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  1. Im experiencing a problem with being a co-pilot gunner. I am in VR, and the problem happens in multi player session a few times. Usually i have no problems when firing the first round of Shtrum missile, the problem happens alot after the first shot. the problem is that i can not slew the monocle / aiming station with my joystick. also i have bound the observer on/off command to the joystick, and using the joystick i lose operation of the observer on/off when the problem occurs. i then have to resort to taking my VR hand controller to turn on/off the observer switch in the virtual cockpit. I have found that in order for me to regain control of the aiming station slew, I would select another multiplayer role in order to "hop out" of the copilot position, and then reselect the copilot role again, to "jump back in", and then using the 9M113 aiming station slew will start working properly again. also regain joystick function to control the observer on/off switch. wondering if all of this is a multiplayer sync issue... THIS IS WHAT I WOULD LIKE TO REPORT!
  2. Was testing some air starts and noticed even when I placed the EPU switch to off, it would still fire off once engine power was cut. Also the air light was on, which with the motor off, no bleed air is being supplied to the EPU to augment hydrazine power.
  3. Has anyone noticed the speed brake light on all the time even when closed? I saw it once. Was not able to reproduce it. That was right after the previous update. Then last night I saw it again. I know last night was a hot start on the cat. I could swear the first one was a cold start at night on the boat. Both times the track was too big to send so I will see If I can grab one if I see it again.
  4. As title says, both the flashlight and flood lights at night time is only displayed on one eye, in my case in the right one. VR Headset: Reverb G2
  5. RF Switch when set to quiet stops radar from emitting or scanning, according to the Viper manual page 36 it says: "RF Switch. The radio frequency, or RF, switch, is a three-position switch that allows you to control emissions from your aircraft. When set to silent, all electronic signals for the aircraft are disabled, to include the radar, radar altimeter, data link, TACAN transmit, and ECM. In quiet mode though, the radar, TACAN, and data link transmit but all other emissions are inhibited." When I set it to quiet, the Radar is not scanning, but I can hear the TACAN tone, HSI TACAN arrow points to the correct heading, and contacts on HSD are moving, changing altitude etc. Radios work both in quiet and silent mode. Radar altimeter works in quiet and in silent mode. Datalink works in silent mode. TACAN works in silent mode. can't test ECM atm.
  6. I did full repair (Check all files - slow) still didnt fix
  7. Hi while flying a MEZUS STAR BRAVO approach into Aktotiri (LCRA) I encounter a TACAN issue. I guess it might be a generic issue, but could not find other postings. While flying the 72degrees heading from MEZUS I make the right turn at the 15NM distance to intercept the 13d arc of this approach. However once reaching the turning point and making the turn, the distance counter on the HSI freezes up. Only toggling the T/R switch on the TACAN panel off/on makes it find the distance again. TACAN is switched on, set to 107X, and T/R. Running latest Open Beta, flying A10-CII
  8. Not seeing infantry in TPOD via IR or TV Had TPOD pointed with zoom at position of enemy infantry. TPOD feed to R-MFD did not show infantry. Vehicle was there, control static object also shows up in TPOD. But not enemy infantry or enemy MANPADS.
  9. Used the Hind and Mosquito today but the communications (\) isn't working at all in either of the modules. I rebinded it to other buttons on the keyboard but no go. Mapped to hottas and still didn't work. Is anyone else experiencing this issue? Please let me know what to do to resolve this issue. Thanks in advance
  10. Tested with DCS 2.7.6.13436 Current behavior: The ASE cue seems to point into the flight path of the target aircraft Desired behavior: The ASE cue should point into the ballistic trajectory that the AIM-120 wants to maneuver into after launch, so that the pilot can put the aircraft in an attitude where the missile will not have to maneuver after launch For testing: This is most obvious for high-altitude long-range missile shots, e.g. head-on, both aircraft at 30k ft altitude, distance ~30nm. The small circle will be displayed at the bottom of the large circle, indicating that the pilot should point the aircraft's nose down, but after the missile is launched, it will immediately pitch up about 30 degrees. Therefore, the ASE cue should show the small circle in the middle of the large circle when the aircraft is pointed into the ballistic trajectory of the missile, instead of into the flight path of the target aircraft.
  11. After the update I explained a bug: Waypoint set to 1, WYPT boxed, SEQ1 boxed, and AUTO boxed. After it waypoint number switch automatically to zero! I cant fly to wypt 1 with CPL, because W0 never switch to W1. Also I can't see the route dot lines too! The plane flies a circle pattern around W0. What is wrong?
  12. Hello! This issue seemed to start after the last update and I can't really fly my F16C without this issue happening. I will perform a cold start either with autostart or manually. After I start taxiing, the EQUIP HOT warning light turn on until I throttle back down again. I'm not really sure what to do about it as this has never happened before. If I ignore the issue, my plane with start to behave erratically and will be difficult to control. Taking off can even be difficult as maneuvering is effected. Seems like various equipment in the plane overheats and starts to malfunction by ignoring it. EDIT: I just realized the map I'm playing ( Syria ) the temp was set to 42C. / 107F. Could this be the issue? And if so.. does this mean you can't fly a F16 in hot weather? Maybe this needs to be adjusted. At what point can you fly the F16 normally? Should I just set all maps to 30C to avoid the issue?
  13. Hello Trying to use Harm in Too mode, cage/uncage doesn't work despite the sensor of interest is setting up into the good DDI ... Anybody with the same problem ? Thanks
  14. Hello, someone reported this already earlier this year, but i couldnt find it in the Bugreport List. When we are flying the Hind in Multi Crew the Tailrotor just breaks of for no obvious reason. This only occurse, when flying in multi crew. With kind regards
  15. I was hoping that the JHMCS alignment procedure would actually enable me to align the JHMCS with the HUD. For me the JHMCS display has always been offset above the HUD, which just makes it awkward to use. The reason for the offset is because my default cockpit view is set to suit my monitor and desk setup, so the centre of the HUD / horizon line is actually about 1/3 of the way up the screen, not in the middle (its a big screen). The JHMCS assumes the middle of the screen is the point you are looking at; in my case it is not. (see attached Zip file for screenshots, if this is not clear). The Ka-50 module actually has a setting to vertically offset its helmet monocle, so it *can* be adjusted to suit my setup. I had hoped this new alignment procedure would achieve the same thing in-game for the F/A-18. (I've only tested re-aligning from a hot start; if the alignment actually has an effect when done from a cold start, then there is still hope!) The attached Zip has screenshots showing me conducting the alignment procedure, with "before" and "after" views of the JHMCS display - there is no noticeable difference between them. FA-18-Alignment.zip
  16. While using mavericks in VIS mode; The HUD SPI marker sticks to the FPM. Then press TMS UP once for referencing the marker to the ground. Now the range value on the EHSI no longer shows the correct distance to STPT, but the weapon slant range. Move the cursor anywhere, value will update. Probably a pointer referencing to a wrong instance of a range object.
  17. Hi guys This is my first post on this forum so apologies if this has been asked before. I couldn’t find anything relating to my issue elsewhere though. I’ve been setting up missions via the editor to fly with my brother for a while now but we decided we wanted to try multi crew, in this case with the Hind. For some reason whenever I host I can’t seem to select the operator position after my brother selects the pilot position. However if I select the pilot position then he can select and join as operator. I don’t know if this is an issue with the Hind but I’m going to assume not as we have the same problem with the Huey. I hope some of that made sense enough for somebody to explain where we’re going wrong as I’m sure it’s something stupid we’re doing. Appreciate any help in advance. Thanks!
  18. As above, when requesting any ground service, the text appears in the upper left of screen, but there is no audio such as "request rearming and refueling" or the response, "copy" in either Eng or Rus.
  19. Loaded up a mission at 19:00 as an air start. Light knobs are turned on but cockpit is completely dark. Even turning the knobs the interior lights do not turn on. Can't see the MFD's either and DED is very dim as well. Marianas map if it matters.
  20. Since a recent patch, the aircraft seems considerably more maneuvrable, and lacks the weight or Inertia it previously did.Its a well documented feature of the real aircraft that the faster it goes, seeminglythe harder it is to turn, but in turn and roll, it seems to lack inertia. This also seems to be noticeable in pitch, as its now possible to do an over the shoulder loop, which was seemingly impossible before. Also, roll at high speed seems like a figher aircraft. There is also a feature of the hind that when you reach a certain bank, it wants to keep going, as noticed in this online account. This feature is also missing. https://verticalmag.com/features/getting-front-mi-24-hind/ When turning off the pitch and roll stab, the controls seem slightly heavier, but not as much as before.
  21. The HMD designated target diamond does not appear to be indicating the correct target position. After selecting a waypoint and pressing WPTDSG the HMD shows the target diamond positioned significantly short of the waypoint position. The Targeting Pod is correctly pointing at the waypoint and can be moved and used as JDAM target coordinates. Is this a bug with the latest beta?
  22. When I am flying the F/A-18 and attacking ships, I use the SEA A/G radar to designate the target. Picks them out very well. When I switch to the targeting pod, it jumps to the target but is not in the ball part. As I get close to the target, I'll use the SEA radar to re-designate the target. Still not in the ball part. Even at lowest zoom on the TGP, I can't see the target. If I don't sue the TGP pod, I always miss with Laser Guided Bombs. If I move the TGP around I can sometimes find the target and re-designate the target and then it shacks. Anyone else having that problem?
  23. Helmet display locked symbol didn't match current locked bandit's position in MP.I have try to HMD alignment,but always failed,never succeeded.Reslot not working,still can't alignment and stuck at this bug.The only way is rejoin server.And the F16's HMD has this issue too,the locked symbol isn't on the bandit or not show the correct offset direction of bandit.I always flight in MP PVP,I didn't get this issue in SP.I haven't the track files.I hope u guys if have s the same issue pls upload the track files or somethings. Example 1: I locked one HOT bandit front of me ,same altitude at about 25000 FT,and I crank to left about 30 degrees for the F-Pole.The HMD locked symbol "Diamond" show on the deck and no arrow pointing to the target which I locked(So the HMD "locked" a bandit on the deck?Not synced with radar?). Example 2: Dogfighting use HMD Boresight can't lock bandit,bcz the Boresight Circle of the HMD is "offset".Even though I locked the bandit,the locked symbol also is "offset",the symbol not on the bandit's current position.
  24. Can't change the laser codes for the weapons in the inventory sub-page. (I've tried GBU-54, APKWS and AGM-65L [changeable via the boat switch]) Indeed I was able to input the laser code in the Inventory page but it wasn't taken over in the DSMS-page.
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