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Showing results for tags 'fixed internally'.
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altough this is not really related to the Mission Editor, i don't really know, where to put. After the dragable compass rose was published, it is stuck on the top only on the Nevada map. I created new missions, edited old, moved Bulls Eyes etc, but the result is everytime like in the picture. As the clickable part is out of the map, i am not able to move it away. null As it seems note related to the mission, i tried to scrub trough the LUA files, but didn't had success. Anyone knows, where the position of the Compass Rose is stored?
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In EO-VIS mode with AGM-65, first TMS FORWARD will stabilize the TD box, Second TMS FORWARD will place SOI on the WPN page but then TGP starts drifting, it stabilizes only with TMF AFT. Track: TGP Drift VIS Maverick.trk
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fixed internally DCS strange behavior and subsequent hung in ME
Buzzer1977 posted a topic in Game Crash
I was just building a small plain mission to demonstrate another bug (the low performance with moving ground units), when ME decided not to switch back from "Ammo" to "Route" on a ground unit. I was able to save the mission file, but while reloading it DCS just hung in the loading screen for ever. Mission file and dcs log are added. Moving Units Performance.miz dcs.log -
To restore the history, I add a link to the previous reports So today a patch has been released that indicates a solution to the problem with the CZ function (TGP). Unfortunately, tests have shown that the problem has not been fixed. I hope my new track file will help you see the true roots of this problem... CZ3.trk
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Hi, since update, i see that with fog of war we can't see unit in F10 even with Awacs (for CAP) or MQ9 repear (for ground unit). In this last case, unit is visible 1-2s and disapear after that. It's a new "correct as is" or bug ? (attach file show 2 screens : first exactly when MQ9 spawn, second somes seconds after
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This bug was reported some 8 years ago and even acknowledged. I see that some bugs are being addressed, so I will try to report it once more. Thanks for considering it. Description: CCRP in Su-25A will release bombs without consent immediately after pressing trigger when set to ripple and with delay. The bug does not happen when the delay is set to zero with ripple or a single bomb is dropped. The problem is related only to the non-zero delay, so there must be some small bug in the code. It does not depend on laser warm-up time. Track attached. SU-25_CCRP_problem.trk
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Hi, When extending the flaps in the Messerschmitt, the flaps seem to be flickering quickly. Happens in both ST and MT, latest 2.9 Stable. I'll upload a video if needed soon!
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After the fight against Iranian strike package, alert 30 should come to relieve us. But it seems like they were stuck at the carrier. I have already played this mission twice and get the same result. Track attached via google drive link. https://drive.google.com/file/d/1_dbwgETABGeXonpuYkFjoxkHVLG5kw3l/view?usp=sharing BTW, the mission completed image and "fence in arm strong" was activated before I took off.
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As of about three updates ago (open Beta), the time for the engine spool up to 10% when applying air is unrealistically short. A similar thing also happens on spool down. Once the RPM lowers to around 10%, the audible turbine noise rapidly cuts out even though the RPM is still dropping gradually by the gauge. Additionally, you can no longer hear the turbine blade rattle once the engine is at very low revolutions as you once could. These issues happen regardless of other conditions.
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Hi there. Posted this yesterday and cant seem to find it now. Anywho.. retrying. Tacview of crazy HY-2 Missile going bat s*** crazy! Take a look at my youtube channel here: Multiple attacks took place against the fleet on the Buddyspike Persian Gulf modern server. HY-2 missiles came in from the Silkworms. The ship got hit multiple times and was sunk. Look what happens to the last missile. I thought I was seeing things in the sim, but the missile just kept looping around and around. I am guessing a bug.
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Hello, The C-RAM is always firing behind targets that have a high line of sight rate making it unreliable at dealing with those, some tuning seems required as otherwise it's perfectly capable of reaching these types of munitions. By capable I mean that it sees, tracks and has plenty of time to fire a long salvo. Attached is a track of a C-RAM vs HARMs. Some get intercepted, some go through but all are tracked and shot at in time it's just that the HARMs fired closer have more speed and so more LOS rate upon reaching the target. Hopefully this can be solved. CRAMfiringBehind.trk
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Following a similar bug report on Mi-24P, the logic of the rearmament screen should have parity across all modules. While Vikhr (9K121) is the whole complex of Vikhr, what it fires is the (9M127) missile. Considering that armament screen shows what type of specific armament is selected, the name should be only (9M127) in the rearmament panel. zerO
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Without AWACS: DL on my aircraft and wingmen but we still don't see each other on SA, does DL not work without an AWACS? I have Members and Donors all setup in the ME but still people on DL show up as yellow brackets(unknown). I have ACLS enabled on Link 4 on the CVN on 336.0 which is also the default datalink channel could this be effecting it? struggling to see why its not working. EPLRS is set to come on at WP 0 also for all aircraft.
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Overspeed the gear to get the nosewheel stuck in the retracted position, then land. Your nose will never completely hit the ground. In this shot you can see the orange glow from the sparks effect despite the nose not contacting the runway. I'm not holding it up with elevator, that's the same attitude it'll come to a stop in.
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Hi - Running the beta - just updated to 2.9.2.49629. The propeller in the P-51 and P-47 (only ones I've checked) move back and forth (3 distinct positions) between the spinner and partway into the engine. Doesn't really affect anything, but it's there and it's visible from the cockpit. Running a Radeon RX 6750 XT, if that means anything. Thanks. -Steve Bevacqua
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Good day. Could anyone give me a hint please? Ship was destroyed. Reported that Mi-8 picks up survivors One L-39 flew next to me and did not shoot. I followed Mi-8 (looks like it was mistake). L-39 never reappear. Exited the mission and saw that there were two L-39 but one of them crashed by itself at the beginning. Question - one of L-39 crashed at the beginning - is it designed? Is it feature or a glitch? I assume two of them should come but because only one of them passed me and flew away - trigger did not fire. Curious before I try again - if one of L-39 suppose to crash? Because maybe if next time only one will come - maybe it means "Exit and try again...." Thanks
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Hi, i have some problems with using NS430. OB\OB MT Same problems. Some fields in menus just dissappeard, looks like some render bug. They are there, but i can't see them. User WPT creating is unreal, like using DIRECT-TO mode. I made a little video, you can see it. Please, help me.
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After the Patch yesterday (That implemented Apache FCR), if I do my usual changing of the map from KM to NM, I can no longer adjust the scaling on the TSD, it freezes when trying to make changes. This is consistently repeatable. No MODS running, and a full repair done. Typical procedure to convert KM to NM: M/FLT/SET/UNIT/TSD Track file attached Apache_Training-20231220-083616.trk
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fixed internally Incorrect ground speed being shown by NS430
jonsky7 posted a topic in Bugs and Problems
Hi, When flying the Mi-24P the ground speed shown on the NS430 is incorrect, about half of actual speed. Track attached NS430 Hind.trk -
fixed internally Mission 10 - trigger issue on second SAM attack
lowki posted a topic in Bugs & Problems
Hi! I think I have an event trigger issue. During the second SAM attack near LUKE, when Sluggo says "If it shoots me, you shoot". Sluggo does fire its harm against the SAM and hit it, but after that he flights north and I follow him, but nothing else happens, as I saw, there should be Mig23s taking off of LUKE. I've also tried to fire at the SAM just after Sluggo, but no luck.