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  1. XSAF Operation Alpha, Week 5 Documentary (server experience) "This is a live filmed op in DCS World on the XSAF Camelot server on during the closed Sat operation. The only polish is good editing and composition." XSAF hosts a public server, with a persistent and truly dynamic mission unlike anything else in DCS. This is available to the public, for free, thanks to the "Mad Scientist" we know as @PravusJSB. Want to come fly with us in the closed operation? Come fly in the public server and rank up (promotions exist in our server) - we'll see you in the virtual skies! This video, captures the mission and builds the excitement - but the real excitement and satisfaction when you fly in the mission, are an integral part of the success, get to experience all of the tools available to you, and the rest of the team! Rotary wing ops, we've got it. Fixed wing ops, we've got it. Carrier ops, we've got it. Airfield ops, we've got it. Air to air, we've got it. Air to ground, we've got it. Day and night ops, we've got it. AAR, we've got it. Finite resources (airframes, weapons, fuel) - we've got it. Factories - we've got them. Build airframes and weapons, we've got it. Warehouse supply logistics, we've got it. Rotary and fixed wing personal escorts (so to speak) - we've got them. Supply chain - we've got it. Fog of war - we've got it. Visual recon - we've got it. Tactical bomber strikes - we've got them. Tactical tomahawk strikes - we've got them. Reaper drone strikes - we've got them. Human GCI(s) - we've got them. SRS - we've got it. Custom kneeboards - we've got them. JTAC(s) = we've got them. AI that think like a human player (and better) - we've got it. AI that strategize, bait, react to your decisions - we've got it. Team work- we've got it. Want to be a part of a true team environment, be a part of something greater, feel like you are truly contributing to the mission progress? Click here for XSAF Discord Server Invite Cheers, Ziptie
  2. Now Available for Public Download! ⟽ ★ FARP Hollywood Caucasus [Helicopter Sandbox] - All Helo Modules (Single or Multiplayer) by Element ★ ⟾ Tasked based helicopter sandbox mission for the Caucasus Map that will offer hours and hours of flying time with over 100+ LZs for all DCS Helo modules. This can be played in single or multiplayer. From troop transport to ground assault tasks this sandbox has a little of everything! Features: - 100+ LZs - CSAR Tasks - Troop Insertsions - Troop Extractions - Logistical Operations - Attack Chopper Target Area - View Player Stats via F10 Menu (If enabled), plus much more! FARP Hollywood Other FARPS Instructions: Select an assignment using F10 menu. All assignments will vary in difficulty and be within range 12-28nm distance away from home base, logical task can run even further. Runtime could be between 25-45+ minutes depending on distance. Logistical task can take even longer. You must be at FARP Hollywood on the ground to select a task unless its a logistical crate mission. Troops will auto load and unload if doing a troop transport operation such as insertions, extractions, CSARs provided you are landing in the correct LZ. Want to fly with a buddy/friends? No problem. Just have the lead select the mission using F10 menu while the budd(ies) wait for instructions by the flight lead. (Ex. Have an escort for your troop ins ert operation) ⟽ Ambush Attacks⟾ Hueys and Mi8s must always be vigilant while in enemy territory as you may run into enemy ground forces in route to your LZs. You must survive throughout your entire mission even on the return trip. Smaller allied FARPS are also located within the mission to assist you on your journey for repairing, rearming, and refueling. Possible SAM THREAT. Fast and low is the way to go. You have been warned! ⟽ Ground Assault Tasks ⟾ All helicopters can perform ground assault strikes. Selected via F10 Ground Assault menu. Then Select how many players using F10 menu again. A will be taking on the mission. You will be assigned a target area. Fly to this area, seek out and destroy your targets and return to FARP Hollywood. ⟽ Troop Transport Tasks ⟾ Missions for the Uh-1 Huey and Mi8 can be selected via F10 menu. If landing in the correct area/lz troops will auto load and unload. No menu diving. While other FARPs are available to assist you, FARP Hollywood will always be your finial destination UNLESS otherwise instructed. (This does not apply to logistical operations as your finial destination could be away fr om FARP Hollywood). ⟽ Logistical Tasks ⟾ This mission also provides logistical tasks transporting crates and other containers through the campaign.You may be assigned to transport objects to other FARPS and or warehouse/supply depots. Most locations will have an ADF freq to assist with navigation. See below for freqs. Simply Select task using F10 menu. ★ Radio Freqs ★ FARP Hollywood: 40 Mhz FM Homing FARP London & MASH (Rearm, Refueling, & Hospital) Freq: 41 Mhz FM Homing (Hospital for Medivac Use Only) FARP Dallas Camp (Rearm & Refueling) Freq: 42 Mhz FM Homing Pad 1 ATC: 126.3 Mhz AM ★ Warehouses/Supply Depots Freq ★ Muhuri Supply Depot - Freq 49.10 Mhz FM Homing Zugdidi Ammunitions Depot - Freq 49.50 FM Homing FARP Freq Above ★ SRS and Other Freqs Recommendations for Servers ★ General Comms: 32 Mhz FM (SRS) KA-50 & SA342s Presets: Ch 1 - FARP Hollywood 40.0 Mhz Ch 2 - FARP London 41.0 Mhz Ch 3 - FARP Dallas 42.0 Mhz To Enable LIVE STATS You will need to edit your MissionScripting.lua file. Edit your MissionScripting.lua ("C:\Program Files\Eagle Dynamics\DCS World\Scripts") so EasyStats may create and save data. Comment out sanitizeModule('os'), sanitizeModule('io'), sanitizeModule('lfs'), and require It should look something like this... do --sanitizeModule('os') --sanitizeModule('io') --sanitizeModule('lfs') require = nil loadlib = nil end Things to Know: ADF Homing Audio Signal - Please be aware the morse code audio may come in and out during your mission but signal should remain. Ambush Attacks: Uh1 Hueys and Mi8s will need to stay vigilant as its very possible you may be attacked randomly by insurgents while in Enemy Territory. SAM Threats: SAM Threats are very likely , fast and low is the way to go when performing troop transport ops Download Mission https://www.digitalcombatsimulator.com/en/files/3313795/ **************************** Change log / Updates 12-15-202 : Fixed issue with Ground Assault Tasks 6-16-2021 - Added the New Mi-24P Hind & Added the latest version of Easy Stats
  3. Blades of Steel - Syria [Helicopter Sandbox] - by Element All Helo Modules (Single or Multiplayer) After the Syrian President was assassinated, that country fell into civil war as various groups fight for power. The city of Damascus is currently under siege by ruthless insurgents. Major airports and Syrian strongholds have been captured. As part of the Combined Joint Task Force (blue) we are to push the insurgents (red) out of Damascus and return peace to the city. Blades of Steel - is a PvE sandbox operation for all current DCS World helicopter modules and Syria Map. While I did develop this mission mainly for the huey and transport ops I do have missions and targets for more advanced helo modules such as sam sites, convoys, airfields, ect. You are able to play many different rolls from troop transport ops to recapturing airfields to completing ground strikes/attacks. Mission can also be play in singleplayer or multiplayer. This mission will provide hours and hours of flying fun with over 100+ different LZs for transport ops an even an option for Live Player Stats using my already included and installed EasyStats script. Features: - 100+ LZs for Troop Transport Ops - Troop Insertions - Troop Extractions - LZ's will smoke during the day and Flare at Night time.. - Combat Search and Rescue Operations (CSAR) - Ground Attack / Strike Missions - EasyStats for live player stats To Enable LIVE STATS You will need to edit your MissionScripting.lua file. Edit your MissionScripting.lua ("C:\Program Files\Eagle Dynamics\DCS World\Scripts") so EasyStats may create and save data. Comment out sanitizeModule('os'), sanitizeModule('io'), sanitizeModule('lfs'), and require It should look something like this... do --sanitizeModule('os') --sanitizeModule('io') --sanitizeModule('lfs') require = nil loadlib = nil end Strike / Ground Attack Missions Use menu to check for the latest targets for your unit. Also use F10 map to pinpoint its location. These will include convoys, SAM & EWR sites, as well as airfields and road outposts ect. Troop Transport Operations (DO NOT USE CTLD IF SELECTING ONE OF THESE MISSIONS) Inserts, Extractions, CSAR If you choose one of these roles and if troops are required they will be loaded and/or spawned automatically. No need to load troops via CTLD menu. Plan your route wisely! After you are assigned a mission and doing a transport operation be sure to check the F10 map so you may avoid problematic areas such as SAM sites, outposts, and strike/ground operation areas as they may provide a serious threat to your Huey or Mi8. You may wish to go around to avoid these areas during your mission. Manually Loading Infantry Troops - CTLD Menu Transport helos also have the options to transport troops into battle at any one of the current Strike / Ground Attack operations. Just be sure to drop troops within 3000 Meters of a target and troops will march and attack target. Check out the F10 Map for current ground/attack missions. Use the CTLD -> Transport menu to load troops. Most of these operations will be very tough for transport helios alone. Load troops at White Smoke at airfields or anywhere on a FARP. Things to Know: Ambush Attacks: Uh1 Hueys and Mi8s will need to stay vigilant as its very possible you may be attacked randomly by insurgents while in Enemy Territory. SAM Threats: SAM Threats are very likely , fast and low is the way to go when performing troop transport ops Download Blades of Steel Syria - By Element Support Developer - If you enjoy this mission or any other my other missions and/or scripts please consider supporting! Enjoy!! Element ********************* Updates / Change Logs 12-10-2020 - LZ's fill smoke during the day, and flare during night time ops 12-11-2020 - Fixed bug with CSAR tasks 12-15-2020 - Added 10 Addls CSAR LZs 6-16-2021 - Added the New Mi-24P Hind & Added the latest version of Easy Stats
  4. Hi, some friends and I hosted a dedicated server a few days ago. We made a mission with some F/A-18C and A10s. We now have problems with random system failures appearing from time to time. The system failure option in the mission had already been disabled. We also checked the client options. Has anyone an idea how to fix this problem??
  5. Greetings All, I was making a script that will allow specific groups access to given options for the F10 Menu in multiplayer. In this example there are 4 groups, (e.g. XX-DRAGON-1-1-XX, ...) as seen in the code below. When the mission starts, I 'DO SCRIPT FILE' and run the following code to no avail. ------------------------------------------------------------------ -- CustomLUA F10 Menu for Specific Groups -- ------------------------------------------------------------------ ------------------------------------------------------------------ -- https://wiki.hoggitworld.com/view/DCS_func_addCommandForGroup -- https://wiki.hoggitworld.com/view/DCS_func_addSubMenu -- https://wiki.hoggitworld.com/view/DCS_func_addSubMenuForGroup ------------------------------------------------------------------ local function successSound() -- Run when called trigger.action.outSound("1-success.wav") -- Play sound end local function failureSound() trigger.action.outSound("2-failure.wav") end local tbl = {"XX-DRAGON-1-1-XX", "XX-DRAGON-1-2-XX", "XX-DRAGON-1-3-XX", "XX-DRAGON-1-4-XX"} -- List of group names to get menu access for i = 1, #tbl do if Group.getByName(tbl[i]) then local groupId = Group.getByName(tbl[i]):getID local adminM = missionCommands.addSubMenuForGroup(groupId, 'ADMIN MENU') local soundM = missionCommands.addSubMenuForGroup(groupId, 'Play Sounds', adminM) missionCommands.addCommandForGroup(groupId, 'Success', soundM , successSound, tbl[i]) missionCommands.addCommandForGroup(groupId, 'Failure', soundM , failureSound, tbl[i]) end end This code is based off of several links and I'm not quite sure why it does not work. When run in game, after joining the unit of said group, the menu never even shows up... Any ideas?
  6. After slinging Iso containers to unpack a certain item on a MP server, there is often 1 that will be jittering or shaking. This means that instead of 3 containers being avaliable to be unpacked only 2 are (and therefore wont spawn the unit in). Now previously you might have been able to hover or park beside the crate, attach a rope and then release it once it was hooked. As of the latest patch hovering over, or trying to attach a rope will cause a game freeze for several seconds (10-15) will will mean if you are in the air, you are now dead on the ground. if you have attached a rope, you might have some succcess and be able to detach it after a short period of time. Its quicker to sling a new crate though rather than try to fix the stuttering crate. I understand sling loading is not of the highest importance to ED right now, but can someone try to replicate this or investigate this issue. Its making those MP servers like DDCS very difficult to sling units.
  7. This has happened in the past to me but was fixed before. This crash related bug has returned. Has happened twice in 10 Cat Shots. Hookup to CAT 2. Launch off the deck. As I do my clearing turn the game completely crashes a few seconds after leaving the deck. Happens so often I started to test it with the F-14A&B to see if it happens. The F-14 has never crashed. Each time I have done this I was on a Multiplayer Server. Here is the following crash dump from both incidents today. Crash #1 dcs.log-20210130-054454.zip Crash #2 dcs.log-20210130-010204.zip
  8. I tried joining 2 Hoggit servers and a dogfighting server and every time I make it through the server loading screen to the plane/ briefing page. When I go to click a plane, use the scroll bar or click on the page at all the game freezes and windows says that the program has stopped working. I have 16gbs of ram so I don't think that is the issue.
  9. One thing that I have thought may be useful to users is to have the Region dropdown on the server browser function as a series of checkboxes - a multi-select option for the filter. I say this because I have noticed from my own list, as a North American user that I see servers in Asia load before I see some nearby North American servers populate the list by more than a few seconds. Servers within the Asia-Pacific region for me have too high of a ping to be properly playable anyway, so it would be nice to filter them out and see more of the ones I could potentially make use of & sooner as the list loads. This would equally work for users of other regions to say, filter out North America and/or Europe as they desire. A small quality of life improvement I think would benefit the community at large, and is more user-friendly than changing between regional filters in case you want to look through more than one region at a time.
  10. Hello Community, I tried to find a function or command to autockick all players from a multiplayer server but without success. In the specific I want to kick all player from the server before the server restart that is scheduled every 4 hours beacause server dosn't restart automatically if find a connected player. Could you please help me for this? Thank you very much in advanced.
  11. Operation Crimson Cascade - 24 Hour Joint Operation WIP Scenario Brief Starting October 29th @1100Z on the Syria map, we'll be running a 24 hour event open to the selected groups: Howling Ravens LockOn Greece/DCS World Greece 379th VAEW Black Crusader's X51 107th Joint Aviation Squadron CVW-11 4° Stormo Virtuale 476th VFW ANZUS Modules available: F-14A/B F-14A/B RIO F/A-18C F-16C AV-8B M-2000C AH-64D F-15C SA342 Gazelle A-10C The mission is divided up into 2 hour time blocks, you can sign up for as little or as many time blocks as you wish, and in whatever order you wish. We're looking to provide as many Air Traffic Controllers and Aerospace Battle Managers we've ever seen for an operation. Blocks are all back to back, if you wish to sign up for 3 back to back (6 hours straight), it will be structured to include down time or QRA ground alert taskings. So far we have 50 people from the above groups attending and increasing rapidly. Our limit is 80 people per time block. Please join our discord and say hello to receive your group roles: discord.gg/dcaf Website: https://dcafoc.wixsite.com/home Patreon: https://www.patreon.com/DCAF YouTube: https://www.youtube.com/channel/UCu9nifnGxNcLOuS6IeI6VQg Facebook Page: https://www.facebook.com/DigitalCoalitionAirForce Instagram: https://www.instagram.com/digitalcoalitionairforce/ Twitter: https://twitter.com/DCAF_Official APPLY FOR DCAF MEMBERSHIP: ⁠ https://forms.gle/fhxwzxAJVBjYfU779 AGE RESTRICTIONS: Due to the Digital Coalition Air Force’s primary function being to use DCS World, which is a combat flight simulation game, a minimum participant joining age of 18 Years of Age is required. This is to protect younger members from potentially distressing material related with warfare discussions. The age of 18 Years of Age has been selected as it is a generally agreed upon age of Adulthood and self determining legal consent (particularly in the EU, UK and USA). Members younger than 18 Years of Age may apply, but will not be considered for application until after their 18th Birthday. Members that are later found to have lied about their age and stated that they were older than 18 Years of Age in their application, or at the time of joining, when they were in fact younger, will be removed from the DCAF and their application to join will not be considered in the future.
  12. Locked an enemy plane via boresight mode and assigned the IR missile to the radar target. The triangle appeared (= IR missile locked, flew a Mirage 2000). The plane was flying level from right to left. and turned into me. I launched the missile at 1.75 nm distance. The enemy plane didn't drop a flare. The missile immediately went after a friendly KC-135 which was passing from left to right behind the enemy plane (exactly the opposite direction, a little bit higher on the HUD). The distance of the KC-135 was 8 nm at this moment. The cockpit view shows the situation at the moment of the missile launch. The satellite view shows the missile flight path. Happened also with a PL-5EII in a pretty similar situation, the PL-5EII was also assigned and locked to an enemy radar target but switched to a friendly passing behind. Also here the enemy plane didn't drop a flare. How can a missile which is assigned and locked to a target via radar simply switch to another target at launch (friendlies in both cases) ?
  13. Can you please investigate if it's possible (technically it obviously is) for you to implement as 'Save State' and 'Reload State' for any mission running on a DCS Server as part of the server options? USE CASE: A group of players play a long mission but don't quite finish it. So before they all have to log off, they land and the host gets the server to 'Save State', whereby it saves all positions, states of units, scores, infantry, downed pilots awaiting rescue etc. Then, when the group of players want to resume (even if one or more are not playing, or other players are joining in) the server host and 'Load Previous State' and the mission will resume from the point where it was stopped previously. This would be especially important on long campaigns or dynamic large-scale battles maps. Even more prescient now we have the huge (and awesome) South Atlantic map. This, and other significant upgrades to the Mission Editor / Server should be a high priority now we have so many playable units and large maps.
  14. My friends and I have a little virtual Squadron and we play at least several times a week. We would love to have the ability to search for, download, install and buy multiplayer campaigns. As DCS Missions don't allow a save state / continue from previous 'save' state option, it means that the 90-120mins we get to fly on an evening means we lose any progress we have made and have to start over, or we have to only find short missions. As I'm sure you appreciate that often leads to dissatisfaction, so until (if ever) you add the ability to save/reload state into your servers as standard, can you please provide the ability for multiplayer campaigns to be created, supported and searched for in User Files as it's own sub-group?
  15. DCS/2.7.18.30348 (x86_64; Windows NT 10.0.22000) Apache AH64 Using the new change seats option in multiplayer. When in CP/G seat storing targets does not work. The lased target is not being stored even though there is confirmation on TADS screen. I have attached a couple of screenshots to illustrate this. In first screenshot you will see the target that I want to lase & store. In second screenshot you will see the confirmation that the target should be stored as T07. After this operation going to TSD screen & COORD I find no reference to T07 in the TARGETS AND THREATS screen. When in single player this works fine and there are no issues with lasing & storing targets. Support ticket has been submitted: #131028 - Change seats to CP/G on multiplayer server Kind regards,
  16. Blindsided : 5th revision (v6.0.5.0) Original release in 2012, a decade of getting 'Blindsided'! Updated for modern DCS, now fully voice acted and re-scripted with a new twist or two! Mission download here! Co-operative mission supporting up to: 46 player slots (2-6 players recommended default, 3-12 on difficult). Flyable aircraft: CAS (Air to ground) - 2x A-10C (Old), 3x A-10C II, 3x AH-64D, 2x AV-8B, 3x F-16, 3x F/A-18, 2x JF-17, 3x KA-50, 3x Mi-24P, 3x Su-25T CAP (Air to air) - 2x F-14B, 2x F-15C, 3x F-16, 3x F-18, 3x MiG-29, 2x M2000C CSAR (Search and rescue) - 2x Mi-8MTV, 2x UH-1H [Briefing room] We have not received any word back from the eastern patrol, since they reported hearing heavy vehicles in the pass. We can only assume the worst. Twenty minutes ago we received confirmation that insurgent forces are attempting a surprise attack on the Batumi aerodrome. Be advised we have received reports that the insurgents are able to mount a credible anti-air threat, furthermore there are indications they may have the support of unknown airforces. US Specops are right now sending ahead a two man TACP unit, designation 'Ferret', to provide coordination for a counter attack on an insurgent outpost located due east. Before we can rid ourselves of the outpost though, we must succesfully defend Batumi from the insurgent forces closing in. Be aware that we are facing at least two groups heading in from the outpost. Local defense forces are engaged with light enemy units as I speak. Your aircraft have been fueled and armed, there is no time to waste, scramble! Aimed at: Pilots reasonably comfortable with combat tasks and start up, moderate difficulty level. Pilots up for more challenge can enable higher difficulty at the beginning of the mission (Radio options, F10 Other). Featuring: * Co-op and single player support. Note: Difficulty higher for single player. * Plenty of scripted events with radio traffic and detailing. Fully voice acted! * Combined operations of air to ground and air to air aircraft, all playing important but not interdependent roles (Set higher difficulty for best effect). * Adapting mission design: Air to ground, air to air and combat search and rescue operations are each an optional component of the mission. All you need to do is fly the right aircraft and the mission commences. * Dynamically generated randomized air to air threats for the entire duration of the mission. You can't be sure where the enemy air assets will strike from. * Dynamically generated CSAR rescue operations for both stranded aircrews and vehicle crews. * Up-to-date tasking can be requested even if a player enters the mission in the middle of it. No more guessing what state the mission is in. * Choice of two difficulty levels. * Some more aggressive, scripted AI behaviour. * Some munitions restricted through the warehouse functionality for a proper challenge. * On the move troop deployments. * Airlifted JTAC available (but not necessary) for operations against the insurgent outpost. * Optional AFAC available for the defense phase of the mission. * Adapt to rapidly developing situations as you fight an enemy that fights back rather than passively waiting for you to attack. * Be a part of a team where your actions truly matter to the outcome of the mission. License: Freeware, distribution allowed as is with all files and attributions intact. All rights otherwise reserved, unless specifically agreed upon. (It's ok to ask.) Mission download here!
  17. I've been creating multiplayer missions and when I flew these mission with my squadron friends, we always encounter "your flight is delayed to start" issue in the beginning when the server starts. I'm sure I have spared enough space for the normal spawn/respawn points on deck but still some of the multiplayer clients couldn't get a spawn space on deck. Anyone also encountered the same issue? and how should we do to circumvent this issue? Thank you.
  18. Hello everyone! I was thinking of an idea for multiplayer, including slot and plane selection. Currently, when you log on a server, you select an aircraft, which is placed by the mission editor in a parking space. In fact, if for example the server is a zone conquest mode, it is also necessary to put planes on the unlocked airports, etc etc... Wouldn't it be an idea to add a layer to simplify not only aircraft selection, but also mission editing. Let me explain. What if we just select an airport, which gives us access to a parking space, or a hangar, whatever, and then we have a drop-down menu of available planes? This would remove the limitation of only being able to put three Viggens, twenty seven Hornets, and two MiG21s on an airport. If four players want to play together, and there are three A10As on an airport one above the other... In short, you see the interest I think. And for mission editors, it potentially saves them a lot of modifications. It is "just" to add in an overlay which planes can be used. Like a loadout editor, but for airports. So, with that, you just select a slot, then a plane or helo, spawn, you will respawn at this same place, so no limits to what aircraft you want to use unless the mission's editor disable them. It would be so cool, because having to change your plane's choice because your friend can't select the same because there are not enough places on the airport to put 20 planes of each reference on each airport is really sad in my opinion. Have a nice day! Ashayar EDIT: typo and precisions
  19. Notice this last night in MP when in front seat tried to set direct to and the line work "wrong"
  20. So there is some disconnect between what people see in the Mission Editor, what DCS thinks things are actually called and what people are presented with on the Select Role dialog. This is what a Mission Designer will see. If they want specific players in specific aircraft they might put the playerName in the PILOT field. This makes sense, but in DCS logic, that is actually the unitName. The 'player' has nothing to do at this point with anything on this unit or group. The playerName is actually set in the Multiplayer screen (top right I believe). This is what DCS Engine seems to think things are called: However, when it comes to the Select Role screen, the playerName is obviously not possible to show, but frustratingly the unitName is not either. Therefore it's very hard for the mission designer to tell players which unit they want them in, unless (as I do) I've given people the choice of their own tail number and they have to look for that. Perhaps an addition column with the 'unitName' would be very useful here. Esp if Mission Designers use it like ED have indicated and put the PILOT NAME inside the unitName field.
  21. I need to do more work testing / scripting for MP on a dedicated DCS Server, however I only have one DCS account. Is there a sneaky/clever way around this so I can have two (or more) MP aircraft running from my single PC? I'd thought about VM ware, but then I'd have to buy another copy of windows etc... and I can't afford to buy two copies of the modules etc.. Anyone come up with a clever way to test for this stuff when developing scripts / missions?
  22. Hi all. What MP servers would you recommend for someone who is looking to do Strike without needing to worry about a whole bunch of enemy aircraft flying sround? I keep getting roasted before I can even make it to a target. Lol I fly the Hornet. Thanks so much!
  23. hi all, i don't know if this subject are already asked, but i don't find anything about that... well... Here is my use case. i have a network with some different subnet, a router/firewall (pfsense), and wan subnet with my ISP box. the requirement is the TCP/UDP port must be NAT to dedicated server, in server setting i choose 10309 (so that this one is different from my client I'll talk about it right after). well, now i try to describe my network setting. mys ISP box are config in DMZ mode, all traffic receive in public IP are forward to my firewall. in my firewall i config a NAT with this setting => all traffic received in WAN interface for the 10309 port in TCP/UDP are forwarded to my dedicated server in the SUBNET 2. to allow my client contact server into private subnet i config a NAT when the client tries to contact the public ip on port 10309 the firewall sends the traffic directly to the dedicated server, which allows me to play without leaving my private network. there are some firewall rule to allow traffic througt the subnet my client (gaming PC) in the SUBNET 1 launch the game, and in the multiplayer part i don't see my server in the list. the windows firewall client and dedicated server is disabled for all network private and public. for information the client and server are the game version 2.8.2.35759 and the issue is here, why my dedicated server don't appear in the list. in my web profile game server section in digitalcombatsimulator i see my server with the mission name, number player, publique IP port etc.. and information is correct. when i try from online web site check if my 10309 are open from internet, the test is OK and my port is open. however, in my client i don't see the server .... there is a explanation for this ?? thank for your help ps: sorry for my english level, i french
  24. Hi ED, When using F10 view option Fog of War, the map shows enemy ground units, missiles, rockets, etc. in addition to enemy air units. In an PvP MP scenarios in particular this can feel quite gamey in numerous ways: - Drive ground unit fast through town, marking on map where units were spotted before they have any chance of engaging and clean up - Use SU25-T Fantasmagoria (in particular) to show precise locations of many EN SAM systems on F10 and follow up with PP JDAMs without risk - knowing when a specific type of missile is inbound, near-real time position updates allowing precise calls for calls for flare / chaff to be made - Providing exact clock-position in dogfights with near perfect SA It would be great to have two features to help mitigate this behavior 1) An additional Fog of War setting that would only show air units and no missiles, etc. 2) If there could be a configurable F10 refresh interval to further remove the near-realtime perfect picture. Thanks, Martin
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