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  1. F-15 guy does F-16 liveires Currently working on E-007 (HAVE GLASS) E-006 (Standard/Dirt E-603 (which has 2 kill marks and is more purpleish from dirt)
  2. until
    Successful attacks on Soviet logistics including the port of Latakia and the train depot at Raqqa have hampered their advance. At long last they have organized their forces to launch an attack against Palmyra and its oil fields, the main target of their forces. Soviet troops are attacking over the mountains north of Palmyra, but the main thrust of their attack is a large tank force from the East from Deir ez-Zur. They have heavily shelled from the mountains to the North of Palmyra damaging much of the city including the ancient Roman monuments. Unlike in Deir-ez Zur, Syrian troops have been mobilized in large numbers and are prepared to defend against the attack. However, the Soviets have learned from their mistakes and this time have brought SA-6's along with the SA-8/13/15s and Shilkas. They have also timed their attack to coincide with remnant cloud layer from the storm several days prior that will force allied aircraft into the threat rings of those SAM systems. USAF crews have been flown into nearby Tiyas AFB and are capable of rearming and refueling aircraft. 555 Objectives CAS of advancing Soviet armor from the East. You will need to use LGBs or Mavs to stop them. 224 Objectives Primary: SEAD of SA-6 and to remain on station looking for mobile SA-8/13/15s Secondary: CAS of troops advancing from north. 492 Objectives Primary: Established air supremacy over Palmyra (CAP) Secondary. Find and Bomb artillery positions. Note: It would be useful to have a JTAC or someone coordinating ground strikes in this mission. A10s or Apaches could also do this.
  3. Hi! Recently experienced an annoying bug in the Cold and dark instant mission for F-16C Viper on the Marianas map. During the start up, an other Viper in front of me starts up too and starts to taxi to runway. In the same time a HMTT Tanker comes from the opposite diection of the airfield. The viper stops and the tanker makes a turn but at the end they collide and both of them will explode. Tested more times. Attached plese find a picture and the track file. Please check it. Thanks in advance! Pootj78 Marianas_Viper_Cold_IM_Bug.trk
  4. Hi All, I believe this is my first time posting here so I hope I got to the right sub-forum! Anyhow, I've been playing DCS for a few years now and I absolutely love it. My problem is that the way I play is by generally finding a public server to hop onto like one of the 4YA servers and just do my own thing. Sometimes I'm lucky enough to find someone who wants to fly with me on there, but its hit and miss. So now I'm looking for a mil sim group to join and have fun with. Although I feel quite proficient with the F-18, and F-16 modules, I still feel like there's a bunch of stuff I need to learn. and I haven't even touched "proper" communications procedures, so I would need to learn that stuff, hence why I have stated that I am looking for a relaxed group. I'm all for going full immersion but I feel like I lack a fair bit of knowledge that some mil sim groups might expect from the start. So in an ideal world, I'd also like to have members willing and able to teach me how to better use modules. A little about me: Age: 25 Location: North West England Availability: Weekends, and some week day evenings DCS hours estimate: 500-1000h Owned Aircraft: F/A-18C (1st Choice), F-16C (2nd Choice), A-10C ii (Third Choice), F-15E, AV-8B, Spitfire, UH-1H Huey, AH-64D [Owned but never flown], Su-33 [Owned but never flown] Owned Maps: Syria, Persian Gulf Owned Miscellaneous Modules: Supercarrier So, if anyone has any suggestions to a group I'd be well suited to I'd love to hear Thanks, Coxie
  5. Buenas tardes a todos, Quisiera compartir con la comunidad nuestro curso de BVR TACTICAL EMPLOYMENT realizado para el entrenamiento de nuestros pilotos del escuadrón. Este curso esta disponible en la plataforma thinkific como también se ira subiendo periódicamente a YouTube, dejo los link mas abajo. Debe considerar: El curso esta completo en su gran mayoría pero se espera finalizar los últimos 5 o 6 videos dentro de los siguientes 45 días. El curso es basado desde distintas fuentes de información abierta, datos obtenidos mediante análisis cuantitativo en DCS y SOP propios de nuestro escuadrón. Pueden haber errores , siéntase libre de reportarlos y considere que algunos procedimientos han sido intencionalmente modificados para DCS y para nuestro escuadrón. Esperamos que les guste y le sea útil, agradecemos la critica constructiva y el debate y nos ayudaría mucho, suscribirte, compartir y dar un like en el canal de youtube. Link thinkific: https://vfa-s-school.thinkific.com/enrollments Invitación a Discord del escuadrón: https://discord.gg/K5KK8hutt6 Canal de youtube: https://www.youtube.com/channel/UCewPFHo4Dt3B8Pr0nfkQilA null
  6. Want to learn a aircraft? this is the day for it! nothing special just calm chill, where you can bring out the popcorn and get to know us all!
  7. We have an M5.2 Tape F-16. However, we don't have many features. So, I would like to list the features not in the M5.2 in the M6.2 Viper which DCS could make: Improved IFF system (Mode 5 waveform with better distinction between friendly and enemy aircraft, maybe unclassified) Introduction of AIM-120D missile (two-way datalink, improved navigation and High-Angle Off-Boresight capabilities, a doubled range, but not necessary for DCS) Introduction of more advanced A/G weapons (GBU-39 SDB, GBU-54 LJDAM, unclassified) Integration of improved Link-16 functions with net-centric capability (UI Probably, likely unclassified) Integration of a new Universal Armament Interface to standardize communication between the aircraft and the weapons, illuminating the need for new OPF tapes with every new weapon system (UI again, probably unclassified) "Clean-up" tape (intended as correction to imperfections found in earlier phases, which are just bug fixes so nothing classified) Included minor updates like Auto GCAS capability nearly eliminating Controlled Flight Into Terrain (CFIT) accidents, a leading cause of F-16 loss of pilot and aircraft accidents. This is probably unclassified. I might be wrong about some things, but I would like to make a feature request: I hope we can add as many of the unclassified features as possible. Thank you.
  8. Texture works that I've been working on for a long time. Thanks to Roughmaster and Wolfthrower for help.
  9. hi! Like in the F-5, I would love to see the sight camera available for other aircraft like the F16 and F18, 'tape to the hud' adding also the MFD recording as option if available on that aircraft, like in the F-18. Then also make it available externally on our saved games folder as movie file. Ideally having a datacard, save it there. I believe it will increase squadron debriefs quality, and help creating promotional/marketing videos for DCS as well. Also, not having it mandatory shown when flying could be an option, even if saving the file. Thanks for the passion and dedication Diplomat
  10. Hi, In my humble sugestion our Viper needs a little weight on the tyres like the Hornet for example. Actually the Viper looks it is "floating" and not in the ground with weight on wheels. Thank you in advance, F.
  11. Blindsided : 5th revision (v6.0.5.0) Original release in 2012, a decade of getting 'Blindsided'! Updated for modern DCS, now fully voice acted and re-scripted with a new twist or two! Mission download here! Co-operative mission supporting up to: 46 player slots (2-6 players recommended default, 3-12 on difficult). Flyable aircraft: CAS (Air to ground) - 2x A-10C (Old), 3x A-10C II, 3x AH-64D, 2x AV-8B, 3x F-16, 3x F/A-18, 2x JF-17, 3x KA-50, 3x Mi-24P, 3x Su-25T CAP (Air to air) - 2x F-14B, 2x F-15C, 3x F-16, 3x F-18, 3x MiG-29, 2x M2000C CSAR (Search and rescue) - 2x Mi-8MTV, 2x UH-1H [Briefing room] We have not received any word back from the eastern patrol, since they reported hearing heavy vehicles in the pass. We can only assume the worst. Twenty minutes ago we received confirmation that insurgent forces are attempting a surprise attack on the Batumi aerodrome. Be advised we have received reports that the insurgents are able to mount a credible anti-air threat, furthermore there are indications they may have the support of unknown airforces. US Specops are right now sending ahead a two man TACP unit, designation 'Ferret', to provide coordination for a counter attack on an insurgent outpost located due east. Before we can rid ourselves of the outpost though, we must succesfully defend Batumi from the insurgent forces closing in. Be aware that we are facing at least two groups heading in from the outpost. Local defense forces are engaged with light enemy units as I speak. Your aircraft have been fueled and armed, there is no time to waste, scramble! Aimed at: Pilots reasonably comfortable with combat tasks and start up, moderate difficulty level. Pilots up for more challenge can enable higher difficulty at the beginning of the mission (Radio options, F10 Other). Featuring: * Co-op and single player support. Note: Difficulty higher for single player. * Plenty of scripted events with radio traffic and detailing. Fully voice acted! * Combined operations of air to ground and air to air aircraft, all playing important but not interdependent roles (Set higher difficulty for best effect). * Adapting mission design: Air to ground, air to air and combat search and rescue operations are each an optional component of the mission. All you need to do is fly the right aircraft and the mission commences. * Dynamically generated randomized air to air threats for the entire duration of the mission. You can't be sure where the enemy air assets will strike from. * Dynamically generated CSAR rescue operations for both stranded aircrews and vehicle crews. * Up-to-date tasking can be requested even if a player enters the mission in the middle of it. No more guessing what state the mission is in. * Choice of two difficulty levels. * Some more aggressive, scripted AI behaviour. * Some munitions restricted through the warehouse functionality for a proper challenge. * On the move troop deployments. * Airlifted JTAC available (but not necessary) for operations against the insurgent outpost. * Optional AFAC available for the defense phase of the mission. * Adapt to rapidly developing situations as you fight an enemy that fights back rather than passively waiting for you to attack. * Be a part of a team where your actions truly matter to the outcome of the mission. License: Freeware, distribution allowed as is with all files and attributions intact. All rights otherwise reserved, unless specifically agreed upon. (It's ok to ask.) Mission download here!
  12. yall ever notice the jingle when you turn on the RWR in the viper is to the tune of the first three notes of the theme to A Space Odyssey?? idk if its intentional or not lmaooooo, imagine the engineers designing the system having watched the film being like, hehe lets put that as the jingle XD
  13. This is episode 3 of my new Short Funny Moments & Stupidity series. Haven't shared EP02 as I'm not litterally going to spam the forum with all episodes, so just find the others yourself
  14. After last update I had problems with caution lights in my cockpit. As I checked in Control Reference their codes has changed E.g: DcsBios::LED lightMainGen(0x4476, 0x0020, 12); (Before) DcsBios::LED lightMainGen(0x447a, 0x0002, 12); (Now) This small diffrences made my lights completly usless. After changes in codes they are working. I saw that my segment display is not working with code that was fine before, so I checed strings, and they are diffrents too. E.g: DcsBios::StringBuffer<7> uhfFreqDispBuffer(0x4590, onUhfFreqDispChange); (Before) DcsBios::StringBuffer<7> uhfFreqDispBuffer(0x45a8, onUhfFreqDispChange); (Now) Anyone of you had same problems as me? Is there are any other thigns I should know?
  15. Hello guys Thank you for the great patch however I noticed something I'm not sure if its a bug or its me doing something wrong but when locking a SAM on HAD page while having MAV in PRE mode the WPN page delivery mode will switch to HTS mode however it does not slave to the target location and no TMS functions as WPN page being SOI are functional Viper HTS test.trk
  16. Hi all: I have experienced constant crash on each time around 5 mins of game play.(if you see my record it has been for several month already.) The DCS world program just hang then back to Windows 10. It could happen at any moment, during the fight, landing, parking, or just flying. I have a complete brand new Windows 10 installation, brand new DCS installation(with customized airplane skins only). I have turned off the weather, I have run DCS world as administrator, I have switched to default skin, I have installed all c++ runtime I can find(2005~). I even already renewed my CPU motherboard and SSD as the latest one. Please see the log for my current equipment detail, in short I am using AMD R7 5600, 32G DDR4, M2 512G SSD(DCS world is in drive C along with widnows), RTX2070 + 8G graphic memory windows 10 thrustmaster T16000M. Highly appreciate for your help. Kindly point out for me if there is answer already I have tried but can't find.
  17. >>Preface<< "This mission has been edited to have the possibility of using three different and most commonly used modules on the same Syria map: F-18C, F-16C and A-10 II". >>Briefing<< We are in the theater of war of the Sirya, it is of fundamental importance to hit some strategic objectives through a "Strike and CAS" mission. If we decide to fly an F-18C or a Viper, we will have the exact same objectives, namely an enemy Command and Control Center and a SCUD missile post inside a military base south-east of Aleppo. Group A-10 II will have a different target, CAS mission northeast of the Aleppo position. The objective is to hit an enemy heavy gun emplacement with the help of the JTAC. During the mission, however, information that may be useful for the success of the mission will be displayed. In flight there will also be other packages managed by the AI, so pay attention to any type of information while browsing. This is a simple Strike and CAS missions for all aircraft listed. Each flight package has its WPs available until the target is reached. It starts from Incirlik airport, runway 23 authorized with exit on WP 02 Gate Venus. Once at WP 03, indicated as AAR Minesota, a refueling with the available Tanker must be carried out before arriving on the target area. The mission is accomplished the moment you receive the notification that the targets have been hit. I recommend that you follow all the procedures, as well as being an operational mission, it can also be useful for training. Attention to Taftanaz Area, area is restricted due to the possible presence of enemy surface-to-air missile positions. Download file.miz and please leave a comment if you liked the mission. Thanks
  18. Hey there, I'm writing this post, as I thought some newer users may appreciate it, or a sort of PSA if you will. The learning curve involved with DCS, as well as learning your aircraft of choice is a massive task to undertake. As much as it is inspiring to watch a DCS YouTuber effortlessly dogfight your favourite plane or dodging SAMs, it is also quite daunting learning how to get to that same point of skill. Perhaps you've found yourself mixing your training between haphazardly referring to the manuals, scouring forums, and YouTube videos. You're getting to the point in which you've played most of the instant action scenarios and some of the free missions, and feel like you need to take it further; and the option of multiplayer seems more attractive. However, unlike dogfighting against computers, you're operating alongside(or perhaps against) humans, which can feel like a quantum shift. You may be considering online squadrons, but nervous about your skill level in relation to theirs. Believe me when I say this, the vast majority of squadrons love to have more people share in their hobby, and take great pride in training people up. The great advantage of multiplayer, and by extension online squadrons, is the added value of learning, community, and most importantly immersion. When I first considered multiplayer, I was quite apprehensive, but once I joined I never looked back, and my flight simulation hobby is vastly enriched because of it. Learning: This can be a sticking point for newer people, since they feel that they aren't adequately experienced, or not good enough for an online group. This may be counter-intuitive, but in some scenarios, being less knowledgeable and joining a squadron to learn can be better. Ultimately while you're in single player, you don't know what you don't know, whereas when you train with other people, they can immediately identify what you need to learn, or what's not going right. Most DCS modules are extremely complex, and frankly the learning process for all of us never ends; we're all just at different points in that journey. As a newer user, you will massively benefit yourself to join a squadron as they can tailor your training requirements. Additionally, many instructors enjoy teaching, and it further enriches their hobby. The core note here is that you won't be burdening anyone from whatever experience level you're starting from, and most instructors love to teach anyway. Community: This may seem marginally obvious, but actually having people to share in your hobby is great. Flight simulation, let alone the DCS community is quite niche, it's not like you can easily have fellow hobbyists down the road. Instead communities are globalised over the internet as we're all spread few and far in between. Thanks to platforms like Discord, the value of community within a flying group is far greater in which you can jump in and talk to your fellow squadron mates seamlessly. Since I've been part of DCAF, I have made some great friends, and I enjoy being able to share my hobby with likeminded people. Immersion: At the end of the day, the value of flying with other humans rather than AI can't be understated. Whether flying with a human RIO or operating as a flight(or both!), the immersion offered is unparalleled. I'm still always impressed when I'm part of a flight of four in parade formation, as we all collectively work together. Or when you all go into a mission, splash some bandits and return to the carrier, the sense of achievement at the end of it is exceptional, because you all had to work together and thoroughly plan what you were going to do, and reaped the rewards of it. I often find going back to single player scenarios feel rigid and too 'sterile' now, since the only human component is yourself. Like what I was saying over learning and community, flying as part of a group fundamentally enriches the hobby. If you're still unsure, feel free to contact myself either here (or Discord), as well as some newer members who fly with me. This can be a good opportunity to scope out what it's like to join a flying group. We're all part of DCAF(Digital Coalition Air Force): Me: Panny#2973 Vak(halfway through training on the F-14): Aisxos#8894 Deivid(also in training on the F-14): Deivid#3419 Brody(recently finished training and is a line pilot): brodyzach#1944 You can also visit our Discord should you wish: https://discord.gg/RrzuvXXd9M Otherwise, if you're interested in my group, I fly with DCAF(Digital Coalition Air Force) as an F-14 instructor, and would love to help more guys out. We also have F-16 Fighting Falcon, F/A-18C Hornet and AV-8B squadrons, who will be delighted to take on more people. You can read about us here: And here: https://dcafoc.wixsite.com/home Or jump onto our Discord!: https://discord.gg/RrzuvXXd9M I hope for those entering on their journey with DCS, this post can at least alleviate a few concerns about the online paradigm. Cheers, Peter
  19. Hi. On the mission night life the ins alignment is interrupted by other jets taking of on the runway while the viper is parked on the parking lot. The jet is actually moved a little as well. This seems excessive. I have experienced this on other missions in multi-player as well. According to other players the wheel chucks don't help preventing this, but I haven't tested it.
  20. New F-16C 176th Fighter Squadron Livery Mega-Pack available. 28 individual liveries representing the 115th Fighter Wing of the Wisconsin Air National Guard from 1993 to present, together in one pack! In addition to the regular squadron tails from various eras, the pack includes 3 colorful Anniversary schemes as well as the latest Have Glass V paint. Link: https://www.digitalcombatsimulator.com/en/files/3318102/
  21. So sorry to do this to y'all. I have googled it, I have watched the vids. I went through Chuck's guides. HARMS on station. ME mission I created, flying toward a Fan Song site. I start in HSD (right MFD). Power on pylons left/right (for some reason not on in air start ME). Hit AG mode from ICP, make sure Master ARM is on. Wanting to go HARM HAS mode. I end up at SMS page, no HARMS listed. nada. If I go into inventory, they are there, but I cannot select them from the OSB's relevant to them. WPN page shows OFF. I cannot turn them on. I have removed all weapons from all stations except the two HARMS to try and trouble shoot. I know it is something simple, but I have literally spent 3 hours on this collectively. I even watched WAGs video on HARM in HAS. Appreciate any help, no matter how dumb I will feel afterwards.
  22. As the title says, I wonder if we are going to get Sniper XR TGP for the Viper. As far as I know it's been planned but lately on some FB group I read that it's been removed from the roadmap. Irl f-16s block 50 started getting their Sniper pods in 2007 and ED says that that's exactly the era that they're aiming for with this module. Does anybody have any info on this matter or is it still a mystery?
  23. A new mission is available on the users files: https://www.digitalcombatsimulator.com/en/files/3315288/ Iran and China have entered an alliance of mutual support which has bolstered Iran's influence in the Persian Gulf. As a result tensions between this alliance and the US and Europe escalated to the point of war. This mission is set early in the conflict and involves providing CAP for ground attack flights. Fly a F-16C 4 ship armed for air to air into Iran and prevent red fighters from interfering with blue strike groups. Red forces are randomized as are some blue forces for replayability. DCS version 2.5.6 (stable) Please report any issue or bugs to my by PM, thanks.
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