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<rss version="2.0"><channel><title>Latest posts (english)</title><link>https://forum.dcs.world/rss/1-latest-posts-english.xml/</link><description>Latest posts (all)</description><language>en</language><item><title><![CDATA[RHG control Narrow, Wide, Medium & Zoom not function on the TADS screen]]></title><link><![CDATA[https://forum.dcs.world/topic/387128-rhg-control-narrow-wide-medium-zoom-not-function-on-the-tads-screen/?do=findComment&comment=5767156]]></link><description>Hi all,
 


	has anyone had problems with the Narrow, Medium, Wide and Zoom function not working on the TADS screen in CPG seat. The controls are bound and I can see the the RHG control moving when using the joystick, but nothing is happening on the TADS screen. 
 


	TADS is selected and I can move around, also 1st detent for lazing not operating.
 


	 
 


	I did do a DCS repair last week, could this have anything to do with it?
 


	Hope someone can help, Thanks Dean</description><pubDate>Sat, 11 Apr 2026 17:22:38 +0000</pubDate></item><item><title>Targeting POD</title><link><![CDATA[https://forum.dcs.world/topic/387127-targeting-pod/?do=findComment&comment=5767141]]></link><description>Hi, everyone!
 


	Why don't I have my old AN/AAQ-28 Litening 
	targeting pod? Why do I see the Sniper XR now? 
	Why is that?</description><pubDate>Sat, 11 Apr 2026 16:17:13 +0000</pubDate></item><item><title>SAM Site embankments as static objec</title><link><![CDATA[https://forum.dcs.world/topic/387126-sam-site-embankments-as-static-objec/?do=findComment&comment=5767129]]></link><description>It's normal to build revetments for static and semi-static SAM batteries and some times they will follow set patterns for example the Sa-2 star. They could be listed under a section called fortifications
 


	Then when a map lacks a built in SAM site we want to place a SAM.</description><pubDate>Sat, 11 Apr 2026 15:24:00 +0000</pubDate></item><item><title>Navigator planned?</title><link><![CDATA[https://forum.dcs.world/topic/387125-navigator-planned/?do=findComment&comment=5767116]]></link><description>Has AI navigator been confirmed in the works by ED? 
	 
	Every time I look at purchasing this module, someone brings up the lack of a navigator and of it affects low level missions. And for those who will say it's a good module anyways... for me it's the feature that makes Mosquito worth a purchase. I have other single seat WWII modules and I'm not interested in flying a twin seat module without help from a second crew member.</description><pubDate>Sat, 11 Apr 2026 14:44:37 +0000</pubDate></item><item><title><![CDATA[Rajlovac Helicopter Base at Sarajevo, Bosnia & Herzegovina - LQSV]]></title><link><![CDATA[https://forum.dcs.world/topic/387124-rajlovac-helicopter-base-at-sarajevo-bosnia-herzegovina-lqsv/?do=findComment&comment=5767113]]></link><description>Please, don't forget Rajlovac (LQSV) Helicopter Base at Sarajevo, the capital of Bosnia and Herzegovina.
 


	The Base is stated within the Rajlovac Military Barracks owned by the Armed Forces of Bosnia and Hezegovina (OS BiH) that operates UH-1H and Gazelle helicopters, and operated Mi-8 Hip till recently. All of the helicopters are available in DCS mods, so it would be a shame not to have proper Rajlovac in Balkans Map.
 


	Rajlovac Helicopter Base is home of the 2nd Helicopter Squadron of OS BiH. Today, the Squadron operates UH-1H-II Huey 2, too.
 


	Thanks.</description><enclosure url="https://forum.dcs.world/uploads/monthly_2026_04/01-RajlovacGoogleEarth.jpg.3e7446e7d580dea8f0788540a654fa83.jpg" length="298474" type="image/jpeg"/><pubDate>Sat, 11 Apr 2026 14:35:48 +0000</pubDate></item><item><title>Tigger Sound Problem</title><link><![CDATA[https://forum.dcs.world/topic/387123-tigger-sound-problem/?do=findComment&comment=5767109]]></link><description>Hi.
 


	I'm having a strange problem editing missions with DCS World. I'm unable to open the window to select the audio file when creating a trigger.
 


	I've removed all mods, deleted the installation folders, and run several DCS installation checks, all to no avail. 
 


	I simply can't select the audio files because the window won't open. 
 


	I'm hoping someone can help me. 
 


	 
 


	Thanks in advance.</description><pubDate>Sat, 11 Apr 2026 14:19:37 +0000</pubDate></item><item><title>Intro videos</title><link><![CDATA[https://forum.dcs.world/topic/387122-intro-videos/?do=findComment&comment=5767099]]></link><description>Good morning,
 


	Where are the game's intro videos stored so I can delete them and free up disk space? Like the LA-7 video
 


	Thank you
 


	Paul</description><pubDate>Sat, 11 Apr 2026 13:47:09 +0000</pubDate></item><item><title>RTX3080</title><link><![CDATA[https://forum.dcs.world/topic/387121-rtx3080/?do=findComment&comment=5767092]]></link><description>&#x412; &#x441;&#x432;&#x44F;&#x437;&#x438; &#x441; &#x430;&#x43F;&#x433;&#x440;&#x435;&#x439;&#x434;&#x43E;&#x43C; ,&#x43F;&#x440;&#x43E;&#x434;&#x430;&#x43C; Palit RTX 3080 GameRock 10Gb. 
	&#x41D;&#x435; &#x431;&#x438;&#x442;&#x430; , &#x43D;&#x435; &#x43A;&#x440;&#x430;&#x448;&#x435;&#x43D;&#x430;. 30 &#x442;.&#x440;. 
	&#x41F;&#x43E;&#x434;&#x43C;&#x43E;&#x441;&#x43A;&#x43E;&#x432;&#x44C;&#x435; - &#x418;&#x441;&#x442;&#x440;&#x430;,&#x41A;&#x440;&#x430;&#x441;&#x43D;&#x43E;&#x433;&#x43E;&#x440;&#x441;&#x43A;. 
	&#x41F;&#x435;&#x440;&#x435;&#x441;&#x44B;&#x43B; &#x421;&#x414;&#x42D;&#x41A;.</description><pubDate>Sat, 11 Apr 2026 13:02:53 +0000</pubDate></item><item><title>Where is Fangs Out?</title><link><![CDATA[https://forum.dcs.world/topic/387120-where-is-fangs-out/?do=findComment&comment=5767090]]></link><description>is this coming out soon?</description><pubDate>Sat, 11 Apr 2026 12:40:34 +0000</pubDate></item><item><title>Add more axis controls for Mi-24 "RADUGA" atgm scope</title><link><![CDATA[https://forum.dcs.world/topic/387119-add-more-axis-controls-for-mi-24-raduga-atgm-scope/?do=findComment&comment=5767078]]></link><description>Mi-24 ATGM scope "Raduga" mouse controls are very sensitive, and it feels very snappy, so even if I want to make small adjustments, it's very hard to accomplish.
 


	I wish there were more AXIS controls that can be added to the reticle movement.</description><pubDate>Sat, 11 Apr 2026 11:26:05 +0000</pubDate></item><item><title>My F-4 deskpit is coming alive</title><link><![CDATA[https://forum.dcs.world/topic/387118-my-f-4-deskpit-is-coming-alive/?do=findComment&comment=5767067]]></link><description/><pubDate>Sat, 11 Apr 2026 10:03:26 +0000</pubDate></item><item><title>What do I need to whitelist for activation?</title><link><![CDATA[https://forum.dcs.world/topic/387117-what-do-i-need-to-whitelist-for-activation/?do=findComment&comment=5767066]]></link><description>I'm running Windows 10. I am not going to upgrade to Windows 11. As it happens, I've switched almost entirely to Linux, but I boot into Windows to play DCS. 
	 
	Since I'm not going to update this terrible OS any further, I want to lock down my system so that only trusted applications can access the internet, outbound. That's DCS. I've added "C:\Program Files (x86)\Steam\steamapps\common\DCSWorld\bin\DCS.exe" to the whitelist, but it still fails to authenticate that I have indeed paid for the game. 
	 
	What do I need to whitelist to enable this?</description><pubDate>Sat, 11 Apr 2026 10:01:41 +0000</pubDate></item><item><title>Optiscaler already present in DCS v. 2.9.25.21402?</title><link><![CDATA[https://forum.dcs.world/topic/387116-optiscaler-already-present-in-dcs-v-292521402/?do=findComment&comment=5767060]]></link><description>Optiscaler already present ?
 


	I downloaded DCS fresh, reason new windows, and interference of old especially Joystick related issues with wrong (old) UIDs.
 


	Adjusting for my AMD 9070XT GPU in the launcher shows optiscaler DLSS Ultra settings is possible, as if it's already available but not in the game itself.
 


	
 


	 
 


	Should i re-install it?</description><enclosure url="https://forum.dcs.world/uploads/monthly_2026_04/Optiscalerpresent.jpg.bf99756d9b443c2ca67bafe707eebdf6.jpg" length="36978" type="image/jpeg"/><pubDate>Sat, 11 Apr 2026 09:29:28 +0000</pubDate></item><item><title>VR ButtonBox V2.0</title><link><![CDATA[https://forum.dcs.world/topic/387115-vr-buttonbox-v20/?do=findComment&comment=5767047]]></link><description>Hello, Forum...
 


	After a long time I had time for DCS again. The button box attached to my Motion platform for controls in VR (Motion Compensation and other) was functional, but looked awful and did not fit the WinCtrl TopGun MIP. The backlight doesn't make sense in VR, but the eye eats with it. I also wanted to know what happens with a 3D printer in terms of panel production. Except for the base housing from Teko and the switches resp. Encoder is all printed including the knobs and the fake DZUS. Designed with Fusion360 and printed with a BambuLab H2C.
 


	Inside, the whole thing is controlled by a module from Leo Bodnar. Theoretically, a control with Arduino and DCSBios would also be possible to be able to regulate the backlight if necessary, but that was too much effort for me.
 


	Greetings
 


	Thomas</description><enclosure url="https://forum.dcs.world/uploads/monthly_2026_04/IMG_1803.jpeg.0fd715ad037a4877e8f9ecdb3e61a1b6.jpeg" length="3178304" type="image/jpeg"/><pubDate>Sat, 11 Apr 2026 06:42:33 +0000</pubDate></item><item><title>Option to bypass taxi directors after landing to enable re-launch.</title><link><![CDATA[https://forum.dcs.world/topic/387114-option-to-bypass-taxi-directors-after-landing-to-enable-re-launch/?do=findComment&comment=5767037]]></link><description>In order to facilitate multiple traps/launches, can we please return the "Request Launch" ground crew function to it's intended purpose.
 


	When selected, it should not only position the CAT crew for launch, but terminate taxi director guidance, and arm the CAT directors so they can accept the player aircraft onto their associated CAT.
 


	We shouldn't have to taxi to parking after each trap, or disable the new taxi directors entirely. These are the only two options that currently work.</description><pubDate>Sat, 11 Apr 2026 04:45:28 +0000</pubDate></item><item><title>[WIP] 44th EFS ("Vampire Bats") 18th TFW</title><link><![CDATA[https://forum.dcs.world/topic/387113-wip-44th-efs-vampire-bats-18th-tfw/?do=findComment&comment=5767036]]></link><description>44th EFS ("Vampire Bats") 18th TFW 
	Kadena Air Base, Okinawa ????  - need help, these don't look like Kadena birds</description><pubDate>Sat, 11 Apr 2026 04:29:30 +0000</pubDate></item><item><title>Magic bombers</title><link><![CDATA[https://forum.dcs.world/topic/387112-magic-bombers/?do=findComment&comment=5767029]]></link><description>OK....So the only reason I am posting this thread here is because I pretty much only fly the P-51. I assume that this issue would be the case with any other WWII fighter plane in DCS as it's an IA issue rather than a P-51 issue.  
 


	 I am a DCS veteran from day 1 so I know all about the "perfect" flight modeling of the A.I. aircraft and all that. I purchased DCS on CD back when it was "Blackshark" So I'm not new to this. 
 


	 I set up a bomber intercept mission in the M.E. where there are 12 Ju88 bombers flying at 30,000 ft. I have 4 P-51's in pursuit of them. My issue is that a lot of the time, when the German bombers realize that they are being attacked, some break formation and immediately start a rapid descent. OK....No problems. All is normal. I would do the same thing if I were a pilot being chased by a P-51 in a larger plane that really cannot dogfight. My problem is that when these planes start running and dropping altitude, I give chase. My P-51 gets up to 450- 475 MPH and the JU88 still outruns it. I have to literally wait until that plane slows down to land or maneuver between hills or whatever before I can catch up with it. I'm talking several minutes here.  And then...I can empty my guns on it, hitting it relentlessly and it still does not seem to show any damage. It's very frustrating. I know that the AI aircraft "fly perfectly" but these planes defy the laws of physics. I am hard pressed to believe that a JU88 can get up to almost 500 MPH with no structural damage for extended periods. Especially when my P-51 is acting like it's going to rip apart sometimes giving chase. That's not the A.I. flying perfectly. That's just not possible in the real world. 
 


	 When I do catch up, I pound them with .50 Cal. but they show no effect. They do fire back however to great effect. This is only the planes that rapidly drop altitude and fly between the mountains and such. It is very frustrating. The planes that stay and fight do not behave like this. 
 


	 Has anyone else Experienced this?</description><pubDate>Sat, 11 Apr 2026 03:03:01 +0000</pubDate></item><item><title>Trying to Find the Vietnam Asset Pack</title><link><![CDATA[https://forum.dcs.world/topic/387111-trying-to-find-the-vietnam-asset-pack/?do=findComment&comment=5767014]]></link><description>Hey guys and gals
 


	every link I can find for the Vietnam asset pack comes up with a 404 page not found error - can any point me to a working download?
 


	I am wanting to join one of the multiplayer servers but need this pack?
 


	am wanting to fly more missions with the Little Bird so if you know of others I should look at I would appreciate a link
 


	Cheers</description><pubDate>Sat, 11 Apr 2026 00:22:05 +0000</pubDate></item><item><title>A Trigger to start a mission with a hot started F-16 with the canopy already fully open?</title><link><![CDATA[https://forum.dcs.world/topic/387110-a-trigger-to-start-a-mission-with-a-hot-started-f-16-with-the-canopy-already-fully-open/?do=findComment&comment=5767012]]></link><description>Hi, 
	I was trying but did not make it..   
	I want to start a mission and enter an already  hot started F-16 with the canopy already fully open (like in cold start) 
	 
	I followed some guides, AI etc... but I couldn't make it to work 
	(2 devices involved there , the canopy handle and the canopy switch) 
	is it possible? 
	Thanks!</description><pubDate>Sat, 11 Apr 2026 00:01:10 +0000</pubDate></item><item><title>Script Function to Send POI</title><link><![CDATA[https://forum.dcs.world/topic/387109-script-function-to-send-poi/?do=findComment&comment=5767003]]></link><description>Any way to send a Point of Interest to aircraft?
 


	We were thinking whether we can send target over DL for F-16 during live mission. (Just like sending with XMIT). This way we could simulate the case where Command and Control Center / Intelligence provides targeting information for the pilot over Link-16.</description><pubDate>Fri, 10 Apr 2026 22:28:34 +0000</pubDate></item><item><title>Deployable FARP Multiplayer, no CH-47F ammo in the inventory...</title><link><![CDATA[https://forum.dcs.world/topic/387108-deployable-farp-multiplayer-no-ch-47f-ammo-in-the-inventory/?do=findComment&comment=5767002]]></link><description>In my group's multiplayer training mission the CTLD deployable FARPs will not allow the CH-47F to spawn with the Door Gunners, nor will it rearm them with ammo from the FARP. Both rearm and refuel work from the main airport in the vicinity. Is there a way to tweak our mission in order to make the arming of the CH-47F a possibility? The internet says that a code is needed to enable that property in the inventory system. I'm not the maintainer of the mission myself, just a Hook pilot in search of resources. Thanks for reading.</description><pubDate>Fri, 10 Apr 2026 22:26:06 +0000</pubDate></item><item><title>VR Button Box v2</title><link><![CDATA[https://forum.dcs.world/topic/387107-vr-button-box-v2/?do=findComment&comment=5766989]]></link><description>Moin... 
	 
	Nach l&#xE4;ngerer Zeit hatte ich mal wieder Zeit mich DCS zu widmen. Die an meiner Motion Plattform angebrachte Button Box f&#xFC;r Steuerungen in VR (Motion Compensation und anderes) war zwar funktional, aber sah grottig aus und passte nicht zum WinCtrl TopGun MIP. Die Hintergrundbeleuchtung macht zwar in VR keinen Sinn, aber das Auge isst mit. Ausserdem wollte ich wissen, was mit einem 3D-Drucker in Punkto Panelherstellung so geht. Bis auf das Basisgeh&#xE4;use von Teko und die Schalter bzw. Encoder ist alles gedruckt inklusive der Drehkn&#xF6;pfe und der Fake-DZUS. Entworfen mit Fusion360 und gedruckt mit einem BambuLab H2C. 
	Im Inneren gesteuert wird das Ganze von einem Modul von Leo Bodnar. Theoretisch w&#xE4;re auch eine Steuerung mit Arduino und DCSBios m&#xF6;glich, um ggf. die Hintergrundbeluchtung regeln zu k&#xF6;nnen, aber das war mir dann doch zu viel Aufwand. 
	 
 


	Gr&#xFC;sse 
	Thomas</description><enclosure url="https://forum.dcs.world/uploads/monthly_2026_04/IMG_1804.jpeg.b05e5708ebe03a046bfc0bceeb3e1903.jpeg" length="3428042" type="image/jpeg"/><pubDate>Fri, 10 Apr 2026 20:43:12 +0000</pubDate></item><item><title>Question on Exhaust plume</title><link><![CDATA[https://forum.dcs.world/topic/387106-question-on-exhaust-plume/?do=findComment&comment=5766973]]></link><description>I notice that when I'm flying with a wingman there is a much longer trial of dark exhaust coming out of my engines than his.  Is this because I am missing a setting somewhere?   Is it because we are not on the same engine power settings?  I researched it here but nothing really talks about it.</description><pubDate>Fri, 10 Apr 2026 18:39:10 +0000</pubDate></item><item><title>Switching to gunner position changes the ROE Back to Hold</title><link><![CDATA[https://forum.dcs.world/topic/387105-switching-to-gunner-position-changes-the-roe-back-to-hold/?do=findComment&comment=5766965]]></link><description>If the player sets the AI gunners ROE to Return or Free, then occupies any of the gunner positions, the gunner position they occupied will now have their ROE set to Hold after the player leaves it.</description><pubDate>Fri, 10 Apr 2026 18:02:28 +0000</pubDate></item><item><title>(Low priority I known) Baro/radar/auto switch implementation.</title><link><![CDATA[https://forum.dcs.world/topic/387104-low-priority-i-known-baroradarauto-switch-implementation/?do=findComment&comment=5766938]]></link><description>As per title, implementation of the Baro/Radar/auto switch logic and HUD.
 


	I know that it is a low priority item.</description><pubDate>Fri, 10 Apr 2026 16:31:49 +0000</pubDate></item></channel></rss>
