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bacongrabber

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Everything posted by bacongrabber

  1. Hi all. The standard SSA works fine for me, except the apache. When I install the Beta SSA I get all sorts of strange behaviour: Even in the Huey the vibration events seem really lagged, when I adjust the vibration level settings change doesnt seem to be accepted until I turn that channel of and on again. Sometimes the events get 'stuck' and vibration continues even after I have left the aircraft. I am running SSA as admin. When I go back to STD version everything is OK again (but no apache support). Any thoughts please?
  2. Any plans to add support for the Hercules in DCS? I really miss it with this plane and it would be great to feel the engines, ground rolls and cargo dropping out the back. Rumour has it that it will be added to DCS as a supported module in the near future.
  3. Hi all, I am running a dedicated server hard wired to my broadband router. I am having trouble with the server dropping clients. It can sometimes run for hours no problem and other times it will drop clients 3 times in an hour. It drops all clients at the same time with the exception of a client (me) who is running DCS on a machine on the same subnet (i.e. not wired throught the internet). I have had my ISP do line tests and monitors, I have had an engineer out to check the line, I have swapped my modem out for a new one but always the same dropouts. I am running 'ping for life' on a laptop hard wired to the same broadband connection and I can get DCS dropping clients without registering dropped packes on 'ping for life'. I have Norton 360 running on the server but disable autoprotect and smart firewall before running the server. Any help with rectifying this would be much appreciated, I am pretty much done with running the server now due to it's unreliability. John.
  4. Infra-red position nights for night ops. The controls are there for it but they have never worked.
  5. Yea, I was on the Rotorheads server last night with full Huey crews, manning the guns, operating radio, taking control when the pilot needed to check maps and calling targets. Sure, there's a few bugs - the SRS was a bit hit-and-miss and the flare launcer dumping all the flares at once but it was amazing.
  6. Mission 1 strange end Hi, and thanks for creating the campaign. I have hundreds of hours in the Huey in singleplayer and also on Blue Flag MP servers. I'm conversant with pretty much all the Huey systems so I felt right at home straight away with the first mission. Only problem is : I've just done the first mission and everything was fine until my door gunner shot the second car. When it was 'killed' it suddenly cut to an outside view of (I think) my Huey firing at the car and the mission ended. The scoreboard appeared saying the mission was completed but I had died! Shame, it was pretty good until that point - lots of other air traffic and comms chatter and a real feeling of immersion. Any ideas?
  7. You can also use the F10 map ruler tool. Create a vector heading 255 for the correct nm (was it about 22?) and it leads out to the carrier group.
  8. Many thanks for all your work Igor, your vision has supplied me with a hobby, a passion and an escape. Fly free! A monument in DCS would be a fantastic idea, we can all drop in personally and pay our respects.
  9. Multicrew! Haha, keep bumping it Hannibal! My bro is buying a VR comp just so he can multicrew with me - he's not interested in flying, just shooting/navigating. I always assumed that the Huey would have multicrew, he's gonna be gutted when he can't use those lovely mini-guns.
  10. Well the mission loads OK but due to all the weight of the fuel, ammo and cargo, I quickly get an engine fire. If I try to get translational lift the cargo jumps around as if it is attached by an elastic band. I think these are DCS update issues, which is a shame because the campaign is great. Maybe the mission could be split up into smaller missions? (probably a huge task). Anyone else had more success than me? John.
  11. Same Here... I have the same results as you, though 2.5 fixed a crash in the first mission in 1.5. Looking forward to the updated campaign.
  12. Any fix yet? The same thing is happening to me with this mission. CTD when I go into a hover to drop the cable. I can supply a track if required.
  13. Cyclic Collective release Thanks for your thread, it's given me inspiration to add a magnetic Collective release to my Lynx collective. I didn't know these existed until I bought the collective stick and wondered what the button was. I've ordered the electromagnet and it should be a fairly easy addition - the Lynx collective already has a N/C contact so I will take a 12V supply from the PC PSU and just wire it through the button.
  14. I have had a performance hit on my machine with the 375.95 drivers. Thee card is a GTX970 SC (superclocked) version, which is factory overclocked. I'm downloading the hotfix now. Will report back. EDIT: The 375.95 has fixed the problem (in 1.5) and now runs very smoothly with the settings at 'VR' and pixel density at 1.5 I'm now in the process of reverting my 2.0.4 back to 2.0.3 :) Thanks for the info Floyd!
  15. Same prolem here. Every time I talk to JTAC the beep starts and the frequency switches from 3.0 or 4.0 to 10.11 or something. Makes missions useless. Please Fix! Is there a workaround? Also now my target pod wont turn on for some reason.
  16. I've got this problem too. Also running SoftTH with asymmetric monitors (1x27" and 2x23") I have to run my setup in 'windowed' mode otherwise my cockpit isnt clickable and the screen locks up if i try to click anything. If Ialt-tab it 'frees' the screen again. This setup runs fine in the standalone a-10c in full screen mode.
  17. OK, thanks for your swift reply. I disconnected the 2 side monitors and the sim loaded fine. Thanks very much indeed :) Now all I have to do is set my 3 screens up again! (the monitor setup LUA I use in A-10 doesn't seem to work in 'World') Thanks again, John.
  18. Ive had black shark and a10 standalones working fine for many months. I decided to buy the 'mustang' sim so I wanted to upgrade to DCS world. I left A10 installed and installed DCS world version DCS_World_en_1.2.1.5970. on running it opens the main screen where you can see which modules you have loaded. When you have chosen the mission it changes to the mission overview ring-binder screen. When 'FLY' is pressed the screen goes dark and then crashes to desktop. Ive uninstalled and reinstalled it twice, re-downloaded the most recent DCS world (DCS_World_release_en_1.2.2.7286_39), reinstalled with administrator priveliges and still have the same problem. When I installed I updated both DX and c++ Please help! System: Windows 7 64bit ultimate single gtx670 intel core i7 860 3 monitors (but have dcs setup as single monitor default) Trackir 6GB ram log file: 00000.000 INFO EDCORE: createSerialQueue IOQueue 00000.160 INFO VFS: Using 'Saved Games': "C:\Users\John\Saved Games" 00000.161 INFO DCS: DCS/1.2.2.7286 (x86_64; Windows/6.1.7601) 00000.192 INFO Dispatcher: 2012/11/25 19:28 V1107131420 00000.433 INFO NET: events.lua loaded 00000.434 WARNING LOG: 1 duplicate message(s) skipped. 00000.434 INFO NET: loading ./Scripts/net/default.cfg : OK 00000.434 INFO NET: loading C:\Users\John\Saved Games\DCS\Config/network.cfg : OK 00000.434 INFO NET: loading ./Scripts/net/net_types.lua : OK 00000.434 INFO NET: default_conn is 3 00000.515 INFO SOUND: loaded 494 sdefs from "sounds\sdef" 00000.523 INFO SOUND: XAudio2: Using device ID:'{0.0.0.00000000}.{6fd30878-d0b0-40a5-b959-a7af8dc7623c}' Name:'Speakers (VIA High Definition Audio)', channels: 2 00000.523 INFO SOUND: XAudio2: channel layout: Headphones/Stereo 00000.572 INFO SOUND: Using SSE FTZ mode. 00000.578 INFO WorldPlugIns: Loaded plugin module CockpitBase.dll 00000.766 UNKNOWN WinMain: MOD loading: ./mods/aircrafts/Su-25T/entry.lua 00000.767 UNKNOWN WinMain: MOD loading: ./DemoMods/tech/CombinedArms/entry.lua 00000.767 ERROR EDCORE: can't open MO-file C:\Program Files\Eagle Dynamics\DCS World\DemoMods\tech\CombinedArms\l10n\en\LC_MESSAGES\messages.mo 00000.767 UNKNOWN WinMain: MOD loading: ./DemoMods/aircrafts/A-10C/entry.lua 00000.767 ERROR EDCORE: can't open MO-file C:\Program Files\Eagle Dynamics\DCS World\DemoMods\aircrafts\A-10C\l10n\en\LC_MESSAGES\messages.mo 00000.768 UNKNOWN WinMain: MOD loading: ./DemoMods/aircrafts/Flaming Cliffs/entry.lua 00000.768 ERROR EDCORE: can't open MO-file C:\Program Files\Eagle Dynamics\DCS World\DemoMods\aircrafts\Flaming Cliffs\l10n\en\LC_MESSAGES\messages.mo 00000.768 UNKNOWN WinMain: MOD loading: ./DemoMods/aircrafts/Ka-50/entry.lua 00000.768 ERROR EDCORE: can't open MO-file C:\Program Files\Eagle Dynamics\DCS World\DemoMods\aircrafts\Ka-50\l10n\en\LC_MESSAGES\messages.mo 00000.768 UNKNOWN WinMain: MOD loading: ./DemoMods/aircrafts/P-51D/entry.lua 00000.768 ERROR EDCORE: can't open MO-file C:\Program Files\Eagle Dynamics\DCS World\DemoMods\aircrafts\P-51D\l10n\en\LC_MESSAGES\messages.mo 00000.768 UNKNOWN WinMain: PLUGINS START------------------------------------------------- 00000.768 UNKNOWN WinMain: plugin: Su-25T by Eagle Dynamics applied 00000.768 UNKNOWN WinMain: plugin: Combined Arms by Eagle Dynamics applied 00000.769 UNKNOWN WinMain: plugin: A-10C Warthog by Eagle Dynamics applied 00000.769 UNKNOWN WinMain: plugin: Flaming Cliffs by Eagle Dynamics applied 00000.769 UNKNOWN WinMain: plugin: Ka-50 Black Shark by Eagle Dynamics applied 00000.769 UNKNOWN WinMain: plugin: P-51D Mustang by Eagle Dynamics applied 00000.769 UNKNOWN WinMain: PLUGINS DONE-------------------------------------------------- 00000.781 UNKNOWN WinMain: ./MissionEditor/data/scripts/unitsclasses.lua loaded 00000.783 UNKNOWN WinMain: ./MissionEditor/data/NewMap/classifier.lua loaded 00000.797 INFO SOUND: loaded 0 sdefs from "c:\users\john\saved games\dcs\sounds" 00000.799 INFO DXRENDERER: Creating Resource "Unicode" of type 5 00002.083 WARNING LOG: 7 duplicate message(s) skipped. 00002.083 ERROR DXRENDERER: Create device failed, D3DERR_INVALIDCALL 00002.083 ERROR VISUALIZER: ChangeResolution: renderer->initialize() failed
  19. Thanks for that chaps. The problem I have is when I try to look square-on at the MFDs. I have to lead so much to one side that I go out of my camera's view. I'm guessing that this is the Translational X axis. I too am at work ATM so wont be able to try it until later.
  20. Edit: this is for the A10 binaries: Awesome work bud. Worked straight away on my system. I now have a great looking cockpit, I can read the warning lamps and switches and have dynamic cockpit shadows. Oh, and no more stuttering :-) Feels like a new airplane! Big Rep to you! and many thanks. Just one question - The axes need a bit of tweaking. Do I do this via the freetrack control panel as normal? Hope to test the Black shark binaries soon.
  21. Originally Posted by Wags Head tracking API attached. Good luck. Many thanks for setting up the petition, 1108 was, in some ways, a backward step for ppl running freetrack. It's the 'Good Luck' bit that worries me...:cry:
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