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Showing results for tags 'reported earlier'.
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Pressing the SPC button on the UFC inserts 2 spaces, one for pressing and one when releasing the button. Happens when clicking on it with the mouse too The CDU SPC works as expected, inserting only a single space for one press+release
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Hi, @Moonshine @Lord Vader @twistking @BIGNEWY This has been raised more then a year ago and even though it was reported as fixed it was never fixed. In this post and in several others. The triangle indicating the position of OA1 is showing up below ground, despite its altitude being set correctly. Is this still on the Bug list? When will it be addressed?
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Hello, Today I was practicing some CASE III recoveries and while approching the carrier the map and TACAN ranging stopped updating mid flight. I don't believe the signal was intrerrupted by terrain. This is not the first time I have observed this issue. Please find attached the track. (The F18 flight comes after the F14 flight) F18 TACAN and Map Stopped Updating mid flight.trk
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Hello Ugra. Would You please make folder "Kneeboard" functioning just like Caucasus or Nevada ? ...Mods/Terrains/Syria/Kneeboard.... When i make this folder it does not function. Please. It would be very usefull to place kneebords specific just for Syria and visible only when mission is on Syria map. Just like Nevada or Caucasus or even Persien Gulf. Please
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As title. When landing and repairing on an MP server i noticed that i was no longer displayed on the F10 map after taking off, the AI didn`t react to either my presence or my weapons, flying blindly into STT missile launches. A quick straw poll of players indicated i was no longer showing up on datalink either. Respawning at the base fixed the issue.
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The Signal Lts BRT/DIM switch on the Lighting Control Panel doesn't appear to be working. Changing its position doesn't cause a noticeable change in the intensity of the lights on the Caution Light Panel (the manual on page 161 says it should), and according to DCS-BIOS its value is stuck on 65535. Tested on OpenBeta version 2.5.6.61527. Happens in any mission, any map. Hopefully that means you don't need a track file...
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Screen grab shows navigating to Kobuleti: Bearing 252, Desired Magnetic Heading (DMH) showing as 255 in the CDU. Marker on HUD is showing the same. However, wind is at 173 i.e. left to right, so surely i should be steering a heading less than the bearing not greater. Velocity marker in HUD is showing drift to the right which is as expected with wind at 173 and is showing SP to left of centre as expected when steering DMH255 to a steer point that is at 252. I think there is a bug where the DMH calculation has a sign error . Flying on from this point if you steer to the marker you are constantly having to adjust to the left. If you of set your course the same amount the other way the FPM and SP mark align and you flight straight there with no adjustment needed. DMH error.trk
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TCNTestED.miz I've included a mission featuring three tankers to represent the stages of this issue, and in this case have only adjusted the "Unit" option, but this bug occurs when adjusting Channel, Callsign, or Unit on this panel. Regardless of the Channel Mode setting, changing any one of these options in the TACAN options will force the Channel Mode to X while it visibly remains on Y. Checking the unpacked mission file from the .miz, "modeChannel" appears to remain on Y for all three tankers as well. While the below uses the Unit option, the same trick to re-enable it applies for all options in my testing. - In the mission for Tanker "Aerial 3" I set the Channel to 1Y, then assigned Unit to "Aerial-3-1". When loading the mission, range info will only appear on TACAN 1X despite still showing as 1Y in the panel. - I similarly changed the Unit on "Aerial 4", which was set to Channel 37Y, but after unit selection I toggled the Channel Mode back to X, then re-selected Y. It now broadcasts range correctly on channel 37Y. --- I also further tested 37Y by changing the unit back to the default "Nothing," and it would again only broadcast on 37X until I toggled the Channel Mode again. - Lastly for a control I changed the Channel to 40, then set mode Y for "Aerial 5" and did not set a unit at all. This tanker correctly broadcasts range on 40Y upon load. I'd be happy to provide any further details. Thanks for your time.
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Eagle Dynamics, Thanks for all you the great content you provide for us to use! Lately I have been focusing mainly on A/A with the Hornet. And have noticed that I get a "Lost" message from a TWS shot when going into a crank if my bank angle is reflective of a normal cranking turn even though the bandit is within gimbal limits. I have found that this significantly reduces the chance of a hit. Additionally, the 120 seams to be more biased toward chaff than past A/A engagements with the missile. Thanks again.
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I've entered the TOT and GSPD for a target waypoint (selected it as TGT - it had a white square around it). It wrote a constant GS on the HSI instead of giving me the required GS I need to keep in order to be on time at the waypoint. Does the GSPD works? Is there a know bug? Should I do something differently? Thanks.
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the missile turning to input hdg immediately. not following selected wypt then turning. i know that was reported long ago but if i remember correctly that was fixed. we have this bug again hptpbug.trk
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reported earlier Right Wingtip Nav/Position Light Floats
jrowland96 posted a topic in Bugs and Problems
Only been flying with AI wingman/lead (and flying in VR). Right wingtip position/nav light of my AI wingman isn't attached to the wing and floats in space about 2 feet below the rear edge of the wingtip. Light on left wing is fine. Doesn't affect my plane in exterior view. This occurs in the included Channel Free Flight tour, as well as quick mission from ME with AI lead flying from waypoint to waypoint, and me formation flying. -
Hi everyone, Found a bug with the alignment of external fuel tanks on the left wing pylon (station 1), weapons mounted on this pylon are too far back compared to the pylon on the right wing. It's fairly easy to see with the external fuel tanks (here with the 50 gallon tank): Here you can see that the rear of the tank would interfere with the left aileron: I don't think bombs are affected, though it's quite a bit more difficult to tell, but both fuel tanks are certainly affected. Mosquito_ExternalFuelTanks_Align.trk
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Spitfire, P-51 and P-47 all cause DCS to not respond as soon as the Spawn Objects part of the loading process starts, forces a hard restart. The Mosquito Free Flight mission works fine. Have not tried any of the German crates. Multiple repairs of the installation change nothing on those three mentioned.
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Hello there. It seems the slow running cut-out switches don't work when operated via mouse, ie. when I click them, the get pulled allright, and on their way towards the pulled out position there is even a fraction of a second moment when the engines cut... but then when switches go fully out, the engines keep on running as usual. It seems to be exactly the same kind of bug as the 2.7-introduced issue of fuel pumps lever on 109 not working correctly when moved by mouse and only doing it's job when P1+2 is assigned to a key/button. After all, in excellent Reflected's video published today, we can see the cut-out switches shutting the engines as they should, be he used keyboard shortcuts to pull them, not the mouse. Same symptoms as in 109. Cheers, Art
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Hello, this has been a bug for quite a while, whenever you have wingtanks or a center tank on the f16 and you burn fuel from those tanks. Whenever you rearm with new fuel tanks they do not actually refil with fuel. You can work around this by pressing the emergency jettison button to drop the tanks before rearming, but it would be a nice fix anyways. I don't have any track files, but it schould be easily replicable. Thanks.
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Well, months have passed and we are still not getting a properly working moving map on the Hornet, at least in Syria and Marianas this is broken, map only shows at 5Nm map scale. The most important thing is that this is a basic feature of the aircraft, and has been broken since a while now, I don´t understand the lack of priority with this. I know its been reported, but not a word or fix has been done, that´s why I´m creating this thread. And please, don´t close bug reports until they are fixed so people can check if they are fixed or not and comment about it. Thank you.
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reported earlier Is this a bug? Fuel leak stoppage failure?
Hoirtel posted a topic in Bugs and Problems
Just loaded up the mossie to have a quick look before I had to go out (looks great!!) Didn't do anything other than flip views but on ending I noticed several failures linked to fuel leaks. Just thought I would check here. Could well be all correct. -
at around 08:16 ingame time I shoot an enemy with 2 aim120c. the first - despite the shoot "dot" centerd perfectly - immediately violently climbs up, the second which I already nosed up is better but still not good. bugflight.trk