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Hi, How do people have their TrackIR setup with the Apache ? I find my default center point null zone to be a be a bit big - I have to 'glance' away too much to have the IHADSS look around. And zoom settings? Any tips /suggestions/examples would be appreciated. Cheers Scott
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DOWNLOAD LINK: https://www.digitalcombatsimulator.com/en/files/3321102/ Version 1.0 - Requires latest DCS Open Beta - NOTE - This is a quickly built mission to get you into the action right away and for me to test rapid mission making. - There are two missions in the zip file. They are both the same except one is daytime and one is nighttime. Once you are in any of the missions, you can use the radio menu, F10 option to switch to the other time of day. SITUATION Yesterday morning, Russian forces initiated a full-scale invasion of Georgia. This unprovoked and evil attack consisted of major armoured thrusts from 3 different directions, plus airborne and helicopter assaults at various locations throughout the country. NATO and US forces are responding to the area, with the first in country US Army asset is a platoon of AH-64D Apache helicopters. They have set up base at a FARP to the west of Tbilisi, and are gearing up for operations in the AO. MISSION Late yesterday afternoon, Russian special forces attempted a heliborne assault of Senaki airfield. They landed approximately 100 troops on the base, but were unable to secure the whole facility. This, combined with Georgian anti aircraft forces, prevented the Russians from landing their transports and re-enforcing the base. The Georgian forces on the ground have taken back most of Senaki airfield, but a small platoon sized Russian force still occupies the airfield administration and base ops complex on the north side. Our mission tonight is to support the Georgian troops retaking the base. Primary targets include machine gun positions in two guard towers, plus a bunker. Georgian troops will give us further direction when we are on scene. WEATHER The weather is low clouds with bases approximately 2500ft AGL. Visibility is 20km + in occasional light snow. Winds are light out of the north between 5 – 10 knots. Altimeter 29.92. THREATS Russian special forces on the Senaki airfield may be armed with heavy machine guns, RPG and MANPADS. There is no Russian armour within 50 km of the base. The air picture is complicated, with both Russia and Georgia flying the same types of airframes, for the most part. The low weather has hampered both sides from establishing air superiority over the battlefield, and Georgian anti-aircraft capability is denying the Russians easy overflights. PLAN OF ATTACK Set your radios up on the ground at FARP Vitaly prior to takeoff. FARP VITALY 121.0 TACAN 34X GEORGIA SF 30.0 INTERFLIGHT 30.0 MAGIC 309.7 Depart FOB Vitaly comm out and proceed direct SP 1 (MADAINI). Once there, turn direct to waypoint 2 and expect to contact the Georgian troop commander (X8T) on 30.00. (this will happen automatically, as long as you have your radios set up in game). 0 FARP VITALY 38T LM 21949 73826 1 MADAINI (IP) 38T KM 78213 84817 2 SENAKI TGT 1 38T KM 56315 82248 3 SENAKI TGT 2 38T KM 56018 82221 4 SENAKI TGT 3 38T KM 56233 82214 5 FARP VITALY 38T LM 21949 73826 MISSION DESIGNER NOTES: 1. There are two versions of this mission, a day mission and a night mission. If you have loaded any of the missions, you can switch to the other in game by using the radio menu, F10 option. This will be available for the first 2 mintues of the mission only. 2. This mission is able to be played single player or multicrew (2 players in one aircraft). There is an AI wingman flying with you, callsign Chaos 72. You can command them to do things on 30.0 FM. 3. It is imperitave that you set up your radios prior to taking off. If you do not do this, you will not hear any communications. 4. Once over the target, you can always RTB if you are WINCHESTER (or other reasions). Use the radio menu, F10 option to check out.
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Hi, I have adapted the random daily mission of the A.R.E.A 18 campaign to be used with the Apache too. In fact now you can select the exact mission you want to play, not only the general type of mission. And this time no installation is required! Although it is not a AH-64D mission "per se", it is very enjoyable with all kind of helos, and particulary with the Apache (attacking enemy comboys, protecting ally comboys...). If you have no clue on how to use the Apache weapons yet, you can play the "Radio menu --> F10 Other --> Attack Helo (A2G) --> JTAC" mission to act as a JTAC with your apache as a good practice on your "hide and seek" techniques ^_^ Campaign intro video: https://www.youtube.com/watch?v=isDh6sr_h7A Campaign link: https://www.digitalcombatsimulator.com/en/files/3321123/ - No instalation required, but some mods are required for better inmersion. - In-mission audio messages and music for better inmersion. - You can choose the type of mission you want to play (A2A, A2G, cargo, etc.). Now you can also choose the particular mission, once you have choosen the mission type - Each time you play the mission, the events during the flight, possition of targets, enemy forces location, etc will be different for a great replayability. - Instructions to play the mission: 1. Once the mission is loaded, choose the VNAO READY ROOM slot. 2. After entering the Ready Room, open the radio menu and select "F10 other" option 3. Select the type of mission and the particular mission, or just choose "Random mission type" to let the game choose for you If you want to fly an Apache Mission, select the type F10 Other --> "Attack Helo (A2G)" --> whatever mission you want (like comboy escort, or comboy attack, etc) 4. Read the mission briefing 5. Click on ESC --> CHOOSE SLOT and select the aircraft you want to play during the mission (AH-64D Apache have cold and hot slots) 6. Play the mission and don't forget to use radio menu "F10 others" for better inmersion and get information. Enjoy!
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Let's find out. With a gamepad. For those curious, below is the gamepad layout used for the video: The gamepad has also been setup to replicate a mouse: Right Stick X/Y controls Mouse X/Y Right Bumper is Left Click Left Bumper is Right Click If you want to set this up yourself for your own Xbox or PlayStation controllers, feel free to follow these tutorials depending on your controller:
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Hi all, Just to see if i have understood it correct, all weapons can be fired from the pilotseat..? But you can't lase your targets, you need your CPG or someone else to do that..? More considering how much i will need George on missions, because i am planning to be the pilot all of the time, for me piloting this beauty is so much more than looking in the TADS Thanks a have a great day
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Hi, Does the Apache Cyclic returns to center or stay in place if released..? More if i should remove the springs and only use the Dry Clutches on my VBK Ultimate to simulate this... And does the Module support this, or only support return to center joysticks..? Thanks in advance
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Have searched and couldn't find any explanation to these two, look like buttons or lights..? Anyone can help with an explanation to what they are, thanks.!
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I made a pretty unique Apache mission (I think). It PG at night, attacking an insurgent camp, trying to stop a VBIED from blowing up your buddies, and taking out an armor convoy. With voiceovers and music and atmosphere...I burnt myself out working on this one lol. It's single-player or coop with one Apache and one Blackhawk. Be warned this is not for the milsim crowd. It is just pure fun and does not take itself too seriously. I wanted to make a mission that could be good casual fun and highly replayable. What makes this unique is a radio menu choice near the beginning of the mission that decides a separate path for the Apache. It is also playable as the Blackhawk (UH-60L mod required) as a troop transport mission. And then, to top it off, this will be a template in RotorOps mission generator so that it can be generated with other parameters like enemy aircraft and ground forces options. Hope you enjoy! https://www.digitalcombatsimulator.com/en/files/3322036/ Edit: This has now been added to RotorOps as a template mission, so that you can change options as you like! https://dcs-helicopters.com/download/
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I'm all but certain that this has already been thought of and is on the radar, but I'll bring it up anyways: will we get the option to remove the FCR from the aircraft? I'm assuming it will be a check option like the F-14A/B's LAU-138 rails, so mission creators can remove the FCR from a particular aircraft/slot. In addition, some aircraft retain the de-rotation collar while others remove it entirely, so I would also request an additional option to add/remove that little part as well. D-NR/WO, no de-rotation collar: D-NR/WO, with de-rotation collar:
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Is it possible that with 3 helicopters coming out including the long-awaited Apache, TM is not thinking of producing a collective?
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Hey, Anyone know what is the loiter time or how long can you fly around before needing to refuel, if you start up fully loaded (without external tank)..? And how long time does a refueling take? Thanks.
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- fully loaded
- apache
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Hmm how to fix this in the Home Cockpit, the Thrustmasters MFDs have way to little buttons to could accommodate this. The Apache MFD has 31 buttons and 3 knobs, see the picture. I am considering changing the Thrustmaster MFD with two Elgato Steamdeck XL, they got 32 buttons. Any of you guyz have come up with a solution to this.
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As I said before, Azerbaijan and Ukraine use the same pattern, I find my old files and redesigned it for Ukraine. Have a nice flight. https://www.digitalcombatsimulator.com/en/files/3325872/ - AH-64D Ukrainian Air Force
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As in the topic. Is there any page with clearly indicated possible damages? I did some testing myself and visual damage is already done pretty well, but how about systems damage? I had the same question regarding F-16 damage model, but on the other forum. Best,
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So, I've been meaning to sit down and do this for a few weeks and have just now found the time. I'll try to keep it short, but it won't be, so I'll try to keep it dense. I was an Aeroscout from 1988-1993 flying the old OH-58 A/C. Back then, the scouts were unarmed for the most part, save a M-16 jammed across the glare shield and my .38 revolver in my survival vest. For this reason, we typically operated in a scout/weapons team with an AH-1S following as our armament. The Apaches and 58D were just coming online when I left the Army. I'm loving the DCS Apache and am chomping at the bit, but not holding my breath, for the Kiowa Warrior. I've been observing how the Apache is being employed on several servers and very much so on the Rotorheads server. I have some observations to offer tactics-wise that some may find helpful. This will apply to the U.S. attack and utility helicopters specifically as the Russian helicopters are designed differently and for different doctrine and they are employed more like very low level, very maneuverable, fixed wing aircraft that happen to be able to take off and land vertically. Keep in mind, I was in a very different aircraft with very different equipment and very different times, but I think this advice should still hold true. If there are any Apache or Kiowa Warrior vets here that have anything to add or critique or correct, I welcome the input! 1) Here's the biggest thing: I see a lot of folks just hovering at 800, 1000, 1500 feet AGL for many minutes, lobbing hellfires at bad guys. If you are doing this, you are really missing the advantage of a helicopter which is to utilize cover and concealment to survive. You should unmask just high enough to spot and shoot the threats that are in range. In some threat situations this may be fine but for the most part, the longer you are way up there, the more likely you are to be tracked and shot down. It also leaves you with less evasion options especially when trying to evade from a state of zero or low airspeed (-60kts). 2) Too much hovering. You present a more difficult target to track when moving even if it is at just 30-40kts and you have a quicker response for the aircraft to deploy to cover if you are engaged. Also, you will increase the flight endurance by keeping hovering to a minimum. This is also a great way to avoid settling with power. Also, if you are hit, it is easier to autorotate with some forward momentum and it gives you a better chance of getting to a safe landing location. 3) Unmasking in the same spot twice in a row. This is a cardinal sin! I learned this in my first trip to Hohenfels maneuver area where we war gamed with m.i.l.e.s. equipment. On a night scout mission, we unmasked from cover and saw a OPFOR tank nestled in a tree line. We immediately masked but didn't get a good fix on the type and exact position soooo, popped right back up in the same spot and this time, Mr. tank had his turret pointed right in our direction and shot us down (simulated)! 4) More of a courtesy: Calling "rifle" on comms and coordinating laser codes with others to avoid targeting conflicts and other pilots frantically dumping precious flares and diving for cover every time a friendly Apache fires a missile. Along the same lines, I typically set my countermeasures on bypass, so I'm not wasting flares on friendly fire, and I don't carry chaff. If you have your helicopter close to or down in the weeds, radar guided AA should be a non-factor and then you can carry more flares. Also, if you limit your altitude, and a radar guided weapon is fired at you, you can easily defeat it with cover or concealment. If you are still with me here, my typical planning and profile looks something like this; Before departure-I set a start point in the TSD, and alternate, and then note a point that is about 10K from the FEBA with good terrain relief or concealment, trees or buildings, and set a release point there, in the TSD. Load 50-60% fuel and 90 flares plus weapons of choice. If there are preprogramed CM's or TGT's on the TSD, I make note of them and plan for my ingress from the RP to avoid contact. Countermeasures on bypass, Acq to TADS, left MFD to Vid/TADS so I can see what the CPG or George is looking at. During the day, I will jump in the front seat for a sec to set TV instead of FLIR if I have no CPG. If someone knows how to do that from the back seat, let me know. After takeoff-Climb to about 800ft AGL so I can safely get my head in the cockpit for a minute without driving into the ground. If no CPG, I get George set up and WASed on hellfires and have him look ahead at the next waypoint. Make sure all exterior lights are off, countermeasures on, weapons armed, gun WASed. Set direct to RP and note the flight time. I usually use flight time plus 30 to 45 minutes, depending how far away I get from the RP, for my bingo time. When I'm all fenced in, I head down to treetop height for ingress, around 100kts, using terrain features to mask my aircraft. Approaching RP-A click or two out from RP I will pop up, keeping my speed up, high enough to get a good view over the terrain. I have the CPG or George do a quick look at 10, 12 and 2 o'clock. If nothing, back down to the weeds and because I'm expecting enemy contact but don't know where or when, I proceed a little more methodically. 40kts, quick pop up every couple of clicks, quick scan, if we make contact, back down in the weeds and head that way at 60kts, quick pop up now and then while under way until I'm in hellfire range. Targets in range- At this point, come to a hover behind cover or concealment noting the terrain around us as we prepare to engage. Identify ahead of time the next firing position and where it is safe to break to cover and always know the safest egress. Unmask, just high enough to see the target and either fire if it has already been acquired or, spot, lase and store, then immediately deploy back to cover. Don't get fixated on multiple targets and drift higher and higher in a hover and remain exposed. Fixating is easy to do and I'm guilty of it myself. Hard to resist easy pickings but when that Strela shows up that I didn't see before or it spawns in near me and I'm 1500ft in the air with nowhere to hide...bad news. Kill one, back to cover, I reposition laterally (not actually flying sideways but actually moving to positions to the left and right of me) instead of moving forward, below the tree line or terrain feature then pop up and repeat. A lot of times it pays off to bob up to just do a scan from 9 to 3 o'clock and, from close to far, to identify any threats you missed, just spawned in, or are a greater threat than your target group, without engaging. When all targets in range are cleared, I go back down, 40kts, bounce cover to cover and repeat the above until new targets present themselves. In the thick of it- I stay low, like weed top level, and moving 30-40kts, unless I am actively popping up to search or engage then quickly back to cover. Avoid flying over groups of trees and if I have to, always make notes of clearings to duck into or autorotate into if I get hit. I don't want to have to crash land into trees. Pop up only high enough to see and engage targets and don't unmask in the same spot twice in a row. If that manpad, Zeus monster or Strela, sees me and doesn't have time to fire, he surely will get me the next time I expose my helicopter in the same location. Great thing about helicopters is if one gets disoriented or loses SA, one can just scoot to cover, land and get regrouped. Egress-No matter what phase of the fight I'm in, I ALWAYS know how I'm getting the heck outta there! At Bingo (ingress+30 to 40 minutes fuel time) or Winchester, whichever comes first, I get down and fast, staying in low ground. 10ft AGL is a lot of work but it's a blast! 120kts, 10 feet off the ground feels pretty fast. In fact, all this is a lot of work and a few hours of it is pretty tiring. Often my rear end hurts from clenching, working rudder pedals. I probably actually have a higher "fatality" rate from pilot error than I do from being shot down. But the more I fly, the better I get. Night and other considerations-The dark offers a level of concealment that allows to fly a little higher up, 200 to 500ft AGL. Keep in mind though that the dark only protects you from visual acquisition. The Apache is fully capable of operating down and dirty in complete darkness and I usually don't change my strategy. It does require significantly more focus and SA to do safely. I will usually ingress, egress and land using NVGs and then transition to IHADDs when I'm close to the RP. In situations where the AA threat is non-existent, flying and attacking from altitude is fine but it is a good idea to stay moving. I'll usually do orbits, engaging as I approach and then breaking when I'm close to small arms range. This makes it easier to maneuver if a threat does appear, make it easier to autorotate if the need arises and uses significantly less fuel than hovering. Like I said, there may be some new considerations that I'm not aware of due to the ancient nature of the helicopter I flew in. I would love to hear some thoughts, positive or critical, on this from Casmo or other guys that flew Apaches or Kiowa Warriors. And one last thing, if anyone sees me, Aeroscout'88-'93, on a server somewhere, feel free to hop in the CPG seat and we'll go put some warheads on foreheads!
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With Sinai map announced, would be awesome to get some Egyptian Apache liveries. I have a campaign in mind already so i want as much stuff already taken into account before the map releases.
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Hello there fellow rotor heads. Flying along with my buddy today we both realized that we could see our heads move. This brought immense joy and laughter when he proceeded to climb in the back seat with me. However being greedy, I am asking to entertain the thought of adding a sun visor like the one of the gazelle and or the future OH-58D Kiowa Warrior. I was looking to see what the community thought about this feature. Cheers, Bull
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Hi guys, I wanted to introduce you to our new server. If you are not yet familiar with RotorOps, here's the short of it; we started with a gameplay script that brings the battlefield to life and puts the focus on the ground war. Helicopter operations are essential for supporting the ground war and winning the mission; CAS, ground attack, logistics and troop transport. Then we wrapped it in a powerful mission generator. Most missions are a gametype called conflict, where the aggressive side's ground forces push the front line forward to the next conflict zone. It's all dynamic, so you can drop troops into the conflict zone and they will join the battle. There's some gamey elements like a lot of voiceovers and such, but in other ways it's the most realistic in terms of the AI -- troops and vehicles actually move and engage with each other automatically. Troops are VERY useful in RotorOps. These are not grueling campaigns. They are relatively short missions on small areas of the map. I think you'll find it's a unique experience! Currently the server is running on a weekly schedule; starting Sundays at 6pm PST (0200-1500z) and we'll be ramping this up. All are welcome to join! RotorOps website: https://dcs-helicopters.com Please join us on our discord for more info: https://discord.gg/axV72dZrvY
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I'm working on a project for Universal Apache Training mission, and I'm having issues with the following: 1. If player overloads Apache I want a message to pop-up that the Apache is too heavy 2. I have a "race" in which you have to fly as fast as possible without crashing and I want to have a pop-up message at the end which tells you how much time it took the player (and potentially read highest speed the player flew at as well as lowest altitude). Hopefully someone can help me with this as I'm really bad at coding
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- mission editor
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Bonjour à tous Le 17th Cavalry regiment d’apache de la Liaison 16 qui recherche des pilotes et CPG Nos missions : - Support aérien rapproché ( CAS ), de frappe au sol de courte portée via le canon, les roquettes ou encore les hellfires, de la désignation laser ou de l’éclairage de cible, et enfin de la recherche et surveillance. Le Régiment opère depuis FARP, FOB, base et porte aéronefs. - Des missions sont organisées tous les samedis et des pilotes sont présents sur nos différents serveurs en semaine. Qui sommes nous : - Nous sommes un régiment rattaché au groupe Liaison 16. La L16 est un groupe regroupant plusieurs appareils (M2000C, F/A18C, F14B, Mi24P, Mi8, F16, Jf17, AV8B, Ah64D). Ce qui nous fait en moyenne une base de joueur par mission de 30 personnes. Nous rejoindre : - Il faut rejoindre dans un premier temps le discord L16 puis faire sa présentation dans le chanel adéquat (des exemples sont à disposition pour les plus timides.) puis prendre contact avec le régiment (Nos hôtesses d'accueil sauront, vous guider.) Tout est entre vos mains, alors n'hésitez plus, posez vos fesses dans un apache de la 17th et venez faire un tour avec nous. Quelques liens : Discord Liaison 16 Vidéo présentation 1 Vidéo présentation 2
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Hello! id like to know if we could somehow get anyone to model the AMASE pods onto the wingtips and try removing the ASPI or making a 3D model where the ASPIs are removed, a lot of people would love such a feature/option to use but ED is sticking to an American apache, the AMASE Pod is only being used by the Dutch air force AH-64D and the ASPI is the upwards exhaust which again is only in use by America. Would love an answer to this question.
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Been playing DCS a bit more recently after acquiring the ah64d module, and have been starting to wanna look into getting into a squadron. I live in the EST Timezone, and mostly available throughout the week. Looking for a squadron that doesn't mind helping a more inexperienced person grow their skills and get better at the game. Currently looking to fill the role of the CP/Gunners seat, due to my set up limitations. I am free to answer any questions you may have, or even ask for my discord information if its needed. Currently I don't have a expensive set up at all, really limited to a controller and keyboard+mouse. But do plan on in the future to upgrade my set up over time.
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When you first spawn in, the parking brake is already on, and you can push in the toebrakes and the parking brake releases. Easy simple, correct. However to set the parking brake, it should work exactly the same as the P-51D or P-47D. Pull handle, depress brakes, release brakes, release handle. Handle sticks out, brakes are set. In DCS currently, the 64 won't follow that operation. I can pull the handle, but A) it doesn't pop back in when I release my mouse from clicking it; B) when I pull it, as soon as I start to depress the brakes it pops the handle back in. It's as if it thinks the parking brake is set just by merely pulling the handle out.
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Hello, is it possible if someone could model the RCEFS (Reduced size Crashworthy Fuel System) on our apache, maybe use the current Legacy 230 gal tank and change its size to the smaller RCEFS. The RCEFS carries 122-125 gals of fuel compared to the old Legacy fuel tank which carried 230. here are images of the RCEFS. Would love to know if we can get it modelled.null