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  1. With DCS Open Beta update - Feb 22nd 2024 there are a large batch of bugs fixed and improved gameplay features to the campaign that are available right now - simply update OPEN BETA to access. Changelog - error fixes, bugs and updates: 2.41 Update - Feb 23rd 2024 - Updated skins for PLAYER and WINGMAN Ai aircraft due to incorrect bort number display issue - PLAYER now wears VMFA-232 Red Devils liveries (Squadron actually deployed to Inherent Resolve - Updated Missions 10 - Rail yards - fixed target 3 smoke FX error, Added SEAD success notification 2.4 Update - Dec 23rd 2023 - campaign file has been completely rebuilt - Users now have option to select hot start or cold start versions of the missions in the campaign menu (see screenshot) - Mission file names and briefing names have been changed to accommodate campaign changes - Also includes all fixes from V2.3 update - Please see below Mission 13 - Kayla Mueller - Improvements to game flow and instructions for clarity - Balanced red forces - Overhaul Mission Brief PDF/Kneeboard and player instructions - Various mission elements tweaked/changed - Changed load-out to X4 Mk-82, rockets - adjusted formation to avoid collisions - Added Tanker on 72Y 251 AM (not required) V2.3 -Sep 27th 2023 - Hot and Cold Stars Versions Now Available - Missions 1-12 now have Hot Start versions available General tweaks/fixes: - Various tweaks and fixes to most missions plus: Mission 2: Task Force Zeus - adjusted WP1 to 18K for all aircraft - updated kneeboard - saddle order fixed - Fixed tanker Texaco11 Mission 4: The Damned: - Tanker (Texaco11) stays on station longer over dam area and will RTB 4 mins after mission success Mission 7: The Oil Business - part 1 - B1 strike refined - Formation for flypast adjusted due to collisions Mission 9 - Raqqa Convoys - Tanker will RTB 4 mins after mission success Mission 11: Chemical Alley - Tanker to stays on station until egress then RTB with player rejoin - Changed Players air to air load-out to include x2 AIM-120C (AMRAAMS) - Added extra dialogue / audio / bda calls for above - falcon21/22 to RTB on player success - RED24 will go weapon hold and RTB on reaching coastline - RED24 launched later Mission 12: High Value Targets - Target Coordinates now pop up on screen + via F10 COMMS menu on request - Red Air now launch when last target has been destroyed - Changed Players air to air load-out to include x2 AIM-120C (AMRAAMS) - Added extra dialogue / audio / bda calls for above - Tanker orbit until mission success then rtbs with player - AWACS fixed. Orbit until mission success - Added NVG to loadout - Reduced AAA threat near HVT 4 - adjusted time to allow for more daylight
  2. Hi, what aircraft can be used as donor for the f-16? is it every aircraft that has link16 in real life, or does it need to be a playable module also? it seems that the UI allows you to add units that won't function as donor, so this does not help with finding those who do. thanks. bonus question: which fighter would work best as "tactical mini awacs"? strike eagle perhaps? second bonus question: what are the functional differences between members and donors? i know that members show the dashed line to bugged target. anything else?
  3. After 10 min in orbit over Raqqa I don't get authorization to move into the convoy box. The Strike Eagles have already reported winchester and RTBd. I proceed into the convoy box and the convoys aren't there. Some trigger is not hitting.
  4. Last patch 2.9.1.4 Exterior Lighting on Hornet no longer works if the jet is on cold start. Hot start is fine. Video is from a campaign which was working fine before patch. Notice the other AI jets also have no lights. Dcs 2023-11-17 21-42-35.mkv
  5. Buenas tardes a todos, Quisiera compartir con la comunidad nuestro curso de BVR TACTICAL EMPLOYMENT realizado para el entrenamiento de nuestros pilotos del escuadrón. Este curso esta disponible en la plataforma thinkific como también se ira subiendo periódicamente a YouTube, dejo los link mas abajo. Debe considerar: El curso esta completo en su gran mayoría pero se espera finalizar los últimos 5 o 6 videos dentro de los siguientes 45 días. El curso es basado desde distintas fuentes de información abierta, datos obtenidos mediante análisis cuantitativo en DCS y SOP propios de nuestro escuadrón. Pueden haber errores , siéntase libre de reportarlos y considere que algunos procedimientos han sido intencionalmente modificados para DCS y para nuestro escuadrón. Esperamos que les guste y le sea útil, agradecemos la critica constructiva y el debate y nos ayudaría mucho, suscribirte, compartir y dar un like en el canal de youtube. Link thinkific: https://vfa-s-school.thinkific.com/enrollments Invitación a Discord del escuadrón: https://discord.gg/K5KK8hutt6 Canal de youtube: https://www.youtube.com/channel/UCewPFHo4Dt3B8Pr0nfkQilA null
  6. Hi there DCS 2.8.6.41066 Open Beta - June 2023 With the latest update, running in MT, F/A-18C wingman and AI groups are unable to reach a KC-135 tanker. They will slow down to about 100 kts and slowly descend until crashing. Cheers Nix
  7. Dears in E.D Team, i have issue regarding the FOV in slam er in F/A-18C & same issue exist in JF-17 cruise missile, some how the terrain is not rendering in bigger FOV , note : all my settings max. running gpu rtx 3090 cpu i7 10700k Multithread version video captured in multiplayer Blue flag server [ modern ] P.G map. thanks, slam ER FA-18 BUGG.mp4
  8. I hoped in the hornet for the first time in a while and noticed that textures are missing from all external tanks on all skins. Both Wing Tanks and Centerline. I have only default skins for the hornet. This is both in normal open beta and MT, both games are up to date.
  9. Firstly we just wanted to get in touch to say thanks to all of the flyers who purchased the INHERENT RESOLVE CAMPAIGN for the F/A-18C Hornet recently. Also our apologies, some of the campaign elements were missed out of the initial release. This has now been fixed. Also thanks to everyone for the constructive feedback. We have addressed EACH and every issue and are proud to announce the following. Inherent Resolve has now been upgraded to V2 - subject to update from ED as of April 26th 2023 All bugs and errors reported on Steam Store and Eagle Dynamics Forum have now been logged and fixed. General updates: ADDED DOCS FOLDER - previously missing. Contains Campaign PDF, Mission Briefing PDFs, Info on skins, notes, credits COLD STARTS - added for all missions Players can now Launch Mission via SPACEBAR when ready allowing for more prep time Added ability to use LABELS Added SCORE SYSTEM system to each mission Fixed / added EPLRS for all aircraft with datalink New KNEEBOARDS for all missions with detailed flight plans, mission details including load out, flight plan, maps, orders, roll call and more Embedded improved ground unit infantry skins from US Infantry Insurgent skins - see Campaign PDF for links Player WAYPOINTS renamed for consistency TACAN for tankers now use 72/74/75Y on all missions due to inconsistent TACAN issues Added optional IMMORTAL MODE to several longer missions, dangerous missions DCS Campaign - Inherent Resolve V2 FULL Change-log: April 25th 2023 Mission1: - Steered C-130 higher and wider to avoid confusing player to follow them on take off Mission 2: - corrected waypoint for target apron at menakh - corrected transit speeds of package - added additional ground units in firefight - target destroyed by allied aircraft, now fixed Mission 4 - The Damned: - Improved in-game instructions and briefing - improved Ai behaviours all-round - Improved target sets and positions - Added improved secondaries and airfield attack - dozens of other upgrades/improvements Mission 5 - Barrel Bombs - adjusted helo heights - after reports of hovering around pad and too low for shoot downs around city - new audio added for weapons firing, BDA and other items - Mission improved playability / Flow / Timings Mission 7 - The Oil Business Updated Ai behaviour for egress/recovery/landings Updated Completion music Updated Sabre20 audio/dialogue for improved accuracy (location, instructions) Updated Oil Derrick explosions Updated Flypast Artillery strike/timings Updated flight audio/comms to avoid audio clashes Updated Banshee targeting and BDA Many more updates that improve flow/experience Lots of other fixes and improvements not listed. Thank you for playing Inherent Resolve and for your valued feedback Looking Glass
  10. Does anyone know how to increase the amount of G’s pulled before the wings break on the F/A-18C? I would like to mess around with this and see what’s possible
  11. I started a thread here - The community confirmed this defect exists beyond just my install. Here's a video showing the problem. I am also posting the track file from the above video. Hopefully this is an easy one to correct. Thanks ED!! TextureIssue_VFA97.trk
  12. Hi All, Just joined as i am fairly new to DCS (about 3months and only a couple of hundred VR hours of playtime). I am really grateful for all the content (missions, helpful advice) on this forum and thought I would share a controller profile and accompanying kneeboard that has been working well for me in VR. This is specific to the VKB Gladiator flight stick and the Virpal CM3 Throttle. Any feedback is greatly appreciated! Many thanks for the content and very helpful instruction and advice! DCS Layout v1.pptx
  13. Does anyone know where the files are for radar performance? I have the CJS Super Hornet Mod, and in the .lua file for it, there is a line that reads: ' RADAR = "AN/APG-73" ' I believe this means the .lua finds this radar file to use in the super hornet. Where is the AN/APG-73 file located?
  14. I have spent a multitude of hours researching how I can try to edit the avionics and flight model of the CJS Super Hornet. Alas, I have had little to no success. I’m at a loss right now, and I would really appreciate some help. I know little to nothing about coding or computers, so this is all very confusing to me. From all my research, I found that the player flight model for the hornet (also used by the CJS Super Hornet) is a professional flight model. This PFM is a .DLL file and is encrypted. I heard the avionics are also encrypted (probably also in a DLL file [i never found it so I wouldn’t know]). Can someone help? I got DCS for my 15th birthday in July, and I found the Super Hornet a while ago. I just really want to make the flight model more like a Super Hornet. If someone knows how to edit these DLL files(idk if that’s legal. Is it?) please teach me. Or maybe if someone knows how, you could edit it for me I suppose? Maybe a developer could help me, someone with knowledge and authorization? Please, I just really want this. I know the Hornet and Super Hornet are really similar, but I love the little details. I love small changes that make each aircraft different, even if it’s two variants of the same aircraft. I love dogfighting, and I’ve heard of the AoA and slow speed performance of the Super Hornet being even better than the Legacy Hornet. I’d love to experience that. I don’t intend to sell or pirate the DLL files or anything. I know they took years of research and development, and I deeply revere that dedication. I would never steal that work. I’m not trying to pay anyone for this, and I don’t expect someone to help. I’m not entitled to help. However, I just wanted to reach out and see if I can find the right person who wants to help me. All I want is to fly the Super Hornet with my little brother and my friend. Please help, I’m out of ideas. Also, if anyone does help, here are the changes I would love to see: Decreased RCS to around 0.1-0.5 m2 (I think it’s in the .lua but I’ll put it in just to be safe) Increased radar detection range. (The AN/APG-73 did 60nm, but the AN/APG-79 does 80nm; I can detect a plane sooner than Legacy Hornet can) More consistent Radar STT lock (DCS Legacy Hornet loses STT lock a lot; appears to almost be intermittent at times) Increased thrust (to emulate increased subsonic acceleration) Better AoA performance (Legacy Hornet flew at max 35o AoA; Super Hornet allegedly has higher max AoA; 20% better seems like a good estimate) Increased lift (Better slow speed characteristics; more control at low speeds; 20% better seems good) Increased pitch rate (Nose pitches up or down quicker and with more control; maybe 7o faster) Increased survivable G load (requires higher G-force to break wings off airframe) (If I over-explained, I’m sorry. I just don’t know if I used the right aviation terms and want to make sure I’m understood properly)
  15. I was making a custom livery for the F/A-18E Super Hornet (CJS Mod), and I finished the first dds file. When I exported it from GIMP and booted up DCS, it is just rendered as black. It was working before. I would periodically check the skin as I worked on it, but now it won't work. Someone, please help. I worked for at least 30 hours on this.
  16. So, I recently downloaded the CJS Superbug Super Hornet Mod. I know this mod runs off the existing F/A-18C files, so it shares the same characteristics. This should mean it shares the same RCS, turn rates, turn radius, acceleration, top speed, and radar strength. How can I change the RCS? Because the Super Hornet has increased radar stealth characteristics. Also, if I can increase radar strength as well that’d be wonderful. I’ve never done modding, and I’ve never messed with the game files before, so any and all help is appreciated. Thanks!
  17. Check my video at: Here’s an honest review of the Cubesim EASY PANEL EP3U composed by 1 UFC, 3 Mfds (usb monitors) with smaller dimensions against the real F/A-18 MFDs and one Hub (cubesim hub) that has four usb 3.0 port for the UFC and MFDs, four power receptable to give power to the units . You can find them on www.cubesim.com.cn or check their Facebook page at https://www.facebook.com/CubeSimGarfield The Items arrived quickly with FEDEX and they were packaged really carefully. I was so excited that i just took a picture of the open box. I choose to buy just the MFDs without the bezel as I’m owning the Trustmaster set so decided to go with them. The mounting of the MFDs (usb displays 800 x 600) to my ALU rig has been quite simple, I preferred to install them directly into the Alu profile of my cockpit instead of mounting them on the provided Alu profile. Assemby of every MFDs took no longer than 10 minutes, removing the protective sheet, placing the TM Mfd on the display, four screws, the backplate, four nuts and just screw everything. The UFC instead was provided with a swivel mount that attaches to the back of the UFC and then is attached to the provided Alu Profile. The alu profile then is secured to my cockpit with the provided clamp. On the Software side the guys at Cube Sim asked me to provide them my monitor setup and then they sent me the lua file for exporting the views correctly on the usb monitors. Initial configuration was set keeping the USB monitors on the left of my main monitors but i realized that each time i was switching off the computer at next reboot i was finding the monitors on the left side. Again Cubesim sent another Lua file that solved everything. The MFDs response rate is with no delay. Probably they’re just a little bit dark but this seems to be a DCS issue the brightness in the SIM actually is still not yet acheived on the export feature. About the UFC, instead, i faced some troubles with the first program they sent me, there was no way to have the UFC working, everything seemed OK, the com port was exchanging datas but UFC was not waking up. It was solved in a couple of days with, what they said, an update of the interfacing program. One click on the new executable, one click on the “connect” button and finally also the UFC was working properly. What i was unable to use and still unable to use are the three usb ports installed on the back of the UFC. They are supposed to be the port for the TM Mfds but even if the unit is powered by the cubesim hub they continue to disconnect (probably they’re dreaning too much power) so I decided to solve with an extra usb hub. Construction: Simply awesome ! Buttons and switches give a positive sound, you can hear the “click” on the pushbuttons and the click on the switches, display are awesome and the time of response with the sim is perfect ! I I didn’t realize any delay, nor in the display of the UFC nor while changing pages on the MFDs Cons: Display dimension. Of course these MFDs are moulded on the F-16 dimension viewing area is 4X4”on the display are a little bit wider (5.90” / 15cm) they protrude orizzontally of 0.2” / 0.5cm each side but while flying is unnoteceable. At the end, I’m very happy with the gift I made to myself for my birthday and I’m sure I’ll enjoy this set up in the forecoming months.
  18. DCS has a big community and choosing a place to settle down can be hard. There are a lot of groups out there and all of them have a different culture and fly differently. As you are reading this ask yourself what you want out of a DCS group. VFA-211 is a DCS Strike Fighter Squadron that is dedicated to getting as close as possible to real world Naval aviation operations. VFA-211 is dedicated to training its members to be the best of the best. We pride ourselves on flying like real Naval Aviators. We also love Naval Aviation and Naval operations. VFA-211 offers a unique experience in that we capture the culture around Naval Squadrons. We are small right now but we have the potential of growing into something pretty great. We need people devoted to building VFA-211 up into a group of like minded people that act like a family building each other up. Our leadership loves Naval Aviation and loves Sharing that love of Naval Aviation with its members. We are devoted to making an authentic and realistic experience. We are often classified as a military simulation (mil sim), but what does that exactly mean? Well our definition of it is that we strive to get as close as we can to real-world operations within the limits of DCS. Our training and operational programs closely resemble that of a real VFA. Training phases: Fleet Readiness Training Program (FRTP), Strike Fighter Advanced Readiness Program (SFARP) and Tailored Ship’s Training Availability (TSTA). Lot’s of hours are spent by squadron members making detailed briefs and training materials. VFA-211’s members have a lot of experience in a wide range of tactics and procedures. Our members are devoted to helping one another to accomplish the goal of creating a realistic experience within DCS. Mil sim does not mean you have to greet people and say sir. But we do have a chain of command and we have ranks to identify people that have given their time to alleviate the administrative burden of maintaining a group like this and members that help in strengthening our culture. VFA-211’s brand is “Work hard play hard”. We feel that if you put in the work here that’s what you’re going to get a lot out of it. Also our motto from CVW-1 (our Carrier Air Wing) is “Primus et principes” it means primus and principles in English, meaning if you stick to it and our principles you will love it. Our goal is to have you look back and see how much you have evolved as a virtual aviator. So is VFA-211 a good fit for you, think back to the question I asked you at the very beginning “what you want out of a DCS group” does this fit with what you want in a DCS Group? Here are more questions that you can ask yourself. Do I have a passion for flying and a passion for naval aviation? Do I enjoy Standard Operating Procedures (SOP) and reading and biting by them? At VFA-211 Flight Training Instructional (FTI) and SOPs are the core of our flight operations. Do I enjoy flying the F/A-18C start up to shut down? Am I experienced enough in the F/A-18C? Do I enjoy working as a team and learning in a professional and realistic manner? Can I receive criticism in debriefs whether I fail or succeed in a given mission? Can I become part of a group that flies in the Central standard time zone on Saturday at 1900? If you said yes to all of them, VFA-211 may be a good option for you. We currently need about 10 - 20 active pilots. We currently only operate the F/A-18C and plan to stay that way since we are trying to have a circa 2022 Strike Fighter Squadron. Our training consists of 1 mission in FTRP Check flight, which consists of Air to Air Refueling (AAR), Low Altitude Tactics (LAT), Air to surface (AS), Air to Air (AA) in VFA-106 then you will go to VFA-211. In VFA-211 you will be put through SFARP which teaches you Close Air Support (CAS), Armed Reconnaissance (AR) and much more. If you have made it to the end of this, congratulations! If you are interested in the Strike Fighter Squadron and want to learn more about it join our discord at https://discord.gg/yT9RTndGe6. If you have any questions don’t hesitate to ask us in the recruiting section of our discord. We look forward to having you on our team. FLY NAVY!!
  19. BOLD CHEETAH (current version 2.9.A001a) VERSION 2.9.A001a - Updated Oct. 26, 2023 - Mission 04 - Fixed Briefing - Mission 12 - Fixed trigger so certain aircraft are not invulnerable. VERSION 2.9.A001 - UPDATED OCTOBER 19, 2023 - Unlimited Fuel for AI Wingmen, Scritps/Triggers updated, Silenced Wingman in Mission 3 (eliminate spam) Welcome to Bold Cheetah, a realistic and challenging 13 mission campaign for the DCS F/A-18 Hornet that will test both your and your aircraft to the limits. DOWNLOAD LINK: https://www.digitalcombatsimulator.com/en/files/3326679/ Before we get into the details, there are some requirements that you need to be aware of before downloading and flying this campaign. • You MUST own the DCS F/A-18C Hornet Module • You MUST own the DCS Persian Gulf Map • You MUST own the DCS Supercarrier module. NO LONGER REQUIRED • OPTIONAL: For realistic Iranian F-14 markings, download this amazing skin (https://www.digitalcombatsimulator.com/en/files/3304485/) by sadjad_vosoul on the DCS User Files section. Mission documents are included in the zip file. Please read the Bold Cheetah Campaign overview for more details on installation. ******************** Bold Cheetah is designed for a player who is proficient in the use of the DCS F/A-18C Hornet module and its weapons systems. You will also require knowledge of US Carrier operations and how to conduct operations off both aircraft carriers and land bases. Examples of challenges you will need to be able to perform include: 1. Case 1 and Case 3 operations, day and night 2. Ability to meet time over target requirements 3. Dynamic re-tasking in a fast-paced combat environment 4. Advanced targeting pod and weapon system employment 5. Formation flying. In addition, familiarity with US military terms and abbreviations is helpful to understand what is happening once in flight. A glossary of useful terms is located at the end of this guide to help you out. ******************** INSTALLATION This campaign is designed and tested for DCS the latest Open Beta version.. I will endeavour to keep it updated as new Open Beta versions are released. I highly recommend players use the Open Beta version of DCS to get the most from this campaign. This means it will not work well on any version of DCS that is not the latest. Unzip the contents of the download to your C:\Users\YOURNAMEHERE\Saved Games\DCS.openbeta\Missions\Campaigns\en folder. Since there is not currently an Iranian F-14 skin in game, I have used the amazing IRIAF Blue-Grey skin by Sadjad_Vosoul, which can be downloaded here: https://www.digitalcombatsimulator.com/en/files/3304485/ Download and extract that file into your C:\Users\YOURNAMEHERE\Saved Games\DCS.openbeta\Liveries\F-14B folder. If you do not have a folder named F-14B, then you can create one in that location, then extract the contents. If you do not do this, the Iranian F-14 in-game will visually appear to be an American Tomcat. Once you download and install the campaign and skin, you will find it in the “My Campaigns” section listed as F/A-18C – Bold Cheetah. ******************** SITUATION UPDATE JUNE 1, 2013 The USS Abraham Lincoln and its task group have taken up station in the Gulf of Oman, and will soon commence air operations in support of the invocation of Article 5. The objective of our presence is to deter the Iranians from any military expansion in the region, and to show our allies that we are here for them. Our goal is to provide support to the UAE governments in fighting the growing insurgency on the peninsula. US, British, Canadian and French special forces are now on the ground, helping advise the UAE military in counter insurgency strategy. The air wing will provide assistance to this effort, including Close Air Support over and on UAE territory, and air defense of UAE and Saudi Arabian airspace. At this time, we will not be commencing any military action against any regular Iranian military force, nor will we violate the 12-mile Iranian territorial waters or 12-mile airspace boundary. However, we will be ready to strike, if and when called upon. It is hoped that once the regime in Tehran gets a taste of our presence in the region, cooler heads will prevail and they will de-escalate. ******************** More information is included in the Docs folder inside the .zip file. ******************** Author’s Note As you may know, the release of Bold Cheetah has been delayed for quite some time. In fact, the campaign has been completed for well over a year now, but due to some real-life challenges I had to put off submitting it as an official, 3rd party developer. These challenges are continuing, and I foresee them continuing into the near future. This situation has, unfortunately, caused me to pause my pursuit of releasing Bold Cheetah as a 3rd party, paid DLC. At the same time, I’m aware that I’ve been promising it’s been “coming soon” for far too long. I have decided to release the campaign, for free, into the User Files section of the ED website. I started working on Bold Cheetah back in 2018 and finished it up in 2021. It’s been a lot of hard work, and I’m really excited for you to finally enjoy it and I look forward to your feedback. Sedlo ********************
  20. Here are some photos from my time at VFA-151 Uglies getting ready to plug over Abu Dhabi
  21. DCS has a big community and choosing a place to settle down can be hard. There are a lot of groups out there and all of them have a different culture and fly differently. As you are reading this ask yourself what you want out of a DCS group. CVW-1 is a DCS carrier air wing is dedicated to getting as close as possible to real world Naval aviation operations. CVW-1 is dedicated to training its members to be the best of the best. We pride ourselves on flying like real Naval Aviators. We also love Naval Aviation and Naval operations. CVW-1 offers a unique experience in that we capture the culture around Naval Squadrons. We are small right now but we have the potential of growing into something big. We need people devoted to building CVW-1 up into a group of like minded people that act like a family building each other up. Our leadership loves Naval Aviation and loves Sharing that love of Naval Aviation with its members. We are devoted to making an authentic and realistic experience. We are often classified as a military simulation (mil sim), but what does that exactly mean? Well our definition of it is that we strive to get as close as we can to real-world operations within the limits of DCS. Our training and operational programs closely resemble that of a real CVW. training phases Fleet replacement squadron (FRS), Strike Fighter Advanced Readiness Program (SFARP) and Tailored Ship’s Training Availability (TSTA) form the core of our Fleet Readiness Training Program or FRTP. Lot’s of hours are spent by wing members time making detailed briefs and training materials. CVW-1’s members have a lot of experience in a wide range of tactics and procedures. Our members are devoted to helping one another to accomplish the goal of creating a realistic experience within DCS. Mil sim does not mean you have to greet people and say sir. But we do have a chain of command and we have ranks to identify people that have given their time to alleviate the administrative burden of maintaining a group like this and members that help in strengthening our culture. CVW-1’s brand is “Work hard play hard” we feel that if you put in the work here that’s what you’re gonna get out of it. Our motto just like the real CVW-1 is “Primus et principes” it means primus and principles in English, meaning if you stick to it and our principles you will love it. Our goal is to have you look back and see how much you have evolved as a virtual aviator. So is CVW-1 a good fit for you, think back to the question I asked you at the very beginning “what you want out of a DCS group” does this fit with what you want in a DCS Group? Here are more questions that you can ask yourself. Do I have a passion for flying and a passion for naval aviation? Do I enjoy Standard Operating Procedures (SOP) and reading and biting by them? At CVW-1 Flight Training Instructional (FTI) and SOPs are the core of our flight operations. Do I enjoy flying the F/A-18C start up to shut down? Do I enjoy working as a team and learning in a professional and realistic manner? Can I receive criticism in debriefs whether I fail or succeed in a given mission? Can I become part of a group that flies in the Central standard time zone typically starting at 1900? If you said yes to all of them, CVW-1 may be a good option for you. We currently need about 40 - 60 Active pilots. We currently only operate the F/A-18C and plan to stay that way since we are trying to have a circa 2019 Air wing. Our training consists of 5 missions in FRS which consist of Air to Air Refueling (AAR), Air to surface (AS), Air to Air (AA) and Night Systems (NS) in VFA-106 then you will get a choice to choose from VFA-11, VFA-211, VFA-136 and VFA-81. You will then get put through SFARP which teaches you Close Air Support (CAS), Armed Reconnaissance (AR) and much more. If you have made it to the end of this, congratulations! If you are interested in the Carrier air wing and want to learn more about it join our discord at https://discord.gg/yT9RTndGe6. If you would like to ask a member of our staff don’t hesitate to ask us in the recruiting section of our discord. We look forward to having you on our team. FLY NAVY!!
  22. Hey there, I'm writing this post, as I thought some newer users may appreciate it, or a sort of PSA if you will. The learning curve involved with DCS, as well as learning your aircraft of choice is a massive task to undertake. As much as it is inspiring to watch a DCS YouTuber effortlessly dogfight your favourite plane or dodging SAMs, it is also quite daunting learning how to get to that same point of skill. Perhaps you've found yourself mixing your training between haphazardly referring to the manuals, scouring forums, and YouTube videos. You're getting to the point in which you've played most of the instant action scenarios and some of the free missions, and feel like you need to take it further; and the option of multiplayer seems more attractive. However, unlike dogfighting against computers, you're operating alongside(or perhaps against) humans, which can feel like a quantum shift. You may be considering online squadrons, but nervous about your skill level in relation to theirs. Believe me when I say this, the vast majority of squadrons love to have more people share in their hobby, and take great pride in training people up. The great advantage of multiplayer, and by extension online squadrons, is the added value of learning, community, and most importantly immersion. When I first considered multiplayer, I was quite apprehensive, but once I joined I never looked back, and my flight simulation hobby is vastly enriched because of it. Learning: This can be a sticking point for newer people, since they feel that they aren't adequately experienced, or not good enough for an online group. This may be counter-intuitive, but in some scenarios, being less knowledgeable and joining a squadron to learn can be better. Ultimately while you're in single player, you don't know what you don't know, whereas when you train with other people, they can immediately identify what you need to learn, or what's not going right. Most DCS modules are extremely complex, and frankly the learning process for all of us never ends; we're all just at different points in that journey. As a newer user, you will massively benefit yourself to join a squadron as they can tailor your training requirements. Additionally, many instructors enjoy teaching, and it further enriches their hobby. The core note here is that you won't be burdening anyone from whatever experience level you're starting from, and most instructors love to teach anyway. Community: This may seem marginally obvious, but actually having people to share in your hobby is great. Flight simulation, let alone the DCS community is quite niche, it's not like you can easily have fellow hobbyists down the road. Instead communities are globalised over the internet as we're all spread few and far in between. Thanks to platforms like Discord, the value of community within a flying group is far greater in which you can jump in and talk to your fellow squadron mates seamlessly. Since I've been part of DCAF, I have made some great friends, and I enjoy being able to share my hobby with likeminded people. Immersion: At the end of the day, the value of flying with other humans rather than AI can't be understated. Whether flying with a human RIO or operating as a flight(or both!), the immersion offered is unparalleled. I'm still always impressed when I'm part of a flight of four in parade formation, as we all collectively work together. Or when you all go into a mission, splash some bandits and return to the carrier, the sense of achievement at the end of it is exceptional, because you all had to work together and thoroughly plan what you were going to do, and reaped the rewards of it. I often find going back to single player scenarios feel rigid and too 'sterile' now, since the only human component is yourself. Like what I was saying over learning and community, flying as part of a group fundamentally enriches the hobby. If you're still unsure, feel free to contact myself either here (or Discord), as well as some newer members who fly with me. This can be a good opportunity to scope out what it's like to join a flying group. We're all part of DCAF(Digital Coalition Air Force): Me: Panny#2973 Vak(halfway through training on the F-14): Aisxos#8894 Deivid(also in training on the F-14): Deivid#3419 Brody(recently finished training and is a line pilot): brodyzach#1944 You can also visit our Discord should you wish: https://discord.gg/RrzuvXXd9M Otherwise, if you're interested in my group, I fly with DCAF(Digital Coalition Air Force) as an F-14 instructor, and would love to help more guys out. We also have F-16 Fighting Falcon, F/A-18C Hornet and AV-8B squadrons, who will be delighted to take on more people. You can read about us here: And here: https://dcafoc.wixsite.com/home Or jump onto our Discord!: https://discord.gg/RrzuvXXd9M I hope for those entering on their journey with DCS, this post can at least alleviate a few concerns about the online paradigm. Cheers, Peter
  23. Hi Fellow Pilots, I have been extensively using the interface for StreamDeck that Charles Tytler wrote, to configure my XL unit for the F/A-18C. Granted it is all been for the way my little brain works and obviously 100% personalised for my use. I apologise for asking these questions, but I have medical memory issues and forget easily Seen as I have put so much effort in to this, I thought I would release to all the fellow pilots out there. Before I do though, I just wanted to ask a couple of questions; 1. Do I need to release the customized F/A-18C lua I am using? 2. Do I need to release the clickable data, or is that standard for everyone? 3. Do I just need to release the profile itself with some support documentation, or is there other StreamDeck stuff I need to add? 4. I will obviously credit those others where I have reused the odd icon here or there from other profiles I have downloaded, and will also make available every icon sheet that I have created in Adobe Illustrator *.ai, *.psd *.png 99% of what is contained below is based upon direct interface, rather than keystrokes or combinations of keys, so there is virtually no keys that need to be mapped in DCS itself Here are the screenshots of the profile screens I have created and using, and what I intend to release; As I stated above, almost all the buttons and gauges etc are utilising the direct interface, and not keyboard strokes, so little to no remapping of keys is required to make it functional If someone who could help me with the answers, then I can get this released tomorrow hopefully Thank you Toni aka Ice Rhino
  24. Join VFG as a Tomcat Pilot or Hornet pilot part of VF-32 or VFA-105! Who we are: At the beginning of 2021 me and two good friends were frustrated when we couldn't find a squadron that was a healthy breed of milsim and fun. So that is why we founded this group! We have a passion for realism, but also want to provide a welcoming experience for players of any skill level in our custom built campaign with custom made skins! Requirements: Discord SRS F-14 or F/A-18 Syria Map Supercarrier 18+ Communication! We have our campaign nights on Sunday 9:30PM EST Training on Friday night 9:00PM EST Stop by our Discord! https://discord.gg/FEaM72AWKY
  25. Hi everyone. I've noticed a lack of cooperative content with an emphasis on narrative and authenticity, so I thought it would be interesting to try to create something like that. Introducing Phoenix Rising. A 4 player cooperative campaign for the F/A-Hornet set on the Persian Gulf map. As of now, only the first mission has been published. It features 50+ lines of dialogue from 5 different voice actors, as well as a extensive briefing and kneeboard with lots of info that you should read before even loading the mission. There's even an optional skin pack with lots of new liveries designed exclusively for this campaign. The full campaign will include 5 missions and it's currently in development. Stay tuned for updates on that! This is my first big DCS project and I hope you enjoy it playing it with your friends! All feedback is welcome. First campaign mission: Mission 1 "Amaterasu" Skin pack: Phoenix Rising Skin Pack
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