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  1. WirtsTools - LUA Library for Mission Makers So I have been considering posting this for a while, figured it was time to finally do it. I have been slowly building out a collection of features written in lua, almost entirely from running into various things that either cannot be done or are incredibly arduous to accomplish through normal triggers etc while building missions. The entire library is designed to be loaded and then have the individual features enabled/triggered with a one-liner function call, so while you technically have to 'write' lua to use it, it is quite trivial to do. Indeed within the group I fly with there are now several people using it regularly to various extents that otherwise have no programming or scripting background or knowledge. so WirtsTools, you can find it here: https://gitlab.com/b4802/mission-tools/ The info you need to use all the features is there as the readme, but I will quickly go over the various functions here as well FEATURES: popFlare: This gives your players radio options for popping signal flares, great substitute for aircraft that should have a flare gun and don't, or just as a easy aid if you are flying with new players and want a nice visual option to help them find you impactInZone: This lets you pick a zone and give a flag name, that flag will be incremented whenever a weapon (you can define specific munitions or all bombs/rockets) impacts the ground within that zone. This exists because the only weapon in zone trigger options don't have any way to detect impacts, will trigger from a weapon flying through the zone at 20k feet, also it works with quad point zones impactNear: Similar to impactInZone, increment a flag when a weapon impacts within a defined range of a specific unit or any unit in a specific group playerNear: Will increment a flag for every second that a player (any player or specific groups) is within a defined range of a target unit or any unit in a target group, great for triggers detecting intercepts etc coverMe: Sets the players invisible if there are AI near them so if you have ai following or escorting the players close the AI will focus fire the AI first before engaging the player invisAlt: Toggles players invisible if they are below a defined altitude (AGL), this works great with the later stormtrooperAA feature for warbirds and helicopters suppression: A basic suppression mechanic, hits on units in a group will set them to hold fire for a moment, more hits extends the time and kills extend it further, will always be quite short and there is a limit so you cant permanently suppress a group missileDeath: Ensures hits from missiles are kills every time, good for time travel missions as warbirds are weirdly resilient to missiles, or any situation where you want any hit to be a for sure kill killSwitch: This one is for larger PvE missions with many players, it allows you to define radio items that are attached to a player name, idea being that regardless of what slot you take only your group will see them, that way backup radio options for when triggers break or a flight fails or other issues that you may have wont be seen and accidentally (or deliberately) used before they should tasking: lets you define 'taskings' as late activated groups then you can give that groups mission (all its waypoints) to another group on demand, waypoints can be given relative or absolute stormtrooperAA: Im a fan of this one in my missions, it takes control of the units you designate and tasks them with fire at point every few seconds based on location and velocity and a basic lead calc for blue players nearby, this way you can get some decent volume of fire, players feel like they are being shot at and indeed it can hit if they really fly straight and lazy, but doesn't slaughter the players, can mix some of these with some that do their own thing to up the threat, or couple with invisAlt to make it so when the players are super low the AA shoots but has a hard time hitting them, as they climb it becomes more dangerous shelling: Simple alternative version to the base-game shelling zone, no quad zones yet unfortunately (if anyone has a performant way to generate random points in a polygon let me know), but it lets you pick a zone and define a rate, once started it will persistently shell that zone in random places, can go a long way to giving the appearance of a war going on without needing piles of units etc, also supports safe zones where it will not drop any explosions. MLRS: We all love seeing them shoot we all hate the lag spike when they strike, this allows you to have MLRS rockets deleted mid-flight (after the smoke trail has stopped), so you can get the cinematic effect without murdering FPS percentAlive: Will persistently update a flag with the percentage of units that are alive in any number of groups(you give it a list of groups) ejectionCleanup: Pretty simple one, just deletes 50% of pilots that eject immediately and all others after a minute, this is specifically targeted at missions with large bombers etc where you end up with 10+ pilots in the sky for every one of them downed and can really hurt framerate IRStrobe: This places a blinking IR strobe on units in a group, can do it(turn them on or off) in a normal trigger or easily as a advanced waypoint action Anyway that's what I have for now, always more coming and sometimes existing features are revisited and enhanced, just please note I am not a developer type, im confident in this script thats why I am sharing it but im sure plenty of people could find "better" ways to do it that are more in line with LUA standards or whatever, im not too worried about that....but if anyone wants to steal this and run with it making some new thing go for it you have my blessing. Also no promises but feel free to voice feature requests here, I'll happily include any that make sense to me, are viable, and that I have the time to develop, and love taking a stab at new and crazy ideas. Finally the user community so far is fairly small so its not uncommon for some features to go unused for several DCS patches, this means there is definitely a chance there are some bugs I've not seen and squashed yet, so please let me know if you run into issues using any of these features thanks, Wirts
  2. BOLD CHEETAH (current version 2.9.A001a) VERSION 2.9.A001a - Updated Oct. 26, 2023 - Mission 04 - Fixed Briefing - Mission 12 - Fixed trigger so certain aircraft are not invulnerable. VERSION 2.9.A001 - UPDATED OCTOBER 19, 2023 - Unlimited Fuel for AI Wingmen, Scritps/Triggers updated, Silenced Wingman in Mission 3 (eliminate spam) Welcome to Bold Cheetah, a realistic and challenging 13 mission campaign for the DCS F/A-18 Hornet that will test both your and your aircraft to the limits. DOWNLOAD LINK: https://www.digitalcombatsimulator.com/en/files/3326679/ Before we get into the details, there are some requirements that you need to be aware of before downloading and flying this campaign. • You MUST own the DCS F/A-18C Hornet Module • You MUST own the DCS Persian Gulf Map • You MUST own the DCS Supercarrier module. NO LONGER REQUIRED • OPTIONAL: For realistic Iranian F-14 markings, download this amazing skin (https://www.digitalcombatsimulator.com/en/files/3304485/) by sadjad_vosoul on the DCS User Files section. Mission documents are included in the zip file. Please read the Bold Cheetah Campaign overview for more details on installation. ******************** Bold Cheetah is designed for a player who is proficient in the use of the DCS F/A-18C Hornet module and its weapons systems. You will also require knowledge of US Carrier operations and how to conduct operations off both aircraft carriers and land bases. Examples of challenges you will need to be able to perform include: 1. Case 1 and Case 3 operations, day and night 2. Ability to meet time over target requirements 3. Dynamic re-tasking in a fast-paced combat environment 4. Advanced targeting pod and weapon system employment 5. Formation flying. In addition, familiarity with US military terms and abbreviations is helpful to understand what is happening once in flight. A glossary of useful terms is located at the end of this guide to help you out. ******************** INSTALLATION This campaign is designed and tested for DCS the latest Open Beta version.. I will endeavour to keep it updated as new Open Beta versions are released. I highly recommend players use the Open Beta version of DCS to get the most from this campaign. This means it will not work well on any version of DCS that is not the latest. Unzip the contents of the download to your C:\Users\YOURNAMEHERE\Saved Games\DCS.openbeta\Missions\Campaigns\en folder. Since there is not currently an Iranian F-14 skin in game, I have used the amazing IRIAF Blue-Grey skin by Sadjad_Vosoul, which can be downloaded here: https://www.digitalcombatsimulator.com/en/files/3304485/ Download and extract that file into your C:\Users\YOURNAMEHERE\Saved Games\DCS.openbeta\Liveries\F-14B folder. If you do not have a folder named F-14B, then you can create one in that location, then extract the contents. If you do not do this, the Iranian F-14 in-game will visually appear to be an American Tomcat. Once you download and install the campaign and skin, you will find it in the “My Campaigns” section listed as F/A-18C – Bold Cheetah. ******************** SITUATION UPDATE JUNE 1, 2013 The USS Abraham Lincoln and its task group have taken up station in the Gulf of Oman, and will soon commence air operations in support of the invocation of Article 5. The objective of our presence is to deter the Iranians from any military expansion in the region, and to show our allies that we are here for them. Our goal is to provide support to the UAE governments in fighting the growing insurgency on the peninsula. US, British, Canadian and French special forces are now on the ground, helping advise the UAE military in counter insurgency strategy. The air wing will provide assistance to this effort, including Close Air Support over and on UAE territory, and air defense of UAE and Saudi Arabian airspace. At this time, we will not be commencing any military action against any regular Iranian military force, nor will we violate the 12-mile Iranian territorial waters or 12-mile airspace boundary. However, we will be ready to strike, if and when called upon. It is hoped that once the regime in Tehran gets a taste of our presence in the region, cooler heads will prevail and they will de-escalate. ******************** More information is included in the Docs folder inside the .zip file. ******************** Author’s Note As you may know, the release of Bold Cheetah has been delayed for quite some time. In fact, the campaign has been completed for well over a year now, but due to some real-life challenges I had to put off submitting it as an official, 3rd party developer. These challenges are continuing, and I foresee them continuing into the near future. This situation has, unfortunately, caused me to pause my pursuit of releasing Bold Cheetah as a 3rd party, paid DLC. At the same time, I’m aware that I’ve been promising it’s been “coming soon” for far too long. I have decided to release the campaign, for free, into the User Files section of the ED website. I started working on Bold Cheetah back in 2018 and finished it up in 2021. It’s been a lot of hard work, and I’m really excited for you to finally enjoy it and I look forward to your feedback. Sedlo ********************
  3. Hello! DCS is crashing when I trie to load into Multiplayer on a server where a friend of mine is the privat server. Singleplayer missions work normal (I created testmission myself in ME). But also Singleplayer missions made by Squeaky are crashing - this one for example: https://www.digitalcombatsimulator.com/en/files/3332912/ I tried removing mods (only used DCS-DTC and SRS) and a Repair without success. I attached the zipped log package from DCS. Please help, Thank you! dcs.log-20240324-160954.zip
  4. Strap in and get ready as a pair of Royal Air Force Tornado Gr4's take you on a breathtaking, low level sortie in DCS. Low Level Sortie with RAF Tornados - DCS Mission (Free) OFFICIAL TRAILER https://www.youtube.com/watch?v=-GaaEco4kU8 Download the Mission NOW> ABOUT THE MISSION: Strap in and get ready as a pair of Royal Air Force Tornado Gr4's take you on a breathtaking, low level sortie in DCS. Experience the thrill of low level flying at speeds of up to 550 knots. 
Take in winding rivers, stunning valleys, beautiful lakes and fly the world famous Kutaisi Loop. 

It's fast, Its low, its great fun and will keep your flying skills tip top. 

250 miles of low level tactical formation flying through some of the nicest scenery in DCS and with the mighty Panavia Tornado Gr4 for company, whats not to like?
 Stay in formation and make it back in one piece for tea and biscuits. 
Support: Single Player / up to 3 players Level: Easy and fun for beginner and pro alike Mission Time: Around 30 mins
 Aircraft: F-14A, F-15C, F-16C, F/A-18C

 Mirage M2000C Thanks Steve
  5. Hello all, On New Year's day I quietly released a multiplayer sandbox mission for the Mi-24 and other period Soviet aircraft. One week later and with almost 50 downloads and no complaints I am now feeling confident enough to announce it officially. The mission is a sandbox set in a fictional province of Afghanistan in October 1986. Most of the helicopters are based out of FOB 979, a remote base housing a battalion of airborne infantry. The helicopter detachment has been tasked with supplying and supporting the battalion and surrounding outposts in their operations. Players can patrol the 60x120km AO for any of the thousand-plus Mujahideen units. The vast majority of enemy units are infantry and technicals, though MANPADS are an increasing threat. Each is hand-placed and on a randomized spawn tied to a spawning system optimized for best performance. They are mostly hidden in towns but some can be found patrolling the roads or cleverly positioned on hilltops. I made a deliberate attempt to balance the mission mostly on realism, so if you are used to soloing objectives or carelessly flying around you will probably have a bad time. I think it will still be a refreshing change for people used to playing on servers with advanced SAMs and enemy air activity. In addition to patrolling the AO you can take part in one of the dozen tasks available through the F10 menu. Most of these will require one or more friends in the Mi-8 and additional Mi-24s to accomplish successfully. This mission is in beta because I do not have enough wingmen to test all of them, though I have extensively and repetitively reviewed each of their triggers. In addition to the Mi-8 and Mi-24 slots the mission also includes slots for the MiG-21, Su-25, L-39 and Combined Arms. If this sounds interesting, check out the linked mission and read the briefing to learn more. Enjoy! If you have feedback on the mission and want to make suggestions for further development please use this form. If you don't have a wingman or someone to share the cabin with, comment here, check out Hoggit, the Wingman Finder subreddit or the Wingman Finder discord server. If you are an adult, have Syria and one of the needed modules, and can play central/EST, you can also just DM and we can probably fly together. My discord is acs_dev. This is a MULTIPLAYER-ONLY mission. Attempting to run it in single-player will not work.
  6. Currently the view in the editor is bound by the defined map edge. This it turns out creates a lot of weird behaviour and annoyance when using a wider aspect ratio display, commonly jerking the view around when working at certain zoom levels or near the edge of the map, especially when opening/closing other panels. I would like to request a removal or significant increase of the map pan/zoom limits, would simply suggest that off-map space that would end up being in view as a result at times simply be blank (black, green, white, whatever) space.
  7. Hello Here is a free open source Kneeboard creator released for DCS Web Viewer Automatically reads all data from the .miz mission file Export kneeboards as PDF or PNG Different styles, including Night, WWII and Nam themes Bulk export for all aircraft in coalition Howto: Open unit popup in DCS Web Viewer Click "Generate Kneeboard" Choose one of many styles and options Click "Download PDF" or create kneeboards for all units of a coalition Github: Contributions are welcome. You can add more styles and customize layouts etc. https://github.com/DCS-Web-Editor/dcs-web-editor-mono/tree/main/packages/kneeboard
  8. Hi Drivers and Developers, Would there be a potential feature of allowing a click-and-drag field over a wide area on the map to select AI and Static Objects simultaneously? Figured we could use it to mark off units to hide or remove easily, change nationalities/coalitions, move forces in any direction like desktop shortcuts, and even add tasks to units that use the same ordinance towards a single area. What do y'all think? - Toffee
  9. Squadron Operation Night We are a Carrier based Milsim group. This squadron operates all available Naval and Marine fixed wing aircraft. The missions we fly on consists of CAP, SEAD, DEAD, CAS, and Anti-ship operations. On training nights we focus on anything that needs improving. On Ops night we put it all together. The goal for us is to learn the in's and out's of our aircraft of choice, down to the emergency procedures. Our end result is for members to be skilled and confident enough to go into a competition setting. [101VFS] Discord - https://discord.gg/rcraQJSZ7T
  10. CURRENT VERSION: 2.9.A001a Updated Oct.25, 2023 DOWNLOAD LINK: https://www.digitalcombatsimulator.com/en/files/3331710/ 10 PERCENT TRUE: https://www.10percenttrue.com/ Welcome to Inherent Resolve, a DCS F-15E Strike Eagle Mission designed by Sedlo for the 10 Percent True Podcast. This is an Close Air Support Mission set on the Syria Map and can be played single-player or multi-crew. See Read_Me file in the included ,zip for more information. There are two versions of this mission inside the zip file. One is a Cold Start and the other an Air Start. The Air Start version puts you at the refueling track, full of gas and ready to take on any tasking you receive. It is recommended to fly the Cold Start Version first though, as you will receive more information about the mission. NOTE: If you are playing multicrew, it must be a locally hosted multiplayer session. Due to the complex triggers and scripts in the mission you cannot use the Dedicated Server. This mission is designed for players who are proficient in the DCS F-15E module and its weapons systems. Examples of challenges you may face include: • Basic aircraft handling, such as take offs and landings • Use of the various radio and navigation systems. • Air to Air Refueling. • Dynamic re-tasking in a fast-paced environment. • Use of the targeting pod and employment of weapons systems. (It is essential that you read and understand the included mission briefing documents AND the Read_Me file included in the .zip) In addition, familiarity with US military terms and abbreviations is helpful to understand what is going on in the flight. A glossary of useful terms is available at the end of Steve Davies’ excellent book Be Afraid of the Dark, which you can find in your DCS World ClosedBeta\Mods\aircraft\F-15E\Doc folder. NOTE: You MUST own RAZBAM’s F-15E Strike Eagle module and you MUST own UGRA MEDIA’s Syria Terrain in order to play this mission! ************* INSTALLATION: Unzip the contents of the download to your folder at Saved Games\DCS.openbeta\Missions ************* MISSION OBJECTIVES Today’s mission (XR-352-P) has three main objectives: • Provide On Call CAS support in the southern Section of the AO from 06:30z to 09:00z. • Train with 93rd ARW out of Fairchild AFB, newly arrived in theatre. • Familiarization with Local area and AO procedures ************* WEATHER AND NOTAMS OVERVIEW A weakening high-pressure system overhead the southern AO will slowly give way to a warm front approaching from the Mediterranean. Weather throughout the AO is good VFR, light winds, visibility more than 10 miles and ceilings around 10,000ft. METAR/TAF KING HUSSEIN AB (OJMF) METAR/TAF METAR OJMF 0400Z 30012KT 10SM SCT100 10/1 Q1013 2992 TAF OMJF 060404 P10SM SCT100 FM 061000 30020KT P7SM HZ BKN100 H4 AIRBASE (IQ-0400) METAR/TAF METAR IQ-0400 0400Z 34002KT 10SM SCT110 8/1 Q1013 2992 TAF IQ-0400 060404 P10SM SCT110 FM 061000 30030KT P3SM HZ BKN60 H3 AIRBASE (IQ-0020) METAR/TAF METAR IQ-0020 0400Z 01011KT 10SM BKN100 6/1 Q1013 2992 TAF IQ-0020 060404 P10SM SCT110 FM 061000 30030KT P3SM HZ BKN60 NOTAMS C007 - OJMF TAXIWAY C, C3, C4 CLOSED UFN C036 - OJMF TACAN (10X, AJQ) U/S FROM 0100Z-0400Z DEC.6 C991 - OJMF LIGHTING RWY 31 TO READ: AW INSTEAD OF AO C216 – OJMF VHF TWR FREQ 119.7 U/S UFN. CTC TWR 121.0 UFN C217 – OJMF VHF ATIS FREQ 129.75 U/S UFN. ************* INTELLIGENCE UPDATE OVERVIEW 06 DECEMBER 2016 AT 01:00 ZULU Daesh fighters are expected to make a final move on the town of Palmyra this morning after taking the airport late last night. The Syrian Army has retreated to the Palmyra Army Depot and are expected to hold the base against the current Daesh attack. The Palmyra Army Depot is a suspected WMD storage area, and it’s in Syria’s best interest to secure these weapons from being compromised. The State Department and OGA have reached out to the Syrian leadership to offer assistance in securing the WMD but all offers have been declined. The COALITION partners have determined that WMD falling into the hands of DAESH is to be avoided at all cost. ________________________________________ The Russian Navy Task Force centered around t he Cruiser VARYAG is expected to make port at Tartus this afternoon. Refueling and replenishment operations are expected to take 12 hours. ________________________________________ RIVET JOINT has detected indications of a new SA-3 battery located at TYIAS airbase. The proximity to the FEBA near Palmyra indicates that the Syrians intend to hold TIYAS in the face of any organized Daesh attack. ________________________________________ The new teletype link (POLECAT) between the Syrian Ministry of Defense, RUAFHQ and JACKAL is now operational. This development is meant to ensure positive communications between military leadership on all sides of the situation in Syrian. ________________________________________ ************* MISSION PLANNING Mission Number – XR-352-P Departure: VFR Departure runway 31 from C2 (8998 ft remaining) Afterburner: Yes Departure Instructions: VFR 31 Dep LEFT turn heading 180 maintain 6000. Note: There is no ATC control outside the OJMF control zone. OJMF Control Zone extends in a 10nm radius up to 5500ft MSL • Ford 51 will depart runway 31 with an immediate left turn to heading 180. Expect to be pushed to FOCUS control leaving 5000ft. • Rendezvous and refuel with Texaco 51 at Steer Point 2 (ADDER). • Take Up On-Call CAS with an orbit overhead Steer Point 3 (Al-Tanf) • VUL time is 0630-0900 Z. • Following VUL time, TEXACO 51 will be available for refueling if desired. • Expect the visual approach and overhead break runway 31. • When overhead Syrian Territory, ensure you are EAST of the 38 E line. ************* THREATS The Syrian Air Force has increased operations dramatically in the last 24 hours. Yesterday, they carried out multiple airstrikes in defense of the city of Palmyra. SU-24 and MiG-29 attacks were observed, with all operations out of the TIYAS airbase. Russian SU-35 CAP patrols have been observed in and around the port of TARTUS, which coincides with the expected arrival of their naval task force later today. Syrian Air Force has MiG-29 on alert at TIYAS and SHAYRAT airbases, all believed to be in a 15-minute alert status. Russian SU-35 are on 5-minute alert at Latakia Airbase. ________________________________________ Syrian IADS network is still operational. Damascus is defended by long range SA-5 and SA-2 batteries. SA-2, SA-3 and SA-6 batteries near the airbase at TIYAS are operational. High volumes of AAA and MANPADS expected throughout the AO. ************* RULES OF ENGAGMENT ROE Weapons Tight – Do not fire unless under direct attack or authorized via JACKAL or FOCUS control. *************
  11. I am struggling to get users to turn this off, and they break the mission and rules that the mission designers spend a lot of time on. Why did this even get added? May we ask that this be removed?
  12. We would like to announce that due to user feedback we are creating HOT START versions of each and every mission. Work is progressing well and we will announce once all versions are ready. Thank you for your support and understanding Looking Glass
  13. In this mission, you will be able to test your JTAC assistance skills on the Strike Eagle. I'm definitely not an expert in creating missions and what I posted is just one of my "home creations" for me, but maybe someone will like it and will also want to check their level of attacking targets with the support of JTAC. I did also the short version - preview - as a video, I hope you like it too: Regards! Link: https://www.digitalcombatsimulator.com/en/files/3332634/
  14. George Washington - Persian Gulf Part 1 ________________________________________ (ficticious scenario) By NorthEast Pilot Version 1.0 3/20/2021 ________________________________________ Prerequisites: * DCS World OpenBeta 2.56 or higher * Supercarrier * F/A-18C and/or F-14B * SKINS: (beautifully developed by others) * F-14B: VF-103 Jolly Rogewrs 2000-2001 PACK v1.0 (https://www.digitalcombatsimulator.com/en/files/3307339/) * FA/-18C: VFA-103 "Jolly Rogers" 2004 Last Tomcat Cruise Livery [Fictional] (https://www.digitalcombatsimulator.com/en/files/3301078/) ________________________________________ (ficticious scenario) Tensions couldn't be higher. Relations between Iran and the West have collapsed. Iranian agression in the Persian Gulf has dramatically increased. As the world watches things unfold, we hope for deescalation but we must prepare to counter any threats to global supply lines. June 21, 2006... The US has deployed a carrier strike group in hopes the presence will convince the Iranians to stand down, but recently the Iranians have launched missiles at the fleet, destructing them at dangerously close range. Attacks on the fleet can not be tolerated. ________________________________________ I plan for this to be the first of 10-12 missions in a detailed campaign... Enjoy! Persian_Gulf_GW_part1_v1.00_03202021.zip
  15. I've been through training, flied some sandbox missions practicing against both air and ground targets and want to start playing the campaigns. I'm not anywhere as comfortable with the F-18 yet as with the good old A-10, so I'd rather start with something easy so I don't have to replay missions over and over. Which campaigns are relatively easy/simple and which ones are more challenging? Here's the list, let me know if I missed anything: Task Force Challenger Serpent's Head Raven One Rising Squall Operation Pontus Also feel free to recommend some of the free campaigns available to download, there's a few of them but I have no idea if they are any good. So far I've seen this one recommended: Operation Cage The Bear (and of course Liberation, but that's another kind of beast).
  16. SUBMARINE HUNT MISSION MARIANAS MAP Hunt down a soviet submarine spawned randomly in an area. Use S-3 Viking with COMBINED ARMS module commands. Audio detection sounds + ( buoys in water + help from other ships popping flares to help locate ennemy) Try to score 100 points maximum Avoid losing ships from ennemy sub attack. Use as less torpedoes as possible to score max points. INSTALL : ---------- ***************************** On my PC the files go here : ***************************** the Mission file *.miz = C:\Users\Pc\Saved Games\DCS.openbeta\Missions the FAKE SUBMARINE PEDRO folder = C:\Users\Pc\Saved Games\DCS.openbeta\Mods\tech Explain/Showcase Video : DOWNLOAD : -------------------------------------------------------------------------------------------------------------------------------------- IF YOU WANT THE FRIENDLY SUB AS USS LOS ANGELES : https://www.dropbox.com/s/a6rbxltnyristmp/USS%20Los%20Angeles%20SSN-688I.zip?dl=0 --------------------------------------------------------------------------------------------------------------------------------------- I suppose you dont need to OWN the super carrier module to have it used by IA but just in case, I made several versions of the mission; --------------------------------------------------------------------------------------------------------------------------------------- this version requires NO MODULES AT ALL, so JUST COMBINED ARMS no mod sub n super carrier https://www.dropbox.com/s/65h0681zyk36mhu/PEDRO%20TEST%20___%5E____%20%20SUB%20HUNT%201.0%20NO%20Mods%20SUB%20n%20SUPERCARRIER.rar?dl=0 ----------------------------------------------------------------------------------------------------------------------------------------- This version uses SUPER CARRIER and Stock game TYPE 93 Submarine to simulate USN friendly Submarine super carrier but no usn sub https://www.dropbox.com/s/6to8s0dmyetyxnt/PEDRO%20TEST%20___%5E____%20%20SUB%20HUNT%201.0%20SuperCarrier%20But%20No%20USNSUB.rar?dl=0 ------------------------------------------------------------------------------------------------------------------------------------------- This version uses SUPER CARRIER AND USS LOS ANGELES submarine super carrrier and uss los angeles https://www.dropbox.com/s/x5v1qtai1nrwn18/PEDRO TEST ___^____ SUB HUNT 1.0.rar?dl=0 Have fun....
  17. We need the option in ME to fill client planes with AI pilots, if they´re not occupied at mission start. That would make a huge improvement in gameplay. We could build one (big) mission with different roles and different planes i.e. Hornets, A10s, Apaches... where every group does its thing - SEAD, CAS, Attack... In this case you could build only one mission and choose which plane to ride. The others would then be set to AI and performed their tasks. Therefore you could play one mission from different angles of view. Once as a fast Hornet, the second time as a slow A10, the third time in a complete different feeling in a chopper... It also would clean up the missions window which is often redundant. It also would make mission design easier.
  18. I wonder if there is a magical way to trigger a flag when player points TGP cross at an object. Say JTAC does the talk on for a building, player points to that building with TGP and flag is set or action triggered.
  19. Just wonder what folks think of my first mission up at https://www.digitalcombatsimulator.com/en/files/3317671/, "A-10C Green Monster Anti-Ship Mission by josefk". Here's a screenshot that was just a little too big to include in the uploads: It's not going to be the only mission I'm going to post in user files and I can assure you some will be more complex than this one. Plus there will be an anti-ship mission that's going to be far more complex. With that, I invite your feedback and any questions please.
  20. Buon giorno Piloti! Il progetto/community AlliedForces.eu ha il piacere comunicarVi che per martedì 16/11/21 è stata schedulata la seconda operazione congiunta ambienta nello scenario WW2, nominativo: Operazione Red Week Al fine di migliorare l'esperienza simulativa abbiamo fatto un ulteriore step in avanti(speriamo ): questa volta la missione richiederà i contenuti a pagamento Normandy e Asset Pack.. Lo scenario è di tipologia PvP e PvE( in assenza di voli Client l'IA interverrà per completare la task). Rinnovo i ringraziamenti per tutto l'appoggio manifestato e la fiducia mostrata verso il progetto/community Allied Forces da parte della community 51° Stormo European Air Force ! Ringraziamo sempre anche le ED che sembra stia volgendo sempre di più sguardo verso il fantastico mondo della WW2. Siete tutti invitati, i dettagli nei link sottostanti. CLICCA QUI PER BRIEFING E PRENOTAZIONI PRE FLIGHT ROOM - CLICCA QUI PER TOPIC FORUM Per qualsiasi necessità siamo a disposizione!
  21. "Sea Flea Mission Three" - UH-1 Single/Two Player (Syria Map, Super Carrier) Version: 20221217 Download: (please click here - ED User Files) French Version (old) by Tanuki44: please click here Required Modules: UH-1 Huey, Syria, Super Carrier Players: 1 - 2 Feedback: Please use this thread to post suggestions, bug sightings etc. Summary: This is the Third mission in the "Sea Flea" Huey saga. You are "Sea Flea", a UH-1 group that originally participated to provide simple logistics support. This mission picks up on the day after the events of Mission Two. You are tasked with providing armed escort for a convoy carrying vaccine to the distribution center. Duration: This mission typically takes 35 minutes to complete successfully Weather: CAVOK, moderate sea breeze. Early Morning. How to play: To pick up ground infantry units, land close to them and they will board automatically. You can only transport a single squad, and when you touch down, any infantry you are carrying is immediately deploying in a circle around your helicopter. Whenever you are not sure what to do, choose 'Communication->F-10 Other->Task Force Status Update' and you will receive instructions to your current objectives, including BRA and Frequencies. Background: We have re-taken and secured Bassel Al-Assad. Fleet Intel have yet to identify the political powers behind the aggressors, but it is safe to say that they are not Syrian. News from Damascus is sparse. Fighting is still contained to the Palace and surrounding areas. Over night, the aggressors have moved additional forces in from the north, but currently, there are few visible troop movements north of Hama. We are now one day behind schedule, and a disinformation campaign about the reasons for our presence here is picking up. We need to start vaccinations today, lest more people start believing that we are simply another occupation force in a region that has seen too many. Objectives At FARP "Brian Wilson", our med techs have worked furiously through the night to un-freeze, unpack and ready the first batch of vaccines for application. Preparations for administering to the general population have concluded: 100'000 doses are now good to go. Since the Chinooks remain out of service, the doses, syringes and other essential supplies are being loaded into trucks. A convoy nick-named 'Max Vax' is assembling east of FARP "Brian Wilson". Sea Flea is to take up security details at FARP "Brian Wilson", and then meet up and escort Max Vax to their destination roughly 10 miles south at Baniyas Stadium, where our medical staff then can start the vaccination operation itself. "Slicer", a flight of four F14-B off Truman will proceed with a deliberate show of strength: their task is to perform several low-altitude passes over Jablah to demonstrate superiority and discourage anyone from taking pot-shots at the convoy and escort. The fast movers are fully armed and have orders to engage anyone who poses a threat. Eagle Eye is on-station to establish overwatch. It is of paramount importance that the convoy arrives at their destination and the vaccinations can start today. We have no time for negotiations, and the civil authorities have agreed. Sea Flea, your Rules Of Engagement are Weapons Free. Beacons are active: FARP "Brian Wilson" at 44.4 MHZ Convoy "Max Vax" at 44.0 MHz Radio Comms: 251 MHz "Eagle Eye" Sentry 127.5 Mhz Tyrus 124.0 MHz Truman 124.0 MHz Slicer We expect no resistance, but keep your eyes open for the occasional malcontent or insurgent. The route we are taking is predictable, very public, can easily be monitored and offers plenty of opportunities for ambush. We have established four checkpoints along the way to safeguard the convoy's passage as good as we can. Single/Multiplayer This mission can be accomplished either solo or two-player coop. You can only play BLUEFORCE. All units start hot. Hints: Each Huey can carry troops After deploying infantry troops you can pick the surviving troops back up To deploy the your infantry you are carrying, simply land the helicopter Enjoy, -ch
  22. "Sea Flea Mission Two" - UH-1 (and 'special guests') Single/Two Player (Syria Map, Super Carrier) Version: 20221217 Download: (please click here - ED User files) French Version (old) by Tanuki44: please click here Required Modules: UH-1 Huey, Syria, Super Carrier Optional Modules: Ka-50, Hind, F/A-18, AV-8B ('special guest' player modules, not required) Players: 1 - 2 Feedback: Please use this thread to post suggestions, bug sightings etc. Summary: This is the second mission in the "Sea Flea" Huey saga that plays out during an international relief mission in the middle east. You are "Sea Flea", a UH-1 group that originally participated to provide simple logistics support. This mission picks up the morning after the events of Mission One. It contains an optional "special guest" stage: a strike mission intended for owners of the F/A-18, Ka-50, or Hind modules. Players can simply skip this stage. Duration: This mission typically runs some 80 minutes (45 minutes when skipping stage one). Weather: CAVOK, moderate sea breeze. Morning, cool temperatures. How to play: The optional first part of this mission (SEAD) cannot be completed in a Huey - for this you must choose to pilot an F/A-18, Hind, Ka-50 or Harrier. To skip this stage, choose 'Communication->F10 Other->Skip Stage One (SEAD)' In multiplayer, player-controlled attack helicopters can also opt to escort Sea Flea in later stages; at least one Huey is required to start stage two (for troop insertion); furthermore, Hind and Ka-50 can lend a hand at sling loading in stage three. Whenever you are not sure what to do, choose 'Communication->F-10 Other->Task Force Status Update' and you will receive instructions to your current objectives, including BRA and Frequencies. This mission has three (two) stages: 1. SEAD (optional), 2. Troop Insertion, 3. Cargo transport (sling loading). Background: The vaccine relief fleet has finally dropped anchor off Jablah, with preparations underway to land their life-saving cargo, and then ready the vaccine as quickly as possible for application by medical professionals. Concurrently, a yet to be identified aggressor is fueling a coup attempt in the capitol, Damascus. Forces are trying to establish footholds in other location across Syria, in a clear attempt to take advantage of the pandemic lockdown. The UN-led expeditionary force that is tasked with securing the area has come under fire, and was forced to retreat. Unknown RED forces are advancing, with supply being brought in at alarming speed and quantity from the North; a RED push that Fleet Intel predicted from the Damascus region did not materialize. Objectives Last night, the bulkers dropped anchor one Klick West off the shoreline, and are ready to unload the first batch of vaccines. Two Chinooks out of Hatay were to help with unloading the cargo and airlift it to Baniyas stadium, the intended distribution center. An hour ago, our security detail at Bassel Al-Assad was attacked and we no longer control the airfield. The aggressor is now working to reinforce their position: at least three "Zoos" are emplaced around the airfield perimeter. They heavily damaged the Chinooks, which just barely managed to reach FARP "Brian Wilson". The second Chinook crash-landed; both transport helicopters are now out of commission. Luckily everyone got out alive. Scouts have reported additional troops, possibly with more SAMs, inbound from the North, with the airfield being their most likely destination. E3 Overwatch reports at least two groups of fast movers inbound from the Damascus area and predict that they will clear the mountain ridge's radar shadow to the East within the next 20 minutes. We are scrambling Vanguard to take care of the aerial threat, while Striker is tasked to deal with the new AAA threat at Al-Assad. Helicopter groups Hammershark and Bumblebee are standing by to support the strike, while Tarawa's Harriers are also ready to engage. Once the AAA threat has been handled, Apache flight Jawbreaker is tasked to take out the reinforcements coming in from the North, while Sea Flea is to pick up commandos from FARP "Brian Wilson" just south of the Jablah Marina, and insert them at Al-Assad with orders to retake the airfield. When the airfield is secure, Sea Flea will proceed to unload the vaccine from the bulkers to FARP "Brian Wilson". Beacons available FARP "Brian Wilson" 44.4 MHz Tyrus 127.5 MHz Truman 124.0 MHz Bassel Al-Assad VOR-DME (LTK) 114.8 Weather Warnings As is normal for a warm Mediterranean morning, there's a moderate sea breeze coming in, so helicopter pilots be advised to approach the Bulkers from the shore. Single/Multiplayer This mission can be accomplished either solo or two-player coop. Both players are required to own at least: Syria, Super Carrier. One player must also own UH-1 Huey You can only play BLUEFORCE. Any player who attempts to successfully complete stage one of this mission must have access to at least one of the following modules: F/A-18, Ka-50 (2 or 3), AH-64D, Mi-24P, AV-8B All units start hot. Hints: You can make multiple trips with Hueys from FARP Brian Wilson to the airfield, and thus ferry multiple commando squads to take the airfield. If you are sing multiple Hueys, each can carry troops
  23. when trying to capture FARPs (single and 4 spots) I get the message that its been captured (via trigger) , but they never change coalition. Aerodrome capture works fine its just the FARP capture FARP Capture Problems.trk
  24. So I noticed multiple times when spawning P-51 start on runway engine spins up. When I touch the HOTAS throttle lever (Warthog) it goes to idle. Same thing Spitfire. HOTAS throttle idle but engine roars away until lever touched on mission start. Began with first 2.7 release I think. Yes, I checked the checkmark, I've relied on it for years.
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