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Showing results for tags 'correct as is'.
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Marina islands vs 4 JF17s and jester is calling 70+ nm shots that i cant even see. This is certainly not correct. New open beta patch.
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When using the preset loadout that includes 4xATGM, 2x grenade launcher gunpods and 2x 12.7mm+7.62mm gunpods, the grenade launchers always fire together with the 12.7mm guns. This happens when the weapon selector is set to grenade launcher only (GM-30 I believe), 12.7+7.62, or 12.7 only. Only the 7.62 can be fired separately. Youtube video included:
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As you can see in the tracks, I loose track of a hot Su-33 at around 10 miles that is flying much lower than me. In the second track, you can see that I cannot even bug a Jf-17 that is low flying and hot on me. Needless to say, these targets are not notching and I see no reason why I cannot see them on my radar. Radar Track Lost 1.trk No Detection.trk
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ME says 100% fuel is 10803 lbs. IFEI shows 10890I when tank is full and CHKLIST page also calculates with 10890 lbs. Could you please have a look and align them somehow? Thank you!
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The radar consistently loses lock in TWS mode. Tracks attached. Stable version 2.7.5.10869 lostlock3.zip
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Hi all! 1) Stations 2/3/5/7/8 loaded with 2xMK-82 LD 2) Release: MANUAL 3) QUANTITY: 2 4) MULTIPLE: 2 5) Before releasing, I select station 5 6) I pickle and two bombs are released: 1xstation2 and 1xstation5 Question: weren't the two bombs on station 5 supposed to be released? why an asimmetrical release?
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Cant even use these weapons anymore they are not even close to accurate. Any plans to fix or they going to stay loaded eye candy?
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I don't know if HARMs are supposed to be launched when using S-J (they just fall off using emergency jettison) but if the HARMs on 4 & 6 don't have cords, then I don't imagine they can be "launch jettisoned," either... First HARM is launch jettisoned. Second HARM is emergency jettisoned. Track attached. Jettison Launches 4 6 HARM.trk
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Hello, when I have an external tanks loaded, fuel gauge does not show fuel amount when switching fuel gauge switch to external 1 or 2. Could you check on that? Track included. Thank you External fuel tanks.trk Jiri
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When setting up an SA11 site (i.e. at misison start or after movement), approaching aircraft will get a spike from the tracking radar if it happens to be pointing roughly in the right direction even when the search radar isn't fully set up. The launcher can actually fire before the search radar is active. This might be by design, however it seems unlikely that the Tracking radar would ever detect a contact without the search radar. (Also the unit deploys on in mission facing the opposite direction to what's shown on the mission editor.) SA11 bug.miz
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I'm guessing that switch is just WIP, but I want to report it just in case. There's a switch on the operator's front panel that has 3 positions: Bombs - Test - Bomb pods. If i understand it's function correctly in the manual, it's supposed to "tell" the aircraft what kind of weapon combination is loaded with bombs being one of them. If you load free fall bombs on all 4 stores, the switch needs to be in the Bomb position. That allows weapon release button to drop bombs from all 4 stores. But you can also load free fall bombs on middle pilons and KMGU pods or rockets on the inner pilons. For this combination the switch needs to be in the "Bomb Pods" position. In this position the weapon release button will only release the bombs from the middle pilons, and it'll keep inner pilons on. If the switch is in the bombs position, it should drop everything, regardless of what it is. But right now, no matter where the switch is, apart from "test" position, the aicraft will correctly identify what stores it has and if you have KMGU loaded on inner pilons for example, it will drop only the bombs from middle pilons, even if the switch is in the "bomb" position. "Test" position seem to prevent weapon release button from doing anything at this time. Please, see the attached trk below. bombpodbug.trk
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Hi, so when I try to input the GRID in the F18, I click on the GRID button on the ufc, the grid page shows up on the right screen and when I move the TDC to a grid I want to select, I press TDC depress, the line indicating the grid was selected shows up for a split second and then dissapears again. After that when I try to input the MGRS it doest let me to input the numbers. I was in the Caucasus instant action "Ready on the ramp" I am including a track. Thanks bug.trk So, hey. I did a bit of testing and it seems the issue was in me using a ministick for slewing the TDC and when I depressed it, it also moved a bit which cancelled the selecting of the grid. Should this be happening? I fixed it by just applying a big deadzone and/or using a different button for TDC Depress.
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Rockeye/ mk. 20 fuze fails to initiate at set altitude. They usually always initiate at around 1000 ft. Arguably the best feature of the mk. 20 series bombs is that they can cover a large area if required and kill lots of soft targets in that area. Currently the weapon is way too focused and the setting does not work. In the track the fuze is set at 3000 ft, but the weapon initiates at ~1000 ft. Rockeye fuze.trk
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While In VR mode, I cannot align the HMD. I try to keep my head steady but the big cross alignment always ends with “align failed” as soon as I press uncage. It is fine with mouse, when I just move the cross, but impossible in VR. Is it a bug or my head is just too wobbly?
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I am becoming crazy! I want to identify a contact in the radar. that is in RWS. Have boxed NCTR, and of course I have IFF on (XP) 4. Also I have an awacs and D/L enabled. I press SCS depress over the contact in the radar once is sensor of interest and nothing. No change. If I make an STT then no problem. What am I doing wrong?
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I noticed a strange thing after I've done FCS BIT. I was holding FCS BIT switch one more time for a few seconds and saw "SF test". Is it supposed to be so or it is a bug? I couldn't find anything about SF test in the manual
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Hi. Using the "Paint and loadout" window on mission editor I noticed that the total weapons weight of the Hornet with no stores and no gun rounds is 1510 lb. All the rest of airplanes show 0 lb. in that window, as expected. Is there something wrong? Thanks.
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in the CBU105 CNTL menu you can set the BA. Standard setting is 1500ft. Shouldn't it be a BH instead of BA (burst height instead of alitude)? Kind regards Andre
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Hello! In the attached track I tried to hit a tank with JDAMS. Alltough I aim at the ground below the tank the bombs miss 2 times... the third one hits. Did I do something wrong or is there a bug wiht JDAMS? Thank you F16 JDAM.trk
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Hi everyone! :) After the update to version 2.7.6.13436 (latest version) the Steerpoint change from Manual to Auto via SEQ switch is not working. Has anybody faced the same issue? Thank you!
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Reproduction steps: 1. Engine start 2. INS to "NORM ALIGN" 3. Wait for the alignment quality to tick down Expected Result: Alignment quality should hit 6 on "NORM ALIGN" Actual Result: Alignment quality stays at 10 and goes no further Track was bigger than 5MB: https://www.dropbox.com/s/lrv02mgigvsenig/viper_ins.trk?dl=0
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I'm building this SP mission and was testing out the AI when I noticed the R-27ER was able to guide itself 20 seconds after the Su-33 had already been shot down. I do hope the track file is able to catch it (knowing full well it tends to be unreliable). I also have the ACMI file from my tacview that I was able to record that I'll also provide. I'll also include the mission file so it can be recreated the way I set it up if ever the track doesn't work. I haven't been able test it thoroughly as I've only ran the mission twice and in both occasions the R-27ERs tracked after the destruction of the Su-33 that launched it. Not sure if this bug is exclusive to the Su-33 or the R-27ER or both. Possible R-27ER bug.trk F-18 Marianas Midday 2016 CAP-CV.miz Tacview-20210723-210320-DCS-F-18 Marianas Midday 2016 CAP-CV.zip.acmi