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  1. В этой одиночной миссии вы, как пилот ЛА, выполняйте случайные задания авиационного полка выбрав любой имеющейся у вас в DCS ВС, не надо открывать конструктор и менять свой самолёт или вертолёт на желаемый. Особенности миссии: · Атмосферная озвучка: почти каждое действие пилота озвучено, что создает ощущение полного погружения в атмосферу работы авиаполка и серьезности происходящего. Детали: – На аэродроме вылета присутствует техника, живая сила союзника, суда взлетают и садятся, он живет своей жизнью. - Используйте БПЛА для подсветки войск противника. - 200 аудиофайлов: подлинные переговоры пилотов, инструкции по выполнению задач, голос работы диспетчеров, оперативного штаба, авиационного крыла поддержки. Только 30% из них были озвучены с помощью искусственного интеллекта, но с использованием высококачественных и реалистичных голосов. Остальные же были записаны реальными пилотами и другими специалистами, имеющие непосредственное отношение к ВКС. - Задания можно получить на стоянке ЛА аэродрома Нальчик, там же есть возможность их изменить. - Присутствуют, несколько видов заданий: «ОВО» – общевойсковые операции, «СЗ» – специальные задания, «БГЗ» – боевые задачи в горной местности. - Каждое задание уникально, повторений и похожих нет. - Что-то пришлось упростить, но только для полного понимания игрока игрового процесса. Правила игры: Чтобы воспользоваться радио меню, нажмите «/» на клавиатуре. В меню выберите пункт F10 Другое… и далее: - «ВЗЯТЬ ЗАДАНИЕ» — для замены или получения полётной задачи; - «Текущее задание» — для просмотра выбранной задачи; - «Запустить БПЛА» — для управления дроном откройте карту местности, кнопка F10, наведите на дрон и задавайте ему маршрут, техника противника будет маркироваться дымом красного цвета, код лазера 1113. - После выполнения задания вернитесь на аэродром базирования Нальчик. Чтобы пополнить боекомплект, воспользуйтесь ВП или любым аэродромом. - Вы можете сменить летательный аппарат через меню миссии, нажав «esc». При этом ваши достижения в выполнении задач останутся прежними. · Слушайте радиопереговоры и следуйте указаниям. · Отвлекитесь от суеты и погрузитесь в атмосферу событий. · Миссия считается завершенной после завершения задачи и посадки на стоянку ЛА Нальчик, взять следующую необходимо так же на стоянке ЛА Нальчика, остановив ваш «пепелац». От автора: Миссия идеально подойдёт для освоения выбранного Вами ЛА, сверх сложных, невыполнимых задач нет. Приятной игры и отличного настроения! В этих миссиях вы не будете чувствовать себя одиноким, всё двигается, кто-то общается, есть юмор есть и трагедия. Будучи внимательным и зорким, при выполнении заданий есть подсказки, например: найти автоколонну движущейся по шассе, по протяженности участка дороги по которой едет предполагаемый противник поставлены статические здания, объекты инструкторы … По всем вопросам, предложениям и пожеланиям пишите в комментариях. Я буду рад ответить вам, прочитать вашу критику или идеи. Эта миссия была разработана с особой тщательностью, и потрачено огромное количество времени, чтобы создать для вас, истинных ценителей нашего лучшего симулятора, настоящий праздник!
  2. Check Github Repo here sNaticY/dcs-helicopter-assist: Helicopter assist for DCS, including auto rudder, balance assistant, hover assistant Video tutorial and show case coming soon! DCS Helicopter Assist Lightweight helicopter assist for DCS. It reads live flight telemetry from DCS via Export.lua (UDP), applies stabilization and assist logic, and writes control outputs to a vJoy virtual joystick (X/Y for cyclic, RZ for rudder). This document covers: Prerequisites Get DCS helicopter assist (GitHub Releases or run from source) vJoy setup DCS Export.lua setup How to run and use (hotkeys, modes) How to modify config (config.json) 1) Prerequisites Windows 10/11 DCS World (stable or open beta) vJoy driver installed and at least one device enabled Download: http://vjoystick.sourceforge.net/site/ If you run from source (instead of the EXE): Python 3.9+ (64-bit recommended) Python packages: numpy, pyvjoy, keyboard Install packages: py -m pip install numpy pyvjoy keyboard Note: pyvjoy may need Administrator privileges to access the vJoy driver. 2) Get DCS Helicopter Assist Option A — Download prebuilt (recommended): Go to the GitHub Releases page: https://github.com/sNaticY/dcs-helicopter-assist/releases Download the latest DCSHelicopterAssist.zip for Windows. Extract it to a folder you trust (e.g., C:\Games\DCSHelicotperAssist). Ensure config.json is in the same folder as the EXE so you can edit it. Continue to vJoy setup and DCS Export.lua setup below. Tips: First run may trigger SmartScreen; choose “More info” → “Run anyway”. If vJoy output doesn’t move, try running the EXE “As Administrator”. Option B — Run from source (Python): Clone or download this repository into a folder (e.g., C:\Games\DCSHelicotperAssist). Install Python requirements: py -m pip install numpy pyvjoy keyboard Continue to vJoy setup and DCS Export.lua setup below. Run: py helicopter_assist.py 3) vJoy setup Open “vJoyConf” (vJoy Configuration) and configure a device: Enable Device ID: choose one ID (default in config.json is 3) Axes: enable X, Y, Rx (others optional/unused) Buttons: not required POV: none required Apply/Save In DCS Controls, bind the vJoy device axes: Helicopter Pitch → vJoy Axis Y Helicopter Roll → vJoy Axis X Helicopter Rudder → vJoy Axis RX Recommendations: Unbind your physical joystick axes directly from DCS to avoid double control. The app reads your physical joystick and outputs to vJoy; DCS should only read vJoy. Optional: Bind your physical joystick axes with modifiers TOGGLE_PAUSE_HOTKEY so you can temporarily by pass the assist and control directly with physical joystick Do not invert axes in DCS. The app already writes Y as inverted when sending to vJoy. You can change the vJoy device ID in config.json (see section 7). 4) DCS Export.lua setup This project includes Export/Export.lua which sends telemetry to the app via UDP. Locate your DCS Saved Games Scripts folder: Stable: %USERPROFILE%\Saved Games\DCS\Scripts Open Beta: %USERPROFILE%\Saved Games\DCS.openbeta\Scripts Backup your existing Export.lua if present. Copy project file: From: c:\Games\HelicopterAssist\Export\Export.lua To: %SavedGames%\DCS...\Scripts\Export.lua Export.lua sends JSON lines at 50 Hz to 127.0.0.1:28777 by default. If you run the app on another machine, change the target in Export.lua and config.json, and allow UDP in the firewall. What is exported: Linear velocity (Vx,Vy,Vz) in world coordinates (m/s) Linear acceleration (Ax,Ay,Az) in world coordinates (m/s²) Pitch, Roll, Yaw (rad) PitchRate, RollRate, YawRate (rad/s) World position (PosX, PosY, PosZ) in meters (x=East, y=Up, z=North) The Python side parses these in dcs_telemetry.DcsTelemetry. 5) Running and usage Running the EXE: Double-click the HelicopterAssist.exe (place config.json next to it). Start a DCS mission; Export.lua begins sending telemetry automatically. Running from source: py helicopter_assist.py If vJoy doesn’t move: Confirm vJoy device ID matches config.json Confirm Export.lua is in Saved Games\DCS...\Scripts and a mission is running Try running as Administrator Hotkeys (defaults; configurable in config.json): Toggle Rudder Assist: F8 Toggle Cyclic Assist Mode: F9 Each press cycles: OFF → ON → HOVERING → OFF … OFF: vJoy outputs pass through your manual inputs (after smoothing/curves) ON: assist blends with your inputs; stabilization helps rate/attitude HOVERING: adds stronger hold to help steady hover Pause (hold): Left Ctrl While held, outputs are blocked On release, assist modules reset to avoid bumps Sounds: On: short high beep Hover: double mid beep Off: short low beep Manual input: Your joystick inputs are smoothed and shaped (expo) before assist and vJoy output. Enjoy flying! HelicopterAssist.zip
  3. FONTE https://youtu.be/OA49DDZ13LA Bye Phant
  4. Good afternoon Apache drivers. This post is for all to feedback their thoughts and comments on The Four Horsemen. At least 2 of them WILL ride again, so feedback will help me make changes/improvements to the next chapter.
  5. Virtual Task Force 77 is Calling All Pilots! Recruitment is NOW OPEN, and we’re hunting for skilled aviators to join our ranks in the ultimate DCS mil-sim experience! Who We Are: vTF-77 is a high-octane, West Coast-based DCS task force specializing in fighter, attack, and expeditionary operations. We deliver heart-pounding, realistic missions while keeping the vibe fun and camaraderie tight. Whether you’re drawn to the precision of Air Force, the swagger of Naval aviation, or the grit of Marine ops, our diverse squadrons offer a home for every pilot and controller. Our command teams bring a wealth of real-world and virtual expertise, ensuring you’ll master cutting-edge tactics and soar to new heights. What We Do: Train Like Pros: Every Tuesday and Thursday at 20:00 PST on our dedicated servers. Epic Missions & Campaigns: Regularly deploy across our diverse airframes for immersive, story-driven operations. Off-Night Shenanigans: Bond with the crew, share laughs, and embrace the dad-joke glory. We’re Recruiting for: F/A-18C Pilots F-14B Pilots/RIOs F-15E Pilots/WSOs F-16C Pilots AV-8B Pilots F-4 Pilots/RIOs Helo Aircrews (AH-64D, Mi-24, OH-58, Ka-50) Mission & Campaign Designers ATC/AIC Controllers JTAC/FAC(A) What You Bring: A mature, respectful attitude with a love for good vibes and epic banter. A solid HOTAS setup. Willingness to learn (we’ll train you on Discord and SRS if needed). Commitment to attend at least 50% of training nights monthly. Reliable and coachable with a hunger to dominate the skies. Ownership (or ability to acquire) Syria, Persian Gulf, Sinai maps (NTTR recommended) and the Super Carriermodule for naval ops. What You Get: World-Class Training: Learn from seasoned instructors with robust programs. Diverse Squadrons: Choose from seven elite squadrons, one aggressor JTAF unit, or our ATC/AIC crew. Immersive Missions: Fly on dedicated servers with meticulously crafted campaigns. Epic Community: Join a tight-knit, inclusive crew that’s all about the thrill and the laughs. Ready to take flight with vTF-77? Check out the links below to apply and join the action! Let’s rule the skies together! Our Discord is https://discord.gg/E8WNwgxhkN The virtual Task Force Website: https://www.vtf77.com/
  6. Has the conditions under which the pilot seat is able to fire on a FCR acquired target changed? I don't seem to be able to fire a radar guided missile on a FCR acquired target any longer.
  7. Hi Guys, We are currently working on a campaign for the AH-64D and would like at this early stage to involve testers for review and feedback. Contact us if you can help, thanks LG
  8. Il nuovo capolavoro della DCS World by Eagle Dynamics è ormai in arrivo, l'𝗔𝗛𝟲𝟰𝗗 𝘀𝗮𝗿à 𝗮 𝗯𝗿𝗲𝘃𝗲 𝗶𝗻 𝗹𝗶𝗻𝗲𝗮 𝘃𝗼𝗹𝗼 𝗔𝗠𝗩𝗜 pronto per la conversione dell'attuale 𝗚𝗿𝘂𝗽𝗽𝗼 𝗢𝗽𝗲𝗿𝗮𝘁𝗶𝘃𝗼 𝗘𝗹𝗶𝗰𝗼𝘁𝘁𝗲𝗿𝗶 𝗱'𝗔𝘁𝘁𝗮𝗰𝗰𝗼 e per accogliere i nuovi aspiranti Piloti Virtuali. L'iter addestrativo è già pronto ed in pieno stile AMVI, toccherà come al solito ogni dettaglio e, soprattutto, proviene in tutto e per tutto dal reale iter addestrativo impiegando solo documentazione originale e reale di altissimo livello. Nei mesi passati 𝘼𝙈𝙑𝙄 𝙝𝙖 𝙜𝙞à 𝙖𝙫𝙪𝙩𝙤 𝙢𝙤𝙙𝙤 𝙙𝙞 𝙩𝙚𝙨𝙩𝙖𝙧𝙚 𝙞𝙣 𝙥𝙞𝙚𝙣𝙤 𝙞𝙡 𝙫𝙚𝙡𝙞𝙫𝙤𝙡𝙤 𝙞𝙣 𝙫𝙞𝙖 𝙙𝙞 𝙨𝙫𝙞𝙡𝙪𝙥𝙥𝙤 𝙛𝙖𝙘𝙚𝙣𝙙𝙤 𝙥𝙖𝙧𝙩𝙚 𝙙𝙚𝙡 𝙩𝙚𝙖𝙢 𝙙𝙞 𝙩𝙚𝙨𝙩 𝙙𝙚𝙡𝙡𝙖 𝙀𝙖𝙜𝙡𝙚 𝘿𝙮𝙣𝙖𝙢𝙞𝙘𝙨 e vi possiamo garantire che 𝘀𝗮𝗿à 𝘂𝗻𝗼 𝘀𝗽𝗲𝘁𝘁𝗮𝗰𝗼𝗹𝗼. Le iscrizioni sono aperte, 𝘀𝗰𝗼𝗽𝗿𝗶 𝗱𝗶 𝗽𝗶ù ed iscriviti subito, 𝗽𝗼𝘀𝘁𝗶 𝗹𝗶𝗺𝗶𝘁𝗮𝘁𝗶 https://www.amvi.it/fs34-formazione-dcs ... pache.html 𝗖𝗼𝗻𝘁𝗮𝘁𝘁𝗮𝗰𝗶 𝘀𝘂 𝗗𝗶𝘀𝗰𝗼𝗿𝗱 per domande ed info: https://discord.gg/9zfwnwmGEr AMVI www.amvi.it
  9. Hello everyone, A little while ago when the apache got announced i got the idea of making a cockpit for it. I started designing some panels to see how well i would do. I only started using fusion a month prior. My goal is to get a fully functioning pilot station with all switches and buttons that are in the real thing. Everything will be 3d printed and modeled by myself. I do fly in VR so there will be no screens in my cockpit for now . I am posting this here because i thought some of you may like the idea and would be interested in how things would look. So i will be posting picture here of my progress. I have been working on it for a little while now. but the Cyclic grip and collective grip are giving me a headache. not to mention the Tedac grips. If there are more experienced people here who do 3d modeling and have some tips for me PLEASE do share them below! Any tips in general are also very welcome! Thank you,
  10. Hey, I tried looking trough a Google search, but couldn't find any good ones.. I would like som pics of the pilots cockpit, so i can start plan my home cockpit changes, so would appreciate it, if any have some Thanks in advance.
  11. I'm all but certain that this has already been thought of and is on the radar, but I'll bring it up anyways: will we get the option to remove the FCR from the aircraft? I'm assuming it will be a check option like the F-14A/B's LAU-138 rails, so mission creators can remove the FCR from a particular aircraft/slot. In addition, some aircraft retain the de-rotation collar while others remove it entirely, so I would also request an additional option to add/remove that little part as well. D-NR/WO, no de-rotation collar: D-NR/WO, with de-rotation collar:
  12. Edit: I've updated the layout below based on feedback from many people in the community. You guys are all awesome! AH-64D Apache Longbow null Please keep in mind that the Apache is not released yet as of this post. This is simply to provide a layout for gamepad users so they have something once the Apache is available. The controls I've chosen to bind are based on the following resources: CasmoTV's Apache Controls Overview BradMick's Apache Control Mapping Recommendation Eagle Dynamics Discord - DCS Helicopter Chat channel Low Level Hell Discord - Apache channel Mi-24P Hind's Petrovich AI Menu Wags' binding and startup video Let me know what you guys think. Is there a more ergonomic way of laying out these controls? Are any key bindings completely missing? Perhaps there's some unnecessary ones?
  13. Hello! id like to know if we could somehow get anyone to model the AMASE pods onto the wingtips and try removing the ASPI or making a 3D model where the ASPIs are removed, a lot of people would love such a feature/option to use but ED is sticking to an American apache, the AMASE Pod is only being used by the Dutch air force AH-64D and the ASPI is the upwards exhaust which again is only in use by America. Would love an answer to this question.
  14. So, I've been meaning to sit down and do this for a few weeks and have just now found the time. I'll try to keep it short, but it won't be, so I'll try to keep it dense. I was an Aeroscout from 1988-1993 flying the old OH-58 A/C. Back then, the scouts were unarmed for the most part, save a M-16 jammed across the glare shield and my .38 revolver in my survival vest. For this reason, we typically operated in a scout/weapons team with an AH-1S following as our armament. The Apaches and 58D were just coming online when I left the Army. I'm loving the DCS Apache and am chomping at the bit, but not holding my breath, for the Kiowa Warrior. I've been observing how the Apache is being employed on several servers and very much so on the Rotorheads server. I have some observations to offer tactics-wise that some may find helpful. This will apply to the U.S. attack and utility helicopters specifically as the Russian helicopters are designed differently and for different doctrine and they are employed more like very low level, very maneuverable, fixed wing aircraft that happen to be able to take off and land vertically. Keep in mind, I was in a very different aircraft with very different equipment and very different times, but I think this advice should still hold true. If there are any Apache or Kiowa Warrior vets here that have anything to add or critique or correct, I welcome the input! 1) Here's the biggest thing: I see a lot of folks just hovering at 800, 1000, 1500 feet AGL for many minutes, lobbing hellfires at bad guys. If you are doing this, you are really missing the advantage of a helicopter which is to utilize cover and concealment to survive. You should unmask just high enough to spot and shoot the threats that are in range. In some threat situations this may be fine but for the most part, the longer you are way up there, the more likely you are to be tracked and shot down. It also leaves you with less evasion options especially when trying to evade from a state of zero or low airspeed (-60kts). 2) Too much hovering. You present a more difficult target to track when moving even if it is at just 30-40kts and you have a quicker response for the aircraft to deploy to cover if you are engaged. Also, you will increase the flight endurance by keeping hovering to a minimum. This is also a great way to avoid settling with power. Also, if you are hit, it is easier to autorotate with some forward momentum and it gives you a better chance of getting to a safe landing location. 3) Unmasking in the same spot twice in a row. This is a cardinal sin! I learned this in my first trip to Hohenfels maneuver area where we war gamed with m.i.l.e.s. equipment. On a night scout mission, we unmasked from cover and saw a OPFOR tank nestled in a tree line. We immediately masked but didn't get a good fix on the type and exact position soooo, popped right back up in the same spot and this time, Mr. tank had his turret pointed right in our direction and shot us down (simulated)! 4) More of a courtesy: Calling "rifle" on comms and coordinating laser codes with others to avoid targeting conflicts and other pilots frantically dumping precious flares and diving for cover every time a friendly Apache fires a missile. Along the same lines, I typically set my countermeasures on bypass, so I'm not wasting flares on friendly fire, and I don't carry chaff. If you have your helicopter close to or down in the weeds, radar guided AA should be a non-factor and then you can carry more flares. Also, if you limit your altitude, and a radar guided weapon is fired at you, you can easily defeat it with cover or concealment. If you are still with me here, my typical planning and profile looks something like this; Before departure-I set a start point in the TSD, and alternate, and then note a point that is about 10K from the FEBA with good terrain relief or concealment, trees or buildings, and set a release point there, in the TSD. Load 50-60% fuel and 90 flares plus weapons of choice. If there are preprogramed CM's or TGT's on the TSD, I make note of them and plan for my ingress from the RP to avoid contact. Countermeasures on bypass, Acq to TADS, left MFD to Vid/TADS so I can see what the CPG or George is looking at. During the day, I will jump in the front seat for a sec to set TV instead of FLIR if I have no CPG. If someone knows how to do that from the back seat, let me know. After takeoff-Climb to about 800ft AGL so I can safely get my head in the cockpit for a minute without driving into the ground. If no CPG, I get George set up and WASed on hellfires and have him look ahead at the next waypoint. Make sure all exterior lights are off, countermeasures on, weapons armed, gun WASed. Set direct to RP and note the flight time. I usually use flight time plus 30 to 45 minutes, depending how far away I get from the RP, for my bingo time. When I'm all fenced in, I head down to treetop height for ingress, around 100kts, using terrain features to mask my aircraft. Approaching RP-A click or two out from RP I will pop up, keeping my speed up, high enough to get a good view over the terrain. I have the CPG or George do a quick look at 10, 12 and 2 o'clock. If nothing, back down to the weeds and because I'm expecting enemy contact but don't know where or when, I proceed a little more methodically. 40kts, quick pop up every couple of clicks, quick scan, if we make contact, back down in the weeds and head that way at 60kts, quick pop up now and then while under way until I'm in hellfire range. Targets in range- At this point, come to a hover behind cover or concealment noting the terrain around us as we prepare to engage. Identify ahead of time the next firing position and where it is safe to break to cover and always know the safest egress. Unmask, just high enough to see the target and either fire if it has already been acquired or, spot, lase and store, then immediately deploy back to cover. Don't get fixated on multiple targets and drift higher and higher in a hover and remain exposed. Fixating is easy to do and I'm guilty of it myself. Hard to resist easy pickings but when that Strela shows up that I didn't see before or it spawns in near me and I'm 1500ft in the air with nowhere to hide...bad news. Kill one, back to cover, I reposition laterally (not actually flying sideways but actually moving to positions to the left and right of me) instead of moving forward, below the tree line or terrain feature then pop up and repeat. A lot of times it pays off to bob up to just do a scan from 9 to 3 o'clock and, from close to far, to identify any threats you missed, just spawned in, or are a greater threat than your target group, without engaging. When all targets in range are cleared, I go back down, 40kts, bounce cover to cover and repeat the above until new targets present themselves. In the thick of it- I stay low, like weed top level, and moving 30-40kts, unless I am actively popping up to search or engage then quickly back to cover. Avoid flying over groups of trees and if I have to, always make notes of clearings to duck into or autorotate into if I get hit. I don't want to have to crash land into trees. Pop up only high enough to see and engage targets and don't unmask in the same spot twice in a row. If that manpad, Zeus monster or Strela, sees me and doesn't have time to fire, he surely will get me the next time I expose my helicopter in the same location. Great thing about helicopters is if one gets disoriented or loses SA, one can just scoot to cover, land and get regrouped. Egress-No matter what phase of the fight I'm in, I ALWAYS know how I'm getting the heck outta there! At Bingo (ingress+30 to 40 minutes fuel time) or Winchester, whichever comes first, I get down and fast, staying in low ground. 10ft AGL is a lot of work but it's a blast! 120kts, 10 feet off the ground feels pretty fast. In fact, all this is a lot of work and a few hours of it is pretty tiring. Often my rear end hurts from clenching, working rudder pedals. I probably actually have a higher "fatality" rate from pilot error than I do from being shot down. But the more I fly, the better I get. Night and other considerations-The dark offers a level of concealment that allows to fly a little higher up, 200 to 500ft AGL. Keep in mind though that the dark only protects you from visual acquisition. The Apache is fully capable of operating down and dirty in complete darkness and I usually don't change my strategy. It does require significantly more focus and SA to do safely. I will usually ingress, egress and land using NVGs and then transition to IHADDs when I'm close to the RP. In situations where the AA threat is non-existent, flying and attacking from altitude is fine but it is a good idea to stay moving. I'll usually do orbits, engaging as I approach and then breaking when I'm close to small arms range. This makes it easier to maneuver if a threat does appear, make it easier to autorotate if the need arises and uses significantly less fuel than hovering. Like I said, there may be some new considerations that I'm not aware of due to the ancient nature of the helicopter I flew in. I would love to hear some thoughts, positive or critical, on this from Casmo or other guys that flew Apaches or Kiowa Warriors. And one last thing, if anyone sees me, Aeroscout'88-'93, on a server somewhere, feel free to hop in the CPG seat and we'll go put some warheads on foreheads!
  15. DCS/2.7.18.30348 (x86_64; Windows NT 10.0.22000) Apache AH64 Using the new change seats option in multiplayer. When in CP/G seat storing targets does not work. The lased target is not being stored even though there is confirmation on TADS screen. I have attached a couple of screenshots to illustrate this. In first screenshot you will see the target that I want to lase & store. In second screenshot you will see the confirmation that the target should be stored as T07. After this operation going to TSD screen & COORD I find no reference to T07 in the TARGETS AND THREATS screen. When in single player this works fine and there are no issues with lasing & storing targets. Support ticket has been submitted: #131028 - Change seats to CP/G on multiplayer server Kind regards,
  16. Have been noticing a weird pattern with the apache? Been flying it lately and i decided to test something, as soon as i apply torque and take off the helo has a lot of right roll, it keeps turning to the right for whatever reason. I turned the control indicator on and decided to only apply torque without any HOTAS movement and the apache started turning to the right and doing very weird maneuvers, I'm very sure this isn't realistic and it wasn't like this before the new OB update, is it actually like real life? because i dont see apaches doing right turns this violently during take off. Would love an explanation
  17. Hello, is it possible if someone could model the RCEFS (Reduced size Crashworthy Fuel System) on our apache, maybe use the current Legacy 230 gal tank and change its size to the smaller RCEFS. The RCEFS carries 122-125 gals of fuel compared to the old Legacy fuel tank which carried 230. here are images of the RCEFS. Would love to know if we can get it modelled.null
  18. The 656th is the 132nd Virtual Wing squadron that operates the AH-64D attack helicopter. The squadron draws inspiration from the British Army Air Corps and the 656th Squadron, which has frequent trainings with the Norwegian armed forces in the arctic. We are looking for two new members to fly with us. The nickname of the squadron is a tribute to the Apache and the role it played during the first Gulf war. The main air campaign of Operation Desert Shield started as Task Force Normandy, consisting of eight AH-64 and four MH-53 helicopters, flew low-level under radar coverage to strike Iraqi early warning sites close to the border of Saudi-Arabia. In this regard, the Apaches were the spearheads in the main air campaign of the war. The 132nd Virtual Wing was formed in July 2013 by a close group of Norwegians that were keen on creating an organization that represented what they believed a Virtual Wing should be about: realism and immersion. Since then, the Wing has grown significantly to have seven active squadrons of various airframes with an extensive training program for each. We also have members that regularly serve as JTACs or man agencies such as ATC or C2. We look for new members (18+) interested in playing DCS as the full-fledged combat simulator that it is. Our main emphasis is on simulation, realism and immersion, as we believe that the most fun in DCS can be achieved when all members do their best to simulate flying an aircraft in a combat environment, at least as far as can be achieved while sitting in front of a computer. We teach trainees how to fly in our multiplayer environment. With this in mind, our training program is set up as a combination of self-qualification and Instructor Pilot (IP) mandatory training flights. Unfortunately, we do not not the basics of how to fly the aircraft. We expect our applicants to be competent with the systems of the airframe and to be able to fly it safely in all modes of flight. Our training days are Wednesday and Sunday at 2000 CET (1900 UTC). We look for dedicated pilots that match our description above and has the time schedule to regularly attend our training days. That being said, we understand and appreciate that real life comes first and attending all events all the time is not possible. Our combat events are scheduled in place of training events on Sundays, on average every two weeks. One of our ongoing campaigns, Operation Active Resolve, has between 20 and 40 participants flying various airframes. The squadron was started in March 2022 shortly after the DCS: AH-64D was released. While we have a well established training program (TRP), we are continuously working on improving it. The next iteration should see improvements to the CPG training and cockpit coordination. Should you be curious about what training with the 656th looks like, you can check out the two links below. https://cloud.132virtualwing.org/s/WFiBKJ8Aa2MoApW https://cloud.132virtualwing.org/s/EZKFH8xCaGJHQrL Check out or website http://132virtualwing.org and welcome to our Discord server! https://discord.gg/YPbCMTgu7s
  19. I think it would be interesting to set a render of a 3d version for the HDU for non VR users. It would be realistic if it was set on the right. i would try to crop and Photoshop the already existing model from the VR version into a standard version, so people with track ir /opentrack and even controllers could enjoy it. PS: I remember a topic in the mid 2000s here at the DCS forum's about the same thing. it was a reply from a guy named bradmick that i saw a 3d render on the Apache model A. (i thought it was a cool 3d model back then) With the current tech that we have now a days, it could be done. (VR were not a thing in 2000's) Ps: i had the same Apache from Alpha Sim but was still learning eng from jp at the time so i didn't knew if the FSX model had the HDU or not. ( obviously it didn't, the guy did a render) I was browsing for this post like mad for ages.
  20. Just a few from my collection of moments... some great, some more than great.. can't go wrong with DCS.
  21. Hi, I am having a few problems with the Apache (under-statement). I've returned to flying the Apache after a bit of a break. Everything worked as before in the Tutorial missions, but in game proper, I was having lots of problems with the flight controls, starting with the aircraft immediately moving backwards when the brakes were released, and no ability to move forward (although the in-game cyclic does move forward when the controller moves forward). Then I tried to increase the collective..... This is DCS 2.8.4.39259.1. All very strange. I'm certainly not going to rule out that I've done something spectacularly dumb (please give me a pointer if you think this is the case). Before going down the Bug route, it would be great to know if anyone else can reproduce this. 1) Cold and Dark 2) Increase the collective The video is 30 seconds long BTW. Thanks in advance.
  22. I have a bug that the Power Lever goes to Idle when i press FLY in single player tried: - clearing my key settings - calibrating the controls - remove the Throttle (that one helps, but i cant fly without it) Throttle : CH Pro Throttle Power Lever.trk
  23. https://www.digitalcombatsimulator.com/en/files/3321101/
  24. Уважаемые вирпилы! Предлагаю к ознакомлению экспресс перевод, наиболее важной части (ИМХО) игрового РЛЭ по модулю Апач ( DCS_AH-64D_Manual_RU ). https://drive.google.com/file/d/1D3qtoPTZddvBbsIJlIvDv0P-viELMP8V/view?usp=sharing Достаточно много вопросов об одном и том же. что свидетельствует о сложности понимания РЛЭ - DCS_AH-64D_Quick_Start_Manual_EN коллегами по изучению модуля. Основные понятия о вертолёте и MPD , а так же самые "интересные" процедуры боевого применения пушечного вооружения и ракет Хеллфайр помогут Вам проще найти в английском руководстве необходимую информацию , до выхода официального игрового РЛЭ на русском языке от ЕД. С вопросами по поводу понимания оставшейся не переведенной части руководства или уже переведенной части, естественно в эту ветку форума. Разгрузим основную ветку модуля на форуме от специализированной информации. связанной с РЛЭ. Возможно, в будущем сможем частично ознакомить фанатов модуля с переводами из оригинального руководства. В предложенном экспресс - переводе уже есть информация из TECHNICAL MANUAL. Удачи в изучении очень сложного, но и очень интересного и необычного модуля для DCS.
  25. Hallo Zusammen, ich frage mal hier in die Runde wegen Ziele aufschalten im AH64. Zum Beispiel ich habe einen Panzer vor mir, ich Laser den Kurz um die Entfernung fest zu stellen und halte dann den Knopf gedrückt das der Laser auf dem Ziel bleibt, nun habe ich die frage ob es nicht möglich das Ziel auf zu schalten und der Laser die Bewegung in einem gewissen Rahmen mit ausgleicht. Also ich meine es wie bei einem Panzer wenn ich da ein Ziel aufschalte bleibt das Rohr auf das Ziel ausgerichtet egal wie sich der Panzer generell bewegt. Danke euch schon mal für die Hilfe, und seht es mir nach wenn es eine Dumme Frage ist, ich bin halt noch neu in der Materie.
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