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  1. Virtual VF-142 Ghostriders VF-142 is a semi-milsim virtual squadron, representing the VF-142 Ghostriders of CVW-7 on CVN-69 Dwight D Eisenhower during their final F-14A cruise in the late 1980s. We are a strictly Cold War squadron flying the F-14A. This is a close-knit, like minded family with a love for all things Tomcat and Naval Aviation. Our main task is Fleet Air Defence and Air to Air. This means no Air to Ground and no targeting pods. If you are looking for constant action, we may not be what you are looking for. If late Cold War Naval Aviation is your thing, then we might be the place for you. We have an international member base and are based in Japan. JST / UTC+9. However, all missions are carried out in English. Training and Mission Times RAG Training for new members - Saturday Evening 9:00pm JST / UTC+9 Main squadron weekly event - Sunday Evening 9:00pm JST / UTC+9 Attendance is not mandatory but a certain level of participation is expected. How else can you build a virtual squadron if you don't fly and train together? We are not a clan, open group or open server. Recruiting We are looking for F-14A Pilots and RIOs to join us. We are also looking towards the future. With the coming release of the A-7E and A-6E we are hoping to expand into other CVW-7 squadrons. If any of these roles interest you, please come and visit us on our Discord server. Similarly we are always open to working with other Cold War based squadrons and groups. https://discord.gg/G2C7xSzQQM Requirements - Loyalty and willingness to learn & work with others. - F-14A Tomcat and Naval Aviation lover. - Ability to run and fly DCS steadily. - DCS F-14, Supercarrier, SRS, HOTAS, Syria, Kola when released - Be willing to install Skins and Mods
  2. The damage appears and disappears when the aircraft is fresh and undamaged. Putting the plane in "invincible" mode does not make this bug go away. This bug occurs when you start the F-14 on the ground cold, or on the ground hot, at a parking position, or in the air, and or on a carrier. The starting point does not effect this bug. This bug is visible in the DCS 2.9 Launch Video here: https://youtu.be/UDa73-p3-Ow?si=OdHO8aGDJR-vNJP2&t=109 ...you can see the damage appearing & disappearing on the left & right engine nacelles of the F-14B featured in the release video.
  3. Hey guys, I was looking for some nice Tomcat skins to use and I found this beauty. I tried to see if it was available for DCS, but it appears it is not. I would be really cool if someone could make this livery come true. Thanks in advance~
  4. JestHer | Female RIO | Complete Jester Voice Replacement (digitalcombatsimulator.com) JestHer is a complete sound replacement of the Jester voicelines. https://youtu.be/ZEswMBLRyIs Edit: Download Link: https://www.dropbox.com/s/lpt6hbbbae2q8l8/JestHer Voice Mod.zip?dl=0 Alternate Download link: https://drive.google.com/file/d/1SYfkp8v3Bft6-Go8VeTJWStjTho2U4Rl/view?usp=drive_link Update 06/01/23 - Fixed Closing canopy file name (thank you to @bonesvf103) - Fixed incorrect filename "nails six ol cock" (thank you to @Despayre) - Added new carrier landing voicelines as suggested by @bonesvf103
  5. An amalgamation of my AIM-120A and AGM-88 mods for the F-14 while also adding some other modern weapons that would bring the Tomcat into the modern era. Feel free to report bugs, ask for help, and post screenshots here! Link to Mod: https://www.digitalcombatsimulator.com/en/files/3326478/ Bugs: The HARM pylons are untextured because the stock EDM files do not have that pylon textured. The JDAMs (GBU-31, GBU-38, and GBU-54) are basically their unguided equivalents and cannot be guided via GPS and require manual pylon and weapon type selection. AIM-120 double racks do not properly show up when you fire the 2nd missile off the pylon and results in one missile to appear to be there visually even though you had fired it. Disclaimer: Please at least credit me when you make derivative mods when you post them on places like r/hoggit or the DCS forums (and maybe also tell me that you did make a derivative mod which is preferred). Thanks! Also, the majority of this mod is basically fictional with some amount of historical basis. Changelog: V1.0 - Initial Release V1.0.1 - Zipped with OvGME so you can just drag and drop the zipped mod into your DCS mod repo (zipped folder no longer has the version number in filename). V1.1.0 - Added AGM-84D Harpoon, AGM-65E LMAV, and AMBER Racks for the AIM-120Cs (which allows a total of 12 AIM-120Cs that can be carried) thanks to Spino from the F-15EX Mod. V1.1.1 - Added AGM-123 Skipper II. Be advised that it's a bit buggy at the moment and could potentially crash your game if you fire it. V1.1.2 - Updated for OB 2.8.3.37556. V1.1.3 - Added AIM-54C+ ECCM/Sealed so you can carry AIM-54s on the shoulders without the tunnel pallets, added HB weapon loadout limitations. V1.1.4 - Added Laser Guided Zunis in LAU-10s (same pylon loadouts as regular Zunis in LAU-10s) (the rockets still appear in the LAU-10 after being launched), fixed bug where LANTIRN and other weapons on B stations were missing. V1.1.5 - Updated for TARPS and other changes made in previous OBs. V1.1.6 - Hotfix to actually make the TARPS usable. V1.1.7 - Updated for latest DCS patch (as of 2024-03-05) To Do List (Planned Additions, etc.): - Adding laser guidance to the JDAMs for at least some guidance - AGM-84D Harpoon on 1B and 8B Added in V1.1.0 - AGM-62 Walleye on 1B and 8B - Fix AGM-123 Skipper II to be less buggy? - Add the CBU-87/97 to the F-14 - Laser Guided Zunis (Added in the V1.1.4 update).
  6. Hi, I would like to know how the checklist system for Interior Inspektion, prestart, engine start and poststart checklist is working in the F14 I am using now the checklist which are coming together with the Zone5 Campaign and I find they are very long and not easy to read for example the Poststart Checklist has 61 Points. A prestart Checklist for example in the A320 or MD80 is much easier so how could a F14 pilot work with Checklist like the poststart checklist or did the Pilot cordinate this IRL with the RIO together and the rio called the checklist item and the pilot did just reply to it or are this checklist not realistic ? Best reguards
  7. Hello, one of my biggest wishes for the Super Carrier would be a Recovery Tanker without the need for any Setup in Mission Editor. My thought is that this one can be called via the F10 Menu and will be launched from the Carrier, and takes Station like a Racetrack at 6000 feet in the close proximity of the Carrier. Greetings Sky
  8. Allows the AIM-120A AMRAAM to be mounted onto the shoulder pylons (1B and 8B) for the Heatblur F-14 Tomcat with either a single (Sparrow pylon) or double rack. This mod is based on the images of the PMTC F-14A during the AIM-120 development along with the image of the unused double AIM-120 rack mounted on an F-14. The AIM-120A in this mod uses the older API and has a higher susceptibility to countermeasures than the AIM-120B. Mod Link: https://www.digitalcombatsimulator.com/en/files/3325289/ Bugs: The missile uses the older missile API so it might miss or do super harsh turns. When using the double racks, the missile count will be incorrect since the missile count is determined by used pylons. Missiles on the double racks fire in a weird way. AIM-120Bs and Cs are not supported since they will crash your game once you attempt to fire them. Changelog: V1.0 - Initial Release V1.1 - Updated for OB 2.7.17.29493. V1.1.1 - Zipped with OvGME so you can just drag and drop the zipped mod into your DCS mod repo (zipped folder no longer has the version number in filename). V1.1.2 - Updated for OB 2.8.3.37556. V1.1.3 - Updated with HB weapon loadout limitations. V1.1.4 - Updated for TARPS and other changes made in previous OBs. V1.1.5 - Hotfix to actually make the TARPS usable. V1.1.6 - Updated for latest DCS patch (as of 2024-03-05)
  9. A weapons mod that allows for AIM-7Es, AIM-9Js, AIM-9Ps, AIM-23 (MIM-23) Hawks, and R-27R missiles to be mounted onto the Heatblur F-14 Tomcat. AIM-7Es can be mounted on all pylons except 1A and 8A, AIM-9Js and AIM-9Ps can be mounted on 1A, 8A, 1B, and 8B, and the R-27R on 1B and 8B. Mod Link: https://www.digitalcombatsimulator.com/en/files/3325290/ Big thanks to @bennyboy9800 for the AIM-23 Hawk missile texture. Bugs: Currently the R-27R is mounted on an APU-68 pylon that's mounted on an AIM-54 shoulder pylon since there are no independent R-27 pylon models. The AIM-7E currently uses the AIM-7M/MH/P model (ED issue). Changelog: V1.0 - Initial Release V1.1 - Updated for OB 2.7.17.29493. V1.2.0 - Zipped with OvGME so you can just drag and drop the zipped mod into your DCS mod repo (zipped folder no longer has the version number in filename). V1.2.1 - Updated for OB 2.8.3.37556. V1.2.2 - AIM-23 Hawk missile drag increased, HB weapon loadout limitations added. V1.2.3 - Hotfix: Fixing the AIM-7E so it can actually be loaded and isn't duplicated. V1.2.4 - Updated for TARPS and other OB additions. V1.2.5 - Hotfix to actually make the TARPS usable. V1.2.6 - Hotfix to allow AIM-7Es to be loaded on the tunnel pylons. V1.2.7 - Updated for latest DCS patch (as of 2024-03-05)
  10. What is the trick to land tomcat smoothly? I know they use standard glide path with 13 units of AOA (I have to check again, I know the standard is 14.5), trimming AC didnt really helped me in order to achieve it, I can do it by light tomcat, under glide slope approach and super extra smooth touchdown which is not practical, so what is the trick inorder to keep the nose up? the boards are out, Flap is fully down, Spoilers are not engaged IRIAF Tomcat Landing.mp4
  11. Phoenix Task Force presents to you ACES 22-2 ACES 22-2 will allow participating Squads to compete against each other in a much broader spectrum of what DCS has to offer! Rules of Engagement & Missions/Air Tasking Orders: https://drive.google.com/file/d/13JwnDNf4mPn0suEdFnKu9hh2ZgPmMsBc/view?usp=sharing Discord Dedicated Discord server with every recent detail of the event. Join now! https://discord.gg/jnDs3aNkEN Sign Up The Sign Up will close on 20th August 2022 Sign Up Format Sign Up preferably in following format: Squad Name: Phoenix Task Force Squad Lead: [PTF]Ghori Time Zone: UTC+5 Do you as Squad Lead volunteer for AirBoss role? Yes/No
  12. Since I have way too much time on my hands, I made another LUA edit that allows you to mount the AGM-88 HARM onto pylons 8B and 1B for the F-14. https://www.digitalcombatsimulator.com/en/files/3324643/ Based off of this series of tests: Changelog: V1.0 - Initial Release V1.1 - New file structure that no longer requires an update after new patch drops which changes Weapons.lua (less work for me yay) V1.2 - Updated for OB 2.7.17.29493. V1.2.1 - Zipped with OvGME so you can just drag and drop the zipped mod into your DCS mod repo (zipped folder no longer has the version number in filename). V1.2.2 - Updated for OB 2.8.3.37556. V1.2.3 - Updated with HB weapon loadout limitations. V1.2.4 - Hotfix to actually make the TARPS usable. V1.2.5 - Updated for latest DCS patch (as of 2024-03-05)
  13. I just made a super rough AIM-23 Hawk mod for the F-14 Tomcat. Before releasing it, I was hoping that someone here would be able to help me out and help move the Hawk missile to make it not clip into the AIM-54 shoulder pylon. Thanks Fixed in V1.1 Link to mod: https://www.digitalcombatsimulator.com/en/files/3323002/ Changelog: V1.0 - Initial Release V1.1 - Fixed missile pylon positioning (Huge thanks to Redounet for some help in initially fixing the issue), Missile accuracy increased (I had previously used the values from the SAM missile files but it made the missile miss pretty badly. V1.2 - Increased CCM ability and removed the need for a separate AIM-23 EDM file. V1.2A - Updated luas to OB 2.7.15.26783 V1.3 - Updated luas to OB 2.7.16.27869 (includes latest AIM-54 updates), added PN to the AIM-23, and added an appropriate white and red AIM-23 texture courtesy of bennyboy9800. V1.4 - New file structure that no longer requires an update after new patch drops which changes Weapons.lua (less work for me yay) V1.5 - Updated for OB 2.7.17.29493. V1.5.1 - Zipped with OvGME so you can just drag and drop the zipped mod into your DCS mod repo (zipped folder no longer has the version number in filename). V1.5.2 - Updated for OB 2.8.3.37556. V1.5.3 - Drag increased on the AIM-23, HB weapon loadout limitations added. V1.5.4 - Updated for TARPS and other changes made in previous OBs. V1.5.5 - Hotfix to actually make the TARPS usable. V1.5.6 - Updated for latest DCS patch (as of 2024-03-05)
  14. Just got my new pedals and annoyingly Virpils software wiped all my bindings on all planes, but with the Tomcat when i invert the Rudder Axis Binding, nothing changes. At the moment, they work like bicycle handle bars (left leg forward will turn right), but i want them like irl (Left leg forward turns left) but besides inverting the axis not sure how else to change them?? possibly bug, as its only the tomcat
  15. Hi all, Did ED ever considered persistent wear and tear of the airframes? accumulating flying hours and hard landings, some systems get degraded sometimes, fuel leaks (reflected sometimes in the liverie/dirt... but i don´t see that possible), etc. Thank you, Best regards, Fagulha.
  16. DCS OpenBeta 2.7.7 Server IP: 144.217.252.42:10308 SRS: 144.217.252.42:5002 LotAtc: Request Access Tacview: Request Access General Server Idea What we wanted to bring to the DCS community is a server that will be persistent, hardcore, and fun. While we are mainly Rotary wing focused, this does not mean we do not like the fixed-wing airframes. Helping other players in building FARP, units, and capturing airfields is a very important part of our server. Discord<<Click me Situation Israel and Syria have been in conflict for thousands of years. Since 2022, After the ceasefire ordered by the Council of nations, Syria Has spent the last 20 years gearing up for war. Syria and the Council of Nations are not willing to allow the dictatorship to have such a large arsenal. The border needs to be reinforced to protect Israel from a possible Syrian Invasion. Once the border is reinforced, we can start the push into Syria to remove the dictator from power. Damascus is heavily reinforced by his followers. Destroy factories and airfields. Frequencies can be found in your kneeboard. There are Easter Eggs in this server mission. Good luck finding them! Game Plan Reinforce the front line(indicated on map) Push the Syrian forces from the border Move into Syria and capture the Factories, Airfields, and strategic points Dwindle the Syrian forces until the supply is low enough for an attack on Damascus Assassinate the Dictator Persistence This server is persistent, constantly evolving campaign. What this means is, everything you do is kept on the server after a restart. Supply There is a finite amount of supply for both Syria and Israel. This means if you take off in a helicopter or a jet, and loose the aircraft that will no longer be in the supply However, there are factories across the map for resupply of Airframes, Fuel, Munitions, and troops. Don't forget that you will need to resupply the airfields and FARPS with the required munitions. Statistics We save stats on the server, that includes but not limited to; Flight hours Kills Deaths Weapons Specifics AI specifics Rules Be kind.... Work together No trolling No Teamkilling Combined Arms Yes! We love combined arms users! If you would like to have the ability to have a combined arms slot, do not hesitate to ask! We keep the slots limited to users who are on the discord and have some form of reputation with Gracey's Village. This keeps trolls, and griefing to a minimum Weather The weather is a slightly bumpy, and chilly light overcast. The time starts at 730 am(first run) and continues through the night into the next day. Weather can change overtime.
  17. Pulse Doppler Searching for RIOs! Keen to try multiplayer and get engaged with a thriving community? VF-154 is opening its doors to take on more pilots and RIOs to join the squadron. Our flying times: Training - By appointment with our three excellent instructors, Ops - Every Thursday, 1830Z, VF-154 Training - Wednesday nights, and just message our instructors to find a time. We welcome RIOs of all skill levels, with a comprehensive training system, in house servers, missions, and instructors tailored to your experience. We've redrafted our RIO FAM course, such that you can self study or go over it with an instructor to fully understand the role. Here's a little preview below: Want to find out more? Message our recruitment officer: Discord - Panny#2973 Check out our Squadron page: Email: dcafrecruitment@gmail.com Check out our website: https://dcafoc.wixsite.com/home Check out our Discord and meet some of us: https://discord.gg/RrzuvXXd9M Look forward to seeing you! Peter
  18. Hi, will new voice commands such as setting the target aspect switch and the upcoming (hopefully next week) Jester LANTIRN functionality eventually be added to VAICOM Pro/ AIRIO? Or do we have to (somehow) create custom voice commands ourselves? I'd rather not have to dive into creating these things, as I much rather fly than fiddle around with setups (just got into VR and that in itself was a major feat to get it running smoothly on my very dated rig). Let's say I've thoroughly scratched all my setup itches for 2021.
  19. Hey there, I'm writing this post, as I thought some newer users may appreciate it, or a sort of PSA if you will. The learning curve involved with DCS, as well as learning your aircraft of choice is a massive task to undertake. As much as it is inspiring to watch a DCS YouTuber effortlessly dogfight your favourite plane or dodging SAMs, it is also quite daunting learning how to get to that same point of skill. Perhaps you've found yourself mixing your training between haphazardly referring to the manuals, scouring forums, and YouTube videos. You're getting to the point in which you've played most of the instant action scenarios and some of the free missions, and feel like you need to take it further; and the option of multiplayer seems more attractive. However, unlike dogfighting against computers, you're operating alongside(or perhaps against) humans, which can feel like a quantum shift. You may be considering online squadrons, but nervous about your skill level in relation to theirs. Believe me when I say this, the vast majority of squadrons love to have more people share in their hobby, and take great pride in training people up. The great advantage of multiplayer, and by extension online squadrons, is the added value of learning, community, and most importantly immersion. When I first considered multiplayer, I was quite apprehensive, but once I joined I never looked back, and my flight simulation hobby is vastly enriched because of it. Learning: This can be a sticking point for newer people, since they feel that they aren't adequately experienced, or not good enough for an online group. This may be counter-intuitive, but in some scenarios, being less knowledgeable and joining a squadron to learn can be better. Ultimately while you're in single player, you don't know what you don't know, whereas when you train with other people, they can immediately identify what you need to learn, or what's not going right. Most DCS modules are extremely complex, and frankly the learning process for all of us never ends; we're all just at different points in that journey. As a newer user, you will massively benefit yourself to join a squadron as they can tailor your training requirements. Additionally, many instructors enjoy teaching, and it further enriches their hobby. The core note here is that you won't be burdening anyone from whatever experience level you're starting from, and most instructors love to teach anyway. Community: This may seem marginally obvious, but actually having people to share in your hobby is great. Flight simulation, let alone the DCS community is quite niche, it's not like you can easily have fellow hobbyists down the road. Instead communities are globalised over the internet as we're all spread few and far in between. Thanks to platforms like Discord, the value of community within a flying group is far greater in which you can jump in and talk to your fellow squadron mates seamlessly. Since I've been part of DCAF, I have made some great friends, and I enjoy being able to share my hobby with likeminded people. Immersion: At the end of the day, the value of flying with other humans rather than AI can't be understated. Whether flying with a human RIO or operating as a flight(or both!), the immersion offered is unparalleled. I'm still always impressed when I'm part of a flight of four in parade formation, as we all collectively work together. Or when you all go into a mission, splash some bandits and return to the carrier, the sense of achievement at the end of it is exceptional, because you all had to work together and thoroughly plan what you were going to do, and reaped the rewards of it. I often find going back to single player scenarios feel rigid and too 'sterile' now, since the only human component is yourself. Like what I was saying over learning and community, flying as part of a group fundamentally enriches the hobby. If you're still unsure, feel free to contact myself either here (or Discord), as well as some newer members who fly with me. This can be a good opportunity to scope out what it's like to join a flying group. We're all part of DCAF(Digital Coalition Air Force): Me: Panny#2973 Vak(halfway through training on the F-14): Aisxos#8894 Deivid(also in training on the F-14): Deivid#3419 Brody(recently finished training and is a line pilot): brodyzach#1944 You can also visit our Discord should you wish: https://discord.gg/RrzuvXXd9M Otherwise, if you're interested in my group, I fly with DCAF(Digital Coalition Air Force) as an F-14 instructor, and would love to help more guys out. We also have F-16 Fighting Falcon, F/A-18C Hornet and AV-8B squadrons, who will be delighted to take on more people. You can read about us here: And here: https://dcafoc.wixsite.com/home Or jump onto our Discord!: https://discord.gg/RrzuvXXd9M I hope for those entering on their journey with DCS, this post can at least alleviate a few concerns about the online paradigm. Cheers, Peter
  20. Accidentally, I forgot to low down my F-14 hook when landed my plane on the deck, and it ran into the sea. RIO called out "eject...." but the screen freeze and the entire DCS application hung. The sound distortion from the jester called out "eject..." stayed with the DCS application forever. Checked the Windows task manager, it showed the DCS had no responding. I had to end task to kill the DCS application. With the DCS tech support, they suggested me to do A-A-8-1 and repeated the same scenario. "No responding" was no longer to happen after I made F-14 fell into water after running at the end of the carrier deck. I guess that the program was stuck somewhere for the action of jester was trying to eject....?! Any suggestion? LastMissionTrack.trk dcs.log
  21. Join VFG as a Tomcat Pilot or Hornet pilot part of VF-32 or VFA-105! Who we are: At the beginning of 2021 me and two good friends were frustrated when we couldn't find a squadron that was a healthy breed of milsim and fun. So that is why we founded this group! We have a passion for realism, but also want to provide a welcoming experience for players of any skill level in our custom built campaign with custom made skins! Requirements: Discord SRS F-14 or F/A-18 Syria Map Supercarrier 18+ Communication! We have our campaign nights on Sunday 9:30PM EST Training on Friday night 9:00PM EST Stop by our Discord! https://discord.gg/FEaM72AWKY
  22. With TouchDCS released officially, I had to make a template set for our beloved Tomcat. The template contains the "Display" panel and an "Indicators" panel. I plan on expanding it later with other useful panels. Feel free to modify, share etc. User Files Download page NEW UPDATE 2.0 This is an incredible tool, the possibilities are endless. This is much more powerful than the Streamdeck or DCS UFC in my opinion. Whatever panel YOU NEED, in the tip of your fingers... If I could make my 1st template in such a short time, anyone can. TouchDCS info -> github Forum Thanks @moridar for creating this
  23. I'm hoping someone can help. I purchased fear the bones on steam the day it was released. It downloaded I went to play and it came up with the activation issue error. Steam quickly rectified the issue (for most people) I loaded the game and the issue was still there. I got in touch with steam to help. The only solution they offered was to sign out and back in and verify the files. I did both of these with no success. They then said they can't help with the solution and directed me to get in touch with ED. I know this issue has been resolved for most but I am at a loss as to why it is still causing this issue for me. I have deleted and repurchased the dlc and again had the activation issue. Steam is up to date, I have all the required dlc to run fear the bones and have checked to make sure my antivirus isn't blocking it. I even offered to give steam my log in details to see if they could rectify the issue. I'm hoping someone more tech savvy then myself can give me a bit of direction or assistance.
  24. I keep hearing the release of the F14D is not possible because of the lack of information... Can some one enlighten me on the data availability of the F/A 18 Hornet, and F16. I'm pretty sure these jets still have classified things about them. Currently they do not mimic 100% of the sim factor although close. I talked to an F18 Pilot and there's just much we can't do (he still thinks it's awesome). In the same way we are still fudging systems of these Jets. I only bring this up as many simulated modern conflicts leave the Jet feeling a little behind the times when going up with the 18/16/15 and so on. Why can the Tomcat D not be fudged a bit as well? I would much rather hear Heatblur say they don't want to do it vs the information is not out there. People have found plenty.
  25. Hello, I have been hitting the manual and Chuck's Guide but I still have trouble using purely the TCS to lock on an enemy. I turn on the TCS, acquisition mode AUTO, Slave Radar, put an aircraft in the middle of the tracking dots of the TCS but nothing happens. Although I have been successful locking with the radar (Slave TCS) and then turning off the radar (My TCS lock remains). What I really want to do is to slave the radar to the TCS, lock a target using the TCS with the radar off, FOX 1 to a target with a little bit of lead and finally turn on the radar to guide the missile on its last seconds. But for whatever reason I cannot lock using just the TCS. Anyone know how to? Much appreciated
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