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  1. Hello Viggen fans, In anticipation of the Kola Map release, I'm re-learning the Viggen, after many years of having it on the hangar ... not because of any problems with it, but because so many other interesting aircrafts have appeared for DCS, which I wanted to learn As part of this re-learning process, I edited a few training missions for this aircraft, as this forces me to learn the aircraft in more detail than just flying on it, and I want to share them here. As soon as Kola arrives, I will edit a 2nd version of each, to be flown on the new map, in the meantime they are set at Nevada because I'm truly tired of Caucasus and Marianas is a bit too small, and also because I really like Nevada I have already finished a small set of these missions, and want to share them here and add more as I go on finishing them. The missions are available from ED's User Files, this is the link: https://www.digitalcombatsimulator.com/en/files/3334422/ Editing and debugging one of these missions takes about 10 days each, I'd rather not wait until every mission that I want to edit is ready, so here they are: M01 - Abreviated Cold Start My original idea, was to have a Cold Start with two client slots: one for an abreviated procedure using battery power, and another slot for starting with a full procedure and using Ground Power. In the end I couldn't make it work because the battery start has a very limited endurance, that didnt give me the time for detailed explanations that could be shared between both clients, so I ended up splitting the mission in two: One for battery start (this one), and another mission for a detailed cold start. M02 - Detailed Cold Start I know, I know ... almost one hour for a Cold Start mission? ... the truth is that I love how a Cold Start touches up on almost every System that an aircraft has: Electrics, Fuel, Hydraulics, Flight Control, Ignition, Engine, Radios, Avionics, etc. Its undoubtedly the single mission where one can truly view the complexities of a modern aircraft. Bear with me: M03 - Taxi & Take-off from an Airbase I was in the middle of editing this mission, when the last DCS update striked ... bugging the ATC. Plase ignore the glitch when asking ATC for permission to taxi M04 - Take-off from a Roadbase This is similar to M03, but starting from a Road Base near Creech. M05 - Autopilot use (added on 26/Nov/23) As a prior step to learning the Viggen navigation, I tought it would be useful to have a brief mission on the employment of the Autopilot system. M06 - Pre-planned Navigation (added on 5/Dec/23) This has been the hardest mission to edit, up to now, even with its scope limited to flightplans created on the mission editor, but it is also the most fun to fly: M07 - Visual Landing & Shutdown (added on 25/Dec/23) I promise, this is the last non-combat training mission that I will do for the Viggen on a long while ... but I needed the student pilots to be able to land after a combat training sortie, so I had to edit this mission on Landing first. For this mission, I elected to give the trainee the ability to select the kind of Landing Approach he wants to learn: Direct or Overhead, Normal or Short (short is harder as it leaves less time to align with the runway), and even managed to put the chance to learn the Shutdown procedure as well. To make the mission a bit more fun, I'm using a Script that @toutenglisse created for me, that will produce a report with the landing distance the student pilot occupied ... this is my own record after about two dozen tries made while debugging the mission Other DCS users that helped me to create this mission, are @funkyfranky for his landing diagrams, and @Charly_Owl for the valuable information contained on his Viggen Guide. Here is a walktrough video, of the overhead approach: and here is another with the Shutdown alone: M08 - Radio Employment (added on 23/Mar/24) As the Viggen radios are quite different from those of other DCS aircrafts, I decided to edit this training mission to help new Viggen users to get used to its intrincacies. The video includes a small bug on the section about using the emergency radio, which has been fixed but I didn't had the time to re-record the video. Installation: If you prefer, you can save these missions on the DCS Program folder, that way they would appear alongside the built-in training, like this: However, I know that many users don't like to modify the original game, so on that case you can save them inside a folder at /Saved games/DCS World/Missions/ and within DCS they would show up on Missions -> My Missions, like this: Conclusion: I will keep adding missions to this small pack, until Kola gets released. At that point I will migrate the finished missions to it. If you detect any issue with these missions, please report it on this thread, with as much detail as you can, and I will do my best to fix any bug. Best regards to everyone, and in particular to the user @TOViper as without his update of the Viggen manual, creating these missions wouldn't have been possible. Eduardo
  2. This will be a thread with links to each mod I have for Viggen, to hopefully make it easier to find where to download the mods and to find information on what they do. I'll still leave the download links in the threads they already are in, and also post any updates there as well. New Viggen liveries: Liveries that change the splinter camo to a more realistic one. Also added and corrected some of the external details of the aircraft. Passes all IC Cockpit texture mod: This mod is a custom livery and changes the internal cockpit textures with different additions and corrections to them. The result is a cockpit a little closer to what the real deal looks like. Available in a couple versions: Swedish, English. Each have a version that passes script IC, and one that pass both script and texture IC More realistic EP08 This mod changes the appearance of both the HUD and the radar screen to look more like they do in the real aircraft. Changes include color changes and the size and placement of a few symbols This mod does NOT pass texture and script IC More realistic HUD Adds some more realistic limitations of the HUD where you see a more limited area of the HUD. What it does is it simulates the pilot actually having two eyes and giving the FOV each eye would have. Available in both a 2D version for use on a monitor, and a VR version for VR use. Two versions are available one that passes script IC and one that pass both texture and script IC. More accurate Apparat 27 This mod adds and changes RWR sounds to all units with a radar in DCS. The result is a much more dynamic and alive sound. It also corrects the sensor FOV so you get warnings you should be getting This mod is already partially incorporated into the base module, so it no longer has as much of a drastic change as it once did, still recommended though. TLDR: Adds more blips and bloops... This mod does NOT pass script IC EP13 scan line Removes the scan lines on the EP13 screen, and chromatic aberration if wanted. This mod does NOT pass script IC Coming soon™ This mod changes all... This mod does NOT pass script IC I think that's all of them for the moment
  3. Hi, I noticed over the course of the last few weeks in several missions the pod would only record red air emitters and completely ignore land based red emitters. So I made a custom mission to test the U22/A ability to record land based red signals. It did not record any even though I’ve been painted several times by SAM systems and one of them fired at my plane. Find attached the info file, trk file, tacview file and miz file. Tacview-20230325-152210-DCS-TEST_ELINT_VIGGEN 2.zip.acmi Leviathan ELINT2.trk TEST_ELINT_VIGGEN 2.miz ELINTData 25-03-2023.info
  4. Enigma's Dynamic Cold War Campaign PVP/PVE Server The purpose of this server is to provide a dynamic campaign server that is set in the cold war that is accessible and avoids frustrating mechanics. The focus is air to air and air to ground activities. Some highlights: -PVP/PVE with a dynamic frontline that moves in real time and does not require a server reset for it to move. -Overlord GCI Bot -Curated Equipment set in Early-to-Mid Cold War -All WVR Fighting no FOX-3 missiles and a focus on iron bombs and unguided rockets with some air-to-surface missiles. -There will be an abundant of helicopter missions that do not focus around slinging but are more about having an impact on the frontline. -There will be strategic targets that impact the frontline movement. There are AI bomber flights too. Map Area: null null Trailer Guide Explaining how to Play How to Use Overlord This server community is mostly Discord based. I do not check the forums daily https://discord.gg/3ZMttnKmkh FAQ https://docs.google.com/presentation/d/1I-aD-s3zoEpV4gGu7QIrEdywkpklfT40te-mYlX3zk8/edit?usp=sharing We consider ourselves in open beta. We are not at v1.0 yet. This outlines the current priorities: -Adding more helicopter missions -Player Stats / Campaign Point Restrictions How can you support the server? Please check out our Patreon https://www.patreon.com/enigma89
  5. Hello, I've modified the Visual landing training mission for anyone who wishes. CHANGES: Added voice over - instead of reading the instructions. (English only) Modified the text instruction slightly for clarity and brevity add a couple of small graphics fixed the error in that you are NOT landing a Kutaisi as stated in the text but Senaki-Kolkhi Minor stuff I know but the speech really helps To install it either load it as a mission or if you have administrator rights, copy it to your eagle dynamics installation folder, c:\Program Files\Eagle Dynamics\DCS World OpenBeta\Mods\aircraft\AJS37\Missions\Training\ (or what ever path yours is) If Heatblur wants to add it 'officially' I have zero objections. Enjoy, 05 - AJS37 Training visual landing.miz
  6. Ever wanted more (accurate) blips and bloops in your favourite aircraft? We'll you're in luck my friend. I present my "More accurate Apparat 27" ("MA-APP27" for short) mod. This is my attempt to get more accurate RWR sounds in the Viggen. My goal with this was to get more, and more accurate sounds and sound durations based on each radars actual scan speed and PRF. Each radar I've added/ changed has been researched, unfortunately a lot of them are still classified or just impossible to find the needed data on. In cases where I could not find any data I copied data from a similar radar and and changed it slightly. Sometimes I just did something that felt "right", but tried to stay as close to reality as possible with my very limited radar knowledge. The mod currently have: 8 EWR 29 SAM's 19 ships 34 aircraft 4 AWACS 8 active A-A missiles It also corrects the RWR antenna FOV to be 60deg. The mod does pass IC. DOWNLOAD HERE - v4.9 CombatFlite ELINT library Audio library A "short" video I put together for you to get a sense of the mod. Change log: V4.9: Added new SA10 units (Flap Lid and Tin Shield), and also C-RAM V4.8: Added F-15E. Changed a bunch of signals for units for better accuracy. Added high-pass filter for PRF. V4.7: Fix for SA-10 radar giving constant CW warning, a bunch of other changes (already added to base module) V4.6: Added two new "ambulance" tones - CW and high PRF warning V4.5: Added SON-9 and Mirage F1 V4.4: Added ships the SA asset pack V4.3: Corrected RWR antenna FOV V4.2: Added AN/FPS-117 V4.1: Signal changes to some aircraft and SAMs. CW signal on most SAMs and aircraft for lock V4.0: Added SA-5 TR "Square Pair" V3.2: 11 radar sounds changed, 4 silenced V3.1: Added AIM-54, fixed 19J6, added NASAMS V3: 30 new radars modelled. Read post below for details V2.1: Small fix to the Flanker and Fulcrum V2: New "ambulance tone" V1: Release
  7. Hello all, I'm editing a Viggen mission where I would like to be able to detect if the FR.22 radio is tuned to a specific preset: } On the clickabledata.lua the following lines refer to this cockpit element: I have tried to use the trigger condition X:COCKPIT ARGUMENT IN RANGE, using argument 361 and 3230, and neither seem to work Does anyone know how to properly read this preset number? Does anyone know what means the -666 argument? Thanks a lot for any help with this, and best regards. Eduardo
  8. I recall in one of the last changelogs, there was a new paint kit mentioned. I can't find it on the official download-site (https://www.digitalcombatsimulator.com/en/downloads/texture_templates/). Any idea where to download it? Thanks
  9. I thought I would "cross post" my Viggen mod here. What it does is adding more realistic RWR signals to our favourite aircraft. From 12 individually modeled radars, to 88 with the mod.
  10. Hello, as there is no Air to Air training Mission for the AJS37 Viggen, I took it upon myself to create one for general use. Attached is the mission file. Again I offer this mission to Heatblur to include with their AJS37 module as part of their training missions. Video of the Mission is at; I contemplated trying to edit the files to include it in the training missions but even if successful every update overwrites the edits and it's best to stay clear of that directory anyway. So for now just open it like any other mission. For bragging rights - I can hit the IL-76 at 6kms with the Rb-05A 12 - AJS37 Air to Air Training.miz
  11. Sens 2.7 came out cant you press fly on a Viggen when you are on a server. It just makes your game crash 2 seconds afther. Works fine in the ED. Pleas fix
  12. Looking for a squadron with weekly campaign missions, realistic IADs, a great community to hang out in, and place to learn your aircraft? https://tvalhalla.com Join Us on Discord! Task Force Valhalla was founded as a place for DCS members to fly together in realistic, coordinated operations while minimizing the milsim nature of most DCS squadrons. While we do have ranks, they are solely tied to the proven proficiency in your airframe, and our squadron commanders are chosen by community vote for their dedication in their airframe. We try to democratize as much as possible in the Task Force and have representatives from all squadrons provide input and vote on any changes that affect everyone. We'd like to think our missions are unique, and we hope to get more active mission makers to increase the storytelling and depth available to our members. We currently use HighDigitSAMs integrated with Skynet-IADS in all of our missions, and implement realistic ROE and border patrols. We try to flesh out the ground environment as much as time allows and are experimenting more and more with voiced AIs! Currently we're midway through our first campaign, which is a police action in Georgia as Ossetian and Abkhazian forces attempt to obstruct the construction of a new pipeline in Georgia and unify as the Alanian Republic. Our campaign nights are FRIDAY, 9PM CST with briefing ramping up 30 minutes beforehand. We also have weekly scheduled training nights every Monday at 9PM CST. We just have a few basic requirements to join • Must be 18 years old to join • Must own the F-16, AJS37 Viggen, A-10CII Tank Killer, or Mirage 2000C OR be willing to own LotATC if you'd just like to GCI. • To fly in weekly ops, we require all members to pass a basic type rating in their chosen aircraft. This basically boils down to being able to takeoff, navigate, use the aircraft's most basic weapons, and land. Most people that have been flying the aircraft for about a week should be able to at least stumble through it successfully and you'll have someone who will help you through it. We're more than happy to train you even if you've never flown the module before or are new to DCS! • We have no attendance requirement, but we do require you to RSVP every week to let our dedicated mission makers have an accurate head count so they can tune the campaigns properly. 93rd Tactical Fighter Squadron "Outriders" Commander: Capt. Hex Director of Ops: M. "D20" Shepard Roster Limit: 18 Slots Available: 2 The 93rd Outriders were founded in September of 2020 as an offshoot of Carrier Strike Group 8, comprised of pilots that were looking to fly in Air Force operations with the F-16. The 93rd specializes in SEAD, DEAD and precision strike missions. We currently have 12 pilots on active roster and are always looking for more! 357th Fighter Squadron "Wyverns" Commander: Capt. R. Greyson Director of Ops: Vacant Roster Limit: 12 Slots Available: 4 The 357th Wyverns were founded in October of 2020 shortly after the 93rd. Much could be said about the 357th, but primarily it specializes in BRRRRRTing and supporting our allies armored divisions on the ground. We currently have 10 pilots on active roster and are looking for 2 more highly active individuals to fly weekly with us! 332nd All-Weather Fighter Squadron "Valkyries" Commander: Capt. Kora "Kortana" Director of Ops: N/A Roster Limit: 6 Slots Available: 0 - Recruiting Closed The 332nd Valkyries was founded by our fearless head of mission making Kortana in an effort to bring the joys of Mirage-ing to the masses. There was a noted gap in American time zone based communities for the Mirage and Kortana saw an excellent opportunity to put together a squadron for her favorite aircraft. Although aging and simpler than the F-16, the 332nd has been providing accurate and aggressive CAP for Task Force Valhalla with minimal losses. In the future we expect the 332nd to include the Eurofighter on it's release. F10 Angelholm "Ragnerok" Commander: Capt. K. Sakhir Director of Ops: Capt. R. "Bean" Green Roster Limit: 9 Slots Available: 0 - Recruiting Closed F10 Ragnerok brings the Viggens to a American friendly time zone and is Task Force Valhalla's surprisingly fastest growing squadron. F10 holds the special distinction of providing all of Task Force Valhalla's precision intelligence. Their ELINT missions are the only reason any flight can use a pre-planned target or has knowledge of the precise location of our adversary's mobile SAM network. When not performing ELINT, F10 has proven themselves as the best deep strike package in all of TFV. >>Our Website<< Discord Currently we institute an application process to screen members before they join. We do this because we want to make sure that applicants meet our age requirement, and that our operations actually meet the experience that they're looking for. It's also a good time to ask any questions you might have! Our application process is pretty straight forward: 1. Apply on our website 2.Join our Discord 3. Do 5-10 minute interview with someone from our recruiting team.
  13. I am currently learning the Viggen and have recently been doing rocket attacks on a multiplayer server. Target altitude is at 1765m QNH 1010.13 QFE=1010.13-1765/9.3 =820.3 This value is too high for the altimeter, am i doing something wrong or is this a limitation of the aircraft?
  14. I just have to share this interesting interview with some awesome (and slightly scary) footage from cold war era Swedish air force. Maybe this could be a collection thread for this kind of videos? English text is available!
  15. During a constant g load when passing the vertical the g meter will either add or subtract one g. This is incorrect because the vector addition of g from earth's gravitational field should follow the sin of the pitch angle not add or subtract g depending on passing the vertical. The vector of g is [sin pitch, cos pitch]. Just to be clear I am not referring to the induced g load on aircraft which is of course contingent on the radius of the turn and the velocity of the aircraft, but specifically the gauge should not instantly drop 1g upon passing the vertical effect of the gravitational field on the g meter
  16. Whaaaats up everyone I’m writing this post mostly because my dcs squadron of 250 member are looking really bad for this rare thing called viggen pilots :). We are mostly a US based squadron but have members all over the world. You must be able to speak English, be 18+ and just a nice individual. We organized events multiple times each week on our own servers that are open 24/7 and with prebuilt huge dynamic scenarios. On top of that do we also have campaigns wher we can have up to 40 people flying at ones. If you are experienced in the viggen that’s great but I’m willing to teach you the viggen inside and out if you so want to. So are you the one that likes to fly low and stupidly fast above the tree tops, strike targets that are deep in to enemy territory or just do send RB-15s at a poor carrier group. What are you waiting for just click on the link down below because I would love to have you as my wing man and teach you everything I know about the viggen! You will find the discord invite here // (HVY) Artic fox
  17. When i'm playing the AJS 37 Anti Ship misssile tutorial, the instructor asks me to put the Radar in PPI mode, (A1 Mode) And set the range to 120. After i do that the Tutorial does not continue. I hope someone can help Kind Regards Nils
  18. Hei, I was playing with mission editor and Viggen. Then came an idea, since the radar can be used for ground avoidance, how can I make a mission, where the player could not use his/her night vision goggles? Cheers
  19. Hear is a vidio of me showcasing the problem. You cant comferm a tv fix in SPA + Mål mode
  20. Whaaaats up everyone I’m writing this post mostly because my dcs squadron of 250 member are looking really bad for this rare thing called viggen pilots :). We are mostly a US based squadron but have members all over the world. You must be able to speak English, be 18+ and just a nice individual. We organized events multiple times each week on our own servers that are open 24/7 and with prebuilt huge dynamic scenarios. On top of that do we also have campaigns wher we can have up to 40 people flying at ones. If you are experienced in the viggen that’s great but I’m willing to teach you the viggen inside and out if you so want to. So are you the one that likes to fly low and stupidly fast above the tree tops, strike targets that are deep in to enemy territory or just do send RB-15s at a poor carrier group. What are you waiting for just click on the link down below because I would love to have you as my wing man and teach you everything I know about the viggen! Discord link // [HVY] Artic fox
  21. In the (beloved) Smoerebröd-UFO the HUD-Glass can be raised via a lever. This is both possible via cockpit-interaction or keybind. As for the cockpit-interaction (ingame, in-cockpit) of the module, the mousemap for the cursor seems to be placed wrongly. Instead of being placed at/on/over the LEVER, the mousemap is situated at/on/over the HINGE. This results in a rather finnicky mousemapping interaction from the standard cam-position and/or creates the necessity to lean sideways to be able to raise the HUD-glass. While easily manageable with a mouse this can be extra tricky if fe a mouse-thumbstick on a HOTAS is used. The green marker shows the current mousmap area (oversized) while the red marker shows the actual LEVER where the mousemap should be placed. No trackfile needed, reproduction possible 100% in all instances and situational combinations.
  22. So me and 5 others flew an Elint flight but we didn't pick up the ELINT data even if we flew over the radars at 4000-6000m and they pinged us with search and tracking radars. Is the elint in the Viggen outdated? or what is up with it?
  23. as per title RB-75 Cant lock on Bridge.trk
  24. Hello dear pilots I was trying the BK90 weapon in a high altitude profile , but upon launching 3/4 the game crashed. however I tried sending the report using the option but I'll post a log here dcs.log-20220922-001952.zip DCS version : DCS Open Beta 2.7.18.30348
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