Jump to content

Swson

Members
  • Posts

    112
  • Joined

  • Last visited

Posts posted by Swson

  1. Men you are discussing without end about 20 bucks while you are ready investing hundredth or thousands in your rig, setup and controls and wait the release of a new stuff for months …..🤣 stop kidding!  buy the whole map for a very good price and wait the full release …..stop complaining ….full stop

    • Like 7
    • Thanks 1
  2. During the small phase duration between being hooked by the holdback, launch bar pushed up, engines at idle and before post combustion is applied when ordered on a CVN with supercarrier, I noticed disturbing oscillations of the exported telemetry longitudinal acceleration value. This was observed on the raw input signal of FlyPTmover software that drives my MotionXP 6DOF motion platform and leads to very disturbing motion sickness effects while in VR. This effect is not existing as soon as PC is applied nor before being hooked to holdback or even before starting the acceleration phase on a ground runway and can’t be filtered in FlyPT whatever being the applied process to the value. This effect is not present, in same CVN configuration, engines at idle, if the flight begins directly linked to the catapult with the holdback installed as it is possible to find in test missions but it appears as soon as you have passed over the catapult shuttle  if you make a mission where you roll then make all ordered phases of the launch procedure. Of course this problem is not perceived if you are not using a motion platform managing the surge DOF as surge acceleration in m/s2 and mixed surged in pitch DOF so I am conscient it is a problem for few peoples. Anyway, any idea to fix that? 

    • Thanks 1
  3. After many trials, I can confirm that the ST beta has no problems of lags or stutters. However I always encountered in stable and ST beta, curious warning, linked with a 0.5s freeze, about connecting and disconnecting Track IR while I have none T IR and that the relative control is disabled. It seems ED is aware of this problem that last for years and is not solved. Going back to the MT, I finally succeeded stabilizing things by suppressing the VR FPS value limit of my G2 of 45FPS  I had introduced in OpenXR toolkit. Adjusting it to 90 solves quite all problems (for my configuration at least) and leads to smooth flight I’ve tested the M2000 in the instant mission free flight over the gulf and the F18 fighter sweep mission over Sinai map with no problems. So looks good for now….

     

  4. Same problem as everybody for me in DCS beta MT in VR openXR HPG2, with micro stutters 0.2/0.3s from the June update,  with the July update 2.8.7.42718 I have now less micro stutters but black screen of 0.5s very 30/40s. Never encountered this behavior since the introduction of MT that was perfectly smooth in the absolutely identical configuration. Problem is so linked to the DCS update of June itself…..Hope it will be solved before I finished building my 6DOF rig……

    i’m going to check the ST version with open composite then trying the HT on/off to see if any improvement….I’m using an AMD6900XT last adrenaline driver so it is not linked to the GPU because NVIDIA owners encounter the same issue.

    will tell you aware

    • Like 1
  5. @Ala13_ManOWar Thîs is a gentlemen forum, you fully have right not being same opinion as I about content of my messages but no need to be so agressive 🤔 Did you at least checked my facts on the map yourself ?

    @McVittees Thank you for your comment about London, I fully agree with it, I have exactly the same feeling for the Paris area and that was I intended expressing in precedent exchanges. being not natively English speaking perhaps my words were badly understood 🤔

    Whatsoever, this map add an interesting playground to recreate Battle of Britain and Paris libération but as you say, it could not be used for CA campaign mixed with air assets for example.

  6. Just spending some more time in this map using a Huey to better view the terrain. I feel a bit disappointed by at least the rendering of the Paris area, as I explained in another message. In addition to the elevation of some places I feel not accurate, the building generation looks very much like cut and paste task. Particularly this great number of brown towers everywhere, similar factories and chimneys also everywhere, same kinds of trees and many houses placed on railways or roads.

    Of course I admit the price of this small extension is very low for those that own the channel and the old Normandy maps and that main known monuments are present except the Mount Valerien fortification…but it is disappointing that the technology like the one used in MSFS 2020 was globally not taken into account in newly introduced maps particularly for the quite high price requested for new owners. We really begin to feel the ancientness of the geographic environment of DCS ….If this is not very disturbing for high or medium altitude assets, it is more concerning for ground and helo operations….Comparatively I felt Syria, Marianne and Gulf maps much better rendered 

  7. In fact I think it is my fault, when you enter a coordinate in the computer as a steerpoint, if you are far from the entered position, you can be at another grid location. For example 37S. If the coordinate you enter is beginning by 38S, you must also change this value at the right place in the computer display using the button and the keyboard in addition to the coordinate like LNxxxyyy. Otherwise the entered WP point in a wrong position. This can be verified on the map. However, very often, campaign makers provides only the last part of the coordinate assuming you are close of this position. I had the same problem in the AH64 campaign from another maker. 

  8. Right now it is not done I agree ….being unable to be done and will not be done is your sole opinion sorry about that …we must always trust in the future….The Normandy 2 is only an extension of Normandy map as illustrated by the « you already have licence for this product » message when you buy it, so I consider there is only one forum or sub forum for this map.

  9. Frankly speaking I must have been always allocated very rookies or dumb or deaf wingmen (LOL) because even with simple order like engage air defense I’ve never received an acknowledgement nor seen a fulfillment of the request….I can add that wingmen crash alone if I fly at VLA and that without wingmen the completion of missions is much more unrealistic….bad luck. I guess it is not your fault but à a general ED failure….

  10. I don’t agree, make the same trip over Paris inside MSFS map and let say flying at 110kts 400ft in a Cessna and fly at same height in DCS and you will see the differences. Elevation of Mt Valerien has not changed between 44 and now. Also you can take a Huey or an AH 64 and fly NOE or even land and observe the height from ground and you will see it is globally not well respected. I wander even if there is not a bug because the Altitude auto pilot of the A10 looks not effective in this map.

    Second point : I don’t agree at all about your view, having two different companies making two different maps is not an issue to merge them if business or market is valuable for that. Companies can merge or establish a punctual commercial agreement except if there is a strong technical reason not to do so which I doubt knowing quite well the techno used. So let’s continue to push for that.

    • Like 1
  11. As I’m living in Paris I found the terrain around the city very flat. Particularly, the elevation of the Trocadéro palace and sacré cœur is badly rendered and almost the mont Valérien which is the highest point of the Paris area with the fort build at the top as well as Bois de Meudon and Domaine de Saint Cloud where were installed many air defense flak canon are not at all geographically pertinent even if of course I didn’t observe the landscape in 1944, the elevation did not change. Also I find the design of all the factories with the same kind of chimneys very recurrent.

    So globally speaking I’m a bit deceived. Another point is that it would have been really interesting fusionning this map with the Channel map. I Hope this could be done in a near future to get only one map for this area and time.

    • Like 2
  12. I confirm the problem with VHF of Arc 210. The only thing I can add because I’ve discovered it in another A10CII campaign from another maker is that if you didn’t succeed getting the com with somebody while being on the right frequency you must manually change the frequency on the ARC210  then redo the correct value. In some occasion this helped me getting answer from the ATC but it was in another campaign. In this one, as an example, when I programmed 142,3MHz on Arc 210 in mission 6 because I was asked to do it then push space bar to contact echo 1/2/3 I obtained no answer. Idem when on the return path I would logically have to be contacted by echo 2 for support. I know that because I’ve already bought and played the enemy within first version with the former radio configuration without the ARC210 but another VHF. So I bought also the 3.0 version because it was told many missions have been rewritten. Frankly speaking at least until mission 6, I would not say fully rewritten but moreover cleaned and enhanced ….I admit however this must have generated quite a lot of work but with the introduction of the ARC210, many problems seems  to appear  with com in this 3.0 campaign making it not usable while the first version is also fully unusable with A10CII while having been bought few time before it was cancelled from the purchase list.

    of course it can also be a wrong frequency value between the one in the kneeboard, the doc and the good one in the game…..

  13. In mission 5 Overlord provided coordinates of LN162 343 while I was between WP3 and 4, in fact moreover distant of around 20NM of the track between WP3 and WP4. Entering this as steer point 9 with label TAR in the computer and pointing to it on the HUD provided a distance of more than 300NM !!!! I entered 2 times the value to be sure with same results. Only when I decided to join the WP4 and came back to around 30NM to it, then entering the given values in place of those of WP4 I obtained a valid location of enemy.

    At this time, once arrived above target, I used the F10 ro declare my arrival but I obtained no answer so I could not continue other mission’ steps after having eliminated all ennemies. I followed the other waypoints and came back to land at Kobuletin but obtained a 50 unsuccessful value for the mission. I guess a trigger has not been started I don’t now why because all radio where correctly trimmed and the F10 Other menu was present in the COM list with the F1 answer available….I made the mission 2 times so nearly 3 hours of flight….It’s a bit painful….

  14. Could you explain why the wingman didn’t shoot a single weapon nor help me during the missions? He does not obey to orders using standard AI commands and only delivers information about mud spikes makes some chat and eject if I drive him at low alt in a risky area…. Better making the missions alone….

  15. This is a summary of what I noticed after around 10 hours of flight in this campaign with the last update of DCS beta MT played in VR. Many things are probably not the fault of the designer but of ED

    common:

    in all mission SA9 and SA13 that are purely IR missiles SAM with optical tracking (no radar like Dog Ear associated in missions) shoot aircraft in the clouds very curious same for AAA but more correct with a radar tracking like in ZSU Gun Dish

    Wingwoman change of voice between voice over and AI announcements is not good for immersion…..

    Wingman never acknowledge orders nor accomplish them she makes no attacks nor obey, just announcing threats and being shot down in this case no need to use a wingman/woman

    No jammer on board in day 1/2/3/4  missions this is fully unrealistic in this context , no EW, no fly read Kosovo war debrief

    Day 2 : rearming only  accepted with battery on but not APU on, perhaps correct?

    Day2/ 3/4/5 the announces of ATC are truncated to only the word Pig …with no full sentence but written fully on the screen

    weapon load initial is never announced in briefing

    ————————-

    Intro: wingman does not go trail and crash by landing with me

    day 1: weather layer is too low taking account the relief to make the mission pleasant and ease somehow the targeting and use of weapons

    day 2: debrief makes appear improbable things like kill of Maverick by SA9, 152mm shells and MLRS as well as ZSU …..very low probability or impossible to achieve that (probably ED fault in scripting)

    kill of all F18 from the very beginning of the mission, they never use long range weapons so better using Apache…..in fact the helos take off but what are they doing ??

    day 3: ok but difficult finding the pictured threats in the field, we find mostly tanks….

    day 4: I took off, shot down a SU-34, land in Batumi (slightly damaged) and got a 50 ….(I admit not having roll to the parking

    I think there is a mistake in a voice over speaking of MiG in place of SU34 (not sure)

    day 5:  the weight with the basic load is over the max weight (49 vs 46), need to go to rearm and remove fuel to lower it

    At take off I missed  first the taxiway and so 1.2 rolled in front of me and stopped at the beginning of the runway preventing me to access it….I was obliged rolling on grass to go to the runway hopefully not staying in mud

    In kneeboard, the waypoint numbers does not come with the ones of the pilot data sheet that cope well with the CDU

    zsu etc are at WP 24,25 while it is egress etc… on the data sheet.

    During my flight all targets have been destroyed by other aircraft so nothing for me and 1 hour of night flight for nothing except jettisoning …..

    Thats all folks for now, probably most of these remarks will be corrected in the 2.0 but if I can help……

    Thanks to John and good night

  16. Yes I will be very pleased to check the version 2.0. It is your honor making this version free for owner of the previous one because other campaign makers are not doing this, I speak about the enemy within I bought 2 times with the 3.0 version…..Just to add one more thing, my remarks about the weather making the mission difficult was about the mission 2 not the 3. I just made the mission 3 that is easier however, and I know it is not your fault, as radios count on the built in AI, my female wingwoman made a quick transgender shift while rolling and announcing that with a male voice to speak then again with a female voice about her fiancé (LOL)…also in this mission it is impossible to command her so she was immediately shot down without any communication between us. The supporting F-18 were also shot down by the SA9 immediately which is very surprising and not realistic at all I will not explain why….it would be too long….personally after killing 3 ZSU 2 MLRS and 1 SA9, I was also it by an SA9 but managed to land at Senaki. As it looks like my gear tyres were damaged during the mission I was unable to reach the parking even having landed safely and so to be repaired and rearmed so I got only 50, but the mission pleased me and I will redo it with pleasure to check my GBU38 on the bridge and my BLU97 on the arty. Keep going ….

×
×
  • Create New...