Search the Community
Showing results for tags 'awacs'.
-
AWACS keeps repeating the same group position over and over again, without even a break. Is there a way to make it only report once? or a better way to set picture frequency, such as 1 report per 60 second on the same group. Thanks.
-
fixed F10 Map wont show airport info when left clicked...
BigBlackDelta posted a topic in General Bugs
Running latest stable and MT. both have this problem so it must be me. I have AWACs option on. See everything under map options. nothing happens when i click on airport for info. no other programs running except reshade. -
Hello DCS Apache pilots, If your looking for a European based Squadron to fly with don't look furter, and join our Wild Wolves virtual fighter wing. Casual but aim to be milsim if possible. We are a active Apache group with trainings on every tuesday and thursday. We offer multiple trainings for both the front and the backseat. On saturday we do missions made by fellow Wild Wolves members. We have multiple campaigns. In the missions we fly combined with all our Squadrons. We also have live AWACS. Both our missions and trainings start at: 7:45PM GMT. We also have squadron's of A10 Warthogs, AWACS/ATC, F15c Strike Eagles, F16 vipers and F/A 18 hornets. And looking for new pilots within all skill levels. Check out our Facebook page: https://www.facebook.com/WildWolvesVFW Feel free to pop by and introduce yourself in our Discord channel. https://discord.gg/ygFpFH5kXW
-
I do expect ED can do way better job on AWACS call and bandit calls, i do expect to get something like https://gitlab.com/overlordbot/srs-bot out of the box, however lets reduce expectation way lower than this at least AWACS should be a little more smart enough to give BRAA to closest bandits and be able to priories the bandits base on Range, closure rate and aspect, When I am going to get merge with hostile in transonic at 10 nmi, maybe I dont expect AWACS ignore that and give me info about enemy AWACS orbiting at angles 30 with distancer of 80nmi !
-
I've been struggling to get my E-2D's to maintain a decent airspeed so their escorts don't have to hang in the air like kites. Can anyone share some tips for good AWACS/Escort setups for missions?
-
I have received a few requests for my E-7a AEW&C mod, so here it is. However, as I might release more AEW&C or ISR mods in the future, I am making a single thread to capture all of the "magic collection" This post will be reserved for download links. E-7a DOWNLOAD HERE (v1.1.0317): E-7a Wedgetail (AI only) (digitalcombatsimulator.com) P-8 DOWNLOAD HERE (v1.1.0816 ) P-8 Poseidon (AI only) (digitalcombatsimulator.com) M28 Skytruck / MC-145 Coyote and Antonov An-28 DOWNLOAD HERE (v1.0.1007) M-28 Skytruck / MC-145 /An-28 (AI only) (digitalcombatsimulator.com) Tupolev Tu-204/214 variants DOWNLOAD HERE (v1.2.0123) Tupolev Tu-204/214 variants (AI only) (digitalcombatsimulator.com) O-2A Skymaster, DOWNLOAD HERE (v1.2.0123): O-2A Skymaster (AI only) mod (digitalcombatsimulator.com) RQ-4 Global Hawk, DOWNLOAD HERE (v1.0.0704): RQ-4 Global Hawk (AI only) (digitalcombatsimulator.com)
- 299 replies
-
- 29
-
- mod
- ai aircraft
-
(and 1 more)
Tagged with:
-
Hello ED team, I'm a moderator on the Growling Sidewinder server and after getting several bug reports about disappearing datalink contacts, I started my own investigations. I set up a single player mission with a awacs and many bandits around him to see what happens. The results are quite interesting. I first started with my main plane the JF-17 and its seems like the awacs has a blind spot on his 10-11 clock position when orbiting. You can see that the Awacs doesn't fly a perfect orbit and every time it fly straight, all bandits are visible but if the Awacs is orbiting, the bandits on his 10-11 clock position disappears. I repeated the test several times and all awacs have this blind spot. Awacs blindspot.trk The Bug become really interesting when I started to check the issue with different aircraft's. I just changed my aircraft and therefor I should get the same result like in the test before but instead of having just one blind spot, I got TWO now in the Flankers. Repeated the test several times with the same results. This bug is not only awacs, its also plane dependent. Awacs blindspot Flanker.trk I hope you can fix the bug soon. Thank you for your time and effort.
-
Something I really miss in the Huey is the ability to talk to "jtac" and "ewr/awacs" unit's in the radio menu. For the Hind this feels like a must have sice it's a attack helo and will (from what I understand) get the R60. But I guess the jtac would require a big rework of the core mechanic/communication so maybe something for the future? Just my two cents...
-
Getting BRAA calls every 2 seconds to every bandit in a 50000 NMI radius isn't helping, nor is it realistic. It's just clutter and you will just ignore it instead of constantly listening and trying to determine if it's a threat or no factor. Make it smarter. Here are my proposed changes that can only make things better, even if those changes are not perfect and could still be improved upon. However there is no need to make it perfect right away. Incremental updates can still be applied. Anything (except constant static noise or pop songs on the radio from awacs) is better than now. Even turning it off is better than the nonsense we have now. These changes include the calls we have now, but change when/if they happen: > 80nmi -> STFU (always) Passing 80nmi -> BRAA call (only once, time limit (maybe 60 seconds) to prevent bandits on parallel track to fade in and out of 80nmi generating a million calls) < 80nmi -> pop up call (once) Passing 40nmi = BRAA call (once, limit see above) Passing 20nmi = BRAA call (once, limit see above) Merge = merge call (once) Anything else = only when you ask for it Generally prevent the AWACS from constantly annoying you for no reason. There really is no need to call out that mig29 on the other side of Russia. Additionally to make AWACS more useful, this could be implemented later. These changes include new, useful calls that are currently not in the game. Add type/print information if available. Add guessed type information if available (fighter/transport/helicopter by speed/altitude/RCS or monitored taking off an airfield for which intel indicates a specific type of aircraft being stationed there (ME)). Contact faded/lost = call it (limit by time to prevent bandits popping in and out behind some mountains to be generating a million calls) this is important so you don't shoot a splashed bandit, potentially hitting a friendly instead. Contact regained = call it (limit see above) Call furball when asking for bogey dope when bandit mixed. Call groups and group composition when bandits within 10 NMI from each other. New picture call every X minutes (no less than 5 to avoid clutter) or when significant alterations to the picture occurred (multiple flights popped up/vanished/departed AO, etc) Since AWACS will now not be on the radio 99% of the time, you can remove that ugly 'fix' of them only talking to you and you not hearing AWACS calls to anyone else. To further improve AWACS, these changes could be added later on still. This includes a full on tasking and priority system that would have the AWACS AI assign taskings to flights and update as flights become available or unavailable. AWACS will assign air targets to different flights that have checked in for DCS/sweep People calling for help -> AWCS orders other flights to change course and attack bandits, advising furball if needed AWACS will keep track of assigned air targets and updates the flight if parameters change (destroyed, furball, no longer a factor, new target, etc) AWACS will keep track of ground attack aircraft and will warn them if their ground targets or the route to them have threats and advises fighters to attack to clear the path AWACS will keep enemy aircraft away from friendly helicopters by assigning fighters to deal with them AWACS will generally be helpful and not spam the radio all day long. When asked for this AWACS will provide vectors and frequencies (if applicable) to nearest airfield, nearest threat aircraft (fighter), nearest bandit (any), flight leader, home airfield, carrier Fighters can call AWACS and tell them can not comply, or accept the task. Fighters can check out from AWACS and be taken out of the loop, causing a redistribution of tasks. AI will accept tasks if able (weapons, fuel, aircraft faults) AI will check out if unable to be effective