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Gentoo87

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Posts posted by Gentoo87

  1. Any chance we could break the Jet over 7.5G?

    Limit the use to a few seconds when at or above corner speed, or under 7.5g?

    I notice no negative affects in prolonged fights at 8 to 9G. There should be consequences.

    • Thanks 1
  2. DCS F18 Multiplayer only. Game works single player just fine. 

    Water cannot be set to medium or it wont render, only low. 

    Now recently discovered my atflir will not render ground textures of whatever it is looking at unless its at a specific zoom level. 

    This all started after I accidentally opened the F18s mirrors and got a black screen. I have since then reinstalled the game.  No effect.

    Noticed also similar to another issue in single player my memory is not maxed out. Not using any paging, multiplayer it is pinned using paging.

    Screen_220716_232220.png

    dcs.log

    • Like 1
  3. On 6/13/2022 at 9:10 AM, RED said:

    Any posts on water not rendering on a clean install either? 

    Any chance this could be a graphics driver issue?

  4. Wow this turned into quite the conversation. 

    My idea was to open a portal to contribution from fans/consumers to provide additional spending money to ED's bottom line; not having anything to do with manipulating there time line. 

    The newsletter mention was a half spirited joke to send me a piece of paper on where the extra money is going not by the contributors design, more like a fluff piece on thanks for your contribution here is what where doing with it. 

    Seems like some have received the idea of it's purpose in accelerating content production and distribution by giving them more money to spend from people who really love and appreciate this project be it by those who have purchased everything or those who just choose to. 

    What none of my intentions have to do with is becoming a decision maker in any way shape or form. Either way regardless of money ED would never let it happen; they have their plan. Nor trying to obtain free stuff; why call it a contribution when by this definition it merely becomes another form of trade? 

    From what I gather in this string of posts, not many wish to contribute to ED's bottom line outside of purchasing modules, and donating/contributing to their bottom line as a fan/investor seems to be quite out of line. Wish this made sense in my head somewhere but it doesn't. Thank you for all of your thoughts and points of view. 

    • Like 1
    • Thanks 1
  5. On 11/16/2019 at 4:42 PM, MacEwan said:

    I've been seeing some people mention lately that they might prefer a Subscription based pay model since it might provide more incentive for the development team to focus more on core features/bugs and on finishing modules that seem to be eternally stuck in Early Access.

     

    While I had initially never considered this, and at first I didn't like the idea, I found myself starting to warm up to it the more i thought about it. I wonder what the masses think about this idea.

     

    Would you prefer a Subscription based model if it meant more focus could be dedicated to core features/bugs and on getting modules into feature complete states quicker?

    I recently opened a thread on this.

    My idea falls along the lines of "make the subscription a choice" 

    For me my subscription option wouldn't be to connect to servers or get free planes. I would like to contribute to ED's bottom line as an investor. 

    Don't take away a buyers decision to purchase a module and go about there day. 

    847 people replied to this post. 

    147 +25 said yes Extra 20k in free money per year @ 10/month for development in this small pool of people.
    739 just wish to purchase modules. 





     

  6. 15 hours ago, Rick50 said:

     

     

    Buuuuuuuttt... what if it's not enough dollars to keep things going? Remember, this is not "Nextflicks", where 50 million moms sign up, grandpa does too, and millions upon millions.  Love of aviation is not niche... but warplanes starts to become niche. Simulations of warplanes of any generation is a tighter niche. Hardcore realism of modern fighter combat... yea that's a tiny market compared to internet juggernaughts like... well the giant subscription based sites with huge volumes of content.

     

    So what if it cost you $22 USD a month?  And then exchange rates go a little crazzeee, and now the monthly pricing spikes higher? If it's tough to afford the subscription, do you go without your favorite sim?  If you stuck with the current model, at least you'd still be able to play with the modules you did have, until you have more income or the exchange and monthly pricing gets reasonable again.

     

    All I'm saying is, be careful what you wish for, you just might get it, and might not be happy with the actual result. The other thing is, a monthly subscription might not work for 3rd party developer teams... it would certainly complicate things for them a lot. Subscriptions aren't always cheaper in the long run. Sometimes they get expensive after not that much time. But that revenue model might not work well for simulation devs.

     

    Basically, if a module looks pricey to you, then it's expensive to be sure. But over time, you can save,and then buy, maybe on a sale. 

     

    Edit: 

    Of timely note, is that despite having global household name recognition, it seems that "NEdfliks" may be in some trouble lately, with subscriber loss to the tune of nearly a million users cancelling. I wouldn't want ED to go out like that. And if they did fold, it'd be nice if they could let it be used for decades to come, enjoy what's already been created/paid for.

     

     
    I see what your saying here, I guess I did a poor job in explaining my position. 

    I'm not really asking for much in said subscription. I'm not asking for free planes, maybe free test drives. The purpose of the subscription would be for people who want to contribute to ED's bottom line with the intent of doing just that. 

    Some of us have purchased every module ED has to offer. 

    Some one had mentioned buying modules for people... I seldom like to do that type of thing for anyone unless I have a solid understanding that my time invested to make the money to buy said module would be well spent. 

    If I buy some one a module for x amount of dollars and they use it once or twice it's not money well spent. 

    Money contributed to developers/workshops budget, might be the difference between hiring one more person to tackle the large amount of work hours to complete a module. 

    You know what I could say would be a good exchange for the monthly contribution. Send us a spending report on the crowd funded money, throw up polls on what you had most interest in your dollars going to next. Lets say we contributed an extra 10k they could spend. They could allocate that money towards bugs, or 8 towards bug fixes, and 2k towards fixing something else blah blah blah

     

    • Like 2
  7. As mentioned above the subscription wouldn't be mandatory for anyone.

     

    Customers can go about there day just buying modules.

    From a personal standpoint I look at is as becoming an investor in DCS's future. I know at some point my contribution to the vision would help things get done, where budget and interest becomes less of a problem. Concerns about whether or not a module will turn a profit will be less of an issue. Especially as we are a very niche group. They can paint a complete picture of a timeline or battlespace, instead of hodge podging random generations of military aircraft pit against each other. 

    If you wish, don't call it a subscription; it was just a convenient word we all understand in it's implied use. What about opening an avenue for investors to contribute. 

    7 hours ago, IkarusC42B Pilot said:

    This is the stupidest idea i have ever got to read on this thread so far

    Explain your point of view?

    • Like 1
  8. 16 hours ago, Rongor said:

    Honestly I have no idea why people feel entitled to suggest business models at all to a running franchise.

     

    It's not that a company running and expanding successfully since how long (2 decades?) could reasonably suspected to be lacking smart heads. They will certainly have enough folks aboard to keep their economic health in control, assumably including access to a cabinets full of financial viability studies and periodic budget reports.

     

    Then there come some dudes in the internet, offering them good ideas and advice. Really?

     

    It happens quite frequently of course. This is not a DCS-specific phenomenon. I guess it's just the internet. Everybody and their grandma can vent their "brilliant ideas" to the waiting audience.


    Yes it seems a place like a forum where people come to discuss idea's It's quite strange when people come to them and do that very thing. Strange... I find it most intriguing people who jump into such conversations and bring a whole lot of nothing to the discussion the most egregious of mouth breathers. But eh mouth breathers are everywhere, and we all need to deal with them. Congrats on adding yourself to the lowest common denominator. 

    • Like 1
  9. What say you about a monthly subscription option?

     

    Throw us some coupons here and there, a newsletter, and maybe some free fly's or something. We can contribute to your payroll and keep development moving along or even create opportunity for other potentially less popular airframes to get developed.

    It doesn't have to be nuts either; create a 5 dollar option, 10 dollar option and so on. Don't make it mandatory no pay to win. People want to just purchase airframes and that be it; great. 

    I can't buy much more; not much more I care to own as of the moment. It would be a way for us to continue to help with development and secure the future of DCS.

    I'd like to see more WWII development, which seemingly is a small aspect, and carries less interest. fell like this idea would help hire more people, and get more ideas rolled out.

     

    Black lions.jpg

    • Like 2
  10. On 7/19/2021 at 9:53 AM, grafspee said:

    I know that. I want to show that i can hit almost 540 at 350m indicated, i would hit 540 easy at SL

    I'm sorry Graff I thought some one else posted that. You have spun my head around about how to read this stuff. I found at sea level shes fine, keeping on the hush hush at 1.5 she's over performing by about 10 kts lol I got 596kmh at 1.5 level flight.

  11. On 7/14/2021 at 3:33 AM, grafspee said:

    I got to 538 kph, i think your testing need some improvement. It is very hard to fly perfect level for 5 min to get this speed. 

    Are you sure that you are flying w/o center line pylon ??

    hA0DmPF.jpeg

     


    That is not TAS, that is indicated air speed on the dash from the pitot tube... as much as I wanted to believe this plane was faster. If you go to the F2 view, and cycle the speed metrics to TAS(which is what speed charts are measured by). This plane slightly under performs on the deck maybe by 5 kts, but hits at least during my test 596KMH at 1.5 km.

    • Like 1
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