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  1. The static structure kill/death event is not working leading to e.g. the destruction of shelters etc. not being registrered properly.
  2. Current taxi lights are very dim, you can barely see a thing, they are almost in no help. I doubt they are like so in reality. Here and here are videos which might help adjusting the brightness and a color. Taxi light and orange lines on taxi way, barely can see anything.
  3. Shouldn't the fuel shutoff valves on the Mi-24 cut off the fuel supply and shut down the engine ?
  4. Hi, I used to have a mission in Persian Gulf with a nice heavy sandstorm (wind and dust smoke), however i re-opened this mission yesterday and it was just a windy day, no dust visible. I tried with different settings and creating different missions but still, no sand dust visible. Hope to see a fix soon, it was very nice.
  5. The AIM-120 is still very vulnerable to barrel roll manoeuvres at higher altitudes. A well timed barrel roll defeats the missile every single time. 120_barrelroll_BVR.trk 120_barrelroll_HALFRANGE.trk 120_barrelroll_NEZ.trk 120_barrelroll_BVR.acmi 120_barrelroll_HALFRANGE.acmi 120_barrelroll_NEZ.acmi
  6. When I turn on TGP in F16 navigation mode, by default when TGP is turned on, TMS goes backwards and TGP looks at a point with specific coordinates, what does this point mean? I don't have any STEER POINT set. this coordinate direction seems to be roughly the same on different maps? On the Syria map TGP after CZ looks towards roughly 3501XXX.3504XXX, I don't quite understand the rationale for this!
  7. Hi The title says it pretty much. Just in case, i attached some pictures. Thanks for having a look
  8. Hi, Using current DCS 2.9.3.51704. Pylon weight is not included in the Loadout/re-arm menu Gross Weight. Tested with Viper, Hornet and RAZBAM F-15E so I assume it's a generic issue, not with individual modules. And at least for Viper, pylon weight is excluded both for pylon-only and weapon+pylon configuration, so in essence pylons are not counted in re-arm menu at all. Steps to reproduce: Create a mission with plane on ground. Use Viper or another plane with removable pylons. Note the total Gross Weight in Mission Editor. Run the mission, enter cockpit and open Loadout/re-arm menu. Note the GW differs from the weight in Mission Editor. Remove or add pylons. Note the Gross Weight does not change. Expected results: Re-arm menu Gross Weight should change when adding or removing pylons. Attached a track, even if it might be useless for a bug like this. Loadout menu gross weight pylons.trk
  9. nullF16 engine tail nozzle model animation error 无标题视频——使用Clipchamp制作 (2).mp4
  10. I have a problem for a few months (since an update) when I fly as CPG when Georges is on the pilot seat. Every time I move the throttles, it goes back immediately to full power. Impossible to control the power in case of engine overspeed or to set idle in order to cut off the engines. It goes full forward instantly. I thought it was a key binding problem, but if I switch to the pilot seat, there is no problem anymore. I think I finally found where the problem is thanks to a nice and helpful ZSU 23-2 which decided to kill Pilot George while I was flying the aircraft from the front seat ! Since George death, no problem with the throttle anymore. I deduced that even if I have control when I am on the front seat, Georges still has control of the throttles, forbidding me to reduce. Is it on purpose ? If yes, why ? It is quite problematic. Thank you !!!
  11. If you lock a bandit with STT through the JHMCS helmet, in a ratio of about every 3rd lock will be lost showing this behavior. The bandit is not jamming. I was trying to find similarities in the situations where it happens. Thats why I played it back with the radar MFD showing. Also I thought maybe it only happens when the bandit or another aircraft was locked before through STT. But that was not the case either. It can happen with the first lock attempt too. It happens with the clear sky behind so its no ground clutter involved. Also even if it should not be possible to notch a radar against the clear sky, that can not be the case here. There is always a good closure rate when watching the numbers on radar MFD. Note that the radar is not on its gimbal limits either. If you want, try it by yourself. Take one of the track files and take control. It should not take more than 3 or 4 attempts. To summarize: No notch, not jamming, no radar gimbal limits involved. What else can it be? Maybe someone with a fresh eye can watch the video and look for hints what may cause it, by taking a closer look at the radar screen. Hope that its helpful with the radar MFD showing although the cockpit view and the JHMCS is not very sharp that way. I included all the track files shown in the video lock air behind the bandit4.trk lock air behind the bandit0.trk lock air behind the bandit1.trk lock air behind the bandit2.trk
  12. RB AI F15E not able to use the TP to drop GBUs on CAS mission and instead diving for a gun run. Bug reported to RB, which was supposed to be fixed or so they claimed back in nov 23. RB is not answering bug report msgs so I post this one here for better luck. Best, Lau AI F15E TGP GBU No Joy.trk
  13. Hi, my original post of this problem from April 2022 became stale and has been locked recently. As the problem still persists, I repost it here. In CCIP mode, when the time-delay cue is visible and the actual impact point is below the HUD, the following should happen upon holding WPN REL: (1) the target designation pipper (visible in the HUD) should get glued to the chosen target point. BUG: the target designation pipper gets glued to the ground position that would have been hit if the bombs actually had released the moment WPN REL was pressed. (2) the flight computer should guide to the release point using the azimuth steering line (ASL). BUG: The ASL stays vertically centered in the HUD and does not provide steering guidance to the target. (3) the flight computer should release at the right moment to hit the target. This is working as intended, although the azimuth offset cannot be zeroed by the pilot due to missing ASL guidance. The "correct" behavior is described as such in the DCS F-16 manual, so I don't think there can by any doubt about whether this is correct or not. 240229-CCIP post-designate ASL.trk
  14. I recently did some train strafing and found that the trains, while they do get damaged, do not explode, catch fire, or otherwise smoke. It's like they switch to an immediately destroyed state and it's hard to judge if you've really hit anything.
  15. This is not so much of an issue but an observation. I was just trying to see how Igla works and practicing on Mi-26 (big target ). I scored 4 successful hits but the Mi-26 just shrugged it off like it was nothing. I know it's a big helicopter and Igla is small, but 4 hits? Eventually I had to gun him down...
  16. Map in the hornet on syria not set up for use out to 40nm scale like every other map in the game (barring Marianas, also having this bug). Simply displays a black screen underlay until scale is 10nm or lower - it should work to at least 40nm as other maps do.
  17. 1. Normandy 2 Trains are still sunk into tracks down to their axles ST and MT Versions. 2. German Steam Loco class 86 animations - wheels do not rotate and valve gear does not animate at all in MT Version. This is concerning as the ST version is to be removed soon making the purchased class 86 steam locomotive in the ww2 assets pack unusable. The trains deserve a bit of attention as they were a big part of the war effort and add to the DCS emersion greatly. I decided to create all my own british trains at the correct height on track as i did not wish to die of old age waiting for a fix. I have advised the simple fix for the rolling stock height adjustment several times , if the track height adjustment is too difficult and is baked into the whole of Normandy 2 map then just load each 0ne of the DCS 3d rolling stock files into blender - adjust the origin - export using tobys blender exporter and name them with a N2 prefix. And same for any other maps with height problems. Eightball did it for his railway assets pack. This cannot be done by users as the EDM files cannot be imported only DCS can do it using their original 3d models if they still have them ?
  18. Has anyone else had the problem of game crashing after update and when switching between aircraft (RALT+J), specifically the A-10A and another A-10A or any other aircraft. I just started noticing this problem after the last update and have worked with ED support to no avail. Reaching out to the forum for help.
  19. Is it just me or the oil dilution is not working? I mean after startup I turn it on in the Spit and Mustang and it has a visible effect on the oil pressure after 5-10 seconds. In the Jug, absolutely zero. Is it not implemented yet or am I missing something? Maybe it worked less efficiently in real life? (close to not working at all?)
  20. Hi, I just wanted to check to see if anyone else was having an issue entering the ILS frequency for Al Dhafra air base on the DED? I go to try to enter the data for for the runway and the ILS frequency of 111.20 (I forget which runway number this is at the moment), which SHOULD be within the limits of the f-16. (it goes up to 111.95mHZ I believe, according to the DCS documentation) when I hit enter though, I just get flashing numbers like something was entered incorrectly and the system doesn't let me enter it. Has anyone been able to enter this ILS successfully? or is it a bug that needs to be fixed? or am I just doing something wrong? is it a different type of ILS that isn't compatible with the f-16? thanks for the help (currently running the latest Beta version if that helps any too)
  21. I would love to see the drawing tools' textboxes behave like the other polygons in a way they scale when the map is zoomed in and out. Polygons do have their size defined by their X and Y position on the map, so their boundaries always stay in the same place relative to the map. The textboxes on the other hand are defined by text size and just seem to have an X and Y anchor point (lower left corner), resulting in really bad clutter when you zoom out. It would be better if the textboxes had transformation handles (that white squares on polygons you can drag) to define X and Y boundaries. Text size would scale to fit the box instead (drag the box bigger, text gets bigger). That way one could drag textboxes that can easily be read when fully zoomed out (e.g. info about common frequencies, general information) or have small textboxes that can only be read if zoomed in to the particular region of the map (for describing landmarks or even have a longer text next to an airbase to describe rules, frequencies, active runway, pattern altitude...) Example of the issue: just building a mission template for Syria (heavily wip) and looking to mark lots of important landmarks across the country. Having some textboxes in Aleppo only so far but the map is already cluttered for that region when zoomed out. The dotted outlines on the other hand scale well and become a 1x1px dot at a certain zoom level - would love to see textboxes behave the same. Zoomed in very close. Textbox is way too small for the area it describes (dotted area). Making the text bigger though would give increased problems when zooming out: Zoomed out further. Text overlaps the area already despite the text size is very small (8px) : Zooming out, the dotted lines "stay in place" (shrink in size), text stays same size (8px) though: Fully zoomed out, textboxes still same size as when zoomed in, resulting in bad clutter:
  22. anyone else seeing this crazy graphics texture popping up and flying around the L-39?null
  23. New version,debug window not show the info about network,like latency, packet loss rate.So I can't debug in MP is my network issues or game issues.
  24. This has been happening since early on, but I couldn't find a bug report through the search so it might have been missed. When you start the APU on the AH-64D in Multiplayer the other(!) players only ever here the startup whine in a loop instead of the "normal" sequence of start sound, constant purring and shutdown sound. It's not game breaking for sure, but annoying and as the Apache seems to get closer to completion you may want to have a look... erhm, ear.
  25. Hi, both Su-25T and Su-25 shaking on the ground during taxi. Is it going to be fixed in future? This is old issue.
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