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  1. OPERATION DESERT STORM | FICTIONAL | INFORMATION LETTER SHORT REMINDER: THIS HAS NOTHING TO DO WITH THE REAL LIFE OPERATION DESERT STORM! __________________________________________________________ Singleplayer - YES Multiplayer - YES COOP - YES Each other - YES Against each other - YES __________________________________________________________ Syria Map - Required Carrier Module - Highly Recommended Tf-51 / Is Free & should be Pre Installed Gray Shark Skin - Recommended 16-32 GB Ram - Recommended Hello and welcome to the information sheet on the mission "Operation Desert Storm" Operation Desert Storm is a dynamic mission that means there are multiple possible endings! You can play Operation Desert Storm alone, in co-op or against each other! There are no limits! The main goal in Operation Desert Storm is to take out the enemy aircraft (AI) and then land! Whoever manages this first, decides the victory for his faction! If one faction wins, the other faction loses! Again, you can fight the AI with a friend and then land. Or you can fight the enemy AI on your own while your friend / enemy has to do the same against you! The first to turn off all targets wins! You can of course do 2v2 1v2 and so on, no limits! The location is on the new Syria map and starts at sunrise! Now you are setup for my first Dynamic Mission and I really hope you will enjoy it! I have also added a Airshow! So you can train with oldschool aircraft like the TF51 or BF109! (please keep in mind that this mission does not try to be realistic at all! Its a 100% Generic Fun Mission, something you just wanna throw on without thinking to much and just testing out the latest stuff of DCS!) OPERATION DESERT STORM CONTENT - 2 rival factions, each with 4 selectable airmen - Real radio messages from the political groups: USA & RUSSIA - Different endings possible (Dynamic Mission) - Audio announcements if a team member has died or an enemy player has been eliminated. - Audio announcements if an enemy is sighted in the area & warning if you are in an enemy area. - The latest carriers are available for both factions! - SAM targets available for both factions (A-10II, SU25T - to counter SAM site) - Mission briefing for each Faction! - RAM friendly, despawning of cinematic aircrafts, carrier and assets only spawn when needed (if you spawn inside a f14 it will unlock the carrier (same for russian carrier and cinematic aircraft) - Many many IF conditions for a balanced game flow - Self-made mission pictures so that you know what your task is! - Airshow (Ram friendly, if you spawn in a Neutral aircraft everything that is related with the Operation Desert Storm Mission will despawn so you save Ram and can press F2 without seeing other aircraft then yours! REAL ATC AUDIO RECORDINGS For an immersive feeling! Russian and American Voices! Alerts and kill confirmation Voice! SELECTABLE AIRCRAFT RUSSIA: - Su 33 (on Carrier) - Su 33 (on Carrier) - Mig 29 (on Airbase) - Su25T (on Airbase) - Su27 (on Airbase) SELECTABLE AIRCRAFT USA: - F14 B (on Carrier) - F18 (on Carrier) - F16 (on Airbase) - F14 A (on Airbase) - A10II (on Airbase) ------------------------------------------------------------------ SELECTABLE AIRCRAFT NEUTRAL (AIRSHOW): - BF109 (on Airbase) - Mig29 (on Airbase) - Spitfire (on Airbase) - TF 51 (on Airbase) - AV8B (on Airbase) EPIC BATTLEFIELD INTRO SONG Epic Intro for following units - F14 B - F18 Whats planned for future Update: - adding 2 Helicopters with unqiue Tasks for each Faction (Hind + Blackshark - Russia) (Apache + Huey - America) OPERATION DESERT STORM TEASER (we recommend you downloading the Gray Shark Skin for cool looking SU33 AI and Client Aircraft ( https://www.digitalcombatsimulator.com/de/files/3312850/ ) ENJOY OPERATION DESERT STORM ( https://www.digitalcombatsimulator.com/de/files/3316674/ ) | REMINDER FOR THE DOWNVOTERS | the Operation name was a mistake, i accept it. So please evaluate the mission and not the name! And for the Haters: If you are not able to read a description then i cant help you! The name is definently not a misleading Title, i wrote down like a 100 times that this mission is Fictional! With best regards BlazeXI
  2. Hi developers, Is it possible to have a basic chatter in the cockpit for the player without having to add a chatter file and activation zone all the time ? Think it will save us a lot of extra unnecessary extra work to have the 'real feel' upgrade. Thanks RWC
  3. Hi all, Since I am a huge fan of the JAS-39 and JF-17 I've created a re-skin of the default JF-17 cockpit to look like the JAS-39. Grey consoles, metal bolts, a new ejection seat, new MFD colors to match those of the Gripen. I've also included new fonts and Hud graphics to push the transformation. These modifications need to be installed in the base install and in the saved game folder. Installation procedure : Download the zip file form the DCS User files Extract the ZIP to your desktop Put the Liveries folder (in the Saved Game folder) in your saved game folder (this location may vary depending on your install, but this is where you put your mods) **Optional** Beware that you will lose the original files so if you want to revert back Make copies Use the fix function Use software like OVGME Put the Mods folder (in the DCS folder) in your based folder (this location may vary, but this is where DCS is installed) overwrite the files Activate the JAS39 cockpit (customized cockpit option) in the special option menu in the main DCS screen. Enjoy
  4. I found an "Ultrak KEGS5000" serial keyboard and I'd like to use the same in DCS world. I've been able to convert the keyboard to USB and now it has been recognized by windows 10. Now I'm trying to use the keyboard in DCS World. I wrongly was expencting to bind the keys using DCS world, but I understood that I need DCS BIOS. So, I installed DCS BIOS e connected to the right COM port. Now, how to bind those keys? Do I need to buy an Arduino controller or I could write my lua file in order to use this keyboard? Any suggestion will be very appreciated. Thank you d36a15c9-ca76-4d05-a8b0-36858569361f.jfif
  5. Hello folks, just curious if anyone has successfully built an F-5E sim pit? I'd like to build one as well! Also wondering where the best place to find cockpit dimensions is. Ideally would love to line things up 1:1 for vr use! Cheers!
  6. Hello all, not sure where this belongs so posting in here as its the best place I can tell at the moment. I am running a VPC LED Tool on my machine, which grabs certain exported arguments and allows me to set triggers and LED states based on certain events in cockpit. For example, A/S turns my stick LED green/red depending on safe/armed, I have also programmed my Master Caution reset button to flash when its triggered and then return to green when reset. The way VPC LED works is that there it has the standard telemetry available for every DCS module, that it looks for. Then a second module dependant LUA file for each aircraft specific data. In this case the AH64 has Master Caution as I mentioned above, but not Master Warning. There are a few others missing which I would like as well like Tail Wheel lock. How/Where do I find the list of all exported cockpit arguments for the AH64 please, so I can add them to the LUA to programme the LEDS from Thanks
  7. In the (beloved) Smoerebröd-UFO the HUD-Glass can be raised via a lever. This is both possible via cockpit-interaction or keybind. As for the cockpit-interaction (ingame, in-cockpit) of the module, the mousemap for the cursor seems to be placed wrongly. Instead of being placed at/on/over the LEVER, the mousemap is situated at/on/over the HINGE. This results in a rather finnicky mousemapping interaction from the standard cam-position and/or creates the necessity to lean sideways to be able to raise the HUD-glass. While easily manageable with a mouse this can be extra tricky if fe a mouse-thumbstick on a HOTAS is used. The green marker shows the current mousmap area (oversized) while the red marker shows the actual LEVER where the mousemap should be placed. No trackfile needed, reproduction possible 100% in all instances and situational combinations.
  8. Have searched and couldn't find any explanation to these two, look like buttons or lights..? Anyone can help with an explanation to what they are, thanks.!
  9. Bug-WIPER: The wiper does not actually interact with the rain or droplet effects, there are no animations or shaders for streaks, dry streaking, spray accumulation aso. The forward shield also goes "clear" in a boolean state by trigger conditions (seemingly). That "rain droplets" are a clientside-only option and global (by sheer necessity) rain does not interact with modules is neither relevant for the bug nor fit as an explanation pretense. The same issue persists with the Mi-8 HIp module for years. Bug-WIPER-Switch: The mousmap for the wiper-switch in the cockpit covers the entire switch area, suggesting by Eagle and general DCS logic a toogle through the various settings via RMB or LMB. REALITER the actionmaps are extremely tiny for SPECIFIC swtich positions the position labels LMB-only, both breaking the logic applies in DCS in general, while being unergonmic especially if throttle-ministicks or VR solutions are used to interact with the cockpit. That in theory there is a workaround via binding is irrelevant, as this is for simpits mostly in the absence of an actual API, while a normal user will not bind this tertiary binding on the limited buttons on a a HOTAS setting. Reproduction: 100%, global, not system-dependent, no trackfile needed. Workaround: keyboard binding
  10. I hope someone can help with a weird intermittent problem I'm having in the A-10C II, both in SP and MP. Missions appear to be loading normally but then I find myself in a transparent cockpit. The aircraft's nose is transparent too: there's just a faint outline. But if I twist round to look behind me, the wings, fuselage and tail are rendered properly. Also if I switch to external view, everything looks normal. I've tried waiting for it to load up without success. Sometimes running a repair and deleting the fxo and metashaders 2 files helps, but usually it doesn't. When it does work, it works fine, and this never affects the original A-10C module. I'd be deeply grateful for a solution, as this is really becoming a pain. System specs: Windows 10, GTX1070, 32Gb RAM, SSD, VR Oculus Rift C2,
  11. Hey, I tried looking trough a Google search, but couldn't find any good ones.. I would like som pics of the pilots cockpit, so i can start plan my home cockpit changes, so would appreciate it, if any have some Thanks in advance.
  12. Hello. I haven't played DCS for awhile and when i came back and installed the updates, i noticed a breaking change in view controls. I have neither head-tracking nor VR headset (yet) so i use mouse for free look. In previous versions i was able to use the mouse for both the free look and clicking the cockpit by toggling between those with a "Force cursor to show" (default: Alt+C). It was not ideal, but it worked. However with the newest version the Alt+C shortcut added a third mode, which is moving around the cockpit (strafe left/right/up/down), so now i have to press Alt+C (which is also binded to my mouse middle button) two times to switch from free look to cockpit control, and two times to get back to free look. This adds so much overhead for me that it's impossible to do in a fight anymore. How do you guys do it when you don't have a head-tracking and you need to look around and click cockpit at the same time? Why don't we simply get a view mode, where the mouse is used for free look and the cursor always stays in the middle, so that you chose which button to click by looking around instead of by moving the cursor across the screen? Same way as how it was done for example in Doom 3 or Quake 4 when you aproached some control panel.
  13. The current control scheme is pretty unfriendly to users without a Head Tracking or VR Headset who want to look around with mouse. There are 2 separate modes for the mouse - freelook mode in which the mouse is used for looking around and cursor mode in which you can click buttons in the cockpit - which you can toggle between with Alt+C by default. However during a fight for example this is pretty uncomfortable and impractical, because you have to constatly switch the modes back and forth. And it doesn't help that now one click is not enough, you have to double-click. Why can't we simply get a mode in which the mouse controls the view and there is a cursor that stays always in the middle of the screen, so that you chose which button to click by actually looking at it, instead of moving the cursor across the screen? Simmilarly to how it works here This would mean you would need just one mode and there would be no switching, because you would be able to look around and click buttons at the same time.
  14. Hi all, after completing my "Su33 Cockpit Instrument Reflection Mod" that reduced and/or eliminated the reflection from the Su-33 dials and gauges (found at: https://www.digitalcombatsimulator.com/en/files/3313194/), I heard from some pilots who requested I do the same for the Flanker's HDD. Happy to oblige! Since the HDD reflection is defined by altering a different cockpit file, I decided to create this as a sister-mod to the gauge and dial reflection mod. You don't need the other mod to alter the reflection of the HDD, but they definitely go together to address the whole cockpit reflection gauge/dial/HDD look which many feel is too pronounced and difficult to read clearly. And Flanker pilots from the early DOS and Lock-On days may recognize the return of the overlay grid on the HDD This new HDD reflection mod can be found at: https://www.digitalcombatsimulator.com/en/files/3314230/ Here's a shot to show you one of the ways you can tame that highly reflective HDD with this mod: Happy Flying!
  15. Hi all; Want to share with you the built of the ACM panel for F-14A/B pilots. It base on 3Dprinting, with simple arduino electronics and MMJOY2. There are 2 D-type connector to add additional buttons. There are built in LED for all buttons and lights if anyone wont to connect them to the sim. (I`m with VR so I didn`t put the effort). If anyone want the model you can purchase it in this link: https://www.cgtrader.com/3d-print-models/hobby-diy/mechanical-parts/3d-printable-f-14-acm-panel-with-electronics-compatible Here is a movie how it`s working with the sim.
  16. I present a mod to improve the rain inside the cockpit, surely I will be able to improve it, as a clarification there are 2 files requesting the VR or Monitor system, since both (I do not know if it is a problem or if it really works like that) renders differently . In VR the dynamic drops are not present hopefully ED take note and improve this problem. Don't get me to manage to make it look its best. I upload videos without / with the mod in VR and without / with the mod in Monitor. All Aircraft Pass the IC Check INSTALL: Extract to main DCS install path. JSGME or OvGME or other Mod Managers recommended. DEFAULT VAINILLA MOD BEST RAIN COCKPIT VR UPDATE 2.7 DEFAULT VAINILLA RAIN MONITOR MOD BEST RAIN COCKPIT MONITOR UPDATE 2.7 Updated to 2.8.0.32235.1 with some improvements, compatible with VR and Monitor interchangeably. https://www.mediafire.com/file/47xvvyg76e46587/Pastrana_rainmod_2.8.0.32235.1.rar/file MOD BEST FOR MONITOR Update latest version DCS 2.7.18.30348 https://www.mediafire.com/file/wqyy4vet85fecuc/Pastrana_rainmod_MONITOR_V+2-7-18.30348.rar/file MOD BEST FOR REALIDAD VIRTUAL (There are no raindrops in VR since some versions, I hope ED will fix it soon) Update latest version DCS 2.7.18.30348 https://www.mediafire.com/file/469fxn6w5n5a54i/Pastrana_rainmod_VR_V+2-7-18.30348.rar/file Update latest version DCS 2.7.15.26873 FIX BRIGHTER FIX SHINE RAIN MOD BEST FOR MONITOR https://www.mediafire.com/file/zbyd1i2h1mgxn2e/Pastrana_rainmod_MONITOR_V2-7-15-26873.rar/file MOD BEST FOR REALIDAD VIRTUAL https://www.mediafire.com/file/bdfmfx2npfyurbj/Pastrana_rainmod_VR_V2-7-15-26873.rar/file MOD 0.1 BEST VR RAIN COCKPIT UPDATE 2.7 https://drive.google.com/file/d/139fOqZjt9Spl8gNEbtDsn2yrRZEW0Qh_/view?usp=sharing MOD 0.1 BEST MONITOR RAIN COCKPIT UPDATE 2.7 https://drive.google.com/file/d/1GpqWgPjMLTibDhc-oJDmlh0tiOxvLIO5/view?usp=sharing MOD 0.1 BEST VR RAIN COCKPIT FOR DCS VERSION 2.5.XXX https://drive.google.com/file/d/1E01iKmSlgXt2NKahZ1yiYugRFzjSZI6-/view?usp=sharing MOD 0.1 BEST MONITOR RAIN COCKPIT FOR DCS VERSION 2.5.XXX https://drive.google.com/file/d/1sYFH5wfQgz4MPoFpwxXkImxwL8EreJGV/view?usp=sharing Pastrana_rainmod_2.8.0.32235.1.rar
  17. Hi Everyone, One thing I've noticed about the Yak-52 is inside the cockpit, many of the animations of various elements are pretty choppy - they're not smooth, appearing to jump when being moved like crude stop-motion - particularly the canopy, which is quite bad to look at IMO - it almost looks like its stuttering when it isn't. I compared this to the Mi-8MTV-2; a module that is 6 years older than the Yak-52. It's cockpit IMO is inferior in graphics quality to the Yak-52 (it's certainly not bad, though could do with an overhaul - like what the Ka-50 and A-10C got, but some elements are quite glaring). However, when I repeated the test (done at regular speed and 1/4 speed), the animations of the sliding window, and the red fuel shut-off levers are silky smooth, with no observable 'jumping' - the animations are a lot better, even if the cockpit is somewhat outdated. The P-47D is also a little choppy, but definitely not as bad as the Yak-52. Strange how the 2012 Mi-8MTV-2 is superior in this regard. Yak-52_Cockpit_Animations.trk Mi-8_Cockpit_Animations.trk
  18. Hi all, I’ve started my A-10C II cockpit build and thought maybe someone is interested in following along. I’m doing some things different (i think), for example custom PCBs and completely modular panels connected with regular network cable. If you want to know more you can find the blog here https://warthogathome.com I’m learning as i go, so if anyone has any input i’ll gladly hear it. Especially around the electronics since that’s what I’m working on now, and I don’t have any formal education on the subject.
  19. Hi was wondering if anyone have seen or found pictures giving an overview over the pilots cockpit in the F-15E... Would be nice to could start planing how to setup my VirPils Panels, SteamDeck SL and other at my humble homecockpit Are there any differences between the DCS version and the real life version, some panels there are deliberate left out, if they ain't in game..? Thanks in advance
  20. First off - I'm not an engineer , nor exceptionally smart - so I had to lean heavily on this awesome community for inspiration and help. And trust into the motto: " just start and figure it out as we go" Big shout out to @Bog9y and @Xpendable- who've been an amazing helpers and gave me loads of feedback and input. Also to @sea2skyfor the general idea of creating a generic cockpit, that doesn't have to be suuuuper detailed and usable for multiple applications. I started with the typical setup some of us have - 2x Cugar MFDs and a small Numpad in the middle as my desk setup - it's easily built up and easily removed. As I played more and more, and also began to fly more serious ( thanks TAW JTF88 !) my setup stayed built up more and longer - and I wanted to make things more realistic and playable. I started building @obious designed AV8B UFC as well as @FoxDelta After that was done, soon I saw @sea2sky generic F18 cockpit , and I wanted to design something similar - generic but rooted in the AV8B. I learned how to use Shapr3D ( Fantastic Ipad app, if you have the iPencil as well) and designed the cockpit in it. I wanted it to be a small profile / small footprint type of simpit, that I could move around - hence the setup with the rollers and the "platform" that goes just up to the seat. The side panels are moveable as well, so that you can get it all together From this it went to a local CNC shop, got the wood adjusted it and painted it - and through the different building stages we ended up with this: things I still want to do short / mid term: 3 WinWing MFDs, 1 WinWing takeoff panel built in Throttle built into the left panel Figure out storage for my keyboard and kneeboard when not in use Glare shield Better seat solution Questions?Tips ? Comments? let me know €dit: Embed fail...will upload hi res pics once I find the will to do it all again
  21. Custom Cockpit Folder Not Changed after Lastest Update. New Folder: Cockpit_MiG-21bis Old Folder: Mig-21_CP Or the folder only changed in Game folder not in saved games folder.
  22. Posting on behalf of reddit user https://www.reddit.com/user/NotKalashnikov/ since he needs to wait 24 hours to post it as a new DCS forum user. Original post here: Feature concept: transparent pilot model around cursor. I don't use pilot body because it prevents me from seeing switches I want to press. It could be also applied to stick and throttle if it's in the way of buttons.
  23. Is it possible activate a Trigger Event thru a keyboard action? In other words can I set up some unassigned keyboard combination (LAlt-? & R-Ctrl-?) that will initialize a Trigger Event to do something as simple as Ex: 'Close Canopy', then 'Anti-Skid ON', then more using X:COCKPIT PERFORM CLICKABLE ACTION Yes, I know there is a keyboard function(s) for this (it's just a simple example) but I'm thinking about a pseudo-script in ME Triggers that will do a series of actions in the cockpit at the press of a keyboard combo. As a follow-up...could I then activate the same Trigger Event via Voice Attack? Example: By assigning a VA action to words 'Let's GO' > KeyPress (LAlt-? & R-Ctrl-?) this could theoretically trigger the 2 events in my example above. Yes, I know I can do this directly thru VA but I actually want to do a series of 5+ Cockpit actions and VA is not as friendly IMHO in this kind of pseudo-scripting for .
  24. When you go into the Special Options tab, and select an aircraft, there is most often a dropdown option on any particular module to set its cockpit livery. However, on the Apache (and P-51 too while mentioning this), creating a new livery in DCS World OpenBeta\Mods\aircraft\AH-64D\Liveries\Cockpit_AH-64D doesn't function correctly. While I can see the new livery I created as an option in the drop-down menu in Special Options, DCS will not render that cockpit ingame, and will only render the 'default' cockpit...despite an otherwise cockpit livery being selected. Oddly, in other modules that have cockpit language options, those will work correctly in DCS. However DCS seems to have an aversion for applying any cockpit livery other than what is installed default with the module. What the result is, while the cockpit livery function is broken, I must hijack the 'default' livery manually, and overwrite it with my own livery. However this requires destroying the default cockpit livery in the process to inject my own. Please fix this for the Apache (and other modules plagued with similar problems).
  25. Hi. I use English version of DCS World: Black Shark 2. Naturally the texts in my cockpit are all in English. And you know that some characters on HUD, Shkval and PUI-800 was in Russian. Tonight I've decided to convert them to Latin characters. And now it's fully English version for me. (And I have no idea what I've done, or is that good or bad thing, I don't know...) This is the list of translations: HUD: Auto-Tracking: ТА to AT Memory Mode: П to M Laser Range-Finder Active: ИД to LA Beam-Riding Laser Channel Active: ИУ to LC Pause: ПАУЗА to PAUSE R-ALT Symbol: Р to R INU Normal Warm-up: ИКВ НВ to INUNW Processing Target Point: ОТ to PT Updating Coordinates: КОРР to COOR Launch Authorized (Shoot): С to S Training Mode: ТРЕНАЖ to TRAINING Ground Collision: H to G SHKVAL: TG Symbol (Ground stabilized): ТГ to ST TA Symbol (Auto-Tracking): ТA to AT P Symbol (Memory mode): П to M C Symbol (Launch Authorized): С to S Ground Collision: H to G PUI-800 Rockets: НР to RK Anti-tank Missiles: ПС to AT Bombs: 6Б to BB Gun Pod: ПП to CP But, one or more letters are disputable and changeable. *** By the way; While doing this work I've noticed that ED has cancelled indicator of laser temperature, located on HUD. I've enabled this part and seen the laser temperature on HUD. Is that 370°C??? At ~390°C, laser was paused and being cooled. Nice... In mod file, this code is enabled. And a sample video (Duration 4:49) EDIT: And, the last thing is that I've edited, changed and justified the EKRAN_localizer.lua file. I'm pleased if you give attention for Ekran in game. If you don't like it, you may find original files in mod. *** Well... What do you think?... DOWNLOAD: Devrim_DCSWBS2_EnglishHUDShkvalPUI-800_v1.7b.zip Updated: 08/2020
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