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Showing results for tags 'cannot reproduce'.
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cannot reproduce Petrovich not targetting anything!
whataboutbob71 posted a topic in Bugs and Problems
Petrovich not targeting anything! Enough said, been like this the past two patches. -
When ATGM Stryker run out of ready to fire TOW missiles, they cant complete the reload. A player must get in and restart the rearm process by pressing CTRL+R possibly other vehicles as well.
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Building a mission on the Syrian map. M-60 tanks have a range ring in excess of 4NM and are engaging at that range with moving targets. T-55 has a range around 1.3NM. Chieftain MBT had a range of about 1.87NM. The later two are reasonable. Clearly, the M-60 105MM gun does not have a range like this.
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cannot reproduce Static object - structure "WC" indestructible
Shaman posted a topic in General Bugs
No matter how many GBU's I throw at static structure named WC it won't even smoke -
ACM mode has lockon issues when having any angular velocity with respect to the target. STT lock is very slow compared to other aircraft in DCS. The initial "track box" which is created drifts off target before a lock can be achieved. This causes issues in a dogfight. ACM lockon.mp4 ACMlockon.trk
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If you try and save it won't save it under it's original name that you loaded. E.G. Create a mission, save it with a name eg. MyMission.miz Fly that mission from the Mission Editor screen. Be in that mission for a minute or two, then hit ESC and then select QUIT. On the after mission screen click MISSION EDITOR. When back in the mission editor notice that the name of the mission has been changed by the sim to 'tempMission.miz' This is a bug.
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F-16C I have been having an issue where my HARM missiles will explode directly after launch. Also my cluster munitions won't open and will just hit the ground.
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F-16 cockpit switches are recently all silent, all other cockpit sounds are normal. MODS folder empty SCRIPTS folder empty REPAIR done TRACK file and SOUND options attached. Thanks in advance. Silent switches.trk
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During a flight yesterday I found odd behavior in regard to HARM POS mode. Usually I create a steerpoint where a known SAM is and lauch on that, which has always worked. But on this occasion my original target was destroyed, and I switched to targeting a Patriot battery. The attached screenshots where taken back to back with no changes made. Jet did not have TGP or HTS equiped. Instead of creating an entirely new steerpoint, I used the FCR to slew my SPI to directly over the site location. Here's where things get wierd though: as you can see in the HUD image, the ASL, TD box, and FCR ranging data (B034.1) all indicate launch and cueing data for the SPI directly off my nose. However the HARM Launch Scale indicates a target much closer that 34 miles, and the carat was actually moving UP the scale as the STPT was at my 5 o'clock and getting furrther away. I tried cycling POS sub modes, TMS up to FTT the target, and cursor zero + re-slewing the FCR to the Patriot. Unfortunately I did not get a screenshot of the FCR, but the SPI was on the Patriot site as shown by the TD box on HUD. There is no HARM FOV box visible in the image, because my screenshot captured in between flashes, it was present and flashing indicating in parameters for launch. When I launched the HARM it pulled hard to the right and went to the steerpoint behind me. null My question is whether HARMs in POS modes can only go to the original STPT, regardless of SPI from other sensors or offsets placed into the system. If so, I completely understand, but in that case I'd ask if the HUD symbology is correct, since the ASL and TD box seem to correlate with SPI/FCR data. I would attach the trackfile but it was 2+ hours and I dont have a time stamp. null
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I try to bomb an airfield in CCRP mode. I use the TGP and mark my target with the laser and yet the bomb is not guided by the laser beam. I am doing the procedure correctly and the laser code is correct. I don't know if it is a problem with the TGP, the GBU 12 or the laser.
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cannot reproduce cant release any weapons after latest update
VDV posted a topic in DCS: F-16C Viper
Hi, i tried all weapons (only gun works), but i cant released it after latest update. I ve attached a track for HARM for example, I just cant shoot any weapon F-16 weapon release bug.trk -
cannot reproduce A-10C/C II - Game freezes after firing gun
NightMan posted a topic in Bugs and Problems
Like the title says, the game freezes after the GAU is fired. After several minutes it unfreezes, only to freeze again immediately, even without doing anything else. After about 10 minutes I gave up. Please; don't ask me for a Track. The reason is obvious. I can only provide a Screenshot. -
I've mapped a switch on my Hotas to close the canopy. That works fine, however I can't close the spider switch. I have to open and close the canopy again with my mouse.
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Hi found this error tried searching the forum but couldnt get a hit. Any idea why I'm getting this error in a "create fast mission"? See image Error "Value Red GrAtk Off has not found"
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Hi. I have the L-39 since years and I havn't this issue until the last DCS update: On the ground, for taxing, the wheels brakes doesn't work correctly at all. I have affected a joystick key to use the brakes and when I press it, I can see the little handle for brakes moving on the stick. That means that my bind key is correct for the ground brakes. But brakes are working very bad, when they work and they don't stop the plane. For turning, I push the rudder in the direction I want to turn, when I've always done since I bought the L-39, then I push the brake key, and before, the L-39 was turning in the good direction, but now, not only, it doesn't turn at all, the brakes doesn't stop the plane, but, in add, sometimes, the plane turns in the opposite direction I want to go. Help needed please !
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I have buttons bound in the options for the seat height adjustment up and down and when I press them the switch is animated backwards and forwards in the cockpit, but the seat doesn't move.
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Whenever I place ground units into an upcoming multiplayer mission to be hosted on a dedicated server, they never seem to spawn in. I was able to pull the below list which is basically a list of the ground units I had placed. Does anybody have a fix that actually works for this? Ive tried a bunch of things including running the repair tool, i have no mods (vanilla install), tried in both stable then upgraded to OB. Definitely pulling my hair out over this one. Thanks in advance! 2024-01-29 04:50:04.565 WARNING BACKENDCOMMON (11948): Need to reprocess [DDS] image '/textures/T-90ATrcs_NM.dds' 2024-01-29 04:50:04.645 WARNING BACKENDCOMMON (5052): Need to reprocess [DDS] image '/textures/t-90a_NM.dds' 2024-01-29 04:50:04.925 WARNING BACKENDCOMMON (11948): Need to reprocess [DDS] image '/textures/dshk_ammo_NM.dds' 2024-01-29 04:50:04.990 WARNING BACKENDCOMMON (11948): Need to reprocess [DDS] image '/textures/dshk_pickup_NM.dds' 2024-01-29 04:50:05.018 WARNING BACKENDCOMMON (5052): Need to reprocess [DDS] image '/textures/ttHl_N.dds' 2024-01-29 04:50:05.052 WARNING BACKENDCOMMON (11948): Need to reprocess [DDS] image '/textures/ttHl_glass_N.dds' 2024-01-29 04:50:05.088 WARNING BACKENDCOMMON (11948): Need to reprocess [DDS] image '/textures/Kord_pickup_NM.dds'
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I didn't found any change in Open Beta "change log" so I'm opening this as a BUG because I suspect this is a regression. Problem statement: All F-16 ECM pods are not making any difference (both in Deception and Noise Jamming modes) to legacy/old SAM radars and it's tracking, after one of recent DCS updates. I remember it worked pretty well. For SA-2 it was quite easy to break a lock, means was effective for Fan Song up to 12nm. In recent version of OpenBeta I not only cannot break a lock even at 20nm but also seems there is no difference in locking range under jamming conditions. To backup the story it worked some time ago, measurements for "DCS skynet IADS mod" of effectiveness of ECMs which simply does apply anymore. @NineLine@Raptor9 You seem to admit ECM is effective for AG. So was it changed recently without notification in change log or this is a regression ?
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When going into A-G and cycling to CCRP with the NWS/AR switch, the FCR will stay in the last selected mode (in my track CRM/RWS) instead of going into GM (which I believe is the standard preplanned FCR A-G mode), CRM is not available in the A-G mastermode, so this shouldn't be possible. This only happens with the NWS/AR switch, if you select CCRP via the OSBs on the MFDs, it will work correctly (and then NWS/AR switch also works correctly). Steps to reproduce: 1. Get into A-G mode with bombs that can use CCIP/CCRP/DTOS (anything except IAMs If I recall correctly) 2. Cycle with the NWS/AR switch through A-G submodes, the FCR will stay in the last selected mode instead of going to GM when in CCRP Track attached, I can also provide evidence in PMs if required. HOTAS A-G submode selection FCR bug.trk
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keep getting this issue that pressing wpdsg or tdc depress from the tpod does nothing. can't designate any ground targets. even tried hud designate but won't work. Operation_Roach_II-20240118-215537.trk
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Hey all, I just installed .49940 and jumped into a hot start mission. The first thing I noticed was a light green tint to the IHADS, the second thing I noticed was that I became quickly airborne in a right spiraling rotation and immediately crashed. Both were not the case before. The first thing I can deal with. The second thing I am looking for a work around. It would probably be by editing a LUA file? So is there a way to force the collective value to be at zero when the collective is physically at zero (full down) when the mission starts? This is instead of having to quickly raise then lower the collective so that it is so. I have "Synchronize Cockpit Controls with HOTAS Controls at Mission Start" checked, as it has been since I started playing. But I know that doesn't always work (Exp: Throttle on the A-10C) I have no idea why ED decides to change this stuff like this, but they do. It can be frustrating. Thanks in advance, Caldera Ah Oops... The first thing, as it turns out was a switch out of position on my HOTAS. Caldera
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Hi all, I'm experiencing screen flickering during twilight or dimm conditions in general (dusk or dawn). I've tried turning off G-Sync, different screen settings, different detail settings and nothing has any effect, also it doesn't matter what module I have and what map it's flying on. MT or ST also has no effect. I tried to record video, but unfortunately you can't see it in the video. Log attached below. Thank you very much! dcs.log
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Hi Just recently I lost access to the communications menu in all my aircraft. I will hit the bound keys on my joy stick and keyboard and the menu will not materialize. I believe I just had an update. I have tried all avenues and nothing works. Does anyone have any ideas how I can solve this problem. Thank you.