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  1. I'd like to introduce Livery Link, a desktop application for managing custom liveries. I've been working on this for a few months now and although it's still incomplete, there are a few people using it and I think it's in a state where I'm happy to share with the wider community. The primary function is to make it trivial to install liveries (see the video below). In addition to this, it can also automatically share liveries with other people. So far, I loved building this, I really hope you enjoy it! Download Visit https://github.com/Camble/LiveryLink for more information click the download button for the latest version. See it in use: Key Features Paste in a User Files URL to automatically install a livery The Livery Browser displays your installed liveries with nice thumbnails Plenty of options in case you don't like a specific feature Automatically share and download liveries (with other users of Livery Link) Installation No installation required, extract anywhere you like and run. FAQs Q. How does Livery Sharing work? A. In order to share liveries to other players, they must also have Livery Link, and the server you are flying on must be running Livery Link Server. Q. How do I enable livery sharing? A. Simply install liveries with Livery Link, and use those liveries on a Livery Link enabled server. Q. How do I send liveries to people? A. If you're sporting a livery that was installed with Livery Link, it will be shared automatically as soon as you take off. Q. How do I receive other people's liveries? A. If connected to a Livery Link server and a player shares a custom livery, Livery Link will download and install it automatically. Q. What if I don't want to share liveries? A. This feature can be disabled, or tweaked to your liking.
  2. Hello everyone. Is there any mods that add equipment on the dashboard of aircraft? Like pubs bags, charts, books, and anything that a pilot may carry and stow somewhere in the aircraft? Thanks
  3. Hello. Does anyone by chance have any cockpit revamps that replace REDFOR FC3 aircraft with different cockpits? For example, an Su-25A with an MFD in it? Thanks
  4. So I am looking at making a mission where I need the Puma helicopter. I remember there being a French helicopter mod pack. However, I cant find it anywhere. Does anyone have a link? Or is a dead mod? Thanks a bunch
  5. Hello everyone! I noticed there was no good thread combining all of the Chinese military mods that are out there for ease of finding, so I've spent a good while digging around and putting together this compendium of all relevant mods I could find. There's a LOT more than I initially had expected, although a lot of it has been coming out quite recently, with lots more still in the works (thanks to the hard work of @currenthill @cao990 @meimingzi123456 @prccowboy and @Admiral189). Hopefully this helps! P.S. There were a few models that I don't remember where I got from, so I was unable to include links to them below although they do exist in-game already (namely, the PLAN Liaoning CV-16, KJ-600 AWACS, and KJ-2000 AWACS). There are also a couple other vehicles you can get through liveries, though I don't remember where I got them from - they might have been part of the vanilla asset pack (such as the PLAAF IL-76MD/IL-78M skins). Also, at the bottom you'll find a list of major Chinese military equipment/vehicles that are still needed in the game. If anything is missing or you discovered another mod that should be on this list, please feel free to comment below or shoot me a DM! Cheers!! Threads to Follow (For Future Builds/Updates): - cao990's Thread - Cowboy's Thread - Meimingzi's Mods - Spino's Simulations - Admiral189's Corner - Admiral 189's Website - CurrentHill's Thread - CurrentHill's Website . . . CurrentHill's Military Asset Pack China (Type 055 Destroyer, Type 052D Destroyer, Type 054B Frigate, Type 056A Corvette, Type 022 FAC, CJ-10 GLCM, DF-21D LBASBM, HQ-17A SHORAD, HQ-22 SAM, LD-3000 C-RAM, SX-2190 Truck, PGZ-09 SPAAG, PCL-181 SPG, PGL-625 SPAAGM, PGZ-95 SPAAG, PHL-11 SPMRL, PHL-16 SPMRL, PLZ-07 SPG, YJ-21B LBASM, ZBD-04 ATGM, ZBL-09 IFV, ZTL-11 AFV, ZTQ-15 LT, ZTZ-99A2 MBT) https://drive.google.com/drive/folders/1P0sF9DE8DJl2z051xVb7UT8JNduQfjLC Landing Ships/Craft (Type 762 LCAC, Type 3260 LCAC, Type 072III LST, Type 072A LST, Type 074 LSM, Type 074A LSM, Type 067 LCU, Type 069 LCU) https://mega.nz/file/wJUyTYhD#wR2TkzjW5DUNm3q99gGXjrrV5Y4JdMA77p9Pmw6CvUI Land-Based Missiles (DF-15B SSM, DF-16 SSM, DF-17 SSM, DF-26 SSM, DF-41 SSM) https://mega.nz/file/oc9xGIDI#wjPhoP21kX2QXt4mInW5Ipyj0ZeYBc0n9T5i4VspfJc Type 920 Hospital Ship https://mega.nz/file/1U8BjL5L#hEnhoN2NbH2V1WJAjCqvOpRrN_XdWI3OUGiSioW3yis Type 002 Aircraft Carrier "Shandong" https://mega.nz/file/ZV91wSSQ#hCJUn2hRTQXA1mnIpuhuxEVcrKQK3YgrQuEaxkJ40YI Chinese Aircraft Mod Pack (J-7, J-11, J-15, J-16 & J-20) https://drive.google.com/drive/folders/15mRPDX8REsAaus1imXwTBfqRwjOrO6k0 Meimingzi's Chinese Asset Pack (J-35A Stealth Fighter, FH-97A Stealth UCAV) https://github.com/liwenHAO5105/DCS/releases/tag/1-1 J-15D ("Roaring Shark") Electronic Warfare Fighter https://www.digitalcombatsimulator.com/en/files/3332181/ J-16A Fighter Jet https://files.digitalcombatsimulator.com/userfiles/73f/rp4uasut1gpp5mqwvgx5yjb7pw5rzec5/J-16A_1.0.0.zip FC-31 (J-31/J-35 "Gyrfalcon") Stealth Fighter https://www.dropbox.com/s/9lyrpxu6o6qhqo5/J-31.zip?dl=0&e=2 Xi'an H-20 Stealth Bomber https://www.digitalcombatsimulator.com/en/files/3331881/ AVIC Dark Sword https://www.digitalcombatsimulator.com/en/files/3332196/ Xianglong EA-03 UCAV https://www.digitalcombatsimulator.com/en/files/3332013/ Z-20 Medium-Lift Utility Helicopter (S-70C/UH-60 Variant + PLA Liveries) https://www.digitalcombatsimulator.com/en/files/3319397/ https://www.digitalcombatsimulator.com/en/files/3314233/ Eurocopter AS365 Dauphin (Harbin Z-9) + Aérospatiale SA 321 Super Frelon (Harbin Z-8) (Still missing People's Liberation Army Navy liveries) https://e.pcloud.link/publink/show?code=XZ1Xx0Z2FBTnVbLoofVQVnG6Jo8wSUPUD1y Chinese Coast Guard Vessels https://mega.nz/file/5Q0mnZDR#JpZoTszZz1Rd8ijhB_u_gLwLcY-_lVBgGZSO193x_oQ Admiral189's Commercial Ships (CSCL Star Shipping - Container Ship) https://sites.google.com/view/admiral189dcsworldmods/commercial-ships?authuser=0 Static Architecture/Decor https://mega.nz/file/xQ1QgAYR#UQ5Onli7P30Bp6ef6wkzi8DIh_3ggIagzzV4sZdlvxo . . . UNITS STILL NEEDED IN-GAME: Naval: - Type 003 "Fujian" CVE (福建舰) (IN PROGRESS) - Type 076 LHD Stealth Drone Carrier (076型两栖攻击舰) <- STILL NEEDED - Type 075 LHD (075型两栖攻击舰) (IN PROGRESS) - Type 901 Fast Combat Support Ship (901型综合补给舰) (IN PROGRESS) - Type 903A Replenishment Ship (903型综合补给舰) (IN PROGRESS) - Type 073A Landing Ship, Medium (LSM) (073型中型登陆舰) <- STILL NEEDED - Type 801 (Dongdiao-class) Spy Ship (815型電子偵察艦) <- STILL NEEDED - Daguan-class Transport/Troopship (徐霞客号综合保障舰) <- STILL NEEDED Aerial: - Changzhe Z-8 Transport Helicopter (直-8) <-- Super Frelon just needs PLAN liveries - Changzhe Z-18J AWACS Helicopter (直-18) - Changzhe Z-18F ASW Helicopter (直-18) - Harbin Z-9C SAR/ASW Helicopter (直-9) <-- Dauphin just needs PLAN liveries - Shaanxi Y-8 Medium Transport/AWACS (运-8) - Xi'an Y-20 Strategic Airlifter (运-20 鲲鹏) - CAIG Wing Loong II UAV (翼龙-2) - Chengdu Wing Loong-3 UAV - Chengdu Wing Loong-10 UAV (云影无人机) - Hongdu GJ-11 Stealth UAV (攻击-11无人机) Ground: - ZBD-05 (Type 05, 30mm) IFV - ZTD-05 (Type 05, 105mm) AAV - PLL-05 (120mm) SPGM - PCP-001 (82mm) SPM - PHZ-89 SPG - PLZ-10 SPG - Lynx CS 8x8 ATV - Dongfeng Mengshi CSK-141 Eastwind Warrior ATV - Dongfeng Mengshi CSK-181 Eastwind Warrior JLTV + AFT-10 ATGM variant - PLA/PLANMC Infantry (Type 21 Uniform Series w/ Xingkong Pattern in Woodland, Jungle, Desert, Arid, and Urban - equipped w/ QBZ-191 AR, QBU-191 DMR, QJB-191 LMG, QBZ-95 AR, QBB-95 LMG, QBU-88 DMR, DZJ-08, QW-2 MANPAD) - Support Weapons (HJ-8 ATGM, PF-98, QLZ-04 35mm AGL, QLZ-87 35mm AGL, QLU-11 AGL, QBU-10 12.7mm AMR, QJY-201 GPMG, Type 85 HMG) - Mortars (PP-93 60mm Mortar, PP-87 82mm Mortar, PBP-172 120mm Mortar)
  6. ARP Pack - Airfield Signs Mod - official thread Current version: v2.1 About mod: It contains standing signs and horizontal patterns. The latest works included also additional illumination for standing signs, PAPI and arresting system. It was changed many times and tested, not to be seen as obstacle for AI. There's also template for a few Caucasus Airports which can be loaded in Mission Editor. Notice that I was made for Caucasus (it's mostly flat map). It can partially work on other maps. In the 'readme' file there're list of mods I use so you can just load template and have our work or load template and download other mods (not mine) which I use - that looks better. Developers: Valium1994 (main author, models, textures) Dare (models) Currenthill (models) Credits: Thank you for other people like western_JPN, crazyeddie from ED Forum and also my friends who work in Ryanair, Enter air, Wizz air, Polish Air Force (31st Tactical Air Base), Air4 in Gliwice, Aeroklub Śląski in Katowice. Editing and redistribution: At the beginning, this mod was planned as a private mod. After some time, we decided to share with it, so it’s public. Anyway, we spent many hours for creating, editing, improving all models and textures. Please, appreciate it. Many information were taken from the book which I use to learn for ATPL exams and from conversations with my friends who are real civil and military pilots. Redistribution and/or edition is prohibited. Donation: The mod was planned to be private but we decided to make it bigger, spending many hours, nights and share with you for free. It improves whole community. If you like our mod and/or you would like us to improve it, you can make a donation. https://buycoffee.to/valium1994 Thanks! Known problems/bugs: 1. Grass should be turned off because it rises through textures; this problem exists in many other mods and probably will be solved in future 2. Arresting system is just a static object (it doesn’t work – it was intentional). 3. PAPI shows 2 white and 2 red lights regardless of glideslope (perhaps it’ll be solved in future but at this moment most airports in DCS are using PAPI which also shows incorrect data). 4. All templates were tested with C-130. In case of bigger planes, there’s possibility that they’ll stop because of obstacle. 5. There’s probability that in some other cases, AI movement will be disturbed although there weren’t such problems during testing. 6. Ramps were created as patterns. There’s no additional parking sites but you can use it as ‘hot start’. 7. Illumination of standing lights is separated and it’s added to template. You can remove it one by one in case of computer with lower specification (if you notice that you have fps problem). What's more, depending to shaders, there may be some problems. If you notice any problems - let us know about it here. DOWNLOAD v2.1: user files: https://www.digitalcombatsimulator.com/en/files/3335590/ direct link: https://files.fm/u/sr2jv3pu6c Pack is locked with password. Read 'readme' because there're some information which will probably answer also for many questions and password of course. *** Log: 03/02/2024 - v1 12/02/2024 - v2 ⦁ changed standing signs illumination (2x stronger than before) ⦁ changed PAPI illumination (a little bit) ⦁ completly new ramps and rwy patterns with 3 background (old, concrete, concrete cube) ⦁ completly new models for pattern A, B, RWY intersection numbers ⦁ completly new TDZ models ⦁ added different lamps, they work at night ⦁ a few minor bugs solved, some objects replaced/removed to work properly with AI ⦁ KAFA pattern changed ⦁ new template to load 12/02/2024 - v2.1 ⦁ 2 types of template to load - one doesn't need any mod (thanks to Rudel_chw2), the second one gives the same look as mine (photos) and requires some mods (see readme, there's a list).
  7. So I have been doing lots of digging as I am trying to make some accurate missions. First question, does anyone know whats the run down on the VSN A7? I see that some people have had it, but it seems like there is a bunch of politics behind the model. I also see that Hawkeye60 made one, however the cockpit only shows the HUD, and only few liveries. Lastly, there is a Russian one on user files, but its a mess of files. Has anyone gotten that to work? I just figured there would be more people wanting one considering its history and operators. Secondly, it seems like HARMs that used to track radars from VSN planes no longer track right. They will star off like they are going to hit the target, however they either go wide left/right, or overshoot the target. Does anyone have a fix for this? Lastly, the VSN F4E will destroy itself when shooting off Sparrows. Is there a fix for this?
  8. I am glad to announce that the F-111C may be seen in DCS, This MOD is currently in the early stages of development. Our end goal for this MOD is to be fully stand alone, with a full fidelity cockpit, although early stages may require fc3. For those who are interested in seeing this MOD progress, please join our discord server so that you don't miss updates releases and news! https://discord.gg/smE7qZCPZH Here are some pictures for those who are interested:
  9. I've been putting some effort on improving all FC3 aircraft, including the Su-25T. These improvements mostly involves removing excessive rust and paint peeling that these old textures have. Which I find quite unrealistic, as they are clearly made from photographs taken from museum pieces that most probably than not have been neglectled for years and got many folks touring in and messing stuff. There is also some gameplay improvements, like the Shkval texture change, that aliviates some of the problems with visibility it accumulated along the years with the game's graphics updates. With this change it get a bit more on par with the Ka-50's, but still not quite there. If it is of you interest to make the Su-25T slightly less ugly here is the link: https://www.digitalcombatsimulator.com/en/files/3334759/ And here is the link for a translated version: https://www.digitalcombatsimulator.com/en/files/3334758/ If you find problems with my translation, which given the amount of guessing I had to do certainly there are problems, please comment either in this thread or on the mod page. I'll take a look and possibly update it. I consider all my work open source, if you want to improve and use it on your own projects, feel free, no need to ask for permission.
  10. This mod provides a basic autopilot for the Mossie - It passes IC but works in single player sessions only: https://www.digitalcombatsimulator.com/en/files/3330835/ Enjoy!
  11. Anyone know anything about how to edit amount of chaffs and flares ? I want to train but because of low amount of flares I must keep restarting mission and this is boring , i'm discovering new ways to avoid sams by mirage-2000c but i need more chaffs and flares amount to keep practicing without waste of times on restarting missions . thanks for your time friends .
  12. As the title says, this mod provides a basic autopilot for the Spitfire - It passes IC but works in single player sessions only: https://www.digitalcombatsimulator.com/en/files/3330835/ Enjoy!
  13. JAS-39C by Whisky Actual using JF-17 avionics v.1.1.0 Download: https://github.com/whisky-actual/JAS-39-C-by-Whisky-Acutal/releases YouTube Channel This is the initial release of the JAS-39-C Mod using the JF-17 avionics. This is a personal project of mine based on the amazing work of the Community mod. Until we are able to achieve the standalone, this mod will satisfy all your 4th Gen fighter needs, with an advanced radar, TGP, EWS suit, and one of the best SA pages in the game. I've re-mapped our cockpit to match the JF-17's avionics. Fun fact, about 95% of the functions of the Jeff maps directly to the Gripen functions. Thus, if you already know one of these airframes you will feel at home. I will be making some videos to learn this "new" plane, so stay tuned! Developer Whisky.Actual Liveries 313_Paegas, 59th_Jack, Isak Khysing, Megalax, Whisky.Actual Special Thanks Breadmaker91, Currenthill, FatSpacePanda, FrM|Shaft, Gripen Viking, Roughmaster, Ulvar40, VSN Team (Cdpkobra and Razor+) Features Custom clickable cockpit Liveries Exterior model Tweaked avionics Tweaked flight model Custom cockpit sounds Custom Weapons Air-to-Air WVR IRIS-T Air-to-Air BVR AIM-120C-7 Meteor Air-to-Ground guided AGM-65H AGM-65K Brimstone GBU-12 GBU-16 GBU-10 GBU-31 BLU-109 GBU-39 SDB DWS39 RBS-15 Gungnir SPEAR-EW AGM-154A (CBU) AGM-154B (Anti-Armour) AGM-154C (Unitary BROACH) KEPD 350 Air-to-Ground unguided M70B AP M71 Mk82 Mk83 Mk84 Other LDP Litening III Drop tank 1100 liters Drop tank 1700 litres Internal tank Internal tank + 1700 litres Known Bugs Find the full list of bugs and enhancements at https://github.com/whisky-actual/JAS-39-C-by-Whisky-Acutal/issues Installation Download the latest release at https://github.com/whisky-actual/JAS-39-C-by-Whisky-Acutal/releases select assets The JF-39_AI.zip contains the plane and weapons, if you don't own the JF-17 you can still use this as an AI replacement for the JF-17 The JF-39_Liveries.zip contains extra liveries (this file is not mandatory) JF-39_Player.zip contains the cockpit, systems, and files needed to fly the JAS-39-C. This will replace the JF-17 cockpit. Frequently Asked Questions Q: Do you need JF-17 to use the module? Yes. Q: Do we plan to make it a standalone? No. Q: Will the JAS-39C mod pass IC? No.
  14. This Elytra Mod is an entertaining, overpowered, fun and fictional mod. It does follow some general rule of a delta wing design plane but still, it will be just a mod for fun. It’s still in development but I hope posting it on forum earlier would gather some idea. YOUTUBE LINK DISCORD LINK Requirement: FC3 / F-15C What Elytra can provide? 3D THRUST-VECTORING You could practice with the quick mission F/A-18-Ace-dogfight. An ace AI F/A-18C would pull you into an AoA fight which you could make the best use of TVC You could switch mode in FCS page to toggle Pitch/Yaw/Roll TVC separately. Sometimes you only want the Pitch TVC. In order to make the plane less UFO, the plane is made for not stable in stall. Don’t pull too hard while doing a post-stall maneuver. It takes time and practice to play with TVC. Cobra, falling leaf maneuvers are can-do with Elytra but a mistake could lead to unexpected spin like a kite out of control. THRUST TO WEIGHT RATIO This plane can accelerate vertically under 20k feets Thrust may be too strong, and need tuning. Max afterburn could pull you out of trouble usually, unless it stalls too close to the ground. Touchscreen cockpit Elytra use a touchscreen clickable cockpit I'm glad that the development of it is going well! High angle maneuver It does not have an AoA limiter as you can easily recover the plane with TVC and strong thrust. You would easily stall in turning tight as a delta wing would slow down the plane very easily and you would face too high AoA. Even without TVC it still can achieve high AoA. You would stall around 45 degree AoA Very hard to fall out of the sky as the plane usually would recover itself if you push the throttle with the nose down. Super-cruise ability You can achieve 1.25 Mach without afterburner at altitude Mach 1.25 with afterburn at sea-level Mach 2.5 with afterburner at altitude Not so useful Fly-by-wire Still tuning. You could override the FBW system at the FCS page. It would help in level flight. Model weapons compatibility 10 Hard points for missiles Superb dogfight abilit EFM flight model doesn’t mean better than SFM. It just means I can mess around with the flight model and make thrust vectoring possible. The lift and drag are calculated by component separately. If you snap a part of the wing you only lose the lift drag from the part it snapped. A fair RCS for a modern fighter Custom HSI Waypoint, airbase, markpoint could be shown on the screen. Fully HMD The HUD is integrated into HMD. Custom advanced EW You can see how far is the missile incoming EW filter (SAM, AIRBORNE, SHIP, MISSILE) 360 degree of angle sensor but still having some blind spot Check six warning Cockpit WIP Only BVR mode is using F-15C. ACM mode are implemented with custom avionics code. With the custom avionics you can now acquire air targets and ground target by the HMD. No more FC3 control. Two mode auto throttle (ATC) Damage Model I didn’t work on the damage animation. No bullet holes but the wing would malfunction if it gets hit. It would snap by parts if it’s taking too much damage. Overwing Vapour Limited A/G ability (CCRP / CCIP )! Cluster bomb, iron bomb. Guidance not available right now but laser guided weapon might work with JTAC Ripple bombing setting available. See the effect of 12 x CBU-97 ripple run below TODO: Better stall behavior Custom radio I have not yet worked on the cockpit. I prefer to build a simple cockpit showing all the mfd screen and publish it. Maybe I could seek permission to use the cockpit of an existing mod as I’m not a good 3D builder… Will work on it when I consider the flight model is acceptable. This is a one man project so don’t expect the work progress would be fast. Elytra specification: Fuel capacity: 8400kg (Internal Bay) Wing span: 13.85m Clean weight: 17530 Max takeoff weight: 37340 Performance Clean configuration Maximum speed: Mach 2.5 at altitude; Mach 1.25 at sea level G limit: +9.0/-3.0 10 Hard points Credits: 3D model base from Nestor de Buen Download would be available when the cockpit is ready.
  15. Hi, I've seen since the multi threading update was released that the beacon light of the f5 was always on instead of blinking. I decided to make a simple mod to fix it. I've only tested in single player so far and it will break the integrity check. If someone want to try it in multiplayer, adding the arg "192" in the net_animation. ex: -- add model draw args for network transmitting to this draw_args table (16 limit) net_animation = { 13, --[[right LE flap]] 14, --[[left LE flap]] 23, --[[chocks]] 25, --[[hoook]] 35, --[[drag chute]] 36, --[[drag chute]] 37, --[[drag chute]] 192, --[[Beacon light]] 274, --[[left aux inlet]] 275, --[[right aux inlet]] 327, --[[left up gun door]] 328, --[[right up gun door]] 329, --[[left down gun door]] 330, --[[right down gun door]] 474, --[[nose strut]] 475 --[[nose strut]] }, the net_animation can be found in: "DCS World OpenBeta\CoreMods\aircraft\F-5E in the F-5E.lua" Installation (OVGME Ready): -OVGME (recommanded): 1) unzip the file in your _MODS directory 2) enable in your ROOT configuration. (Usually you have 2 configuration, one in "Saved games" that is not used here, and one where the game is installed called "ROOT" where you install the mod) -"Classic install" 1) do a backup of your F5 files in your Mods/aircraft directory (the only files that will be affected are "devices.lua" and "device_init.lua", you can find them under: "DCS World OpenBeta\Mods\aircraft\F-5E\Cockpit\Scripts") 2) unzip the file at the root of your dcs install Known issue with my mod so far: -Blinking very fast 1-2s when enabled, then it will go back to normal I hope you enjoy this mod until a fix come. If you find any issue or want to improve the mod, feel free to post it below. Happy flying, Zen F5_beacon_fix.zip
  16. I have started gathering data for the B-57B Canberra T.O.1B-57B-1 - FLIGHT CREW MANUAL, 17JUL69 T.O.1B-57B-34-1-1 - AIRCREW NONNUCLEAR WEAPONS DELIVERY MANUAL, 17JUL1969 T.O.1B-57B-34-1CL-1 - FLIGHT CREW CHECKLIST, 17JUL69 T.O.1B-57B-34-1S-24 - SAFETY SUPPLIMENTS, 05NOV69 Green text is a link B-57B bombers at Phan Rang AB South Vietnam 1968
  17. Spearfish Aeroworks Supermarine Scimitar MOD A Royal Navy strike aircraft through much of the 1960s, the Scimitar was both loved and hated by pretty much anyone who came into contact with it. Supermarine's last hurrah is equipped with 4x30mm ADEN cannons, as seen on the more famous Hawker Hunter and EE Lightning, and four underwing pylons with provisions for AIM-9B Sidewinders, AGM-12 Bullpups (not planned for this mod as of time of writing), 4,000lbs of bombs, RP rockets, drop tanks, and a buddy refuelling pod. A ranging radar lights the way for this monster of a subsonic low-level strike aircraft in dogfights, and the Blue Silk nav/attack system guides you home to the welcoming deck of a RN carrier. Progress Tracker AI Tanker - in progress External 3D work - in progress Basic Shell - complete Landing Gear / Arrestor Gear / Control Surfaces - in progress Cockpit - in progress Pylons - yet to begin AI SFM - yet to begin Buddy Stores - yet to begin ** 1.0 AI Tanker Release Here ** Player Aircraft - yet to begin Internal 3D work - yet to begin EFM - yet to begin ** 2.0 Flyable Mod release Here ** Post 2.0 additions Ranging RADAR - yet to begin Blue Silk - yet to begin We also now have a Discord server, where we will also be posting updates and other things Scimitar related. Development Pictures
  18. Just for info for fans of Normandy 2.0 map , new mod for N'2'0s textures incoming too thanks of @Barthek: Topic about it is here:
  19. Does anyone know how to increase the amount of G’s pulled before the wings break on the F/A-18C? I would like to mess around with this and see what’s possible
  20. I just wanted to show off a mod to my throttle. I added a potentiometer axis for antenna elevation (i imbedded a small secondary board into the unit for more axis/buttons) that I can switch between absolute value (F-16 Radar Elevation) or I can screw in a return to center on it for the F-18 and upcoming F-15E. null In total, my throttle modifications include: 2 new push buttons on the right throttle grip 2 new push buttons on the left throttle grip 1 new axis (antenna elevation) Optional return to center / absolute TM Warthog Slew mod Push through AB detent I must say that the return to center axis using a potentiometer (with really tight rubber bands) feels really good. Well worth the work. Hopefully this helps out some of you looking for a good solution for the upcoming F-15E, while still having it work for the F-16.
  21. CGTC (Caucasus Ground Textures Compilation) for DCS World Now presenting CGTC, an alternative package to improve the looks of the Caucasus map of DCS World with extensively overhauled ground textures. I've prepared a "READ ME" in .PDF format, also available HERE, with all the necessary info (mod description, installation notes with suggested settings, credits/thanks, etc). Please take a moment to read it before using the mod or posting, as it should clear the most common doubts. Latest 2.84.1 version (release 21/May/2023) represents the biggest update to the mod since the initial release, with lots of changes, some additions and bug fixes. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Now also optional if desired (if you're into that) you have two different options for the Caucasus' Shading Options, which slightly alter overall tones: - Modified based (CGTC uses this one by default) - Original based With the mod installed, go to the main DCS folder and then into "...\Mods\terrains\Caucasus\shadingOptions\CGTC - shading options selection". Use the respective file as of your preference. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - CGTC (v2.84.1) download: https://www.digitalcombatsimulator.com/en/files/3321589/ - This mod was tested and made compatible with newest and also older versions of DCS WORLD (from 2.5 and up), be it Open Beta or Stable releases. - All of the texture replacements have similar format and size as stock defaults, so the performance is identical (both High and Low resolution packages are included). - With no other mod dependencies, install over vanilla (default) Caucasus map of DCS and off you go. - As usual with this type of mod, it can only work in Multiplayer if on servers with “Pure textures” disabled (in the integrity check). And now for the mandatory screenshots.... Enjoy the CGTC mod!
  22. Howdy, I have been working on making my first mod for DCS for the last 2 weeks, decided to go with the Nike Hercules launcher and Missile. So far I have been able to create the Missile and Launcher model within blender with animations on the launcher that works (roughly) and have been able to get those models exported in EDM format and working in game replacing the SA-2 models. I then started to work on creating the custom mod folder for my mod and getting the lua files set up working with other existing sam mods and their lua codes. All the lua code just to get it to run is done and in the mod folder but I am stuck at the game not wanting to launch if the mod is in the mod folder so somewhere the code is broke and I have not been able to get any help from the DCS forms or on modding discords. Because of that, I am releasing my models, blender files and broke mod file for anyone to work on and play around with. It's pretty basic but the missile still looks cool in game. Please let me know if you decide to work on it and get it working or are able to help me with the coding issue. Thanks! Nike Hurcules Mod BROKE.rar
  23. Hi, is it possible that you would somehow unlock the ability to mod your planes? I'm not talking about releasing the whole code, but about some small pieces, e.g. the ability to add additional pylons, change the maximum amount of fuel taken, subtle changes in the flight model (higher weight of the plane), etc. Modifications such as SuperBug or F-16I Sufa are really interesting and they have potential, but they lack a few things (and I'm not talking about AESA radars here), but they lack additional pylons, larger bags, etc. In my opinion, this solution has its advantages, I know a few examples where someone who had a free version of DCS bought the F-18C to fly the Super Hornet. I know you can create a separate mod with your own systems, flight model etc. but it takes a lot of time. Consider it, because it may pay off for you. The community will love you even more and good PR is worth its weight in gold these days. So, this is my wish. Sorry for my bad english.
  24. Needing a LUA expert, I think. Wanting to alter HUD only view to remove the DDIs and AMPCD. I have searched forums and guides and YouTube videos… so many directions are outdated, or don’t work, etc. Anyone know how and can help? Only for F/A-18. Thanks.
  25. Howdy all, I have been currently working on making my own custom SAM mod for the US (Nike Hercules) to try out my hand at modding. So far I have got the 3d models made and working in game using other similar mods. I have also made a very simple 3d structure mod with code that works in game but now I'm having trouble getting my sam mod to work in game. I could find little to no guidance on the web into making a sam mod and have used lua scripts from other sam mods and game files. Looking to see if anyone here on the forums could take a look at the lua scripts and point out anything that needs to be fixed. Any help is appreciated, thanks! null entry.lua Nike_Launcher.lua MIM14.lua
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