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Another livery for the A-10C II. By Chef_PC and myself. Sand Shark The file is to large to post here, so I am putting it on my DropBox. We hope you enjoy this livery.
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A-10C II Livery by: ZenMaster aka Chef_PC & Myself Unzip the file to: C:\Users\UserName\Saved Games\DCS.openbeta\Liveries\A-10CII This is a mimic of the Shark livery made by: (for the AV8B Harrier) Mitch Located here: https://www.digitalcombatsimulator.com/en/files/3329064/ A-10_Sharkey.zip
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Say listen I got to visit the 190th Fighter Squadron during 2017's GOWEN THUNDER airshow. I'd love to see some A-10C II Tank Killer repaints that look like they're from the USAF 190th Fighter Squadron out of Boise, Idaho. Help yourself to my images at https://flic.kr/s/aHsm5NgvDT like these two: Thanks for taking my request. Very, very happy with my A-10C purchases!
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Followed A-10C real Manual and DIRECT Steering mod not working at all. Same BUG found on A-10C II. Manual says: HSI course deviation indicator indicates deviation from course computed by CDU from the aircraft position at the moment DIRECT was selected to the selected steerpoint; or, when DIRECT is the selected steer mode, the course from the aircraft position when a new steerpoint is selected to the new steerpoint. When 3D mode is selected, ADI glideslope indicator indicates vertical deviation from a line connecting the aircraft position at the moment DIRECT was selected, or a new steerpoint is selected, to the selected steerpoint (computed vertical angle) or manually entered vertical angle. In the DIRECT and 2D mode (Figure 1-55, sheet 2), horizontal guidance is provided to a line passing through the aircraft location at which DIRECT was selected to the current steerpoint; or if DIRECT was selected and a new steerpoint is selected, to the line passing through the point at which the new steerpoint was selected to the new steerpoint. In the DIRECT, 3D, and COMPUTED mode (Figure 1-56, sheet 2), vertical guidance is provided to a line at the vertical angle determined by the line passing through the aircraft location at which DIRECT was selected to the current steerpoint; or if DIRECT was selected and a new steerpoint is selected, by the line passing through the aircraft location at which the new steerpoint was selected to the new steerpoint. In the DIRECT, 3D, and ENTERED mode, vertical guidance is provided to a line passing through the current steerpoint at the manually entered angle.
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I was wondering if anyone could help me out with A-10C II not showing up in the "Missions" category. I see it in Instant Action, Create Fast Mission, Campaigns, etc pretty much everywhere else except for the Missions folder. This is the Update purchased in Steam. Any advice would be appreciated. Thank you, John
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Does anyone know how to change what programs the CMSC selects for a given threat indication when in Semi or Auto mode? To be clear, I know how to edit the CMSP chaff/flare dispense sequences in the cockpit and the defaults in the "AN_ALE40V_params.lua" file, but I want to change the CMSC program selection criteria. As it stands, these are the programs selected when exposed to the given threats: PRGM A: SA-6, SA-8, ZSU-23-4 RWR indications PRGM B: SA-10, SA-11, SA-15, SA-19, Roland, Patriot RWR indications PRGM D: SA-2, SA-13, HQ-7, Rapier RWR indications PRGM L: SA-3, Hawk RWR indications PRGM M: MWS detected launches (like MANPADS) without a correlated RWR warning (ie, if you are pointing your belly at an SA-13, where the Missile Warning System detects the launch of a missile, but is in a blind spot of the Radar Warning Receiver so it doesn't detect the SA-13's radar, it will dispense PRGM M, whereas if the aircraft was circling the SA-13 site with the SA-13 radar in the field of view of the RWR sensors, it would dispense PRGM D if it detects the SA-13 radar prior to the MWS detected launch of an SA-13 missile) What is troublesome about this is that all the relatively recent additions to DCS, such as the SA-2, HQ-7 and Rapier, seem to default to program D along with the SA-13, and these are all quite different types of threats (not that you need chaff to outmaneuver an SA-2 missile, even in an A-10). In fact, these threats aren't even listed in the "CMSC_param.lua" file under any CMSC program, whereas all the threats for programs A, B and L are. I tried adding or moving various threat lines to programs A or B or creating a new program in the "CMSC_param.lua" file. However, when I save, and close the file, then start DCS and test, the programs still respond as before. The reason I want to tailor these programs is to make the programs more efficient for each threat, and avoid wasting countermeasures unnecessarily. For example, I could set up PRGM D to expend both a chaff program that works for the HQ-7 and Rapier, and simultaneously expend flares for the SA-13, but now I'm expending more countermeasures than are necessary regardless of what threat I am engaged by. Any suggestions or insight would be appreciated. Thanks.
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Hello, could someone please shed a light on the purpose and usage of the WYPT ID setting in a JDAM profile in the DSMS? Haven't found this in the manual or Chuck's Guide or anywhere. These are always describing dropping JDAMS on SPI using markpoints or something like this where the current steerpoint is SPI and in CCRP mode target and release information are based on that SPI. So how can the profile TARGET / WYPT ID setting be used? I tried yesterday and I can input a waypoint ID via scratchpad. But in flight to get proper ASL information I also have to set this waypoint as steerpoint. Maybe I did something wrong or missed a step on the usage? If I need to set the steerpoint to the same waypoint than there seems to be no further benefit of setting a target WP within the dsms jdam profile. Regards Jens
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[NOT A BUG] In the A-10C II, changes made to a weapon's profile from the DSMS->Select Station->PROF page (and saved) are not persisted. If the same changes are made from the DSMS->Select Weapon->VIEW PRO path, the changes are persisted. I believe this behavior may be leading to reports of autolase working inconsistently as, if the player's changes aren't saved the airframe doesn't know it should be autolasing. i7-8700K, 32GB RAM, 2TB SSD Windows 10 Pro 10.0.1.19042 DCS 2.7.6.12852 Thank you!
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Senate to Air Force: You’re gonna keep your A-10 Warthogs and you’re gonna like it (msn.com) https://www.msn.com/en-us/news/us/senate-to-air-force-you-re-gonna-keep-your-a-10-warthogs-and-you-re-gonna-like-it/ar-AAMIu3w?ocid=winp1taskbar
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Hello Everyone! This is my first mission submission to the DCS community. My goal was to create a Co-Op multiplayer mission that is challenging but more importantly, a mission that provides some kick-ass fun and also utilize my professional skills as an IT professional in the movie industry. Creating a scenario with a full sense of immersion was one of my goals, and hopefully, it hits the mark?! My brother-in-law and I had a BLAST completing the mission along with two failed attempts. It only makes sense to share this with the community that has helped fulfill my flight dreams and excitement for blowing sh*t up! ********************* Mission Details ********************* Operation: All Enemy Lives Matter v.1 Mission Trailer: It's an early December morning when sirens go off at Mineralnye Vody HQ. Russian forces are scaling an attack on the HQ. Supporting ground troops are engaged and in need of CAS. Mineralnye Vody is on high alert and deploying troops. Suit up and get airborne ASAP! Your task is to provide CAS and standby for the next orders as the attack unfolds. This is a CAS mission where orders drop based on completing the mission objectives. Protecting the base is critical. Multiplayer Co-op (2-4) * Designed for 2 players; includes support for up to 6 players Requirements: A-10C II or F/A-18C Playable Slots 3) A-10C II 3 ) F/A-18C ----- Map: Caucasus Time to Complete Mission: Give yourselves 3-4 hours * Depending on skill level IMPORTANT NOTES: If you wish to change the primary aircraft, Update the Group "Minner A10" Updating this group will keep all mission trigger functional. ** Mission triggers require departing from: Mineralnye Vody HQ ** Built and tested with the latest DCS Beta version: 2.7.6.13436 ******************************************************************** Known bugs: There is a moving train that may not appear on the F10 map. The train DOES appear in the game; proceed with objectives. Download it, share it, leave feedback, etc. Most importantly have fun. Have a fantastic flight & go get some! Download link --> https://1drv.ms/u/s!AgSCHMS_bOobhscBBK8JA2GZleR0Ag?e=nJ4CsQ File name: Operation All Enemy Lives Matter_v1.miz The file is too large for the 5MB limit. File hosted on Microsoft OneDrive TechSystm
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Lead and second (myself) working targets at night over Cyprus. Clean up operations after a successful campaign. Teamwork and coordination. View full screen, to remove any white space or bright borders, can see detail better. When milsim, and teamwork create a great session.
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Hello Fellow A-10 Pilots, I know that Mission 3 has created headaches for a number of people. I'm pretty sure I've fixed the problem(s) and I've decided to offer it gratis for download via Google Drive at: https://www.dropbox.com/sh/muyn8m3hpmgka4s/AAD5nZRvn8qBW8ACK_7CxgE3a?dl=0 I've included the A-10C and A-10C II Tank Killer versions so everyone can fly it. Download one of the .miz files and place it in your \Users\Your_Name\Saved Games\DCS\Missions folder. Then, start DCS World, select Missions and then start the mission. PLEAE let me know if you have any problems with it. Yours, John
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Hello Everyone, I just wanted to let everyone know that I've seen a number of issues which have developed since I posted the campaign for upload to the eShop four months ago and I will be actively troubleshooting and testing to correct these problems. I ask for your patience and that you bear with me as it will take a week or two to go through all 16 missions in the campaign and correct the problems and then re-submit for upload to the eShop. Thanks again for your patience, John
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To All Agile Spear Aircrew, If you need them, the campaign documentation is now available in the User Files section of DCS World at: https://www.digitalcombatsimulator.com/en/files/3322224/ However, the installation instructions SHOULD state to install them to: Program Files\Eagle Dynamics\DCS World\Mods\campaigns\Agile Spear\ Ultimately, it doesn't really matter where you put them as long as you can get to them when you need them. Thanks again and I hope you are challenged and have fun flying the campaign, John
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Blindsided : 5th revision (v6.0.5.0) Original release in 2012, a decade of getting 'Blindsided'! Updated for modern DCS, now fully voice acted and re-scripted with a new twist or two! Mission download here! Co-operative mission supporting up to: 46 player slots (2-6 players recommended default, 3-12 on difficult). Flyable aircraft: CAS (Air to ground) - 2x A-10C (Old), 3x A-10C II, 3x AH-64D, 2x AV-8B, 3x F-16, 3x F/A-18, 2x JF-17, 3x KA-50, 3x Mi-24P, 3x Su-25T CAP (Air to air) - 2x F-14B, 2x F-15C, 3x F-16, 3x F-18, 3x MiG-29, 2x M2000C CSAR (Search and rescue) - 2x Mi-8MTV, 2x UH-1H [Briefing room] We have not received any word back from the eastern patrol, since they reported hearing heavy vehicles in the pass. We can only assume the worst. Twenty minutes ago we received confirmation that insurgent forces are attempting a surprise attack on the Batumi aerodrome. Be advised we have received reports that the insurgents are able to mount a credible anti-air threat, furthermore there are indications they may have the support of unknown airforces. US Specops are right now sending ahead a two man TACP unit, designation 'Ferret', to provide coordination for a counter attack on an insurgent outpost located due east. Before we can rid ourselves of the outpost though, we must succesfully defend Batumi from the insurgent forces closing in. Be aware that we are facing at least two groups heading in from the outpost. Local defense forces are engaged with light enemy units as I speak. Your aircraft have been fueled and armed, there is no time to waste, scramble! Aimed at: Pilots reasonably comfortable with combat tasks and start up, moderate difficulty level. Pilots up for more challenge can enable higher difficulty at the beginning of the mission (Radio options, F10 Other). Featuring: * Co-op and single player support. Note: Difficulty higher for single player. * Plenty of scripted events with radio traffic and detailing. Fully voice acted! * Combined operations of air to ground and air to air aircraft, all playing important but not interdependent roles (Set higher difficulty for best effect). * Adapting mission design: Air to ground, air to air and combat search and rescue operations are each an optional component of the mission. All you need to do is fly the right aircraft and the mission commences. * Dynamically generated randomized air to air threats for the entire duration of the mission. You can't be sure where the enemy air assets will strike from. * Dynamically generated CSAR rescue operations for both stranded aircrews and vehicle crews. * Up-to-date tasking can be requested even if a player enters the mission in the middle of it. No more guessing what state the mission is in. * Choice of two difficulty levels. * Some more aggressive, scripted AI behaviour. * Some munitions restricted through the warehouse functionality for a proper challenge. * On the move troop deployments. * Airlifted JTAC available (but not necessary) for operations against the insurgent outpost. * Optional AFAC available for the defense phase of the mission. * Adapt to rapidly developing situations as you fight an enemy that fights back rather than passively waiting for you to attack. * Be a part of a team where your actions truly matter to the outcome of the mission. License: Freeware, distribution allowed as is with all files and attributions intact. All rights otherwise reserved, unless specifically agreed upon. (It's ok to ask.) Mission download here!
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I'm cross posting this interesting update regarding the A-10C's current upgrade path to maintain relevancy post-Iraq/Afghanistan: A-10 Warthog’s Tusks Are Being Sharpened For A High-End Fight https://www.thedrive.com/the-war-zone/a-10-warthogs-tusks-are-being-sharpened-for-a-high-end-fight
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Nach ein «bisschen» rumtüfteln habe ich eine Lösung gefunden, wie einen gewünschten Steerpoint ¹ (Waypoint ² im Missionseditor) direkt im CDU ³ oder via UFC ⁴ und MFCD ⁵ (CDU-Seite) auswählen kann. Variante [A] CDU: Im AAP Steerpoint Schalter auf «MISSION» stellen Page Schalter im AAP ⁶ auf «STEER» drehen Gewünschte Nummer des Steerpoints im CDU eingeben LSK ⁷ -Taste 3 neben dem bedienen ± Zeichen Variante [B] UFC und MFCD: Im AAP Steerpoint Schalter auf «MISSION» stellen Page Schalter im AAP auf «STEER» drehen «FUNC» „Taste auf dem UFC drücken Taste «0» (STEER) wählen Gewünschte Nummer des Steerpoints im UFC eingeben Im rechten MFCD (Voreinstellung) die CDU Seite auswählen MFCD OSB ⁸ -Taste 19 neben dem ± Zeichen bedienen Abbildung [1] Schritt 1 und 2 zu Variante [A] und [B] Abbildung [2] Schritt 3 und 4 zu Variante [A]: Abbildung [3] Schritt 3 bis 5 zu Variante [B]: Abbildung [4] Schritt 6 und 7 zu Variante [B]: Fußnote: ¹ deutsch: Steuerpunkt ² deutsch: Wegpunkt ³ Control Display Unit ⁴ Up Front Control ⁵ Multi-Function Color Display ⁶ Auxiliary Avionics Panel ⁷ Line Select Keys ⁸ Option Select Button * * * Dieses Tutorial setzt einen Luftstart (englisch: Air Start) voraus.
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I am wondering that the AG tasks can be performed by F-16, F/A-18, or F-14, is there a good reason to A-10C II to so the AG task? Or, A-10C II has something other planes can't perform? Thanks.
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the cockpit clock doesn't display local time after i change it in CDU/NAV/TIME
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Hey, Anyone have heard or know if the A-10Cii will be getting this, since its confirmed it is being developed...? Thanks.