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Welcome to Virtual Air Wing 99 (VCAW-99), your premier destination for immersive DCS World aviation experiences! At VCAW-99, we pride ourselves on our dedication to realism, camaraderie, and continuous improvement. As a member of our virtual wing, you'll join a community of passionate flight enthusiasts who share a love for aviation and a commitment to excellence. Our operations are structured around two scheduled flights per week, held every Thursday and Sunday at 8:00 PM Eastern Time. Thursday's flight is a combat sortie, providing thrilling opportunities to engage in coordinated missions and hone your combat skills. On the other hand, Sunday's flight is a training flight, offering valuable practice and learning opportunities for pilots of all skill levels. In addition to our regular flights, we provide our members with access to an online flight log for logging flight hours; Aviation Combat Entry System (ACES), ensuring that your progress and accomplishments are tracked and recognized. We also maintain an Air Tasking Order (ATO) to organize and manage our missions effectively, providing clear objectives and taskings for each flight. To ensure that all members are well-prepared for the challenges of virtual flight, we offer a comprehensive training program that covers essential techniques, procedures, and tactics. Our Naval Aviator Progression System (NAPS) tracks your progress throughout the training cycle. New members are encouraged to complete this program within 60 days of joining, equipping them with the knowledge and skills needed to excel in our virtual skies. As part of our commitment to active participation and teamwork, we expect all members to fly at least one of the scheduled flights per week. This ensures that our missions are well-supported and our wing remains vibrant and engaged. Whether you're a seasoned veteran or a newcomer to the world of virtual aviation, VCAW-99 welcomes you to embark on an exciting journey filled with thrilling missions, unforgettable experiences, and lasting friendships. Join us today and soar to new heights with Virtual Air Wing 99! VCAW-99: Home of the Fighting Redcocks | You can't beat a Redcock (vcaw99.com) Join Us! | VCAW-99: Home of the Fighting Redcocks (vcaw99.com) BD
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So I've been playing dcs for about a month now, so I'm still farely new to the game, therefore lots of things I don't know. So I'm playing on an htc vive headset with the controllers. Everything was good until I tried multiplayer, which ran really poorly. I started looking for answers and stumbled upon multithreading version of dcs, which does run better but my bindings were all over the place. No problem, I bind everything back as it was but when I started playing, wanted to move my tdc in the f18 to control the radar and it just didn't work (yes, it was set as soi). Also it's not just the radar, it doesn't work on flir either, or the hud even if I can move it on all of them.
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Greetings, The Virtual Airforce (VAF) is a virtual fighter squadron that operates in DCS. We are a milsim-lite group focused on multi-airframe operations and camaraderie. Our well-established European wing boasts an average member age of 30+, creating a mature environment. VAF currently has operational squadrons flying the F-15E, F-16C, F/A-18C, AV8B. We recently opened a dedicated F-4E Phantom II squadron as well. Twice weekly, these squadrons conduct a mix of formal training and operational deployments. We welcome new and experienced pilots to lead additional airframes. We also seek dedicated ATC controllers - ground, tower, approach, GCI, and JTAC - to establish a controller unit within VAF. This key role has proven difficult to fill. If our squadron appeals to you, please connect with me for introductions. We look forward to welcoming fellow aviators and controllers into our ranks! https://discord.gg/virtualairforce
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Greetings, I've recently read "The Sukhoi Su27 from 1997 to the present" by Andy Gröning,and wanted to find similar books about the hornet and phantom,ie focused on their history from design conception,introduction,their operational history, variants,and technical aspects, and NOT (sorry but the other time I asked elsewhere people didn't seem to catch it) a book for modelling that only has pictures,or a prose book about the day to day of the crew. Something akin to the f18 "Owner Workshop Manual" by Haynes (which was good,but a bit on the short side). For the Phantom, I'm interested in any variation, for the hornet,I'm very much into the legacy version,so perhaps omit books that are solely about the super hornet. (Or not actually, guess I'll just save the recommendation for later.) Thank you and sorry for the bother. Rika
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This is how far I've come over the past 3 weeks or so. The biggest parts of the structure are close to completion. Now I'm trying to find ways to keep it pure. I don't want a keyboard shelf because I'm hoping to have all the essential controls (and eventually all of the accurate panels) on board, so I won't need to break the immersion using one. I'll likely build a seat for it from similar materials, but with decent padding, because of simplicity. So far, quite a challenge. There are very few square angles on this thing. Almost every flat surface has an odd angle, including a downhill slope on the side consoles front to back at (best I could measure) of about 1 1/4" over their length of nearly 30". I've obsessed over drawings and many other diagrams that came from these forums and other sources. It turns out that the diagrams in the back of the NATOPS manual is actually very close when blown up 400%, but not exact. I used the drawings as a template laid out on the sheets of 3/4" MDF that I would cut up to build the structure, measuring angles instead of just trusting the drawings and assuming their scale would be 100% accurate. So far, off to the races! I'll post some pictures of the reference material I used, and then what it's turned into so far.
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Are the hydraulic failures simulated on the jet? I tried forcing them on in the mission editor, even all the systems at once (1A,1B,2A,2B), but it doesn't seem to make any difference on the plane. I tried forcing other different failures, and all they work. But I cannot simulate any hydraulic failure.
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Not sure if this is a bug or a new feature. In the F18 I have a target locked on the FLIR but when I fire the AGM65F goes after a near by target, not the one I have locked. I have only noticed this since the last up dates. Am I missing something? Is this a bug? Is this a new realism change?
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Is it possible to see the kneeboard on the actual leg of the pilot while showing its body? I am playing VR on the F18, I'm not interested in the 3rd party apps for the kneeboard, I just want to know if it's possible to look at it on the blank kneeboard space on the pilots leg. I have a high resolution headset and could probably see well. For now I'm popping the KB window with "K", it works but could be better for immersion.
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Is it possible to see the kneeboard on the actual leg of the pilot while showing its body? I am playing VR on the F18, I'm not interested in the 3rd party apps for the kneeboard, I just want to know if it's possible to look at it on the blank kneeboard space on the pilots leg. I have a high resolution headset and could probably see well. For now I'm popping the KB window with "K", it works but could be better for immersion.
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I know It's been mentioned before, but for it not to fall into oblivion it'd be great to have the system failures implementation working in MP!
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WEW Lads are looking for new members!!! Aircrafts we fly: F/A-18, F14 Pilot/RIO, F15c, F15e Pilot/WSO, F16, and Mirage 2000. Requirements: Mic, 18+ (we can work 16+, but we will interview you), Be able to purchase maps like Syria/Nevada/Persian Gulf, If you fly F18 or F14 you must have Super Carrier, Be able to show up to missions We Are a NA based Squadron and our op times are at 9pm EST on Wednesdays. We also host Arma ops that correlate to the DCS ops every Thursday at 9pm EST. We do like to have fun and also randomly hold game nights to have fun. If you do wish to join the group keep please the time zone in mind as well as the following rules. Take Missions seriously and don't purposely throw the mission. While we are not a full blown realism unit, we would still qualify us as MilSim. Our playstyle is set up for people who want to fly a realistic campaign in DCS without joining a full blown realism unit. You will be expected to talk on the radio relatively correctly and to take the scenarios seriously. We will not have a rank structure nor a chain of command. Mods are simply around to moderate, not to boss you around. Before joining the Campaign please pick an aircraft you are willing to fully commit to. This should be an aircraft that you are either willing to learn or are already proficient in. This aircraft should also be something that you are willing to fly for the main campaigns in the group. Due to the nature of DCS we would prefer people to stick to an aircraft. That being said, there will be opportunities in fun events/side missions for people to fly other aircraft, as well as different campaigns that may require different aircraft. You will not be allowed to fly in the campaign unless you picked an aircraft ahead of time. Before playing the campaign with us you must complete a check flight. This is not a daunting task and we don't want to fail you. We just want to know that you are confident enough in your airframe to fly in a mission. We require an attendance rate of 2 Ops per month. If you do not meet this rate you will be removed from the group. There are obvious exceptions to this such as family issues/a college class that got scheduled for that time. We are not expecting you to sacrifice your real life for this group, but you joined the group to play, so play. People who have just joined and have not passed their check flight have 1 week to at least attempt a check flight (if no one can do your check flight in that week for some reason an exception will be made) if you do not pass this check flight, the week resets. Once again, we are not expecting you to sacrifice your real life for this group, but you joined to play. Squadron Website: http://www.wew-lads.com/ Squadron Discord: https://discord.gg/gs8HqSRE8w
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Hi All, New user trying to get into the air. I have the F18 and having major issues getting into the air. I have learnt the startup procedure. All good. I have the TM warthog throttle and F18 stick, stream deck, saitek side panel and velocity one pedals. Long story short here is my issue. 1. The pedals show up twice in the controls list (Same thing happens in MSFS but they work there) 2. The warthog throttle works with the throttle in the plane. Great. 3. But the pedals also work the throttles and not the rudder!! Have cleared the bindings from the pedals (I think) but still they work the throttles. Any advice welcome. Thanks Josh
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Would it be at all possible to have aircraft carriers work like airfields, given that airfields have parking spots, i.e. 1,2,3… Giving the maker the ability to place aircraft on the cats lined up like they are in the image below or pick where aircraft spawn on elevators. Thanks!
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- super carrier
- f18
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Buongiorno Piloti! Il 9 stormo virtuale Strigon ha ideato dei corsi di addestramento per i velivoli F/A 18C e F-16C Corso ideato per tutti i piloti novizi e anche per chi desiderasse implementare le proprie capacità sui velivoli in questione. L'addestramento sarà seguito da 3 membri dello stormo per quanto riguarda l'F/A 18C mentre da un membro per quanto riguarda l'F-16C I corsi si terranno durante la settimana saranno composti da sessioni pratiche e teoriche in modo tale da poter ottimizzare il nostro lavoro e il vostro apprendimento. Potrete contattarci attraverso il sito web:https://squadrigliastrigon.wixsite.com/home/post/corsi-di-training-su-f-a-18c-e-f-16c-3-slot-aperti-per-avvicinare-i-neofiti-alle-nostre-attività Tramite il server discord: https://discord.gg/J5sRKrSX Cieli Blu!!! Strigon 010 Theo
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Is there a plan to update the external model of the F/A-18C? The current external model of the F/A-18C was created using old methods. With the new technologies like LIDAR, it would be possible to create a more accurate model relatively quickly.I'm wondering if ED has any plans for this.
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Does anyone know how to increase the amount of G’s pulled before the wings break on the F/A-18C? I would like to mess around with this and see what’s possible
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Does anyone know where the files are for radar performance? I have the CJS Super Hornet Mod, and in the .lua file for it, there is a line that reads: ' RADAR = "AN/APG-73" ' I believe this means the .lua finds this radar file to use in the super hornet. Where is the AN/APG-73 file located?
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I have spent a multitude of hours researching how I can try to edit the avionics and flight model of the CJS Super Hornet. Alas, I have had little to no success. I’m at a loss right now, and I would really appreciate some help. I know little to nothing about coding or computers, so this is all very confusing to me. From all my research, I found that the player flight model for the hornet (also used by the CJS Super Hornet) is a professional flight model. This PFM is a .DLL file and is encrypted. I heard the avionics are also encrypted (probably also in a DLL file [i never found it so I wouldn’t know]). Can someone help? I got DCS for my 15th birthday in July, and I found the Super Hornet a while ago. I just really want to make the flight model more like a Super Hornet. If someone knows how to edit these DLL files(idk if that’s legal. Is it?) please teach me. Or maybe if someone knows how, you could edit it for me I suppose? Maybe a developer could help me, someone with knowledge and authorization? Please, I just really want this. I know the Hornet and Super Hornet are really similar, but I love the little details. I love small changes that make each aircraft different, even if it’s two variants of the same aircraft. I love dogfighting, and I’ve heard of the AoA and slow speed performance of the Super Hornet being even better than the Legacy Hornet. I’d love to experience that. I don’t intend to sell or pirate the DLL files or anything. I know they took years of research and development, and I deeply revere that dedication. I would never steal that work. I’m not trying to pay anyone for this, and I don’t expect someone to help. I’m not entitled to help. However, I just wanted to reach out and see if I can find the right person who wants to help me. All I want is to fly the Super Hornet with my little brother and my friend. Please help, I’m out of ideas. Also, if anyone does help, here are the changes I would love to see: Decreased RCS to around 0.1-0.5 m2 (I think it’s in the .lua but I’ll put it in just to be safe) Increased radar detection range. (The AN/APG-73 did 60nm, but the AN/APG-79 does 80nm; I can detect a plane sooner than Legacy Hornet can) More consistent Radar STT lock (DCS Legacy Hornet loses STT lock a lot; appears to almost be intermittent at times) Increased thrust (to emulate increased subsonic acceleration) Better AoA performance (Legacy Hornet flew at max 35o AoA; Super Hornet allegedly has higher max AoA; 20% better seems like a good estimate) Increased lift (Better slow speed characteristics; more control at low speeds; 20% better seems good) Increased pitch rate (Nose pitches up or down quicker and with more control; maybe 7o faster) Increased survivable G load (requires higher G-force to break wings off airframe) (If I over-explained, I’m sorry. I just don’t know if I used the right aviation terms and want to make sure I’m understood properly)
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I was making a custom livery for the F/A-18E Super Hornet (CJS Mod), and I finished the first dds file. When I exported it from GIMP and booted up DCS, it is just rendered as black. It was working before. I would periodically check the skin as I worked on it, but now it won't work. Someone, please help. I worked for at least 30 hours on this.
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Any chance we could break the Jet over 7.5G? Limit the use to a few seconds when at or above corner speed, or under 7.5g? I notice no negative affects in prolonged fights at 8 to 9G. There should be consequences.
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So, I recently downloaded the CJS Superbug Super Hornet Mod. I know this mod runs off the existing F/A-18C files, so it shares the same characteristics. This should mean it shares the same RCS, turn rates, turn radius, acceleration, top speed, and radar strength. How can I change the RCS? Because the Super Hornet has increased radar stealth characteristics. Also, if I can increase radar strength as well that’d be wonderful. I’ve never done modding, and I’ve never messed with the game files before, so any and all help is appreciated. Thanks!
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21NSQD | Recruitment Letter | 10/03/2022 Our squadron is operating with member countries of the NATO and therefor allows a wide range of available airframes for all types of operations. Our goal with the 21NSQD is to provide a high standard of training, exercises, and operations to complete combined with fun and lots of events. Note: The 21NSQD is currently a German based squadron (all leaders are from a German-speaking country) but we also want to have members from all over the world. In order to apply for our squadron, you have to meet certain requirements which are listed below: Minimum age of 16 years Minimum 150 hours of flight hours in your main airframe (Goal: You need to be experienced with your airframe) Keyboard or HOTAS (HOTAS is preferred) Good English knowledge We also provide training for specific airframes for new pilots without any flight experience in DCS. If you choose to join our squadron as a new aviator, the minimum flight hours do not apply to the minimum requirements. For already experienced pilots, you have to complete a basic course, which is the “V1 Checkride Course”. In this course, we will provide basic information about our workflow in our squadron for you to study. All the contents in the checkride course will be checked in a theoretical and practical assessment. This allows us to get a better view on a possible new pilot for our squadron. With this checkride we want to check the following things: Airframe fundamentals General workflow Teamwork Current knowledge If we think you're a match for our squadron, we'll let you know and talk about goals we want to achieve with you in our squadron. We plan to improve your hard & soft skills, procedures and working in a team to get good effects in our operations. For squadron members, we provide various options for further education, which includes: [V1] Qualified Airman (completed once you have completed the checkride) [COQ] Carrier Ops Qualification [QLSO] Qualified Landing Signal Officer (NEW -> Currently W.I.P) [V2] Qualified Flight Lead [V3] Qualified Instructor If you want to join our squadron, make sure to visit our Website & Discord Server. If you have any questions, feel free to ask one of our project leaders. Website: https://21nsqd.org Discord: https://discord.21nsqd.org E-Mail Contact: 21nsqd@proton.me Kind regards Sven | [F/A-18C] Kuezy “Bolter”
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untilHey Pilots! Practice makes perfect! Goal is to practice BFM manoeuvres, using the Speed & Angels protocol! 1st Saturday of the month, at 2130 GMT +1 (Lisbon Time) See you there on the briefing room, make sure you enable the Speed and Angels kneeboard !! Get it here: https://102albatross.com/members/file-management-system/
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VFA-151 Vigilantes is Recruiting! We are a semi-serious group emulating the VFA-151 "Vigilantes" deployed aboard the USS Abraham Lincoln (CVN-72). We are a primarily 18+ community that focuses on "fun through realism" while ensuring we are keeping the fact real life always comes first. As a group we strive for realism and following real world procedures, tactics, and training whilst keeping the fun aspects of game intact. Training Pipeline Our training pipeline is designed to get pilots flying with squadron as quickly as possible. Pilots must complete (2) phases before going active duty and playing in Saturday operations. Familiarization Flight (FAM) - Field Operations, Formation Flight, Air-Air Refueling, Air-Air Engagement, Air-Ground Engagement, CASE I Recovery [50%+ to pass onto CQ - (WE OFFER 1 on 1 TRAINING IF YOU STRUGGLE AT ANY OF THE ABOVE!)] Carrier Qualification (CQ) - x4 CASE I Departures/Arrivals & x2 CASE III Departures/Arrivals [50%+ to pass onto CQ - (WE OFFER 1 on 1 TRAINING IF YOU STRUGGLE AT ANY OF THE ABOVE!) Requirements To join VFA-151, Basic requirements are: 18+ (Exceptions are made) Working mic Flight hardware SRS Persian Gulf Supercarrier modules Able to play @2200 EST, Saturdays https://www.vfa151.com/ VFA-151 Discord
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untilHi everyone! Summer is over but we are still hot! Time to regroup and do a FAM Flight for the community! Expect 2 ship flights, full protocol with comms, G Warm Up, Fence IN/OUT, AAR, rejoins and Speed and Angels! > Any aircraft, Fixed wing > Confirm your presence on ourdiscord! https://discord.gg/xpSvMbbJ?event=1016030720885542922 Let's have some fun!
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- fam flight
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