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Showing results for tags 'syria'.
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Hi friends, i do not know if anyone else has this issue with the Syria map. Unless one has a superhigh-end PC , the Syria map is for me almost not possible to use or design in in the mission editor, unless i run all settings in a low state. Unlike the other maps , this map requires a lot of memory and CPU and i almost regret buying it. The loading time is crazy long , let alone trying to populate the map in the editor ! All my other maps run great in medium to high settings and as a user i don't want to go lower then that of course. I wonder if anyone else have these issues too and/or have a solution. * PC: Intel genuine i7 , 16 GB DDR5, GeForce RTX 3060 12GB DDR6 Any suggestions welcome friends, Thanks in advance. RWC
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I now gladly get to destroy the second-rate version I made a year ago out of general objects. Very nice job!
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As part of a campaign we currently run in the 132nd Virtual Wing I've prepared this set of CombatFlite file and map to assist in better understanding of the complex theatre of Northern Israel and its borders with Lebanon and Syria. Living not too far away from that area and having a certain degree of personal familiarization with it I figured it might be nice to have a tool to provide a more realistic background of that area. The ZIP file contains a CombatFlite file with the following bits: 1) A more precisely plotted international border between Israel to Lebanon and Syria. The plot follows RL borderline more closely than the general border as given in the DCS world map. For the Israeli-Syrian border, both line "ALPHA" and line "BRAVO" are given with "UNDOF-ZONE" between them (The demilitarized zone established as part of the ceasefire between the two countries in 1974). The plot also includes a short portion of the Jordanian-Syrian border and the Syrian-Lebanese border. 2) Outposts belonging to the UN peacekeeping forces along the two borders. Those outposts are marked in the CF file and provide the location of the outposts as built in DCS (not fully following RL position but close enough , and as those outposts bare UN markings they can be quite useful for some interesting scenarios). The outposts are divided to UNIFIL ("United Nations Interim Force In Lebanon") and UNDOF ("United Nations Disengagement Observer Force") 3) Key terrain features including a few mountains on the Israeli side of the border as well as a few dormant volcanic mountains along the Israeli-Syrian border that - due to their tactical importance as vantage points - played a key role in previous conflicts. 4) Finally, a high-resolution 50mb map made out of DCS-World map overlaid with some labeling and markings aimed at assisting with the understanding of the area. A suggested method to get to know those features is to create s flight and a flightplan in CF from the enclosed file, export it into a MIZ file and just jump in and fly it/ DISCLAIMER - I do not claim this map and details are 100% true-to-life. It was done based on publicly available data and based on personal familiarization with the area. There are many other features and landmarks worth mentioning which I might add later on. Everything's in the file section, right here: https://www.digitalcombatsimulator.com/en/files/3322170/ Have fun. Assaf
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YOUR MISSION: Escort a flight of RAF Tornados (PONTIAC) as they carry out an armed reconnaissance sortie near the Syrian border - Single and Multiplayer - Fly solo or SPAWN Ai wingman - Follow the flight or LEAD the formation via comms menu - Attack ground targets - PUSH other AC onto targets - Comms, SFX & Music - Mission Ending - Will receive updates and any fixes Players: Single Player & Multiplayer - up to 4 players Level: Easy and fun for beginner and pro alike Mission Time: Around 45 mins Aircraft: RAF F/A-18C (Fictional) MISSION FEATURES: - HOT START AIRCRAFT - SPAWN Ai WINGMAN - FOLLOW OR LEAD FORMATION VIA COMMS MENU - PUSH JETS ONTO TARGETS - WAYPOINTS INCLUDED - WEAPONS LOADED - AUDIO & COMMS THROUGHOUT WARNING: ON SCREEN MESSAGES AND AUDIO IN USE DOWNLOAD HERE https://www.digitalcombatsimulator.com/en/files/3314195/ Thanks and enjoy Stevie
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I was making a mission on Syria as a noticed that I was unable to place the Su-27 in the slots 7-23 due to its size on Bassel Al-Assad. I was needing the slot to place more of them down, so I checked if the Su-27 is realy to big, but it isn´t. I place down some static objects and they were fine. This is the case on many other airports, maps and planes. You can see the static objects fitting inside the slots in the picture. Please fix this issue. Thanks!
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Hello, I am posting here to let you know about an AH-64D campaign I recently finished creating. Feel free to comment with any feedback or problems you have, or a neat experience you had during one of the missions. Link: https://www.digitalcombatsimulator.com/en/files/3323051/ "In this fictional campaign, Syrian forces have invaded and occupied the city of Palmyra and set up their main base of operations at the nearby airfield. Since then, they have rapidly pushed west and have taken control of several towns and oil refineries. You will play as an AH-64D pilot with a pivotal roll to play in stopping the Syrian invasion and, if you succeed, taking back Palmyra. Strap in for a variety of mission scenarios and objectives, from supporting friendly vehicles as they assault enemy positions to evading SAM launches while making a precision strike deep in enemy territory. If you pass a mission, friendly forces will attack during the next mission and attempt to push forward toward Palmyra. Your aircraft will start cold and you will have as much time as you want to prepare. If you fail a mission, enemy forces will attack and push toward your airfield at Tiyas during the mission that follows. Your aircraft will start hot and you will need to takeoff quickly to intercept the enemy. Each mission has four different preset variations of time and weather, along with some randomness in the amount, positioning, and skill of many units. If you have to replay a mission during the campaign, you may find it a bit of a different experience! The campaign includes 16 total unique missions, although if you only ever win missions and never go back a stage you will only see 7 of them. No radio manipulation skills are needed for this campaign, as you will only ever need to communicate with your wingman, and the radio will already be set up for that. However, expect challenging combat. Good luck pilot. Many lives are counting on you. REQUIRED MODULES: AH-64D, Syria Map"
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Hey I wanted to modify the beacon file for different maps and add some navaids. I wanted to ask what determines the "position line" I understand "position Geo" but what is the difference? Also setting up a localizer there is a line called "chartOffsetX" what should i put there? thanks in advance
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Dear all, first of all thanks for your time and attention, I apreciate it a lot. Last night I was flying a very simple miz when DCS crashed, any idea about it. Attached the log file and the track. Thanks in advance. dcs.logPRECUELA LUISPACAM v0.1-20221213-003714.trk
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I believe this terrain surpasses all others in several aspects, including the damage model, scale, performance, and terrain details. It would be a fantastic addition if the developers consider charging extra for an expanded area that includes the South of Syria (up to Damascus), Jordan, and the western part of Iraq, including H3.
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untilCome Join Our Friday Night Training! It is what it seems! If you join our Friday night training you will be met by many others willing to help you out with whatever you might need. This isn't a strict rigorous training, but more a friendly, relaxed training night to help everyone be up to par for the campaign sorties!
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untilCome Join Our Sunday Night Campaign! Every Sunday night at 9PM EST we host our campaign missions. These missions have a light story behind them, data cards to go along with each mission, and proper briefings. We try our best to maintain professionalism, teach proper procedure, and most of all have fun and work as a team during these missions. They are also persistent, if a group of units dies one mission, they will not make it to the next mission. We also utilize several scripts made by the community to enhance realism, such as the IADS Script, various Moose Scripts, and so on.