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XCNuse

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  1. Having the stuck skids issue happening everywhere to me in Syria. I've never experienced this issue in the Huey, so I've been struggling to figure out what I've been doing wrong until I came across this thread. It wasn't making sense to me; trying to lift from the ground and for some reason it would keep tipping over in extreme ways; usually digging the rotors into the ground. If there's any amount of wind, with even max deflection of the cyclic it still wants to do a flip.... there's no way this is correct. Something for sure is not correct with ground handling. (my game is completely vanilla, so it's definitely not a mod related issue)
  2. This bug is very much still unresolved. windsock bug.miz
  3. Up/Downgraded to RC12 and now a handful of my group is now using this mod on the Hornet and Viper. I wish I knew or something was stated that you had to have the HSI open on the right DDI for it to work..... it seems illogical to me that would even be necessary in the first place. But, for anyone struggling to get this thing to work, make sure the HSI is open on the right DDI (weird I know, I've never had it open there on the ground personally). And then it started to work just fine. Wondering if this project though is dead and should just shift everyone over to "The Way" until ED can come up with a solution.
  4. Took a rather astonishing near 2 hours for the "fast" repair to do whatever it was doing, only utilizing like 10% of my install drive. But it appears repair fixed whatever was wrong. What's weird is the log of files to fix/delete however were just in the .downloads folder. Which is funny; as I had to do a repair literally last week after the MT release as well; where the slow mode... took like 10 minutes! Certainly a strange error. For what it's worth, this was indeed after updating, launching the ME, closing, then going to launch MT, where this issue popped up.
  5. Game won't launch anymore; Just get these errors and then it sits in the background doing nothing forever. Ran last weekend just fine, now it doesn't run at all, only updated to latest OB. Have not updated GPU drivers. Log is referencing a folder that doesn't even exist? G:/shaders isn't a location that exists. And for the record; I have zero mods, this is vanilla. dcs.log
  6. Follow up, I found the supplied batch files on that "how to repair" portion of the main website... no idea why it worked but the traditional method did not. Anyways, this specific bug seems to be affecting the Nevada map ONLY, as far as I'm seeing. Interestingly it seems like it's drawing the shadows as if the camera is at a different position? Only way I can mentally describe it. The further you get away too, the more that it draws, but... it's again like all of the stuff that's near the aircraft; it's drawing it on the correct plane, but... it's like a raycast shadow map that's way below the ground. If you look closely, of the shadows visible, farthest away, you can still see the shadows of the aircraft, and covers, at Nellis. Another interesting aspect is this only appears to be occuring on the BOTTOM HALF of my screen. On this second screenshot you can see how on the top half of screen, shadows at range look correct; but bottom half, you can see there's a perfect horizontal line (see airplane cover structures on the ramp), where this issue begins to occur. The higher the camera gets (the more perpendicular to ground), this issue will go away. And... the camera goes inverted? I don't recall this being a thing before, but once that's the case, the issue "resolves" However, I really... can't say I remember the camera being able to do this before....
  7. I can't describe what I'm seeing, so here are some images. These are from the default Cold Start missions. As much as I would like to do a repair; the -repair function, and powershell no longer seem to function?
  8. Not sure if this requires a "track", but I suppose a .miz will suffice. Vikhr missiles are not listed to start in the warehouse weapons; literally not there as 9M127, nor under the APU6 rack. If you set the warehouse say 100, (where the warehouse is NOT unlimited), it says they are still not available. novikhrs.miz
  9. Attached is a screenshot with the Boulder VORTAC in primary nav freq; however, despite being in NAV VOR mode in the C101, the ADF turns off (this is parked at Boulder City, KBVU), where the ADF should be pointed due north. Long story short; as it stands, the navigational feature of the 430 outside of GPS mode on the screen, are non-functional. (So is GPS mode for that matter) Which is not what the store page says. null
  10. Here's a pretty severe deep dive into frametimes in Into The Radius VR: https://babeltechreviews.com/dlss-vr-into-the-radius-performance-benchmarked-with-the-reverb-g2-valve-index/ Finding charts this clear and specific however seems rare, as only a handful of DLSS titles are VR supportive, and DLSS VR supportive is even smaller. Just saw a video of No Mans Sky, going back and forth between settings, and seeing framerate increasing upwards of 50% in quality mode even. But to say there are none is... ridiculous. What's the purpose of DLSS if not for lower frame times??? We aren't here to do the research for you, but it is out there if you open your eyes.
  11. Here's a link to the announcement two years ago: https://www.nvidia.com/en-us/geforce/news/may-2021-rtx-dlss-game-update/ But I'm with TD here. Any discussion is pure speculation. All we have to go off of is this:
  12. There are a handful of VR titles that support DLSS. Will DCS be one of them? Guess we'll have to wait and find out. In the meantime, means I don't have to save up the remainder of the year for a new GPU with these outrageous prices, and means I might be able to buy a module instead.
  13. Not following; the crosshair is dead center of your screen: null
  14. That's the course needle, which yeah; is working just fine. But that's not the problem here
  15. Re/Officially? confirming that this is definitely a bug now as of Stable 2.8.1.X No clouds appear to be drawn when using the dynamic weather engine (yes I'm aware of what it should be and that it's not the new stuff). I was able to get into a scenario where rain drops were even being drawn on the canopy; however the sky was clear and blue. I'd say if Raindrops = On and Clouds = Off That's about as confirmed for it being a bug as it can get. Which, at that point, any missions that haven't been updated to the 2.7+ preset cloud systems, means they are officially broken, as if they were designed with the classic dynamic weather engine in mind for low vis conditions... well... it won't be very low vis if clouds aren't being drawn. (and ... yes ... for the second time, I am completely aware that it would be drawing the pre 2.7 clouds)
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