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  1. The livery I created includes dynamic tail number and fixed tail number versions. Fixed tail number is a relatively early work, but it is still updated and its tail number position is more correct. The tail number is slightly different from the dynamic version in position. The Blue Gray version is a more standard paint color. The gray version is a color that is more grayscale than the standard version, which is adjusted based on the photo. The old ROCAF wing code was three numbers, and later it was a single number. In other words, the 401st Wing is the current 5th Wing. The 455th Regiment is now the 4th Regiment. Then 46 teams have been abolished. The standard painting of the fixed tail number is configured based on the actual photo data. Have glass, ROCAF does not have this type of skin, but because of interest, this version of the paint was also produced. Because there are many skins, some arrangements have been made to reduce the capacity required for installation. Therefore, there is a ROCAF Base data box inside as the main basic data box. According to the F-16 coatings currently in service, there are mainly the following three ------------------------------ ROCAF F-16 of the F-16V upgrade Initial version Blue Grey『Tail Number variable & Fixed』 ROCAF F-16 4th TFW Low Vis Blue Grey『Tail Number variable & Fixed』 ROCAF F-16 5th TFW Blue Grey『Tail Number variable & Fixed』 ------------------------------ Among them, the 5th wing currently only has a low-visibility version in active service and does not have a TFG emblem on the air intake. =================== Dynamic tail number-stand skin- ROCAF F-16 4th TFW Low Vis Blue Grey『Tail Number variable & Fixed』 ROCAF F-16 4th TFW High Vis Blue Grey『Tail Number variable』 ROCAF F-16 4th TFW with TFG tail logo Blue Grey 『Tail Number variable』 ROCAF F-16 5th TFW Blue Grey『Tail Number variable & Fixed』 ROCAF F-16 46th TFS High vis Blue Grey『Tail Number variable』 ROCAF F-16 of the F-16V upgrade Initial version Blue Grey『Tail Number variable & Fixed』 Dynamic tail number-stand grey skin- ROCAF F-16 4th TFW Low Viz『Tail Number variable & Fixed』 ROCAF F-16 4th TFW High Viz『Tail Number variable』 ROCAF F-16 5th TFW『Tail Number variable』 ROCAF F-16 46th TFS High vis 『Tail Number variable』 ROCAF F-16 of the F-16V upgrade Initial version『Tail Number variable & Fixed』 ROCAF F-16 401st TFW 26th TFG 『Tail Number variable』 ROCAF F-16 401st TFW 27th TFG 『Tail Number variable』 ROCAF F-16 455th TFW Low Viz 『Tail Number variable』 ROCAF F-16 455th TFW High Viz 『Tail Number variable』 Dynamic tail number-Have glass V skin- ROCAF F-16 4th TFW 14th FG Have Glass『Tail Number variable』 ROCAF F-16 4th TFW 14th FG Have Glass Camo『Tail Number variable』 ROCAF F-16 4th TFW 21st TFG Have Glass『Tail Number variable』 ROCAF F-16 4th TFW 21st TFG Have Glass Camo『Tail Number variable』 ROCAF F-16 4th TFW 22nd TFG Have Glass『Tail Number variable』 ROCAF F-16 4th TFW 22nd TFG Have Glass Camo『Tail Number variable』 ROCAF F-16 4th TFW 23rd TFG Have Glass『Tail Number variable』 ROCAF F-16 4th TFW 23rd TFG Have Glass Camo『Tail Number variable』 ROCAF F-16 5th TFW Low viz Have Glass『Tail Number variable』 ROCAF F-16 5th TFW Low viz Have Glass Camo『Tail Number variable』 ROCAF F-16 5th TFW High viz Have Glass『Tail Number variable』 ROCAF F-16 5th TFW High viz Have Glass Camo『Tail Number variable』 ROCAF F-16 5th TFW Mix viz Have Glass『Tail Number variable』 ROCAF F-16 5th TFW Mix viz Have Glass Camo『Tail Number variable』 ROCAF F-16 46th TFS High viz Have Glass 『Tail Number variable』 ROCAF F-16 46th TFS High viz Have Glass Camo『Tail Number variable』 =================== Fixed tail number ROCAF F-16 455th TFW 21st TFG 6609 80th Anniversary of 814『Tail Number Fixed』 ROCAF F-16 4th TFW 21st TFG『Tail Number Fixed』 ROCAF F-16 4th TFW 22nd TFG『Tail Number Fixed』 ROCAF F-16 4th TFW 23rd TFG『Tail Number Fixed』 ROCAF F-16 455th TFW 21st TFG TFW『Tail Number Fixed』 ROCAF F-16 455th TFW 21st TFG Extend Tail Numbar Pack『Tail Number Fixed』 ROCAF F-16 455th TFW 22nd TFG『Tail Number Fixed』 ROCAF F-16 455th TFW 23rd TFG『Tail Number Fixed』 ROCAF F-16 401st TCW 26th TFG『Tail Number Fixed』 ROCAF F-16 401st TCW 26th TFG Extend Tail Numbar Pack『Tail Number Fixed』 ROCAF F-16 4th TFW 21st TFG Have Glass『Tail Number Fixed』 ROCAF F-16 4th TFW 21st TFG Have Glass JP version『Tail Number Fixed』 ROCAF F-16 4th TFW 22nd TFG Have Glass『Tail Number Fixed』 ROCAF F-16 4th TFW 22nd TFG Have Glass Camo『Tail Number Fixed』 ROCAF F-16 4th TFW 23rd TFG Have Glass『Tail Number Fixed』 ROCAF F-16 4th TFW 23rd TFG Have Glass Camo『Tail Number Fixed』 ROCAF F-16 455th TFW 21st TFG Have Glass『Tail Number Fixed』 ROCAF F-16 455th TFW 21st TFG Have Glass Camo『Tail Number Fixed』 ROCAF F-16 401st TCW 26th TFG Have Glass High vis『Tail Number Fixed』 ROCAF F-16 401st TCW 26th TFG Have Glass Low vis『Tail Number Fixed』 =================== =================================================== ==Please put the ROCAF Base data box obtained after decompression into== ==Do not delete the ROCAF Base folder== ==If you have the same data box, please select overwrite== =================================================== Find the game installation folder After decompressing, put it under the path data box "Open Beta" DCS World OpenBeta\CoreMods\aircraft\F-16C\Liveries\F-16C_50 Or "Standard Edition" DCS World\CoreMods\aircraft\F-16C\Liveries\F-16C_50 =================================================== Really hope that some ROCAF F-16 liveries can be included as official standard liveries.^0^ ROCAF uses a certain number of F-16s, currently about 140. In addition, the number of newly purchased aircraft will reach 200.
  2. Hello folks, I would like to link / post the mission Kumru here. It is a low-level Snake Eye strike. The goal was to create a simple, beginner-friendly mission with voiceovers based on realistic phrases (the voiceovers are computer-generated and edited with Audacity). The biggest challenge in the mission is flying low to the target (below 400ft. AGL), dropping the bombs and, if necessary, evasive maneuvers. The mission was created with flags and triggers. Without mods or scripts. I am looking forward to your feedback ! One question: Does the Turkish Air Force use Nato brevity in their missions ? I have oriented myself to UK phraseology for this mission. __________ https://www.digitalcombatsimulator.com/en/files/3335794/
  3. https://discord.gg/sySYqKEw2M Combined Joint Task Force Theta is a US-based DCS tactical realism group with an emphasis on joint air/land/sea multi-national operations. As a tactical realism group, our focus is on the employment of realistic military tactics and doctrine. The group’s main activity are handcrafted campaigns. Campaign missions are run on a weekly to bi-weekly basis. Most often the campaigns depict realistic military operations, but we are not above more fantastical plots on rare occasions. CJTF-Theta does not have mandatory attendance policies. We understand the fact that life sometimes gets in the way of pastimes. The group also does not stipulate that we be the only DCS community that you participate with. If you are interested in joining, want to learn more, or just want to pop in now and then for a flight connect with us via our Discord linked beneath. Any other DCS communities interested in participating in our campaigns, events, or connecting for any other reason are welcome to reach out to us as well. null CLICK ME! https://discord.gg/sySYqKEw2M
  4. Hi all. First time I open my DCS after Dec 19th's patch and my datalink is not working at all, in different missions, some of them I played a million times with datalink always working perfectly. I checked the changelog to see if there are changes in the datalink or something, but I couldn't fin anything about it. Is anyone else having this problem?
  5. Hi All, I believe this is my first time posting here so I hope I got to the right sub-forum! Anyhow, I've been playing DCS for a few years now and I absolutely love it. My problem is that the way I play is by generally finding a public server to hop onto like one of the 4YA servers and just do my own thing. Sometimes I'm lucky enough to find someone who wants to fly with me on there, but its hit and miss. So now I'm looking for a mil sim group to join and have fun with. Although I feel quite proficient with the F-18, and F-16 modules, I still feel like there's a bunch of stuff I need to learn. and I haven't even touched "proper" communications procedures, so I would need to learn that stuff, hence why I have stated that I am looking for a relaxed group. I'm all for going full immersion but I feel like I lack a fair bit of knowledge that some mil sim groups might expect from the start. So in an ideal world, I'd also like to have members willing and able to teach me how to better use modules. A little about me: Age: 25 Location: North West England Availability: Weekends, and some week day evenings DCS hours estimate: 500-1000h Owned Aircraft: F/A-18C (1st Choice), F-16C (2nd Choice), A-10C ii (Third Choice), F-15E, AV-8B, Spitfire, UH-1H Huey, AH-64D [Owned but never flown], Su-33 [Owned but never flown] Owned Maps: Syria, Persian Gulf Owned Miscellaneous Modules: Supercarrier So, if anyone has any suggestions to a group I'd be well suited to I'd love to hear Thanks, Coxie
  6. Bonjour tout le monde ! Voici mon problème, lorsque je crée un waypoint au sol dans l'éditeur de mission il apparaît toujours un peu au dessus de la cible où je l'ai placé. J'ai essayé dans la même configuration juste en remplaçant le F-16 par le F-18 et le waypoint est sur la cible au sol, cela montre que c'est un problème propre au F-16. Quand je lâche un JDAM, malgré ce problème, il atteint la cible mais quand je lâche un JSOW, il impacte toujours derrière la cible (probablement parce qu'il explose l'endroit du waypoint plus haut que nécessaire et se déplace) à moins que je m'approche suffisamment pour créer un marquez le point directement sur la cible, ce qui annule l'avantage tactique du JSOW. Explication du parcours : Dans l'éditeur de mission je mets une cible sur une plage de la carte Normadie pour qu'elle soit au niveau 0 du sol, quand je passe au point de pilotage de la cible (2) en mode Air-Sol, le TGP pointe toujours au dessus la cible, j'ai orienté le TGP et fait un CZ avec le TMS AFT qui revient au dessus de la cible pour démontrer le problème. Si je crée un point de repère directement sur la cible, au point de direction 26 et que je fais un CZ, le point de direction 26 sera également un peu au-dessus de la cible. Je précise que j'ai désinstallé et réinstallé le F-16 avant de créer ce sujet donc le problème ne vient pas du mode MFD jaune ou d'autres modes Est-ce un bug ? Est-ce que je fais une erreur ? Avez-vous également ce problème ? j'espère avoir été clair Merci pour vos réponses
  7. Hello! We are the Virtual DCS Weapons Academy! WE ARE LOOKING FOR NEW AVIATORS You can be brand new to DCS! We don't care! We want to make you the best pilot you can be! What We Do At the Virtual DCS Weapons Academy we teach pilots and do events/missions against partnered squadrons. We have most aircraft in DCS and will keep growing our roster to include new aircraft! We are looking to educate others! **Requirements** 1: Own At Least One Aircraft. 2: English Speaking 3: Be Mature. Preferably 16+ EST Based (UTC-4) Find More Information In The Server! https://discord.gg/NpX68Pcapc
  8. Wolf livery that I wanted to do for but couldn't do it because there is no reference picture. I would like to thank Umut Özturk for giving me the reference pictures. (Unfortunately, I can't share the reference pictures in general, 94-0084 , 94-0096) 141 Filo was the first operational F-16 squadron in the Turkish air Force in 1989. Thanks @Texac for the new and more detailed F-16 template https://www.digitalcombatsimulator.com/en/files/3331084/ DCS Turkiye https://discord.gg/n4DGvWte46 DCS : Livery Art Group https://discord.gg/2MXy8RktSe
  9. Threat Rings in Mission Editor seems to be way off (too big). I remember days clear as sky where you flew into the Threat Ring depicted on your MFDs in the F-16 and F-18 and it [the SAM site] would start tracking you immediately and you had to kinetically evade. Now it seems the Threat Rings on the HSD (F-16) and the SA Page (F-18) are completely wrong about the Maximum Required Interception Range (it starts way later! SA-10 has smaller range at which it fires, contrary to what the ME says). Bullseye and Seawise Tanker are placed in the mission exactly over the spot in which the ME thinks the MRIR is located at and the SA-10 is set to RED STATE, INTX Range 100% and Weapons Free. Trackfiles, Mission and Tacview are in attachment. Both the F-18 and F-16 are flyable to rule out airplane specific bug regarding inaccurate threat ring display. Thanks in advance. HORNET.acmi HORNET.trk VIPER.acmi VIPER.trk SA-10 Threat Rings Test.miz
  10. This issue was experienced in MT in the latest Open Beta build. Cold started the F-16 in the Gray Flag PG server. I switched the aircraft to A-A on the ICP while on the ground and the game completely froze. I asked my wingman to do the same (same circumstances), and the game froze for him as well. Steps to replicate the problem: 1. Start jet from cold in a multiplayer server with multi-threading 2. Enter A-A from the ICP (on ground FCR/datalink -on) The problem was able to replicate 70% of the time in MT with 3 different users making multiple attempts. The problem did not exist when tested in Single Thread gameplay.
  11. Was playing on the throught the inferno server on caucasus, when i in my f-16 i pulled a few g's which made my screen from only the cockpit view stretchen and zoom in until it went away about 20 seconds later. This was on the MT version and openbeta standalone. There is a video file attached of the bug. DCS.openbeta 2023-03-10 19-22-06.mp4
  12. After seeing a VFC-13 livery for the MiG-29S on the User Files, I decided to see what a USAF clean-sheet 4.5 generation replacement for the F-16 might look like if it was a twin-engine design (unlikely, but possible). So I present the Bell/Boeing F-29A Kingcobra II, a 4.5 generation single seat, twin engine lightweight fighter for the USAF. If I can get hold of a suitable cockpit for this thing, I will make it available for download, but until then it will remain private. F-29A Kingcobra II Specifications: Crew: 1 Length: 17.32 m (56 ft 10 in) Wingspan: 11.36 m (37 ft 3 in) Height: 4.73 m (15 ft 6 in) Wing area: 38 m2 (410 sq ft) Empty weight: 11,000 kg (24,251 lb) Gross weight: 14,900 kg (32,849 lb) Max takeoff weight: 18,000 kg (39,683 lb) Fuel capacity: 3,500 kg (7,716 lb) internal Powerplant: 2 GE F424-100 Adaptive Turbofans (16,000lbf thrust dry, 29,000lbf thrust with afterburner) Armament: 7 pylons for up to 14 AIM-120 or AIM-9 air to air missiles, 20mm M61A2 Vulcan with 578 rounds Max Speed: Mach 2.5 Service Ceiling: 70,000ft Range: 1000 miles G Limit: 9 Thanks to Wyvern for the USAF Have Glass livery.
  13. Introduction SharkPlanner has started a MOD for entry of waypoints into ABRIS and PVI-800 of DCS Ka-50 attack helicopter. The mod enables entry of: waypoints into ABRIS/PVI-800/NADIR fix points (used for INU/INS corrections) target points (used for autopilot ingress, SHKVAL slewing and DL operations) review of elevation profile along route Meanwhile SharkPlanner supports additional modules... FAQ How does it work? SharkPlanner runs as a LUA script hook and is able to utilize DCS's native UI in order to deliver minimalistic UI without requiring external application. Does it break integrity check? No, SharkPlanner is not deployed in your game installation folder. Do I need binary/exe? No, SharkPlanner runs within the DCS, and as such does not require external tools to run. Which DCS versions are supported? Minimal requirement is 2.8 either stable or openbeta. Which airframes are supported? BlackShark 3: Ka-50 version 2022 BlackShark 3: Ka-50 version 2011 BlackShark 2: Ka-50 Combined Arms (only information gathering) Gazelle: SA-342L Gazelle: SA-342M Gazelle: SA-342Minigun F-16C JF-17 Thunder How do I report bugs? Open the issues, read existing open issues to quickly figure out if your issue is already reported, and if you find none create new issue. Please try to be precise and provide the steps for reproduction and if needed: screenshots if available links to video if available mission file if available (needs to be renamed into zip, I recommend my_mission.miz.zip) dcs.log, located at %USERPROFILE%\Saved Games\DCS.openbeta\Logs or %USERPROFILE%\Saved Games\DCS\Logs If you do not have github account you can post error report here and I will create the issue on github page. Installation instructions Download the latest release. The needed package is named like this: SharkPlanner-VERSION.zip Unpack the content of the zip file into %USERPROFILE%\Saved Games\DCS.openbeta\Scripts or %USERPROFILE%\Saved Games\DCS\Scripts depending on version of the DCS you are using. Start or restart DCS Usage instructions Start DCS Hop into your Black Shark Switch to F10 mode Hit: CTRL+SHIFT+SPACE You should see a crosshair in the middle of screen. Above crosshair the following buttons are located: Hide, Add, Reset, Transfer as well as label showing current and maximal number of waypoints. Use your mouse to zoom and pan to your point of interest, and use Add button to select your waypoints. Once you add at least one waypoint, you can click on Transfer button and SharkPlanner will start entering waypoints/fixpoints/targetpoints into ABRIS and PVI-800. It is recommended to do this on ground for maximal accuracy. If you would like to create a new route, hit Reset and go to step 5. To hide SharkPlanner hit again: CTRL+SHIFT+SPACE Removal instructions To remove SharkPlanner: Delete file %USERPROFILE%\Saved Games\DCS.openbeta\Scripts\Hooks\SharkPlanner.lua or %USERPROFILE%\Saved Games\DCS\Scripts\Hooks\SharkPlanner.lua depending on version of the DCS you are using. Delete folder %USERPROFILE%\Saved Games\DCS.openbeta\Scripts\SharkPlanner or %USERPROFILE%\Saved Games\DCS\Scripts\SharkPlanner depending on version of the DCS you are using. Restart DCS if it was running Kudos TheWay is a very cool project which enables entry of waypoints for a rather large number of DCS airframes. My initial motivation was to provide the ABRIS support as code contribution to TheWay, but ABRIS proved to be very challanging to implement within existing framework since coordinates entry can be done only non-numerically through dials. This limitation has resulted in large changes that could not be easily harmonized and tested with existing code base. Please note that TheWay remains to be the most comprehensive software for waypoint entry in DCS and is highly recommended to use for all other supported aircrafts. You can use both SharkPlanner and TheWay as long as you remember not to invoke transfer of waypoints at the same time! DCS Scratchpad provided the idea how to inject the UI and trigger it with a keyboard shortcut.
  14. A flyover has been requested by Las Vegas Speedway this weekend and your unit has been tasked with performing the show. Use the ToS/ToT feature and on your jet, communication and timing skills to perform a precise flyover for the National Anthem. This is a great way to train for Time on Target missions, or for those who love airshow flying. - Perform a precise flyover for the National Anthem at Las Vegas Speedway. - Fly either an F-18c or F-16c_50 - Approx. time: 25min (you'll spend about 10-15min holding and turning circles if you get up in the air too fast. This is designed to help people get into formation/position) - Practice holding in a position to wait for the ToT/ToS call. Try to maintain 45-60sec turns. - Fly either A 4-ship formation where your Lead is the only one concerned with ToT/ToS Or fly to separate waypoints and meet up over the center of the stadium at the exact time. - Communicate with your wingmen to deconflict altitude. The stadium already as fireworks and doesn't need more. - Don't rely on the carrot symbol on your HUD, but follow your directed Ground Speed to be more accurate. NOTE: This mission was made using Hasard Lee's youtube video "How Flyovers Work" as reference. I am not an actual pilot. Any comments/suggestions welcome. Thanks!
  15. I was working on a mission, which has Time-Over-Steerpoint as a intergrated element in the mission when i realised the in-game TOS was off. I made another mission file and the issue persisted, and below are pictures from the times in the new example mission file: Time of the mission is set at, 01:30:00 LOCAL Dubai (GMT+4) ↓ ETA of the flights 1st waypoint 01:42:35 LOCAL Dubai (GMT+4) ↓ Now, jumping in the cockpit is were the issue appears, video below ↓ I hope the video is clear enough. Attached below is the .miz file. I did not get a track file for this but if you need itt let me know and ill make on replicating the bug. TIME TEST F-16.miz
  16. After years of making liveries for my own use and for my private group of buddies, I finally made one with the intention of public release and is now available for DL! USAF Thunderbird F-16D. Includes both #7 and #8 jets with pilot/crew names from the 2021 Show Season to match the fantastic Thunderbird Livery pack by Razor97. I tried to match the colors to his as well for seamless integration into the NTTR. available here
  17. As per title, Ex: F-16: Engine Feed OFF - Oxygen Supply OFF - Mode 4 both out - Air Source OFF - Anti ICE OFF ... F/A-18: Oxygen Knob OFF - Bleed Air OFF - IFF Master OFF , Mode 4 OFF ...
  18. https://www.digitalcombatsimulator.com/en/files/3326132/ The aircraft consists entirely of Custom textures.
  19. As it says in the title. The Physical switches within the cockpit in regards to external lighting do not appear to work correctly. The Fuselage Dim/Bright switch controls the tail light and the Wing/Tail light controls the Fuselage lights. It is impossible to change the lights on the wingtips without turning all external lights off. Anti collision lights seem to work as intended in that it does change blinks and can be turned off properly. Formation light brightness has no functionality and there are no formation lights. (This might not be implemented yet). When setting the aircraft to formation lights instead the wings blink white along with the anti-collision lights. When set to A-C, and all other lights off, the formation knob will adjust color strength on the wingtips. I honestly can't imagine that this is how the lights work on the actual F-16, there's no internal consistently at all.
  20. Before the FM update, the aircraft was underpowered, we can all agree on that. However after the FM update, it seems to me that the acceleration is way too high. I think they overdid it. Our variant block 50 shouldn't have such performance and I am worried that it's due to pressure from DCS' Nato community to get sales. I hope it's not the case and was wondering if anyone else thought the same or had other ideas about the F-16's current performance. I would welcome another look over and FM adjustment.
  21. is there any page on MFD or DED which suppose to show the Weight On Wheels ?
  22. Unique to DCAF, we offer our Briefing And Training System(BATS). DCAF members will have a registered account, in which they can access our courses, independently study, be assessed, and track their progress. Additionally, users can view the overall roster of DCAF and view briefing documents for the upcoming weekly operations. As an insight, you can see what training for the pilot looks like(an additional post showing the training scope for controllers will be completed shortly): Having been enrolled to their airframe and registered on BATS, the user will have to complete V1. V1 is the training and assessment course needed to attend our weekly operations as a wingman. Although pilots joining will commit to their aircraft of choice for the duration of their training, DCAF’s training syllabus and SOPs are universalised as much as possible, being based on the principle of airmanship. V1 students will go through the V1 Learning Plan, as shown below: Each section contains lessons, which students are expected to read prior to assessment. Lessons include custom documentation, information and literature about the relevant subject. Once read, the student can contact an instructor of their airframe at any time for clarification, practice, or guidance. Once ready, students can sign up to be assessed in the activity. Instructors are more than happy to help energetic students who want to do more, and students should never feel guilty about chasing up someone to get an instructor slot! Below is a breakdown of each training objective within V1: Flight Familiarisation Flight familiarisation is often what other groups would define as a check-ride in demonstrating basic understanding. For us, we verify familiarity with the cockpit layout, startup, taxi, takeoff, straight and level flight, turns, climbs and descents, climbing and descending turns, steep turns, maintaining AOA in the landing configuration, low speed flight, stall recovery, spin recovery, descent and landing. This also tends to involve basic navigational competency. Visual Circuits Touch and go, touch and go, touch and go. Students will practise the military visual circuit, and the comms necessary to communicate intentions from startup to shutdown. Departures & Arrivals Building on the former, this reinforces understanding, and includes the procedure to leave the Military Aerodrome Traffic Zone, and how to appropriately rejoin it. Formation & AAR Arguably the most difficult part in core piloting skill. Cadets will be instructed and assisted in formation flying with appropriate references to their aircraft, and orderly departures and arrivals. Next, day and night air to air refuelling are on the agenda(!). Preview of one of the AAR graphics. Combat Operations This part starts to become more specific to the airframe. Instructors will teach you the individual weapon systems involved and how to effectively employ them. On completion, you will conduct your combat readiness assessment, to ensure that you meet the requirements as a wingman to take part in ops. Once complete, you have passed V1 and can take part in Thursday operations! After V1: From there, you have additional courses you can take, such as: - V2 – flight lead qualification - V3 – Instructor Pilot Qualification - V3* - Squadron Lead Assimilation - CLO – Counter Land Operations - AWI/BVR – All Weather Intercepts/Beyond Visual Range - BFM – Basic Fighter Manoeuvres - ACM – Air Combat Manoeuvring - CQ – Carrier Qualification - VSTOL Airframe Specific Training: Though the bulk of our training is universalised, there are numerous chapters available for your airframe of choice. These include ground school, SOPs, emergencies, and weapons employment. These are go to guides and instructional points to better adapt DCAF flows with the aircraft of your choice. A preview of some of the lessons one would find in airframe specific(F-14 Pilot Familiarisation) Expectations At the end of the day, the people we’re looking for are those who are keen to learn, and progress. It doesn’t matter where you are starting from, or how new you are to the sim. We have all the time in the world for members who want to actively improve themselves, and take advantage of everything we have to offer. If you’re someone who wants to learn, develop and build on skills to employ the aircraft at the most it has to offer, then our training syllabus and instructors are well positioned to get you there. For us we do this not only because we want more pilots in our ops, but because we take great enjoyment in teaching people. Training commitments are flexible, but you would be best served trying to keep a regular pace of training so you don’t fall back on the training you’ve already achieved. Regular Ops are conducted every Thursday 1830 GMT/BST Training: Sunday 1530GMT/BST and Wednesday 1830GMT/BST, and by appointment We employ the F-14, F-16, F/A-18, AV-8B, and are open to more controllers. If you’re interested and want to find out more, don’t hesitate to visit our website, and message us on our Discord: https://dcafoc.wixsite.com/home https://discord.gg/dcaf Want to apply?: https://forms.gle/fhxwzxAJVBjYfU779 After application, if we have capacity to take you on, we will provide you with an introductory presentation where you can learn more about what we do, and ensure that this is the right place for you. We want to make sure that everyone gets the best out of their hobby, and the introduction is part of establishing that. I look forward to hearing from you, Peter ‘Parker’ Anson
  23. Nothing really game breaking but just something I noticed. (F-16 Exhaust Demo track) When you place a F-16CM (1st in the line up) on the ground and make it uncontrolled it will have the correct nozzle position for a cold start. When you place a F-16CM as a "static" (2nd in the line up) aircraft it's nozzle position is showing it was shutdown in SEC mode. The "static" F-16CM nozzle position is incorrect and should be like that of the uncontrolled F-16CM. All the other "static" F-16s appear to be incorrect as well but they are much older statics so the texture looks a bit weird. At the end of the track I jump into the jet, start up, then place the engine into SEC and shutdown. What happens in DCS is the engine nozzle opens back up. What should happen is the nozzle should stay in the closed position. (F-16 Exhaust after landing Demo track) When you are flying and place the engine into SEC, then land and shutdown the engine nozzle again opens back up instead of staying in the SEC position (closed). I know the F-16 is not completely finished yet so this might get fixed eventually just thought I make a forum post because there does not appear to be one. F16 Exhaust Demo.trk F16 Exhaust after landing Demo 2.trk
  24. until
    FAM Flight! Time to polish our basic flying skills. We'll do: - section flights - navigation - rejoins - G-warmups - BDC - RTB - over head initial or 2 ship landing Join here: https://discord.gg/aynpxBDE?event=981923016688680960
  25. Join here! https://discord.gg/UTJxNRJp?event=977944078652170260
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