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  1. Hi guys, Just a overview of the correct Deck crew colours & Tasking. Hope it will be of use. Kind regards, RWC
  2. Hi guys, Here is a detailed look at the Supercarrier's deck crew and their tasking. Hope this info will be usefull. Kind regards, RWC
  3. WELCOME TO TIGER MEET 2021 Mission Start time: 15:30 Location; Sirya 1980 TIGER MEET is a dynamic capture bases online campaign PVP. SRS radio-SRS will connect automatically when entering a slot LOTAC is available two slots per side Multiplayer Server: ==2RGT==|Tiger Meet 80S|PvP|Syria|Cold War|Persistent Discord : https://discord.gg/zBzfMckyDX Site: https://vsroberst.wixsite.com/2rgt SERVER IP: 87.19.168.37:10308 HELLO EVERYONE, this sirver it's same mission of Dinamyc TIGER MEET MODERN. The importat difference, it's change limit of weapons 80s era so there are only weapons used in the same age. Another we addon 2 FARP aveable for MI-24P RED SHAYRAT BLUE NAQOURA DETAILS AS FOLLOW: EACH PILOT HAS 4 LIVES FOR SERVER SESSION. SERVER SESSION TIME IS 4 HOURS. EVERY 4 HOURS THE MISSION PROGRESS WILL BE SAVED AND THE SERVER WILL RESTART AND ALL LIVES WILL BE RESTORED. DURING A SESSION IF YOU EJECT IT IS POSSIBLE TO RECOVER YOUR LIFE THROUGH THE RESCUE HELICOPTERS. (CSAR). IF YOU LOST ALL YOUR LIVES YOU CAN CONTINUE FLY WITH F5 (BLUE ) AND MIG21 (RED) AND HELICOPTERS. INFINITE LIVES WITH THESE MODELS. TO WIN YOU HAVE TO CONQUER ALL ENEMY BASES, FARP AND DESTROY ALL ENEMY DEFENSES. (see below details for red and blue bases/farp) AT MISSION START THERE ARE 4 AIRPORTS AND 1 FARP PER FACTION: RED AIRPORTS (DAMASCO, AIR COLLEGE, HAIFA, RAMAT DAVID) AND 1 FARP (ON BS28 BERBURY) BLUE AIRPORTS (BEIRUT, RENE, PALMYRA, AL QUASAYR) AND 1 FARP (ON BU39 AIR DEFENCE) THERE ARE 3 NEUTRAL AIRPORT ( ON YB47 KIRIAT SHAMONA, ON BT25 RAYAK, ON CT05 NASIRYAH) AND 3 NEUTRAL FARP (ON BS31 WESTERN GARYAH, ON YB30 BEITH SHEAN, ON CU51 DESERT FARP) THERE IS THE POSSIBLITY TO CONQUER THEM FOR STRATEGIC SUPPORT. WITH HELICOPTERS YOU CAN BRING THERE TROOPS TO TAKE THE BASE. ONCE CONQUERED YOU CAN BUILD CRATES FOR DEFENCES AND FOBS TO TAKE TROOPS HELICOPTERS HAVE THE POSSIBILITY OF CTLD (FOR TRANSPORT TROOPS / BUILD CRATES) IN EVERY FACTION BASE AND EVERY NEUTRAL CONQUERED AIRPORT/FARP. THE MIX WILL ALREADY HAVE ONE AWACS PER FACTION FLYING WITH THE POSSIBLILITY TO REQUEST 2 MORE WHEN NECESSARY (FROM COM MENU) ALSO YOU CAN REQUEST TAKER FOR AIR REFUEL (FROM COM MENU) ALL DETAILS HERE AND IN THE BRIEFING PAGE. DETAILS :RED-BLUE ------------------------------------------- ------------------------------------------- AIRPORT RED AT START: -DAMASCO -RAMAT DAVID -AIR COLLEGE -HAIFA FARP RED AT START: -ON BS28 (BERBURY) AWACS 245.00 EWR 124.00 TANKER 28X 263.00 ARCO-TEXACO-SHELL CARRIER GROUP TCN 5X : -CVN 75 ICLS 1 BRC 110° -CVN 74 ICLS 2 BRC 110° -LHA1 ICLS 3 BRC 110° AIRPORT BLU AT START -BEIRUT -RENE -PALMYRA -AL QUASAYR FARP BLU AT START -ON BU39 (AIR DEFENCE) AWACS : 251.00 EWR 258.00 TANKER: 26X TCN 235.00 ARCO-TEXACO-SHELL CARRIER GROUP TCN 7X : -CVN 73 ICLS 1 BRC 110° -CVN 74 ICLS 2 BRC 110° -LHA1 ICLS 3 BRC 110° FARP NEUTRAL -ON BS31 (WESTERN GARYAH) -ON YB30 (BEITH SHEAN) -ON CU51 (DESERT FARP) AIRPORT NEUTRAL -ON YB47 (KIRIAT SHAMONA) -ON BT25 (RAYAK) -ON CT05 (NASIRYAH) ------------------------------------------- AIRCRAFT AVAILABLE RED: AIRCRAFT AVAILABLE BLUE: -F.14a IRAN -F.14A USA -F.16 GREECE -F.16 USA -MIG.21 RUSSIAN -F.5 ITALIA -MIRAGE.2000 FRANCE -VIGGEN SWEDEN -JF.17 PAKISTAN -F.18 SWITZERLAND -A10C USAF AGGRESSOR -A10C-USA -HARRIER ROYAL NAVY -HARRIER ITALY ELICOPTER RED ELICOPTER BLUE -UH.1H FRANCE -UH.1H USA -KA.50 RUSSIAN -KA.50 GEORGIAN -MI.8 IRAN -MI.8 GERMANY ---------------------------------------------- SITUATION RED: RED FACTION HAVE 4 AIRPORTS (DAMASCO, AIR COLLEGE, HAIFA, RAMAT DAVID) AND 1 FARP (ON BS28 BERBURY) OUR OBJECTIVE IS TO DEFEND OUR SITES AND ATTACK RED SIDE ON THEIR AIRDROMES/FARP. ALL AIRBASES ARE DEFENDED FROM SAM SITES THERE IS ONE AWACS IN FLIGHT AND WE CAN CALL ANOTHER TWO SHIP AND GCI CAN MOVE IT THERE IS NO TANKER IN FLIGHT BUT YOU CAN CALL THREE SHIP AND GCI CAN MOVE IT NAVAL BATTLE GROUP consists 1 CARRIER CVN73 (BEHIND CARRIER THERE ARE TWO SHIP 1NM - 2NM, ON LEFT CIRCUIT THERE IS A ONE TRANSPORT AT 1NM) 1 CARRIER CVN74 1 CARRIER TRAWA 1 SUBMARINE 1 TRANSPORT 3 DESTROYER 2 FRIGATE -KA.50 RUSSIAN -MI.8 IRAN -------------------------------------------- SITUATION BLUE: BLUE FACTION HAVE 4 AIRPORTS (BEIRUT, RENE, PALMYRA, AL QUASAYR) AND 1 FARP (ON BU39 AIR DEFENCE) OUR OBJECTIVE IS TO DEFEND OUR SITES AND ATTACK RED SIDE ON THEIR AIRDROMES/FARP. ALL AIRBASES ARE DEFENDED FROM SAM SITES THERE IS ONE AWACS IN FLIGHT AND WE CAN CALL ANOTHER TWO SHIP AND GCI CAN MOVE IT THERE IS NO TANKER IN FLIGHT BUT YOU CAN CALL THREE SHIP AND GCI CAN MOVE IT NAVAL BATTLE GROUP consists 1 CARRIER CVN73 (BEHIND CARRIER THERE ARE TWO SHIP 1NM - 2NM, ON LEFT CIRCUIT THERE IS A ONE TRANSPORT AT 1NM) 1 CARRIER CVN74 1 CARRIER TRAWA 1 SUBMARINE 1 TRANSPORT 3 ARLEIGH BURKE 2 PERRY -KA.50 GEORGIAN -MI.8 GERMANY
  4. The Arrester Cable only renders on one eye in VR on all carriers. This happens when the arrester cable is retracting after landing.
  5. Hello all, I'm inviting anyone who would like to participate to an AIN ship operations multi-player mission. We are going to run it on Caucasus map with no mods. There will be 4 big ships, super carrier, non super carrier, Tarawa, and Kutz for the flanker pilots. The mission will have active csar/ctld so the helo pilots can do plane guard duty while the jets do flight operations. AIN will have tutors for all the fixed wing, and at least a few of the helicopter models. There will be a few low threat level ground targets so people can practice that as well. We haven't yet set an exact time and date for this training, as we're going to run it several times, and we'll likely leave the server open and without a password while this mission runs. So come out and hop in your favorite aircraft and do some carrier practice. The tacans will work, as will the ICLS so you can even do automatic carrier landings in your tomcat. There will be tankers up with active TACANs and easy comms will be enabled. The mission will be "AIN Ship operations" in multi-player. Here is the link to our discord.https://discord.gg/JuBydbsfDn More information will be forthcoming, and I'll will add to this post. We hope you'll show up regardless of your flight experince level. We'll see you in the skies!
  6. If there are players on catapult 1 and 3, when the third player hooks the bar on catapult 2 he will not be fixed. The player will be able to move along the catapult with a jagged animation. Also he will not be able to leave the catapult, as the game will first let him move away from it and then "pull" him back When I get a chance to do it in multiplayer again, I'll try to drop off the track. I will also attach a screenshot of an example of how the animation hangs. (The plane in the screenshot is not the one attached to the catapult)
  7. I am not sue how did it happen (shown in the picture) when I hit "RAlt + J" to jump another plan.
  8. Hi everyone, In the recent open beta, the USS John C. Stennis (CVN 74) got its model upgraded to supercarrier standards, in line with all the other members of the Nimitz-Roosevelt-subclass. However, currently there's no deck crew for it. Are there any plans to enable the deck crew on the Stennis, for owners of the supercarrier module?
  9. For the "milsim enthusiasts", human crewed deck tractors, able to control elevators, necessary deck equipment, catapults, etc. A truly "live" carrier deck. The MP world of DCS would explode.
  10. I've recently received my 3080, so naturally I did some testing on how far I can push VR DCS wrt to settings. The results are very promising but mixed. It seems that another planes (even stationary ones, like on the Caucasus free flight mission, stationed at Senakhi-Kolki) can tank the fps regardless of hardware used. There are other strange drops in really strange places, like for example when flying upside down, or looking to the floor of the jet at the stick's base (inconsistent). What's more interesting it turns out that the thing tanking frames on the supercarrier isn't the supercarrier itself, but the models on it, which you can see later in the video. Here you can find a recording of my flight with fpsVR graph at the bottom. Video contains both the Caucasus and the Persian Gulf maps, on the later I'm launching from Supercarrier. The audio is in Polish - it is a recording of a twitch stream I did for my friends playing DCS. You can ignore it, although a follow would be much appreciated, thanks! The important part is that you can see the fps, the CPU and GPU usage and frametimes. I was using Speed of Heat's conversion of Kegetys shader mod, IC - compatible. No other mods. System specs for this video: i7-9700k @ stock on a z390 Aorus Elite board 32GB G.Skill Trident-Z RGB RAM 3200 MHz @ 3600 GeForce RTX 3080 MSI Gaming X Trio Valve Index VR headset If you have any questions, feel free to ask.
  11. Hi, first of all, thank you for this wonderful S.carrier. What I want is a new perspective. In the current environment, we only have the perspective of catapults, catapult crews, and LSO (was it?) Hangars. I think we should increase the perspective of the bridge and the perspective of a small place (forgot the name) near the catapult.
  12. I can´t take off from SC with either version of f-14. Before the A version came out I could manage to take off if I chosed to start at the catapult, but taxing to it and then try to take off never worked. How can this be a probem at all? @developers, please do something asap!!! and if neccessay cooperate with ED to solve it...
  13. This has happened in the past to me but was fixed before. This crash related bug has returned. Has happened twice in 10 Cat Shots. Hookup to CAT 2. Launch off the deck. As I do my clearing turn the game completely crashes a few seconds after leaving the deck. Happens so often I started to test it with the F-14A&B to see if it happens. The F-14 has never crashed. Each time I have done this I was on a Multiplayer Server. Here is the following crash dump from both incidents today. Crash #1 dcs.log-20210130-054454.zip Crash #2 dcs.log-20210130-010204.zip
  14. I am not trying to act as a top gun 2. I faced a scenairo that I could not lower my landing gears and not adjust my wings back to auto while landing my F-14 on CVN-71 after bombing an emeny base. No warning was on at my advisory indicator. I guess the ejection is only solution? Thanks.
  15. Can you start a mission with YOURSELF (Player-Client) in an F/A-18 cold on the deck of a SuperCarrier while multiple AI aircraft (2) are in approach/landing. Then, after the AI are recovered/parked, you startup, taxi & launch from either waist or bow cats? I can set up the AIs and they do their thing, but as soon as I add a Client (myself) the deck is set to Launch exclusively (deck crew manning all cats), and the AIs just keep circling at 3,000ft. This all seems to occur automatically WITHOUT me initiating startup. Would it not be logical to have Recovery and Bow Cat(s) Launching at the same time? Is this a trigger thing possible in ME?
  16. Hi, Anyone with same issue? deck crew jittering, sometimes they do a 360 before start walking. Easy to reproduce, with a clean deck just watch a cat launch or two but focused on the deck crew. Thank you, F.
  17. Hello, one of my biggest wishes for the Super Carrier would be a Recovery Tanker without the need for any Setup in Mission Editor. My thought is that this one can be called via the F10 Menu and will be launched from the Carrier, and takes Station like a Racetrack at 6000 feet in the close proximity of the Carrier. Greetings Sky
  18. As it says on the title, when I land I do the usual routine of mil power for 4 seconds, idle, wait for the jet to roll back and raise the hook. But the wire just won't let go of the plane. I do not touch the wheel brakes at any point and also I turn the anti-skid off before landing so there is nothing wrong with the method as far as I know. I always do the same method but it's always a hit and miss every landing sometimes the wire will release me and sometimes it just won't even if my method is perfect. After going mil power wire pulls back slightly but aircraft does not fully roll back and only the nose rises slightly ( yes anti-skid is still off when this happens). Also tried folding the wings and using NWS but wire just pulls me off into the sea. This has been happening way too regularly recently and it is starting to get annoying since I need to restart (or respawn if I am in a multiplayer server) at each landing. Any help would be appreciated.
  19. Tried searching for this but didnt see anyone report it yet (As obvious as it is ingame). The deck seems to have multiple textures conflicting with each other.
  20. Okay ... I searched the Supercarrier manual AND the ED forums for this and came up empty. What does the option, "Use native ATC text messages" do? It is found in OPTIONS/SPECIAL off the main DCS configuration screen. Before I go fly a mission with this on in hopes of recognizing what turning this on actually does, I thought some kind soul would let us all know. Thanks.
  21. For well over a year now the catapults have been bugged on the carriers as to not allow another aircraft to hook to either bow catapult if a Tomcat is hooked to the other. This is a huge bug that leads to long lineups on the carrier waiting to get airborne, combined with the AI's shoddy taxiing ability leads to the carrier being nothing more then a huge fuster cluck where I have even had AI aircraft collide with me while I am sitting still waiting for the catapult. ED has been totally silent on this and has not said a damn thing about any fixes to either the catapults or the AI taxiing ability and instead will just dangle the carrot of the briefing room in front of our faces to try to make us forget that they are doing literally nothing to fix serious bugs in their product. And before someone comes in here and says "It's early access you need to expect bugs" Yes I am well aware that it is, but in the over 2 years we have had the SC module the ONLY decent update we have had to it is the deck crew wands for night ops and that took a embarrassing amount of time to even get that. So before a mod comes in here and locks this thread answer this for me, when are we going to see some REAL updates or even some communication from ED about the supercarrier?
  22. I am wondering that is it normal that AI can cross any static object? null
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