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Showing results for tags 'missing info'.
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anybody else seeing this one, did a mission tonight and all the fuel gauges were flickering full to empty continuously didnt matter if i changed tanks or left them on one or other, strange thing was did same mission again in multicrew and they didnt do it? first time ive seen it so will keep closer eye on it.
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missing info Inclinometer needle moves strangely ?
Anatoli-Kagari9 posted a topic in Bugs and Problems
In my test flights and on most youtubes we can observe that he inclinometer needles appears to move out of sync with the true conditions, as if it was in a rather dense medium... It's slow responding to turns and it actually looks like not correctly synced with the "physics" of those turns... Apparently the turn coordinator needle works acceptably though... Very evident on this video, if you monitor the inclinometer: -
I just dusted off the TGP as I have never used it. Watched a couple of tutorials followed instructions and bingo... bombs don't release? No idea why - I am aware that there are possibly numerous reasons so I have included a few screen shots.
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i go back and forth between F16, F18, and A-10C II. i could very well be doing something wrong. recently in a hot start sandbox mission from user files, i started in parking. i rearmed with different loadout to include gbu-12s. when i using them, i was unable to hit any of the three targets i tried. question is, do i need to do anything after the reload to get the pod and the bomb to sync. i have been successful with the gbu many times and my problem seems to have just started. have checked everything i can think of. thanks.
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Hello fellow flight simmers, Since the last update I've had many instances of the viper FCR dropping lock while in SAM mode post-shot. It happens when I'm in the crank (bandit 50 degrees off my nose). Of course, because this happens well before A-pole, the missile goes stupid and lofts into space. I've set the AI bandits to not use Chaff/ Flare (and they aren't) -- so that's not a part of it. STT has worked great and maintains lock on shots taken between Raero and Rpi (around 40nm in my scenarios). Has anyone else had this issue? I'd love to hear about it if you have -- and then I'll compile some short tracks and post a bug report -- a quick search of the bug reports hasn't mentioned issues with SAM mode since early July. Cheers
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Does this happen to anyone else? You STT a target, shoot, and immediately missile gets trashed while target doesn’t do any evading that would cause a lock being dumped. There is no reason, that I can tell, would cause this. Sometimes it happens with AMRAAMs as well. Shoot, immediate target lost. [emoji2373] Sent from my iPhone using Tapatalk Pro
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Hey all. So i lock on to the ground target, but i choke on weapons release. Bomb doesn't drop. This is what i know.. 10 seconds before target, i hold weapon release then laser then i lift weapon release. I think that's wrong. Also, do i need to uncage? because when i try to uncage i can a dark MFD with one big crosshair. Please help. Thanks a lot.
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First of all I love the F-16 F-16/F-18 are my favorite planes Anyway I Digress Probably Operator Error but I launch JDAMS at the Top of the LAR Do I have to wait a little longer til the caret is at the middle of the LAR for a shack Thanks Lucky
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I did a couple of simple simulations tonight. Just a Hornet with a couple AIM-9's and four AGM-65F's. My targets were a TU-95 and a Russian Corvette. I had my A/A radar in RWS and I was close behind the Bear, but I could not see him on radar. I had my elevation looking straight ahead and range at 20. But I could not see him on radar. I got within a couple miles and I could see him, but still nothing on radar. I had tried this with a MiG-21 earlier and had the same problem so I thought I'd try a larger aircraft, but got the same results with the Bear. What am I doing wrong? Should I not be able to see an aircraft as large as a TU-95 in RWS?
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missing info INS Alignment - No Stearpoint Distance on HUD
MrYeti posted a topic in DCS: F-16C Viper
Hi all, Can't figure out if i am doing something wrong so could do with someone pointing out what I am doing in error; Problem - When doing a Cold start and Alignment I sometimes don't get the stearpoint and distance to displayed on the HUD. Procedure for Cold start that I follow; 1. Main Battery on 2. Starter 2 3. Wait for 60 and then Shift>Home 4. all switches on Avionics power panel on RHS (but not the INS knob) 5. UFD- List and 6 to see allinment data. 6. INS knob to Normal 7. Enter N and E coords clicking on Enter after each input. 8. Wait for 8 mins/countdown to 10 9. Cross fingers. What am i doing wrong? Thanks in advance -
Hey guys ran into a issue where my pitot (i assume) would freeze, which resulted in my speed indicator, climb indicator and altitude indicator being frozen, not functioning. Even though pitot heat was on. I am sure that it is not supposed to be like that, since a p47 would spend a huge amount of time in freezing temperature. As you can see in the picture below, by the horizon indicator you see i am climbing, but the climb indicator does not show it, also the speed is not correct (stuck in place on the gage) and the altitude indicator. When i dropped down to below freezing temperature, all would function again. So we concluded that it must have to do with the pitot heater not functioning. https://cdn.discordapp.com/attachmen...98/unknown.png To add, my speed indicator is still broken, shows 0, but i am going 320 kn. This is below freezing temperatures https://cdn.discordapp.com/attachmen...88/unknown.png I could try and replicate the issue, but atm it is in a DCS liberation campaign, which uses certain scripts that (from what i heard), would corrupt the tracks. If you still would like the track,here it is (use google drive, since the file is bigger then 5MB) https://drive.google.com/file/d/1vx6511HT84ivzBv1JUFeC-fUvfGHRGc-/view?usp=sharing
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Hello; (Edit I had issues with petrov that just vanished. Shrug) For the Raduga Sight -. When I 'cling' to it the sight is off on my screen. It's odd - it's off center so I can only see maybe a fifth of it from the top left. It's hard to explain. It's like it's zoomed in on the sight (not the sight picture) in a weird graphics issue.
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When giving units (t-72's in this case) waypoints, the unit will turn and drive towards the given waypoint. however, after a certain distance or period of time the vehicle stops as if it has reached the waypoint. giving a new waypoint gets the vehicle moving again but it never really seems to get more than halfway to the waypoint before stopping Also, units follow pathing as if they are off road even when the path is set to be via roads and they start on roads.
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While dogfighting with the AI Anton in single-player, I became suspicious the Anton was catching up to the Spit when, according the max level performance for the two a/c, the Spit should not be caught during level flight at altitudes greater than 4000 feet. Gathered data on both the Spit and 190 in the Mission Editor to compare max level performance and came up with familiar looking results. At roughly 22,000ft, max TAS for the Spit is 379mph (330kts) vs. 365mph (317kts) for the Anton. Ran both aircraft in the Mission Editor and flew the Spit directly in front of the AI Anton at 22,000ft. The Anton speed was set to 317kts TAS and configured as a Task = Fighter Sweep to encourage it to chase. According to the DCS model for the non-AI Anton, the a/c should not go faster. However, the Anton speeds up to 341kts TAS to overtake the Spit and starts shooting. I couldn’t find any other post covering the topic and wonder if anyone else has had similar observation.
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Hello folks, doing the MiG-29 campaign right now and well... my wingmen are going nuts. - Holding short, I requested take off clearance. Entering the runway slowly while suddenly my wingman almost bumped into me, thought to use the left half of the runway when suddenly he went full afterburn past me like an impatient maniac... - I choose "Flight" and told them to engange Bandits. Wingman 2 and 4 said: ok... why did Wingman 3 said negative (they were enough targets)? They all still appeared to be glued to my wing while under attack... it was as if they did'nt understand me. - After the strange fight... few wingmans called out they're bingo. 1 dude ejected near our target waypoint. No fuel management? - While landing, I noticed that one maniac was glued to my wing, didn't see the other. Upon landing, I saw that another wingman just crash-landed onto the one who was glued to my wing.... my god. Stuff like this seems to be happening all the time and kills the immersion if they suddenly goof around and "take it real".... What is going on? I saw a thread from 2019 mentioning that AI runs out of fuel and ejects.... this problem seems to still exist. Greetings, Cabal
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I just slung about 24 tanks. All I have to say is this is the worst path finding I have seen to date. The are all going crazy. Not staying on the roads and when they do all of a sudden the lead tank (group of 3) just wants to do a 180 and go the other way.
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I loaded up a super carrier mission last night, taxied to cat 3, pulled up slowly, and ended up getting frustrated that the cat operators didn't acknowledge me no matter how I approached or how far from them I was. I tested across all cats and the same thing happened. On one of the attempts I noticed that my wingman also didn't follow me out of her parking spot either. It seemed as if the engine wasn't tracking my position and triggering events based on it. When I came on this morning I saw a bug about the AI aircraft not taxiing when on land. This seems to be the same issue. The aircraft aren't getting command, or at least aren't executing them, when the player's movement would normally trigger it. I haven't tried it but I am wondering if this would also apply to refueling where the pre-contact condition has to be met by the player's position in relation to the tanker for them to get auth'ed.
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when HUD only view is selected, exhaust flames are always visible left and right of the HUD
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I experienced today for the only time. The tags quit showing. Then I could not make the helmet sight soi. is this some sort of intermitent or known bug?
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Wake turbulence is way to strong from a little bitty 190A-8.
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When switching to the TGP/WPN PAGE (when the tgp/weapon is powered on) on the right MFD the game crashes to desktop, after multiple updates and repairs the issue remained. On the left MFD no crashing occurs. Weapons used: AGM 88, AGM 65.
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After new Patch the AI can not see any ground targets, specially in the Mariana Island.
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On Andersen AFB airport while landing noticed this: From front side ALL OK: From back side NOT OK (see the mid part with no upper layer of rubber and dust):