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  1. BOLD CHEETAH (current version 2.9.A001a) VERSION 2.9.A001a - Updated Oct. 26, 2023 - Mission 04 - Fixed Briefing - Mission 12 - Fixed trigger so certain aircraft are not invulnerable. VERSION 2.9.A001 - UPDATED OCTOBER 19, 2023 - Unlimited Fuel for AI Wingmen, Scritps/Triggers updated, Silenced Wingman in Mission 3 (eliminate spam) Welcome to Bold Cheetah, a realistic and challenging 13 mission campaign for the DCS F/A-18 Hornet that will test both your and your aircraft to the limits. DOWNLOAD LINK: https://www.digitalcombatsimulator.com/en/files/3326679/ Before we get into the details, there are some requirements that you need to be aware of before downloading and flying this campaign. • You MUST own the DCS F/A-18C Hornet Module • You MUST own the DCS Persian Gulf Map • You MUST own the DCS Supercarrier module. NO LONGER REQUIRED • OPTIONAL: For realistic Iranian F-14 markings, download this amazing skin (https://www.digitalcombatsimulator.com/en/files/3304485/) by sadjad_vosoul on the DCS User Files section. Mission documents are included in the zip file. Please read the Bold Cheetah Campaign overview for more details on installation. ******************** Bold Cheetah is designed for a player who is proficient in the use of the DCS F/A-18C Hornet module and its weapons systems. You will also require knowledge of US Carrier operations and how to conduct operations off both aircraft carriers and land bases. Examples of challenges you will need to be able to perform include: 1. Case 1 and Case 3 operations, day and night 2. Ability to meet time over target requirements 3. Dynamic re-tasking in a fast-paced combat environment 4. Advanced targeting pod and weapon system employment 5. Formation flying. In addition, familiarity with US military terms and abbreviations is helpful to understand what is happening once in flight. A glossary of useful terms is located at the end of this guide to help you out. ******************** INSTALLATION This campaign is designed and tested for DCS the latest Open Beta version.. I will endeavour to keep it updated as new Open Beta versions are released. I highly recommend players use the Open Beta version of DCS to get the most from this campaign. This means it will not work well on any version of DCS that is not the latest. Unzip the contents of the download to your C:\Users\YOURNAMEHERE\Saved Games\DCS.openbeta\Missions\Campaigns\en folder. Since there is not currently an Iranian F-14 skin in game, I have used the amazing IRIAF Blue-Grey skin by Sadjad_Vosoul, which can be downloaded here: https://www.digitalcombatsimulator.com/en/files/3304485/ Download and extract that file into your C:\Users\YOURNAMEHERE\Saved Games\DCS.openbeta\Liveries\F-14B folder. If you do not have a folder named F-14B, then you can create one in that location, then extract the contents. If you do not do this, the Iranian F-14 in-game will visually appear to be an American Tomcat. Once you download and install the campaign and skin, you will find it in the “My Campaigns” section listed as F/A-18C – Bold Cheetah. ******************** SITUATION UPDATE JUNE 1, 2013 The USS Abraham Lincoln and its task group have taken up station in the Gulf of Oman, and will soon commence air operations in support of the invocation of Article 5. The objective of our presence is to deter the Iranians from any military expansion in the region, and to show our allies that we are here for them. Our goal is to provide support to the UAE governments in fighting the growing insurgency on the peninsula. US, British, Canadian and French special forces are now on the ground, helping advise the UAE military in counter insurgency strategy. The air wing will provide assistance to this effort, including Close Air Support over and on UAE territory, and air defense of UAE and Saudi Arabian airspace. At this time, we will not be commencing any military action against any regular Iranian military force, nor will we violate the 12-mile Iranian territorial waters or 12-mile airspace boundary. However, we will be ready to strike, if and when called upon. It is hoped that once the regime in Tehran gets a taste of our presence in the region, cooler heads will prevail and they will de-escalate. ******************** More information is included in the Docs folder inside the .zip file. ******************** Author’s Note As you may know, the release of Bold Cheetah has been delayed for quite some time. In fact, the campaign has been completed for well over a year now, but due to some real-life challenges I had to put off submitting it as an official, 3rd party developer. These challenges are continuing, and I foresee them continuing into the near future. This situation has, unfortunately, caused me to pause my pursuit of releasing Bold Cheetah as a 3rd party, paid DLC. At the same time, I’m aware that I’ve been promising it’s been “coming soon” for far too long. I have decided to release the campaign, for free, into the User Files section of the ED website. I started working on Bold Cheetah back in 2018 and finished it up in 2021. It’s been a lot of hard work, and I’m really excited for you to finally enjoy it and I look forward to your feedback. Sedlo ********************
  2. Here’s a mission that me and my flying buddies have flown for almost a year now. There’s randomness built into it, so it plays differently depending on RNG. This is a fictional based mission set in the Caucasus region and is designed for COOP play. The mission can be done solo if you desire. The player(s) spawn on deck of the George Washington as the sun is coming up. I created this mission with some built in variability. This variability comes in the form of probabilities for additional spawns that can be changed in the triggers. I suggest flying this as provided and then tweaking probabilities to your needs. The mission isn’t terribly difficult in it’s base form. I routinely flew it solo during my testing. My group of flying buddies has a total of 3 players and there were nights we made it through just fine and others where none of us made it back. The mission can be found here - https://www.digitalcombatsimulator.com/en/files/3332119/ [Designer's Notes] A few elements of note. I use the F10 radio menu to control several optional elements of the mission. The only required use is the START MISSION command. When first entering the mission, players will see this message (below). This allows all players to enter the host’s MP server and establish comms before the action starts. Once everyone is ready, someone can select “START MISSION” which starts the mission moving forward. There are additional F10 options should the player(s) want/need. These mostly relate to the carrier static units so players can remove/add for performance reasons. Above is a screen grab from the beginning of the mission before anyone selected the START MISSION option. "Spawn Alert 5 Fighter Support" - spawns 2 alert 5 hornets armed for CAP should they be needed by the players. “Delete Launch Statics” – removes the carrier deck static units present at time of player startup/launch. “Add Recovery Statics” – this happens automatically within the mission itself, but should the player wish to spawn them in at any point, they have the option to do so. “Remove Recovery Statics” – should the recovery statics cause performance issues (or they just don’t want the additional scenery), the player has this option to remove them from the deck so the carrier is empty when landing. “Add LSO Statics” - this happens automatically within the mission itself, but should the player wish to spawn them in at any point, they have the option to do so. “Remove LSO Statics” - should the LSO statics cause performance issues (or they just don’t want the additional scenery), the player has this option to remove them from the deck so the carrier’s LSO station is empty when landing. [Choosing Role] When starting this mission, players should select jets from the "Players" group. These start you on deck and are the intended cold start loadouts. Do NOT start your mission in the Air Start jets. You will notice 4 Air Start Hornets with the group name “z_AirSpawn_*”. These only exist for players who might perish on the way to or at the target location. These 4 jets are armed with LBGs, or Mavericks, etc. The last part of their name indicates what they carry. No mission triggers are associated with these jets so if all players in the “Players” group die, the mission will no longer trigger unless someone reselects a “Players” jet when choosing a role. Think of these jets as a way to immediately re-enter the fray should some meet an early demise. [LUA Scripts] There are a couple of scripts that I run within this mission. Splash script – I run a modified version of Grimm’s Splash Damage 2.0 Script (https://forum.dcs.world/topic/289290-splash-damage-20-script-make-explosions-better/). See the forum thread for details. Set ShipID – don’t change this. This is how I control the static spawns on the carrier deck. If you want to see how to do this, see this video from RedKite - Using RedKite’s method, I created LUA files for all the deck spawns. You’ll see me use these files in “DO SCRIPT FILE” actions. [Random Spawns] To enhance replayability as well as increase difficulty, I built in randomness directly into the mission itself. Players can control the probability of these random spawns directly in the MISSION START trigger. Note, the mission is designed to be played as-is and players do NOT need to adjust anything in this mission to enjoy it out of the box. However, once played, people might want to tweak. These tweaks are how me and my group continue to run this mission almost a year after I created it. It still hasn’t gotten old. I will put the following content in a spoiler tag so those that want to avoid can do so. [Kneeboard] I included a brief kneeboard with 2 pages for this mission. [Briefing] Attached is mission overview in PDF form. Please let me know what you think and how this could be improved. Hope you all enjoy the mission. Operation Jupiter's Javelin.pdf EDIT (March 10, 2024) - Corrected Briefing, Kneeboard and Scratchpad assets to reflect proper height of PROD1. EDIT (July 21, 2023) - I updated the mission version in the files section to 2.02. I inadvertently left my group's starting probabilities in the mission instead of a more beginner friendly configuration. I changed the probabilities in the mission and they are now reflected in the spoiler section of this message.
  3. Since my update to DCS 2.9.0.46801 the Supercarrier deck crew has no light wands during night operations anymore! See attached screen shot. The light "shadow" ie. green and red or yellow light sheen on the deck crew body is visible, but the actual light wand is missing. This makes it extremely difficult to see the deck crew hand signals at night. Any ideas??
  4. Not sure where to post this, mods ... please move where appropriate. I have been using @Bankler Case I recovery trainer for months and thought I was making improvements. I can fairly consistently score in the 60's. Unfortunately I must have done something to tick off my LSO officers because it seems like I can't get anything but a CUT PASS from them! I am posting two tracks for the community to check out. One scored 65 on Bankler's training and the other 66. Both received Cut passes from the LSO. Can someone more wise than me PLEASE tell me what I am doing "unsafe with unacceptable deviations"? I very much appreciate any help the community can provide. Thanks! NOTE: I am on the latest OB Cut_Score_65_2.trk Cut_Score_66.trk
  5. After the latest patch in December, carriers have not been working for me at all: In missions containing any carrier, the carrier is simply removed, and if I create a mission in the editor where I spawn on it, as soon as the mission is fully loaded in I die instantly, even before the briefing shows up. I have repaired the entire client twice now, and the problem still persists. Some advice would be greatly appreciated
  6. DCS World Future Aircraft Carriers We see 2016 as a big year for aircraft carrier operations as we plan to release both Nimitz-class aircraft carrier and Kuznetsov-class aircraft carrier modules. Both of these modules will be incredibly detailed models with working elevators, interior hanger bays, animated ship systems, and the ability to walk around inside the ships. These will be optional modules that would replace the existing ships currently in DCS World. Bye Phant
  7. Hi, there~ Recently I encountered a problem which cause landing success rate drop by around 9 percent. Im not familiar with the collision model shape of the tail hook and arresting cable. After several attempts after this problem. I change my aircraft landing pose by pushing the stick just before landing on the deck. Ofcourse the AoA would be smaller, but it seems the arresting cables are all properly caught by the hook. Could anyone tell me the right landing AoA control making the tail hook catching arresting cables, without just running through. I was keeping the AoA indicator in orange getting about 8degree AoA. Appreciate the help in advance and looking forward to any suggestion~
  8. Does anybody know if there is a setting or LUA entry or ??? that would allow-provide for the carrier to operate under Case III landing protocols even in a brilliant beautiful sunny noon environment? I would imagine IRL this is done with newer pilots and training, and it provides a much better visual perspective to view/experience the ALCS system as well as other aspects of carrier landings.
  9. The Arrester Cable only renders on one eye in VR on all carriers. This happens when the arrester cable is retracting after landing.
  10. Hi friends, Here are some links to some carrier sound files. It might be of use to someone creating a carrier mission or campaign. https://www.avosound.com/en/sound-effects/search/boat-ship/ship-aircraft-carrier/ https://www.pond5.com/sound-effects/item/102986839-aircraft-carrier-ambience-03 Just wanted to share this with you all RWC.
  11. Hi, I would like to see the Hornet with Weight on Wheels (taxing for example) bouncing a little more like the SU-25, or the Viper, because at the moment in my opinion it looks like it´s "glued" to the floor/deck. I would like too see the rear suspensions work more due to bumps on the taxiway/deck. Maybe it´s a WIP par with FM improvements. What´s your thoughts about this? Thank you. F.
  12. George Washington - Persian Gulf Part 1 ________________________________________ (ficticious scenario) By NorthEast Pilot Version 1.0 3/20/2021 ________________________________________ Prerequisites: * DCS World OpenBeta 2.56 or higher * Supercarrier * F/A-18C and/or F-14B * SKINS: (beautifully developed by others) * F-14B: VF-103 Jolly Rogewrs 2000-2001 PACK v1.0 (https://www.digitalcombatsimulator.com/en/files/3307339/) * FA/-18C: VFA-103 "Jolly Rogers" 2004 Last Tomcat Cruise Livery [Fictional] (https://www.digitalcombatsimulator.com/en/files/3301078/) ________________________________________ (ficticious scenario) Tensions couldn't be higher. Relations between Iran and the West have collapsed. Iranian agression in the Persian Gulf has dramatically increased. As the world watches things unfold, we hope for deescalation but we must prepare to counter any threats to global supply lines. June 21, 2006... The US has deployed a carrier strike group in hopes the presence will convince the Iranians to stand down, but recently the Iranians have launched missiles at the fleet, destructing them at dangerously close range. Attacks on the fleet can not be tolerated. ________________________________________ I plan for this to be the first of 10-12 missions in a detailed campaign... Enjoy! Persian_Gulf_GW_part1_v1.00_03202021.zip
  13. Hi guys, Just a overview of the correct Deck crew colours & Tasking. Hope it will be of use. Kind regards, RWC
  14. Hi guys, Here is a detailed look at the Supercarrier's deck crew and their tasking. Hope this info will be usefull. Kind regards, RWC
  15. Hi friends, For those of you who fly older missions/campaigns created before DCS 2.7, where there is the need of the US Navy Equipment mod installed.Just wanted to let you all know that after running several tests, this is the mod causing DCS 2.7 to crash and missions/campaigns to fail. It is not compatable with the SuperCarrier either, since SC uses it's own deck crew. One can fly the older campaigns by adding the US Navy Equipment mod in your saved games/tech folder, and then remove all the deck crew and vehicles ,with the mission editor, and save. After that remove the US Navy Equipment mod from its location again. Kind regards, RWC11
  16. Hi friends, For those of you who fly older missions/campaigns created before DCS 2.7, where there is the need of the US Navy Equipment mod installed.Just wanted to let you all know that after running several tests, this is the mod causing DCS 2.7 to crash and missions/campaigns to fail. It is not compatable with the SuperCarrier either, since SC uses it's own deck crew. One can fly the older campaigns by adding the US Navy Equipment mod in your saved games/tech folder, and then remove all the deck crew and vehicles ,with the mission editor, and save. After that remove the US Navy Equipment mod from its location again. Kind regards, RWC11
  17. WELCOME TO TIGER MEET 2021 Mission Start time: 15:30 Location; Sirya 1980 TIGER MEET is a dynamic capture bases online campaign PVP. SRS radio-SRS will connect automatically when entering a slot LOTAC is available two slots per side Multiplayer Server: ==2RGT==|Tiger Meet 80S|PvP|Syria|Cold War|Persistent Discord : https://discord.gg/zBzfMckyDX Site: https://vsroberst.wixsite.com/2rgt SERVER IP: 87.19.168.37:10308 HELLO EVERYONE, this sirver it's same mission of Dinamyc TIGER MEET MODERN. The importat difference, it's change limit of weapons 80s era so there are only weapons used in the same age. Another we addon 2 FARP aveable for MI-24P RED SHAYRAT BLUE NAQOURA DETAILS AS FOLLOW: EACH PILOT HAS 4 LIVES FOR SERVER SESSION. SERVER SESSION TIME IS 4 HOURS. EVERY 4 HOURS THE MISSION PROGRESS WILL BE SAVED AND THE SERVER WILL RESTART AND ALL LIVES WILL BE RESTORED. DURING A SESSION IF YOU EJECT IT IS POSSIBLE TO RECOVER YOUR LIFE THROUGH THE RESCUE HELICOPTERS. (CSAR). IF YOU LOST ALL YOUR LIVES YOU CAN CONTINUE FLY WITH F5 (BLUE ) AND MIG21 (RED) AND HELICOPTERS. INFINITE LIVES WITH THESE MODELS. TO WIN YOU HAVE TO CONQUER ALL ENEMY BASES, FARP AND DESTROY ALL ENEMY DEFENSES. (see below details for red and blue bases/farp) AT MISSION START THERE ARE 4 AIRPORTS AND 1 FARP PER FACTION: RED AIRPORTS (DAMASCO, AIR COLLEGE, HAIFA, RAMAT DAVID) AND 1 FARP (ON BS28 BERBURY) BLUE AIRPORTS (BEIRUT, RENE, PALMYRA, AL QUASAYR) AND 1 FARP (ON BU39 AIR DEFENCE) THERE ARE 3 NEUTRAL AIRPORT ( ON YB47 KIRIAT SHAMONA, ON BT25 RAYAK, ON CT05 NASIRYAH) AND 3 NEUTRAL FARP (ON BS31 WESTERN GARYAH, ON YB30 BEITH SHEAN, ON CU51 DESERT FARP) THERE IS THE POSSIBLITY TO CONQUER THEM FOR STRATEGIC SUPPORT. WITH HELICOPTERS YOU CAN BRING THERE TROOPS TO TAKE THE BASE. ONCE CONQUERED YOU CAN BUILD CRATES FOR DEFENCES AND FOBS TO TAKE TROOPS HELICOPTERS HAVE THE POSSIBILITY OF CTLD (FOR TRANSPORT TROOPS / BUILD CRATES) IN EVERY FACTION BASE AND EVERY NEUTRAL CONQUERED AIRPORT/FARP. THE MIX WILL ALREADY HAVE ONE AWACS PER FACTION FLYING WITH THE POSSIBLILITY TO REQUEST 2 MORE WHEN NECESSARY (FROM COM MENU) ALSO YOU CAN REQUEST TAKER FOR AIR REFUEL (FROM COM MENU) ALL DETAILS HERE AND IN THE BRIEFING PAGE. DETAILS :RED-BLUE ------------------------------------------- ------------------------------------------- AIRPORT RED AT START: -DAMASCO -RAMAT DAVID -AIR COLLEGE -HAIFA FARP RED AT START: -ON BS28 (BERBURY) AWACS 245.00 EWR 124.00 TANKER 28X 263.00 ARCO-TEXACO-SHELL CARRIER GROUP TCN 5X : -CVN 75 ICLS 1 BRC 110° -CVN 74 ICLS 2 BRC 110° -LHA1 ICLS 3 BRC 110° AIRPORT BLU AT START -BEIRUT -RENE -PALMYRA -AL QUASAYR FARP BLU AT START -ON BU39 (AIR DEFENCE) AWACS : 251.00 EWR 258.00 TANKER: 26X TCN 235.00 ARCO-TEXACO-SHELL CARRIER GROUP TCN 7X : -CVN 73 ICLS 1 BRC 110° -CVN 74 ICLS 2 BRC 110° -LHA1 ICLS 3 BRC 110° FARP NEUTRAL -ON BS31 (WESTERN GARYAH) -ON YB30 (BEITH SHEAN) -ON CU51 (DESERT FARP) AIRPORT NEUTRAL -ON YB47 (KIRIAT SHAMONA) -ON BT25 (RAYAK) -ON CT05 (NASIRYAH) ------------------------------------------- AIRCRAFT AVAILABLE RED: AIRCRAFT AVAILABLE BLUE: -F.14a IRAN -F.14A USA -F.16 GREECE -F.16 USA -MIG.21 RUSSIAN -F.5 ITALIA -MIRAGE.2000 FRANCE -VIGGEN SWEDEN -JF.17 PAKISTAN -F.18 SWITZERLAND -A10C USAF AGGRESSOR -A10C-USA -HARRIER ROYAL NAVY -HARRIER ITALY ELICOPTER RED ELICOPTER BLUE -UH.1H FRANCE -UH.1H USA -KA.50 RUSSIAN -KA.50 GEORGIAN -MI.8 IRAN -MI.8 GERMANY ---------------------------------------------- SITUATION RED: RED FACTION HAVE 4 AIRPORTS (DAMASCO, AIR COLLEGE, HAIFA, RAMAT DAVID) AND 1 FARP (ON BS28 BERBURY) OUR OBJECTIVE IS TO DEFEND OUR SITES AND ATTACK RED SIDE ON THEIR AIRDROMES/FARP. ALL AIRBASES ARE DEFENDED FROM SAM SITES THERE IS ONE AWACS IN FLIGHT AND WE CAN CALL ANOTHER TWO SHIP AND GCI CAN MOVE IT THERE IS NO TANKER IN FLIGHT BUT YOU CAN CALL THREE SHIP AND GCI CAN MOVE IT NAVAL BATTLE GROUP consists 1 CARRIER CVN73 (BEHIND CARRIER THERE ARE TWO SHIP 1NM - 2NM, ON LEFT CIRCUIT THERE IS A ONE TRANSPORT AT 1NM) 1 CARRIER CVN74 1 CARRIER TRAWA 1 SUBMARINE 1 TRANSPORT 3 DESTROYER 2 FRIGATE -KA.50 RUSSIAN -MI.8 IRAN -------------------------------------------- SITUATION BLUE: BLUE FACTION HAVE 4 AIRPORTS (BEIRUT, RENE, PALMYRA, AL QUASAYR) AND 1 FARP (ON BU39 AIR DEFENCE) OUR OBJECTIVE IS TO DEFEND OUR SITES AND ATTACK RED SIDE ON THEIR AIRDROMES/FARP. ALL AIRBASES ARE DEFENDED FROM SAM SITES THERE IS ONE AWACS IN FLIGHT AND WE CAN CALL ANOTHER TWO SHIP AND GCI CAN MOVE IT THERE IS NO TANKER IN FLIGHT BUT YOU CAN CALL THREE SHIP AND GCI CAN MOVE IT NAVAL BATTLE GROUP consists 1 CARRIER CVN73 (BEHIND CARRIER THERE ARE TWO SHIP 1NM - 2NM, ON LEFT CIRCUIT THERE IS A ONE TRANSPORT AT 1NM) 1 CARRIER CVN74 1 CARRIER TRAWA 1 SUBMARINE 1 TRANSPORT 3 ARLEIGH BURKE 2 PERRY -KA.50 GEORGIAN -MI.8 GERMANY
  18. Hi, first of all, thank you for this wonderful S.carrier. What I want is a new perspective. In the current environment, we only have the perspective of catapults, catapult crews, and LSO (was it?) Hangars. I think we should increase the perspective of the bridge and the perspective of a small place (forgot the name) near the catapult.
  19. I've recently received my 3080, so naturally I did some testing on how far I can push VR DCS wrt to settings. The results are very promising but mixed. It seems that another planes (even stationary ones, like on the Caucasus free flight mission, stationed at Senakhi-Kolki) can tank the fps regardless of hardware used. There are other strange drops in really strange places, like for example when flying upside down, or looking to the floor of the jet at the stick's base (inconsistent). What's more interesting it turns out that the thing tanking frames on the supercarrier isn't the supercarrier itself, but the models on it, which you can see later in the video. Here you can find a recording of my flight with fpsVR graph at the bottom. Video contains both the Caucasus and the Persian Gulf maps, on the later I'm launching from Supercarrier. The audio is in Polish - it is a recording of a twitch stream I did for my friends playing DCS. You can ignore it, although a follow would be much appreciated, thanks! The important part is that you can see the fps, the CPU and GPU usage and frametimes. I was using Speed of Heat's conversion of Kegetys shader mod, IC - compatible. No other mods. System specs for this video: i7-9700k @ stock on a z390 Aorus Elite board 32GB G.Skill Trident-Z RGB RAM 3200 MHz @ 3600 GeForce RTX 3080 MSI Gaming X Trio Valve Index VR headset If you have any questions, feel free to ask.
  20. This has happened in the past to me but was fixed before. This crash related bug has returned. Has happened twice in 10 Cat Shots. Hookup to CAT 2. Launch off the deck. As I do my clearing turn the game completely crashes a few seconds after leaving the deck. Happens so often I started to test it with the F-14A&B to see if it happens. The F-14 has never crashed. Each time I have done this I was on a Multiplayer Server. Here is the following crash dump from both incidents today. Crash #1 dcs.log-20210130-054454.zip Crash #2 dcs.log-20210130-010204.zip
  21. I can´t take off from SC with either version of f-14. Before the A version came out I could manage to take off if I chosed to start at the catapult, but taxing to it and then try to take off never worked. How can this be a probem at all? @developers, please do something asap!!! and if neccessay cooperate with ED to solve it...
  22. I would imagine ED is aware of what the next level of immersion on the deck is, crew not just stationary, but kneeling, interaction with other crew (moving arms/hands as if communicating) moving between aircraft and work areas, driving tows/tractors, AI pilots entering exiting aircraft etc. The scripting is already there in the launch crew (great job btw). This would be a big step forward. Also some scripting templates to use in ME to populate the deck based on what type of tasks the mission you want to build needs and much more simple way to spawn aircraft in the parking spots preferred.
  23. I built a sequential launch on the Supercarrier that uses a 1 sec late start for the player (to get the parking spots desired) and that works as intended and across the mission as a whole all other late activated units obey the order, but when starting on the carrier the SB-3 Tanker ignores late activation and starts immediately and begins moving from parking hot. I've tried 'time more', a flag, a moving zone, it ignores all. Also, why do some units not have the 'uncontrolled' option available? I prefer to use that and AI Task Push method as much as possible on carrier startup and am using that for 4 F-18's in same mission. Is ignoring late activation a known bug still? I googled first and saw mostly older posts about it. Am running the latest beta. RE the non-landing, I setup an E-2 to land as part of the sequence immersion and wanted him to land as the opening action and set him on course/altitude/speed and then added a 'land' waypoint, he approaches and turns off never to return. No aircraft are on a cat and landing runway is clear of even deck crew. I was hoping it was the E-2 mod, so I swapped it for the DCS E-2 and still same. Is this also a known bug? Later in mission when AI aircraft RTB they land fine. I just don't want to keep trying to make it work if so. Thanks for any ideas!
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