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  1. ASP-3N Gunsight Target Wingspan Adjustment Dial, Increase/Decrease actions are swapped on the non-axis commands. For example, selecting Increase will make the wingspan dial Decrease. This is not a problem with the axis command.
  2. OpenBeta 2.7.1.71390 I am on a short final (Al Minhad RWY 27) after a mission. From the overhead break, turning short final. I am on a stabilised approach. When crossing the runway threshold, suddenly the nose of my aircraft pitches up, without me changing any inputs. I have repeatedly ran into this bug. It does not happen every time and is hard to reproduce. Today it happened at the end of a 2 hour mission, so I cannot add a track replay. Instead I am providing a video recording and my trimmed tacview of the bug. It does not necessarily happen after OHBs, but also on straight-in approaches. From what I could observe, it tends to happen after long missions. It happened to me in Caucasus and PG, on at least three different airfields with different weather conditions. It happend to at least four A-10C pilots in our wing. I talked to a former member of the 476th, and he said that this bug was happening a few years back, then disappeared after it apparently got fixed. Now it seems to be back again, roughly at the time that 2.7 was published. A-10C sudden pitch up on final.zip.acmi Please apologize the language in the video.
  3. The 3d model of the Mirage F1CE is very detailed and beautiful. But for multiplayer servers it can be quite heavy when there are multiple Mirage F1s close by because, at the moment, DCS multiplayer is very hard on CPUs when dealing with high object counts & shadows enabled. The F1CE LOD transitions at 50m and 100m still use the LOD0 model. Are the Mirage-F101/02 files going to be replaced with lighter models when there is time?
  4. DCS Update 2.9.4.53549 MT Hi, After the latest update the true heading on the List DED INS page always displays 0.0. Is this working as intended? Steps to reproduce. Start F-16C Instant action mission Caucasus Free flight . Now press List and 6 on the ICP for the INS page. Prior to this update the True heading was continuously displayed, now its always displays 0.0 as the true heading ( as shown in the 2 screen shots).
  5. When drift C/O is selected with a crosswind and the aircraft is rolled 90° the FPM goes off the HUD. I would expect the FPM to stay where it is regardless of attitude. F16 FPM 4 19 23.trk
  6. Have mentioned this problem before, but had no .trk evidence. Have a look at attached file and notice how I pull my stick towards me (pitch up) whilst in cockpit stick moves full forward (pitch down). As also mentioned, there is sometimes (seldomly) a lag where you press trigger and nothing happens, depressing it and pressing again then registers and fires cannon. As a side note, a mate of mine reported same issues but since he uses F2 view sometimes, he even mentioned that it would "lag" when switching to F2. And getting back to F1 (by pressing key) would sometimes not be registered so that he had to press F1 multiple times for it to register. It should be mentioned that MiG-15Bis is the only module I have ever had such a problem with. None other, ever. Belsimtek, you guys gotta fix this, not sure what it is, but it certainly ain`t on my part. Will reinstall module, but pretty sure it`s not it. .trk is from final 1.5. server-20161102-103026.zip
  7. Here are my operational steps (Not related to the order of operations): A/G Mode Specify a steelpoint A Set VRP, input some the bearing & range & elevation for the steerpoint A, that active VRP Select MK-84 / MK-82 / MK-82SE ... (any) bomb Set release mode from CCIP to CCRP Now, game is down. Following this step, I can stably trigger a game crash. I think it should be an unresolved game bug. DCS Version: DCS 2.9.3.51704
  8. DCS World Open Beta 2.8.0.33006 Bug: If you loose engine - either by shutting it off, running out of fuel or whatever, and subsequently EPU activates - the INS looses alignment and you loose all inertial reference in the HUD ( ADI remains fine). To reproduce: 1. Enter a turn ( e.g. 30° bank ) 2. Set throttle to Idle detent to shut it off 3. Notice the EPU automatically activate. 4. Notice HUD ladder mis-align. [ Expected result should be that INS integrity is maintained ] An engine-out should not trigger a total INS failure. Trackfile attached. Example (old) hud video from the 80's showing an actual engine-out. epu_ins.trk
  9. Not sure if this has been brought up in any earlier reports, but the flight model during take-off has a glaring error that would be great if it could be fixed up. The DCS F86 can be easily over-rotated during the takeoff roll with no corresponding increase in drag and subsequent decrease in airspeed. Instead, the DCS F86F Sabre can rotate all the way to tail-strike and continue to accelerate to take off speed. This does not happen in the real-world. The real-world F86 Sabre was extremely sensitive to deck angle at rotation and pilots were trained to be aware of over-rotating the aircraft during the ground roll, given the swept wing aerodynamics etc. In addition, the Sabre has a powerful all flying tail-plane that gives the aircraft excellent control authority at low speeds and a hydraulic flight control system that provides limited force feedback. The Sabre did not have engine sufficient power to overcome the induced drag of excessive rotation angles during ground run, and would squat on it's main gear with it's nose in the air refusing to accelerate. At normal rotation angle of approx 5 deg the speed is around 110knots and takeoff speed is around 130kts, at which point the aircraft is flying and can be pitched up to climb away accelerating. However, if the aircraft deck angle exceeds 5deg, then induced drag loads rapidly overcome the thrust available and airspeed either stops increasing or starts decreasing as deck angle increases to maximum available (tail-strike). The F86F Sabre Flight Manual informs that if the rotation angle is too high, the airspeed will begin to decrease with pilots trained to lower the nose to the three point attitude to regain acceleration. The flight manual affirms that once flying speed has been attained, the pilot can pitch the aircraft up. There was a famous F86 Sabre (Canadian Canadair Sabre Mk5) accident in Sacramento, where the pilot over rotated during the ground roll, resulting in a failed takeoff and the Sabre departing the end of the runway and spearing through a restaurant and killing quite a few children and adults. The NTSB report details the over-rotation analysis. F86F Sabre Flight Manual + Performance Data https://drive.google.com/file/d/1-JV9l6z-Y6V9rS2W7e6DiC8NBwMx-ZEU/view?usp=sharing NTSB Report into the Sabre Accident: https://www.ntsb.gov/investigations/AccidentReports/Reports/AAR7306.pdf
  10. Dear all, I have experienced multiple instances of ground units such as the ZU-23 or ZSU-57 hitting maneuvering, fast targets on their first salvo despite being set to the lowest skill level. This sucks. Please detune low skill level accuracy significantly. There's also some weird and ugly disparities between ground units themselves. A BMP-2 should not be as deadly if not deadlier than a ZSU-23-4, but often it is. Pintle mounted tank MGs should not swat hornets buzzing about at thousands of feet distance.
  11. I found something in the cockpit ! there is s screw which is sync with canopy and moves with that ! and i have suggestion about cockpit variation (which gives you some navigation opportunities)i mean having RMI and not only homing ADF and yes UHF communication ! which i saw that some F86F series were had it ! anyway I love my F86 Sabre soooooo much :thumbup: and Thank you Belsimtek and all you guys !
  12. Hello ! Some minor yet irritating bug came out for me with 2.9. The VR Mask becomes "translucid" during flight, which produces a thick blue line on the bottom of the screens of my G2. It looks normal in the main menu though. Menu screenshot : In flight screenshot :
  13. Just updated to latest version today and the mouse cursor is now black and nearly impossible to see I can't find where to change the color back to white.
  14. Oil Rig and Gas Platform static objects cause a scripting error when calling getPosition or getPoint. E.g. in the attached mission we call event.initiator:getPoint when the Oil Rig is destroyed Other static objects seem okay; I have only noticed the problem with the Gas Platform and Oil Rig static objects. Also reproducible with the latest version of MIST, which calls getPosition whenever an object dies. Oilrig_getPoint.miz
  15. I assigned the Command Menu Next, Previous, Select and Return commands to a hat in my Warthog Hotas Joystick using a modifier on the stick itself. The binding works perfectly well the first time I use it. From the second time on, the yellow selection remains stuck to the first command menu voice, neither Next/Previous/Select/Return will work from that moment on. Steps to reproduce: assign the Command Menu Next/Previous/Select/Return to a HOTAS hat with a modifier on the HOTAS (e.g. button 4 on the Warthog stick) bring up a radio command menu (e.g. UHF) navigate through the radio commands, select a voice (e.g. "ATC Ready to Taxi" or "Ground Crew Rearm & Refuel") bring up the same radio command menu a second time try to navigate to the radio commands Thanks
  16. Don't know when this happened, but I think it's very recent, but the event is no longer firing for either player aircraft skill level set to PLAYER or set to CLIENT. Attached are two missions using the same script (one for Single Player one for CLIENT/MP) If you look at the dcs.log you'll see that the event never fires. SinglePlayerSpawn.mizClientPlayerSpawn.miz Here's the script, it's loaded in each mission file by the DO SCRIPT command: MSB = { ["Version"] = "1.0.0" } function MSB:onEvent(event) env.info("MSB:onEvent Handler ENTERED", false) if event.id == world.event.S_EVENT_SHOT then env.info("MSB/OnEvent: ******* S_EVENT_SHOT *******", false) elseif event.id == world.event.S_EVENT_HIT then env.info("MSB/OnEvent: ******* S_EVENT_HIT *******", false) elseif event.id == world.event.S_EVENT_TAKEOFF then env.info("MSB/OnEvent: *******************************", false) env.info("MSB/OnEvent: ******* S_EVENT_TAKEOFF *******", false) env.info("MSB/OnEvent: *******************************", false) elseif event.id == world.event.S_EVENT_LAND then -- TODO env.info("MSB/OnEvent: ****************************", false) env.info("MSB/OnEvent: ******* S_EVENT_LAND *******", false) env.info("MSB/OnEvent: ****************************", false) elseif event.id == world.event.S_EVENT_CRASH then env.info("MSB/OnEvent: ******* S_EVENT_CRASH *******", false) elseif event.id == world.event.S_EVENT_EJECTION then -- TODO env.info("MSB/OnEvent: ********************************", false) env.info("MSB/OnEvent: ******* S_EVENT_EJECTION *******", false) env.info("MSB/OnEvent: ********************************", false) elseif event.id == world.event.S_EVENT_REFUELING then env.info("MSB/OnEvent: ******* S_EVENT_REFUELING *******", false) elseif event.id == world.event.S_EVENT_DEAD then env.info("MSB/OnEvent: ****************************", false) env.info("MSB/OnEvent: ******* S_EVENT_DEAD *******", false) env.info("MSB/OnEvent: ****************************", false) elseif event.id == world.event.S_EVENT_PILOT_DEAD then env.info("MSB/OnEvent: **********************************", false) env.info("MSB/OnEvent: ******* S_EVENT_PILOT_DEAD *******", false) env.info("MSB/OnEvent: **********************************", false) elseif event.id == world.event.S_EVENT_BASE_CAPTURED then env.info("MSB/OnEvent: ******* S_EVENT_BASE_CAPTURED *******", false) elseif event.id == world.event.S_EVENT_MISSION_START then env.info("MSB/OnEvent: *************************************", false) env.info("MSB/OnEvent: ******* S_EVENT_MISSION_START *******", false) env.info("MSB/OnEvent: *************************************", false) elseif event.id == world.event.S_EVENT_MISSION_END then env.info("MSB/OnEvent: ******* S_EVENT_MISSION_END *******", false) elseif event.id == world.event.S_EVENT_TOOK_CONTROL then env.info("MSB/OnEvent: ******* S_EVENT_TOOK_CONTROL *******", false) elseif event.id == world.event.S_EVENT_REFUELING_STOP then env.info("MSB/OnEvent: ******* S_EVENT_REFUELING_STOP *******", false) elseif event.id == world.event.S_EVENT_BIRTH then env.info("MSB/OnEvent: *****************************", false) env.info("MSB/OnEvent: ******* S_EVENT_BIRTH *******", false) env.info("MSB/OnEvent: *****************************", false) elseif event.id == world.event.S_EVENT_HUMAN_FAILURE then env.info("MSB/OnEvent: ******* S_EVENT_HUMAN_FAILURE *******", false) elseif event.id == world.event.S_EVENT_DETAILED_FAILURE then env.info("MSB/OnEvent: ******* S_EVENT_DETAILED_FAILURE *******", false) elseif event.id == world.event.S_EVENT_ENGINE_STARTUP then env.info("MSB/OnEvent: ******* S_EVENT_ENGINE_STARTUP *******", false) elseif event.id == world.event.S_EVENT_ENGINE_SHUTDOWN then env.info("MSB/OnEvent: ******* S_EVENT_ENGINE_SHUTDOWN *******", false) elseif event.id == world.event.S_EVENT_PLAYER_ENTER_UNIT then -- DOESN'T WORK FOR MP AND 'NEVER WILL' /FFS env.info("MSB/OnEvent: *****************************************", false) env.info("MSB/OnEvent: ******* S_EVENT_PLAYER_ENTER_UNIT *******", false) env.info("MSB/OnEvent: *****************************************", false) elseif event.id == world.event.S_EVENT_PLAYER_LEAVE_UNIT then env.info("MSB/OnEvent: ******* S_EVENT_PLAYER_LEAVE_UNIT *******", false) elseif event.id == world.event.S_EVENT_PLAYER_COMMENT then env.info("MSB/OnEvent: ******* S_EVENT_PLAYER_COMMENT *******", false) elseif event.id == world.event.S_EVENT_SHOOTING_START then env.info("MSB/OnEvent: **************************************", false) env.info("MSB/OnEvent: ******* S_EVENT_SHOOTING_START *******", false) env.info("MSB/OnEvent: **************************************", false) elseif event.id == world.event.S_EVENT_SHOOTING_END then env.info("MSB/OnEvent: ******* S_EVENT_SHOOTING_END *******", false) elseif event.id == world.event.S_EVENT_MARK_ADDED then env.info("MSB/OnEvent: ******* S_EVENT_MARK_ADDED *******", false) elseif event.id == world.event.S_EVENT_MARK_CHANGE then env.info("MSB/OnEvent: ******* S_EVENT_MARK_CHANGE *******", false) elseif event.id == world.event.S_EVENT_MARK_REMOVED then env.info("MSB/OnEvent: ******* S_EVENT_MARK_REMOVED *******", false) elseif event.id == world.event.S_EVENT_KILL then env.info("MSB/OnEvent: ******* S_EVENT_KILL *******", false) elseif event.id == world.event.S_EVENT_SCORE then env.info("MSB/OnEvent: ******* S_EVENT_SCORE *******", false) elseif event.id == world.event.S_EVENT_UNIT_LOST then env.info("MSB/OnEvent: ******* S_EVENT_UNIT_LOST *******", false) elseif event.id == world.event.S_EVENT_LANDING_AFTER_EJECTION then env.info("MSB/OnEvent: ******* S_EVENT_LANDING_AFTER_EJECTION *******", false) elseif event.id == world.event.S_EVENT_PARATROOPER_LENDING then env.info("MSB/OnEvent: ******* S_EVENT_PARATROOPER_LENDING *******", false) elseif event.id == world.event.S_EVENT_DISCARD_CHAIR_AFTER_EJECTION then env.info("MSB/OnEvent: ******* S_EVENT_DISCARD_CHAIR_AFTER_EJECTION *******", false) elseif event.id == world.event.S_EVENT_WEAPON_ADD then env.info("MSB/OnEvent: ******* S_EVENT_WEAPON_ADD *******", false) elseif event.id == world.event.S_EVENT_TRIGGER_ZONE then env.info("MSB/OnEvent: *****************************************", false) env.info("MSB/OnEvent: ******** S_EVENT_TRIGGER_ZONE *******", false) env.info("MSB/OnEvent: *** S_EVENT_TRIGGER_ZONE ***", false) env.info("MSB/OnEvent: ******** S_EVENT_TRIGGER_ZONE *******", false) env.info("MSB/OnEvent: *****************************************", false) elseif event.id == world.event.S_EVENT_LANDING_QUALITY_MARK then env.info("MSB/OnEvent: ******* S_EVENT_LANDING_QUALITY_MARK *******", false) elseif event.id == world.event.S_EVENT_BDA then env.info("MSB/OnEvent: ******* S_EVENT_BDA *******", false) elseif event.id == world.event.S_EVENT_AI_ABORT_MISSION then env.info("MSB/OnEvent: ******* S_EVENT_AI_ABORT_MISSION *******", false) elseif event.id == world.event.S_EVENT_DAYNIGHT then env.info("MSB/OnEvent: ******* S_EVENT_DAYNIGHT *******", false) elseif event.id == world.event.S_EVENT_FLIGHT_TIME then env.info("MSB/OnEvent: ******* S_EVENT_FLIGHT_TIME *******", false) elseif event.id == world.event.S_EVENT_PLAYER_SELF_KILL_PILOT then env.info("MSB/OnEvent: ******* S_EVENT_PLAYER_SELF_KILL_PILOT *******", false) elseif event.id == world.event.S_EVENT_PLAYER_CAPTURE_AIRFIELD then env.info("MSB/OnEvent: ******* S_EVENT_PLAYER_CAPTURE_AIRFIELD *******", false) elseif event.id == world.event.S_EVENT_EMERGENCY_LANDING then env.info("MSB/OnEvent: ******* S_EVENT_EMERGENCY_LANDING *******", false) elseif event.id == world.event.S_EVENT_UNIT_CREATE_TASK then env.info("MSB/OnEvent: ******* S_EVENT_UNIT_CREATE_TASK *******", false) elseif event.id == world.event.S_EVENT_UNIT_DELETE_TASK then env.info("MSB/OnEvent: ******* S_EVENT_UNIT_DELETE_TASK *******", false) elseif event.id == world.event.S_EVENT_SIMULATION_START then env.info("MSB/OnEvent: ****************************************", false) env.info("MSB/OnEvent: ******* S_EVENT_SIMULATION_START *******", false) env.info("MSB/OnEvent: ****************************************", false) elseif event.id == world.event.S_EVENT_WEAPON_REARM then env.info("MSB/OnEvent: ******* S_EVENT_WEAPON_REARM *******", false) elseif event.id == world.event.S_EVENT_WEAPON_DROP then env.info("MSB/OnEvent: ******* S_EVENT_WEAPON_DROP *******", false) elseif event.id == world.event.S_EVENT_UNIT_TASK_TIMEOUT then env.info("MSB/OnEvent: ******* S_EVENT_UNIT_TASK_TIMEOUT *******", false) elseif event.id == world.event.S_EVENT_UNIT_TASK_STAGE then env.info("MSB/OnEvent: ******* S_EVENT_UNIT_TASK_STAGE *******", false) elseif event.id == world.event.S_EVENT_MAC_SUBTASK_SCORE then env.info("MSB/OnEvent: ******* S_EVENT_MAC_SUBTASK_SCORE *******", false) elseif event.id == world.event.S_EVENT_MISSION_RESTART then env.info("MSB/OnEvent: ******* S_EVENT_MISSION_RESTART *******", false) elseif event.id == world.event.S_EVENT_MISSION_WINNER then env.info("MSB/OnEvent: ******* S_EVENT_MISSION_WINNER *******", false) elseif event.id == world.event.S_EVENT_POSTPONED_TAKEOFF then env.info("MSB/OnEvent: ******* S_EVENT_POSTPONED_TAKEOFF *******", false) elseif event.id == world.event.S_EVENT_POSTPONED_LAND then env.info("MSB/OnEvent: ******* S_EVENT_POSTPONED_LAND *******", false) elseif event.id == world.event.S_EVENT_MAX then env.info("MSB/OnEvent: ******* S_EVENT_MAX *******", false) end end function MSB.Initialise() world.addEventHandler(MSB) env.info("MSB LOADED", false) end MSB.Initialise()
  17. I've spotted some rather niche issues with the DISS-15 Doppler navigation controller which might be satisfying to fix! The Lateral Deviation (БОКОВОЕ УКЛОНЕНИЕ КМ) and Distance (ПУТЬ КМ) displays are each dual roller-counter displays: (OK, separately, in the English cockpit mod the labels are all misleading. They should be "LATERAL DEVIATION KM", "DISTANCE KM", and "COURSE ANGLE".) The Lateral Deviation display looks like this when you're off course to the left: And it looks like this when off course to the right: However - the word "RIGHT" should appear on the other side, like this: The display actually has six drums - three for "negative" (left-error) deviation and three for "positive" (right-error) deviation. "LEFT" and "RIGHT" are written a shutter that moves to hide the inapplicable drums as the aircraft passes 0KM deviation. Exactly the same applies to the "Flight Path KM" / Distance KM / ПУТЬ КМ display and the "FORWARD" and "AFT" shutters. You can see this kind of mechanism in this video at 13:00 - this is also a Doppler navigation control unit but I don't the guy knows this: Note the "negative"/left/aft drums have the digits in the opposite order: If you're wondering if I am a little bit obsessed with these roller-counters and with Doppler navigation instruments... you're absolutely right! I have a Doppler navigation computer in my living room, to a 1950s design - a generation older when it came to these roller-counter displays but the same general principle - two sets of drums and a shutter: I made a working 3D model and simulation of this Doppler system and computer for X-Plane 10 back in the day. (I should complete that project.) One other facet: I am 90% certain that, if you hold down the "Left", "Right", "Fwd", or "Aft" buttons, the motion should stop automatically on reaching 0 KM, and resume if you press the button again, based on the manuals for similar but older equipment in other aircraft. So, if you reach a waypoint showing 1.2 KM deviation to the right of track, if you press and hold "Left", and move your attention elsewhere, when you look back at the DISS-15 you'll see deviation steady at 0KM. Pressing "Left" again would resume the motion of the digits and show an increasing deviation to the left of track. Benefits of simulating this display: - clearer if you're left/right of track or before/after the waypoint based on a glance at which shutter is visible - indicates to the user how these amazing mechanisms worked - just looks cool I love using the DISS-15, by the way. I've got its controls bound to HOTAS shortcuts, I use it that much. And I really appreciate the correct animation when a digit changes from 9 to 0 and drags the next drum along with it, e.g. when 39 changes to 40. So many sims get this wrong.
  18. The SPU-7 control boxes are not synchronized in 2.9.1.48335 bug_spu-7.trk
  19. To test this I created a situation where I had a hornet with two fuel tanks and dumped down to ~2,300 lbs and then tanked to see how long the S3 would dispense. See track. When my fuel showed 4,900 lbs, the S3 retracted the drogue. I could no longer contact it on radio to begin refueling again, I believe it had hit its bingo point and considered its refueling task finished. The tanker began this mission in the air with a full load, as did I, so very little fuel would have been used up prior to me tanking. In the mission editor I see that full of fuel the S3 weighs 38,775 lbs, and empty it weighs 26,649lbs, giving fuel weight of 12,126 lbs. The tanker gave me 2,600lbs, maybe burned 1,000 though I doubt it would have been that much in this short period of time (just watch the track), so I think it stopped refueling with at least 8,500 lbs and the carrier it is set to land at only 30 miles away. Other experiences with the S3 tanker had made me suspicious as I had seen it stop its refueling task mid refuel on many other occasions. I suspect there is a math error in the code somewhere, like the outflow rate is measured in the wrong units, or not all the internal fuel is usable, or its bingo logic is far too conservative. S3B does not dispense enough fuel.trk
  20. I use the old -18C models for deck statics as they don't impact performance, unlike the Lot20 which will destroy framerates in VR. However, with the wings folded the collision model still appears to think the wings are unfolded. Note the distance between my nose and the wing fold. At this distance I hit the static's collision model despite there not being anything physically there. Static UH-60s have the same problem with the folded tail.
  21. I noticed this bug since MT exists (tried with Valve Index and Pico 4). Specially at night, the is some zones that doesn´t have the same colours between eyes. This is very annoying in VR, in my case even causes a headache... let me show the screenshot with the bug. If you look carefully, you could notice that grey banding of clouds doesn´t match at L and R eyes. This doesn´t occours with ST executable. Edit: maybe this bug has been reported before?
  22. The data Link training mission (included with DCS) tells me to look at the HSD to see some form of magic as my flight attacks some bandits. No magic happens. I can't see anything bugged, or the magic dotted lines that occasionally pop up. My wingmen simply shoot down the bandits. Am I supposed to see something? Or is it broke? The datalink is pretty hit or miss. I wish ED would provide a NOTAM. Thanks, -Ryan
  23. Hello, Lat/Lon coordinates on TGP are wrong. MGRS grid and elevation are OK, though. See screenshot -- yellow circles are correct values, red is wrong. South Atlantic map.
  24. DCS Open Beta 2.9.1.48111. I see animation (the hand moves up and down) but no any effect on the screen like darker picture (tested in VR).
  25. Salute, When marking a target through the binoculars and triggering smoke (red, green, orange), previously it used to last for about 90 seconds. Last night on our multiplayer server when I marked a target for some in bound F16's the smoke did not stop. It lasted for the rest of the mission.
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