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Showing results for tags 'apache'.
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Does anyone have sources/information on the proper size of buttons/panels of the cpg seat in the apache? looking to make my own full cpg seat to the likes of the warthog project and whatnot.
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Since 2.9 the custom liveries in the saved game folder seems not to work anymore. In my Saved Game folder I have multiple liveries that were visible from the loadout menu before 2.9. Now these liveries are still there but not available from the loadout menu. Did something changed in 2.9 ? I checked the folder names and folder structure and I everything looks fine. Anyone else has the same problem ? ...any solution ?
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I'm desperately searching for the true size of the EUFD Even just one measure, a very precise one, would be enough to let me to derive all the others from. The iteration below is the result of using 1 inch as height of the 3 rocker buttons Obviously preferred measure are to Total/External and the Screen Cutout Thank you in advance for any advice
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- enhanced up frond display
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see roadmap for fcr Apache-64D BLKII radar on top of rotor
scommander2 posted a topic in DCS: AH-64D
Hi, I am wondering that has the Apache-64D BLKII radar implemented in DCS yet? Thanks. -
Sale old Simulator Software: Enemy Engaged, Gunship!, Jane's F/A-18, Team Apache, Carrier Strike Fighter, IL-2 Forgotten Battles, Pacific Fighters, Lock-On, Luftwaffe Commander Please make a offer. Shipping from Austria (Österreich)
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- enemy engaged gunship! janes f/a-18
- team apache
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Hello DCS Apache pilots, If your looking for a European based Squadron to fly with don't look furter, and join our Wild Wolves virtual fighter wing. Casual but aim to be milsim if possible. We are a active Apache group with trainings on every tuesday and thursday. We offer multiple trainings for both the front and the backseat. On saturday we do missions made by fellow Wild Wolves members. We have multiple campaigns. In the missions we fly combined with all our Squadrons. We also have live AWACS. Both our missions and trainings start at: 7:45PM GMT. We also have squadron's of A10 Warthogs, AWACS/ATC, F15c Strike Eagles, F16 vipers and F/A 18 hornets. And looking for new pilots within all skill levels. Check out our Facebook page: https://www.facebook.com/WildWolvesVFW Feel free to pop by and introduce yourself in our Discord channel. https://discord.gg/ygFpFH5kXW
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Having received no updates or progress reports in the latest patches would be nice to hear or see of any upcoming changes to FM, Datalink / FCR progress etc. Feel like its been missing out on the love
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Apache Piloten/CPG gesucht! Deine Voraussetzungen: du machst Dich gerne dreckig bekommst in großer Höhe Nasenbluten Affinität zur Entschleunigung du brauchst stehts ein Ventilator über dem Kopf Dann bist du bei uns genau richtig, das vJaBoG32 braucht dich. Für weitere Information siehe bitte in unserem Vorstellungsbeitrag oder direkt auf unserer Homepage nach.
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Often, the cannon will appear to move erroneously on its own, and in unnatural ways. This mostly happens when lasing beyond its range, but even so the behavior is odd. It can be observed doing similar behavior within range though as well, though not to such an extreme. Uploaded a video showing the behavior here:
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Hi, I am having a few problems with the Apache (under-statement). I've returned to flying the Apache after a bit of a break. Everything worked as before in the Tutorial missions, but in game proper, I was having lots of problems with the flight controls, starting with the aircraft immediately moving backwards when the brakes were released, and no ability to move forward (although the in-game cyclic does move forward when the controller moves forward). Then I tried to increase the collective..... This is DCS 2.8.4.39259.1. All very strange. I'm certainly not going to rule out that I've done something spectacularly dumb (please give me a pointer if you think this is the case). Before going down the Bug route, it would be great to know if anyone else can reproduce this. 1) Cold and Dark 2) Increase the collective The video is 30 seconds long BTW. Thanks in advance.
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Anyone else having this issue since the recent update? I did a quick search in the Forums and found no other posts so... RCtrl+W use to be the default command for Boresight on the IHADSS, it no longer worked so I looked in the keybinds and believe it switched to RCtrl+E, however, that didn't work either.... So I tried clicking with the mouse in the cockpit, that didn't work either.... Mainly throwing this in here as a bug report, if I'm doing something wrong please apprise me of what it is as my way always worked previous to the patch. I can render a video of it and link it to a YouTube post if anyone needs it as I'm assuming it will be over 50MB. Thanks!
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I know that the Normandy 2.0 map is a WW2 map, but it is too beautiful not to be used by more modern jets and most importantly helicopters. How will the map support FLIR textures when flying e.g the Apache?
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Il nuovo capolavoro della DCS World by Eagle Dynamics è ormai arrivato, l'𝗔𝗛𝟲𝟰𝗗 è già 𝗶𝗻 𝗹𝗶𝗻𝗲𝗮 𝘃𝗼𝗹𝗼 𝗔𝗠𝗩𝗜 pronto per la conversione dell'attuale 𝗚𝗿𝘂𝗽𝗽𝗼 𝗢𝗽𝗲𝗿𝗮𝘁𝗶𝘃𝗼 𝗘𝗹𝗶𝗰𝗼𝘁𝘁𝗲𝗿𝗶 𝗱'𝗔𝘁𝘁𝗮𝗰𝗰𝗼 e per accogliere i nuovi aspiranti Piloti Virtuali. L'iter addestrativo è già pronto, collaudato, ed in pieno stile AMVI, toccherà come al solito ogni dettaglio e, soprattutto, proviene in tutto e per tutto dal reale iter addestrativo impiegando solo documentazione originale e reale di altissimo livello. Nei mesi precedenti il rilascio ufficiale 𝘼𝙈𝙑𝙄 𝙝𝙖 𝙜𝙞à 𝙖𝙫𝙪𝙩𝙤 𝙢𝙤𝙙𝙤 𝙙𝙞 𝙩𝙚𝙨𝙩𝙖𝙧𝙚 𝙞𝙣 𝙥𝙞𝙚𝙣𝙤 𝙞𝙡 𝙫𝙚𝙡𝙞𝙫𝙤𝙡𝙤 𝙞𝙣 𝙫𝙞𝙖 𝙙𝙞 𝙨𝙫𝙞𝙡𝙪𝙥𝙥𝙤 𝙛𝙖𝙘𝙚𝙣𝙙𝙤 𝙥𝙖𝙧𝙩𝙚 𝙙𝙚𝙡 𝙩𝙚𝙖𝙢 𝙙𝙞 𝙩𝙚𝙨𝙩 𝙙𝙚𝙡𝙡𝙖 𝙀𝙖𝙜𝙡𝙚 𝘿𝙮𝙣𝙖𝙢𝙞𝙘𝙨 potendone valutare e garantire la piena aderenza alla manualistica, partecipando attivamente al rendere questo modulo, speciale. Le iscrizioni sono aperte, 𝘀𝗰𝗼𝗽𝗿𝗶 𝗱𝗶 𝗽𝗶ù ed iscriviti subito, 𝗽𝗼𝘀𝘁𝗶 𝗹𝗶𝗺𝗶𝘁𝗮𝘁𝗶 Formazione DCS AH-64D Apache 𝗖𝗼𝗻𝘁𝗮𝘁𝘁𝗮𝗰𝗶 𝘀𝘂 𝗗𝗶𝘀𝗰𝗼𝗿𝗱 per domande ed info: https://discord.gg/9zfwnwmGEr
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Been playing DCS a bit more recently after acquiring the ah64d module, and have been starting to wanna look into getting into a squadron. I live in the EST Timezone, and mostly available throughout the week. Looking for a squadron that doesn't mind helping a more inexperienced person grow their skills and get better at the game. Currently looking to fill the role of the CP/Gunners seat, due to my set up limitations. I am free to answer any questions you may have, or even ask for my discord information if its needed. Currently I don't have a expensive set up at all, really limited to a controller and keyboard+mouse. But do plan on in the future to upgrade my set up over time.
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I think it would be interesting to set a render of a 3d version for the HDU for non VR users. It would be realistic if it was set on the right. i would try to crop and Photoshop the already existing model from the VR version into a standard version, so people with track ir /opentrack and even controllers could enjoy it. PS: I remember a topic in the mid 2000s here at the DCS forum's about the same thing. it was a reply from a guy named bradmick that i saw a 3d render on the Apache model A. (i thought it was a cool 3d model back then) With the current tech that we have now a days, it could be done. (VR were not a thing in 2000's) Ps: i had the same Apache from Alpha Sim but was still learning eng from jp at the time so i didn't knew if the FSX model had the HDU or not. ( obviously it didn't, the guy did a render) I was browsing for this post like mad for ages.
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I'm working on a project for Universal Apache Training mission, and I'm having issues with the following: 1. If player overloads Apache I want a message to pop-up that the Apache is too heavy 2. I have a "race" in which you have to fly as fast as possible without crashing and I want to have a pop-up message at the end which tells you how much time it took the player (and potentially read highest speed the player flew at as well as lowest altitude). Hopefully someone can help me with this as I'm really bad at coding
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When you first spawn in, the parking brake is already on, and you can push in the toebrakes and the parking brake releases. Easy simple, correct. However to set the parking brake, it should work exactly the same as the P-51D or P-47D. Pull handle, depress brakes, release brakes, release handle. Handle sticks out, brakes are set. In DCS currently, the 64 won't follow that operation. I can pull the handle, but A) it doesn't pop back in when I release my mouse from clicking it; B) when I pull it, as soon as I start to depress the brakes it pops the handle back in. It's as if it thinks the parking brake is set just by merely pulling the handle out.
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The 656th is the 132nd Virtual Wing squadron that operates the AH-64D attack helicopter. The squadron draws inspiration from the British Army Air Corps and the 656th Squadron, which has frequent trainings with the Norwegian armed forces in the arctic. We are looking for two new members to fly with us. The nickname of the squadron is a tribute to the Apache and the role it played during the first Gulf war. The main air campaign of Operation Desert Shield started as Task Force Normandy, consisting of eight AH-64 and four MH-53 helicopters, flew low-level under radar coverage to strike Iraqi early warning sites close to the border of Saudi-Arabia. In this regard, the Apaches were the spearheads in the main air campaign of the war. The 132nd Virtual Wing was formed in July 2013 by a close group of Norwegians that were keen on creating an organization that represented what they believed a Virtual Wing should be about: realism and immersion. Since then, the Wing has grown significantly to have seven active squadrons of various airframes with an extensive training program for each. We also have members that regularly serve as JTACs or man agencies such as ATC or C2. We look for new members (18+) interested in playing DCS as the full-fledged combat simulator that it is. Our main emphasis is on simulation, realism and immersion, as we believe that the most fun in DCS can be achieved when all members do their best to simulate flying an aircraft in a combat environment, at least as far as can be achieved while sitting in front of a computer. We teach trainees how to fly in our multiplayer environment. With this in mind, our training program is set up as a combination of self-qualification and Instructor Pilot (IP) mandatory training flights. Unfortunately, we do not not the basics of how to fly the aircraft. We expect our applicants to be competent with the systems of the airframe and to be able to fly it safely in all modes of flight. Our training days are Wednesday and Sunday at 2000 CET (1900 UTC). We look for dedicated pilots that match our description above and has the time schedule to regularly attend our training days. That being said, we understand and appreciate that real life comes first and attending all events all the time is not possible. Our combat events are scheduled in place of training events on Sundays, on average every two weeks. One of our ongoing campaigns, Operation Active Resolve, has between 20 and 40 participants flying various airframes. The squadron was started in March 2022 shortly after the DCS: AH-64D was released. While we have a well established training program (TRP), we are continuously working on improving it. The next iteration should see improvements to the CPG training and cockpit coordination. Should you be curious about what training with the 656th looks like, you can check out the two links below. https://cloud.132virtualwing.org/s/WFiBKJ8Aa2MoApW https://cloud.132virtualwing.org/s/EZKFH8xCaGJHQrL Check out or website http://132virtualwing.org and welcome to our Discord server! https://discord.gg/YPbCMTgu7s
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4th Aviation Regiment - part of TAW CJTF-13 is looking for Apache Pilots and CPGs. Simple Mission TAW CJTF-13 Channel The 4th AVIATION REGIMENT, part of the CJTF-13 battalion, aims to be the most realistic and immersive virtual experience while still having a good time making friends. We strive to follow real-life procedures as closely as possible in DCS World. We use realistic procedures around the airfields, FOBs, transit, and combat operations. We continually develop extensive documentation and training materials for our pilots supported by SME's and publicly available real-world documentation. Events schedule - EU Thursdays 19:30Z (20:30 CET) - Training Sundays 18:45Z (19:45 CET) - Training / Missions What's in it for you You get to grow skills in flying the Apache with a group of like-minded people who strive to get the most out of DCS for 'as real as it can get'. You master not just the aircraft operation, but also different ways and mission sets to employ it in a collaborative and friendly way with the rest of our crew. Finally, you can participate in large-scale operations together with other JTF-88 squadrons, playing your role in reaching objectives over the campaign spanning multiple months in a given AO. All our missions are carefully planned and executed to ensure we get the most fun and learnings over each iteration. I'm interested, what should I do? Please join our Discord https://discord.gg/tawdcs and talk to me @Highwayman#4077 if you want to ask additional questions or start your journey with us by signing up here on our Main site Additional Information Our basic requirements: Owning the Syria and PG map modules. Owning trackir based solution or using VR. A basic understanding and handling in the airframe. We have a mature user base so we require you to be over 16.
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Hello, is it possible if someone could model the RCEFS (Reduced size Crashworthy Fuel System) on our apache, maybe use the current Legacy 230 gal tank and change its size to the smaller RCEFS. The RCEFS carries 122-125 gals of fuel compared to the old Legacy fuel tank which carried 230. here are images of the RCEFS. Would love to know if we can get it modelled.null
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How's the performance of the Apache in vr? I remember reading it was worse than other aircraft and was wondering if that's the case still. If it's improved then I think I'll buy it in the sale but if the vr performance is still poor I won't bother
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Hello! id like to know if we could somehow get anyone to model the AMASE pods onto the wingtips and try removing the ASPI or making a 3D model where the ASPIs are removed, a lot of people would love such a feature/option to use but ED is sticking to an American apache, the AMASE Pod is only being used by the Dutch air force AH-64D and the ASPI is the upwards exhaust which again is only in use by America. Would love an answer to this question.
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Bonjour à tous Le 17th Cavalry regiment d’apache de la Liaison 16 qui recherche des pilotes et CPG Nos missions : - Support aérien rapproché ( CAS ), de frappe au sol de courte portée via le canon, les roquettes ou encore les hellfires, de la désignation laser ou de l’éclairage de cible, et enfin de la recherche et surveillance. Le Régiment opère depuis FARP, FOB, base et porte aéronefs. - Des missions sont organisées tous les samedis et des pilotes sont présents sur nos différents serveurs en semaine. Qui sommes nous : - Nous sommes un régiment rattaché au groupe Liaison 16. La L16 est un groupe regroupant plusieurs appareils (M2000C, F/A18C, F14B, Mi24P, Mi8, F16, Jf17, AV8B, Ah64D). Ce qui nous fait en moyenne une base de joueur par mission de 30 personnes. Nous rejoindre : - Il faut rejoindre dans un premier temps le discord L16 puis faire sa présentation dans le chanel adéquat (des exemples sont à disposition pour les plus timides.) puis prendre contact avec le régiment (Nos hôtesses d'accueil sauront, vous guider.) Tout est entre vos mains, alors n'hésitez plus, posez vos fesses dans un apache de la 17th et venez faire un tour avec nous. Quelques liens : Discord Liaison 16 Vidéo présentation 1 Vidéo présentation 2
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So, I've been meaning to sit down and do this for a few weeks and have just now found the time. I'll try to keep it short, but it won't be, so I'll try to keep it dense. I was an Aeroscout from 1988-1993 flying the old OH-58 A/C. Back then, the scouts were unarmed for the most part, save a M-16 jammed across the glare shield and my .38 revolver in my survival vest. For this reason, we typically operated in a scout/weapons team with an AH-1S following as our armament. The Apaches and 58D were just coming online when I left the Army. I'm loving the DCS Apache and am chomping at the bit, but not holding my breath, for the Kiowa Warrior. I've been observing how the Apache is being employed on several servers and very much so on the Rotorheads server. I have some observations to offer tactics-wise that some may find helpful. This will apply to the U.S. attack and utility helicopters specifically as the Russian helicopters are designed differently and for different doctrine and they are employed more like very low level, very maneuverable, fixed wing aircraft that happen to be able to take off and land vertically. Keep in mind, I was in a very different aircraft with very different equipment and very different times, but I think this advice should still hold true. If there are any Apache or Kiowa Warrior vets here that have anything to add or critique or correct, I welcome the input! 1) Here's the biggest thing: I see a lot of folks just hovering at 800, 1000, 1500 feet AGL for many minutes, lobbing hellfires at bad guys. If you are doing this, you are really missing the advantage of a helicopter which is to utilize cover and concealment to survive. You should unmask just high enough to spot and shoot the threats that are in range. In some threat situations this may be fine but for the most part, the longer you are way up there, the more likely you are to be tracked and shot down. It also leaves you with less evasion options especially when trying to evade from a state of zero or low airspeed (-60kts). 2) Too much hovering. You present a more difficult target to track when moving even if it is at just 30-40kts and you have a quicker response for the aircraft to deploy to cover if you are engaged. Also, you will increase the flight endurance by keeping hovering to a minimum. This is also a great way to avoid settling with power. Also, if you are hit, it is easier to autorotate with some forward momentum and it gives you a better chance of getting to a safe landing location. 3) Unmasking in the same spot twice in a row. This is a cardinal sin! I learned this in my first trip to Hohenfels maneuver area where we war gamed with m.i.l.e.s. equipment. On a night scout mission, we unmasked from cover and saw a OPFOR tank nestled in a tree line. We immediately masked but didn't get a good fix on the type and exact position soooo, popped right back up in the same spot and this time, Mr. tank had his turret pointed right in our direction and shot us down (simulated)! 4) More of a courtesy: Calling "rifle" on comms and coordinating laser codes with others to avoid targeting conflicts and other pilots frantically dumping precious flares and diving for cover every time a friendly Apache fires a missile. Along the same lines, I typically set my countermeasures on bypass, so I'm not wasting flares on friendly fire, and I don't carry chaff. If you have your helicopter close to or down in the weeds, radar guided AA should be a non-factor and then you can carry more flares. Also, if you limit your altitude, and a radar guided weapon is fired at you, you can easily defeat it with cover or concealment. If you are still with me here, my typical planning and profile looks something like this; Before departure-I set a start point in the TSD, and alternate, and then note a point that is about 10K from the FEBA with good terrain relief or concealment, trees or buildings, and set a release point there, in the TSD. Load 50-60% fuel and 90 flares plus weapons of choice. If there are preprogramed CM's or TGT's on the TSD, I make note of them and plan for my ingress from the RP to avoid contact. Countermeasures on bypass, Acq to TADS, left MFD to Vid/TADS so I can see what the CPG or George is looking at. During the day, I will jump in the front seat for a sec to set TV instead of FLIR if I have no CPG. If someone knows how to do that from the back seat, let me know. After takeoff-Climb to about 800ft AGL so I can safely get my head in the cockpit for a minute without driving into the ground. If no CPG, I get George set up and WASed on hellfires and have him look ahead at the next waypoint. Make sure all exterior lights are off, countermeasures on, weapons armed, gun WASed. Set direct to RP and note the flight time. I usually use flight time plus 30 to 45 minutes, depending how far away I get from the RP, for my bingo time. When I'm all fenced in, I head down to treetop height for ingress, around 100kts, using terrain features to mask my aircraft. Approaching RP-A click or two out from RP I will pop up, keeping my speed up, high enough to get a good view over the terrain. I have the CPG or George do a quick look at 10, 12 and 2 o'clock. If nothing, back down to the weeds and because I'm expecting enemy contact but don't know where or when, I proceed a little more methodically. 40kts, quick pop up every couple of clicks, quick scan, if we make contact, back down in the weeds and head that way at 60kts, quick pop up now and then while under way until I'm in hellfire range. Targets in range- At this point, come to a hover behind cover or concealment noting the terrain around us as we prepare to engage. Identify ahead of time the next firing position and where it is safe to break to cover and always know the safest egress. Unmask, just high enough to see the target and either fire if it has already been acquired or, spot, lase and store, then immediately deploy back to cover. Don't get fixated on multiple targets and drift higher and higher in a hover and remain exposed. Fixating is easy to do and I'm guilty of it myself. Hard to resist easy pickings but when that Strela shows up that I didn't see before or it spawns in near me and I'm 1500ft in the air with nowhere to hide...bad news. Kill one, back to cover, I reposition laterally (not actually flying sideways but actually moving to positions to the left and right of me) instead of moving forward, below the tree line or terrain feature then pop up and repeat. A lot of times it pays off to bob up to just do a scan from 9 to 3 o'clock and, from close to far, to identify any threats you missed, just spawned in, or are a greater threat than your target group, without engaging. When all targets in range are cleared, I go back down, 40kts, bounce cover to cover and repeat the above until new targets present themselves. In the thick of it- I stay low, like weed top level, and moving 30-40kts, unless I am actively popping up to search or engage then quickly back to cover. Avoid flying over groups of trees and if I have to, always make notes of clearings to duck into or autorotate into if I get hit. I don't want to have to crash land into trees. Pop up only high enough to see and engage targets and don't unmask in the same spot twice in a row. If that manpad, Zeus monster or Strela, sees me and doesn't have time to fire, he surely will get me the next time I expose my helicopter in the same location. Great thing about helicopters is if one gets disoriented or loses SA, one can just scoot to cover, land and get regrouped. Egress-No matter what phase of the fight I'm in, I ALWAYS know how I'm getting the heck outta there! At Bingo (ingress+30 to 40 minutes fuel time) or Winchester, whichever comes first, I get down and fast, staying in low ground. 10ft AGL is a lot of work but it's a blast! 120kts, 10 feet off the ground feels pretty fast. In fact, all this is a lot of work and a few hours of it is pretty tiring. Often my rear end hurts from clenching, working rudder pedals. I probably actually have a higher "fatality" rate from pilot error than I do from being shot down. But the more I fly, the better I get. Night and other considerations-The dark offers a level of concealment that allows to fly a little higher up, 200 to 500ft AGL. Keep in mind though that the dark only protects you from visual acquisition. The Apache is fully capable of operating down and dirty in complete darkness and I usually don't change my strategy. It does require significantly more focus and SA to do safely. I will usually ingress, egress and land using NVGs and then transition to IHADDs when I'm close to the RP. In situations where the AA threat is non-existent, flying and attacking from altitude is fine but it is a good idea to stay moving. I'll usually do orbits, engaging as I approach and then breaking when I'm close to small arms range. This makes it easier to maneuver if a threat does appear, make it easier to autorotate if the need arises and uses significantly less fuel than hovering. Like I said, there may be some new considerations that I'm not aware of due to the ancient nature of the helicopter I flew in. I would love to hear some thoughts, positive or critical, on this from Casmo or other guys that flew Apaches or Kiowa Warriors. And one last thing, if anyone sees me, Aeroscout'88-'93, on a server somewhere, feel free to hop in the CPG seat and we'll go put some warheads on foreheads!
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