as expected.
  7. You can use GPU-Z to monitor GPU usage to verify which GPU is actually being used.
  8. WWII style accidental ramming: Next time just make sure it's an enemy plane, not an RAF bomber... Oh, and try to avoid the utility poles, they hurt:
  9. That's not possible, I don't make mistakes... oh, wait. You're right. :D
  10. Ok, ran some numbers: Assuming an aircraft weight of 9200 pounds, 270 rounds per gun (so they all run empty at the same time,) 800 rpm per gun, 45 g per bullet, 3000 ft/s. The total weight of the bullets fired is 160 pounds, and takes 20.25 seconds. The resulting thrust is 740 lbf. Assuming the aircraft is floating in space with no drag, friction, engine thrust or anything, and ignoring the expanding gases from the powder, the aircraft will recoil 530.6 ft by the end of the 20.25 seconds, and end up moving backwards at 35.7 mph.
  11. That page is laughably wrong as it assumes that the plane somehow expends all the ammunition instantly.
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