Jump to content

Search the Community

Showing results for tags 'w.i.p'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • News
    • Official Updates
    • Community News
    • Official Newsletters
  • New User Briefing Room
    • Squadron Recruiting
  • English
    • Digital Combat Simulator
    • Licensed Third Party Projects
    • General Off-Topic Discussion
    • Legacy Versions
  • International support
  • Русский
  • DCS Finland's DCS Finland
  • 3Sqn's 3Sqn
  • 49th Black Diamonds's 49th Black Diamonds
  • -=Пилотажники=-'s -=Пилотажники=-
  • Polacy's Polacy
  • = Flammeus Vulpes = fighting squadron's = Flammeus Vulpes = fighting squadron
  • Banda-DV's Banda-DV
  • Comedy Central's Comedy Central
  • =UVAF='s =UVAF=
  • 100 KIAP's 100 KIAP
  • VVS 504th Red Hammers's VVS 504th Red Hammers
  • COPE THUNDER's COPE THUNDER
  • Lock-On Mod Makers's Lock-On Mod Makers
  • Sweden's Sweden
  • Leftside Limited Tech section's Leftside Limited Tech section
  • Ground Troops Aviation Training Center's Ground Troops Aviation Training Center
  • German DCS Community's German DCS Community
  • Spanish DCS Community's Spanish DCS Community
  • DENMARK's DENMARK
  • °United Fight Spirits° - Germany's °United Fight Spirits° - Germany
  • DCS UK's DCS UK
  • Чат's Чат
  • RedRodgers's RedRodgers
  • Совместные вылеты онлайн's Совместные вылеты онлайн
  • -=Air piretS=-'s -=Air piretS=-
  • Клуб Веселых Пилотов/Smile Pilots Club's Клуб Веселых Пилотов/Smile Pilots Club
  • 161 Squadron's 161 Squadron
  • German DCS Serveradmins's German DCS Serveradmins
  • Escuadrón 701, Colombia's Escuadrón 701, Colombia
  • LowLand Tiger Meet's LowLand Tiger Meet
  • 279KIAP Regiment's 279KIAP Regiment
  • Australian DCS Community's Australian DCS Community
  • Scandinavia's Scandinavia
  • Crazy Canuks's Crazy Canuks
  • VNAO's VNAO
  • SHREK AIR STRIKE Sqn DIE HARD's SHREK AIR STRIKE Sqn DIE HARD
  • DCS NA's DCS NA
  • The Silver Falcons's The Silver Falcons
  • 127Th Sibйrian Tiger's 127Th Sibйrian Tiger
  • 129th A-10 Squad: The Guard Sharks's 129th A-10 Squad: The Guard Sharks
  • Virtual Red Arrows's Virtual Red Arrows
  • Hellenic Pilots's Hellenic Pilots
  • =2IAE='s =2IAE=
  • VETERANS-GAMING's VETERANS-GAMING
  • 16th ACCW Tigers DEN's 16th ACCW Tigers DEN
  • USMC Veterans's USMC Veterans
  • United States Air Force's United States Air Force
  • =BAF='s =BAF=
  • Fighter Combat Simulations's Fighter Combat Simulations
  • =Воздушные Войны= aka =BB='s =Воздушные Войны= aka =BB=
  • CADelta's CADelta
  • DCS: Combined Arms's DCS: Combined Arms
  • VNAO - US NAVY's VNAO - US NAVY
  • Oceanic Wing and Friends's Oceanic Wing and Friends
  • The Virtual Horsemen's The Virtual Horsemen
  • Hellas's Hellas
  • NoPryl Flight Squadron's Topics
  • NoPryl Flight Squadron's NoPryl Warthog Squadron
  • Carrier Air Wing Seventeen — CVW-17 —'s Carrier Air Wing Seventeen — CVW-17 —
  • 蜂鸟特技飞行表演队 HummingBird Aerobatics Team's 蜂鸟特技飞行表演队 HummingBird Aerobatics Team
  • 1st Cav Div (Air Assault)'s 1st Cav Div (Air Assault)
  • CrimsonFlag - 102° GVv's CrimsonFlag - 102° GVv
  • AIEclan's AIEclan
  • Virtual Black Sheep's Virtual Black Sheep
  • 929th's 929th
  • French DCS Community's French DCS Community
  • 373rd Online Tactical Campaigns's 373rd Online Tactical Campaigns
  • Just For Laughs Simulation DCS's Just For Laughs Simulation DCS
  • "Russian Air Force" =RAF='s "Russian Air Force" =RAF=
  • ECV56 Cóndor's ECV56 Cóndor
  • Master Arms's Join Master Arms
  • Master Arms's Master Arms
  • 141 Wolfs's 141 Wolfs
  • 314. ШАП Моздок (Су-25)'s 314. ШАП Моздок (Су-25)
  • Escuadrón 117's Escuadrón 117
  • Austian/Germany Pilots's Austian/Germany Pilots
  • Итория авиации's Итория авиации
  • Clan Vikingos's Clan Vikingos
  • Virtual Royal Danish Airforce's Virtual Royal Danish Airforce
  • United Operations Air Forces's United Operations Air Forces
  • United States Navy's United States Navy
  • SQUADRONE LAMPO TICINO CH's SQUADRONE LAMPO TICINO
  • Europe clan's Europe clan
  • No.66 Squadron's No.66 Squadron
  • De Belgae's De Belgae
  • v47th Fighter Squadron's v47th Fighter Squadron
  • 105 Wirtualny Pułk Śmigłowców Bojowych (105th Virtual Combat Helicopters Regiment).'s 105 Wirtualny Pułk Śmigłowców Bojowych (105th Virtual Combat Helicopters Regiment).
  • 7 Wirtualna Eskadra Działań Specjalnych's 7 Wirtualna Eskadra Działań Specjalnych
  • 223rd CAS "Wolfpack"'s 223rd CAS "Wolfpack"
  • www.TAW.net - DCS Division's www.TAW.net - DCS Division
  • Jagdfliegergeschwader 1 “Fritz Schmenkel” (JG-1)'s Recruitment
  • 64th Aggressor Squadron - Public's Images and Videos
  • =БК= Братские крылья's Связь
  • =БК= Братские крылья's Сервера =BK=
  • =БК= Братские крылья's Вопросы
  • Virtual Carrier Air Wing 99's Topics - Bugs
  • Virtual Carrier Air Wing 99's COOP Flights - Request
  • Virtual Carrier Air Wing 99's Video and Live Feed
  • Virtual Carrier Air Wing 99's Recruitment questions
  • Air Combat Wings's Video
  • Air Combat Wings's Vola con noi !
  • DTA - Comunidad Hispana de DCS's Muro
  • Virtual Skyblazers's Information
  • Virtual Skyblazers's Conversation
  • Sesto Stormo Virtuale's Media Missioni
  • The Flying Kiwis's The Flying Kiwis Zorb ball of death dedicated server
  • The Flying Kiwis's ANZAC Mission
  • LINCI's Discussioni
  • [OFS] Open Flight School's Informationen
  • The Pirates Cove's Mods
  • The Pirates Cove's C-130 MOD
  • VF-211's Contact us
  • RUSSIAN FALCONS's Публичная информация
  • DCS PŇACI's BLA BLA
  • Comunidad Española de DCS - Interescuadrones's Discusiones
  • Sabre Squadron's Campaign & Mission Updates
  • Neko PMC's Topics
  • 74th Flying Tigers's Questions and Answers
  • NE VAF's Announcements
  • Virtual JaBoG32's Topics
  • VIRTUAL 312 SQUADRON's THE VIPER DRIVERS
  • Cerberus Fighter Wing's Screenshot Posting
  • Digital Coalition Air Force's Posts/Forum
  • Beyaz Kartallar (161-Kartal Yarasa Filo)'s Beyaz Kartallar
  • Strike Fighter Squadron's VMFA-35 Skin by Stellou
  • 1st VFW's General Discussion
  • Joint Task Force 191's January 1st, 2024 - New Training Program
  • VFA-41 Black Aces's VFA-41 Black Aces Squadron Info
  • 154th Air Wing's New Server
  • JTF-111's What We Offer
  • JTF-111's Latest News
  • vVMFA-251's VMFA-251 is back and recruiting virtual Marine Hornet pilots!
  • 9th Air Brigade of PLAAF's Anyone want to train together for competitions?
  • 71st_Eagles's Topics
  • 71st_Eagles's Members
  • Task Force Uniform Charlie Sierra's Links
  • =LF= Escuadrón LA FUNDACIÓN's AVISOS Y NOTÍCIAS
  • 1(F) Squadron RAF Air UK's Operations
  • Tact. Air Base 8's Dedicated Public Servers
  • 334th "Eagle" Squadron's Contact Us
  • Nemesis HAW's Topics
  • THE AIR WARFARE GROUP's Topics
  • 枝江虚拟航空队's 涂装展览
  • COMMAND OF THE AIR's ЧАТ
  • 1st Virtual Air Expeditionary Wing's Public Affairs
  • 「301fs」's Enlisting
  • 「301fs」's 301fs Equipment
  • 「301fs」's Squadron Rules
  • Royal Netherlands Air Force virtual's Topics
  • 4YA-Community's Events
  • 4YA-Community's The 4YA Community
  • VMFA-323's Welcome
  • 78th Fighter Squadron's Topics
  • Air Group =Axeman= (=AxA=)'s Связь
  • Air Group =Axeman= (=AxA=)'s Air Group =Axeman= (=AxA=)
  • VFA-103 VIRTUAL JOLLY ROGERS's Discord
  • Ghost Syndicate's Forum
  • [TM] Tigermercs's Club-Forum
  • GAEv Grupo Aeronaval Embarcado Virtual's Discusiones
  • 76th DSOW (Digital Special Operations Wing)'s Open Recruitment
  • 619th Windborne Air Group's Current Events
  • VICOMTE's Recrutement
  • Casual Flyers's Casual Flyers
  • The Jousters's Chat
  • Stalin's Falcons's Создание сервера
  • Stalin's Falcons's Предложения полетов
  • Stalin's Falcons's Связь
  • a's Squadron Media
  • a's Squadron Recruiting Information
  • Taskforce Trident - USAFCENTCOM's Squadron Media
  • 21NSQD | Squadron's Recruitment Status
  • 101st Combat Aviation Brigade's Instructions on How to Join
  • (NAFSAM)'s NAFSAM Discord
  • VMFAT-101 'Sharpshooters''s Topics
  • Wolfa - french squadron's Activité/activity
  • Wolf Pack US's Wolf Pack Videos and Server Info
  • Wolf Pack US's Wolf Pack Warbirds Persistent Sever Tutorial
  • Carrier Air Wing 3 | RU's Discord сервер сообщества
  • Carrier Air Wing 3 | RU's Наша группа в ВК
  • 808th World Squadron's How To Join
  • 虚拟笕桥航空队-JQvFG's 鸽动力水坛(General Topic)
  • 虚拟笕桥航空队-JQvFG's 笕桥陵园(Event Room)
  • 虚拟笕桥航空队-JQvFG's 笕桥航校(JQvAA)
  • 虚拟笕桥航空队-JQvFG's 笕桥影业(JQvFG Film)
  • Australian Virtual Air Wing's Forum
  • Virtual Royal United Kingdom 10th Squadron's LUA Discussions
  • ММВГ "Broiller Squad"'s Форум
  • Task Force Thunderbolt's Topics
  • VIRTUAL INDIAN AIR FORCE's JOIN DISCORD BY THIS LINK
  • 588th Fighter Aviation Regiment's Announcements
  • 588th Fighter Aviation Regiment's Media
  • 588th Fighter Aviation Regiment's Chow Hall
  • Joint Flight Command Oregon's Application & Links
  • Irréductibles's Recherche de pilotes motivés F18 et M2000

Calendars

  • Community Calendar
  • Jagdfliegergeschwader 1 “Fritz Schmenkel” (JG-1)'s Events
  • ASOR 234 squadron's Operations
  • ≡★≡ THE 51st VIRTUAL FIGHTER WING ≡★≡'s Events
  • Lock-On Greece | DCS World Greece™'s Events
  • DCS Español || D3W's Calendario
  • DTA - Comunidad Hispana de DCS's Eventos
  • Carrier Air Wing 66's Events
  • DCS - Allied Forces - Open Missions and Beyond's Events
  • Sesto Stormo Virtuale's Eventi
  • [OCG] Oceanic Combat Group's OCG Events & Training
  • The Flying Kiwis's TFK Flying schedule
  • VF-211's Training nights
  • VF-211's Calendar
  • 421st VIRTUAL FIGHTER SQUADRON's MISSION BOARD
  • DCS PŇACI's LIETANIE
  • Omega Group's Friday Night flights -- 7PM PST
  • Comunidad Española de DCS - Interescuadrones's Eventos
  • Neko PMC's Events
  • VFA-86 Sidewinders's Winder schedule
  • 74th Flying Tigers's Trainings and Missions
  • NE VAF's Events
  • Cerberus Fighter Wing's Events
  • Digital Coalition Air Force's Events
  • uosef's عقابهای ایران
  • v81st Fighter Squadron's Training and Operations
  • Darkwater Aerial Security Ltd. (Task Force "Caucasus Dragons")'s Contracts and Operations
  • Darkwater Aerial Security Ltd. (Task Force "Caucasus Dragons")'s Events
  • JTF-111's Events
  • Pegasus's Events
  • Delta Force Squadron's Events
  • 71st_Eagles's Events
  • Virtual Fighter Group's Schedule
  • Tact. Air Base 8's Events
  • THE AIR WARFARE GROUP's Events
  • 71st Laughing Rooks's 71st Events
  • Virtual Air Festivals's VAF Events
  • Royal Netherlands Air Force virtual's Events
  • Royal Netherlands Air Force virtual's Events
  • vCSG-3's vCSG-3 Events
  • 102nd Albatross's Events
  • VMFA-323's Events
  • 78th Fighter Squadron's Events
  • vNAVY's Events
  • Ghost Syndicate's Events
  • [TM] Tigermercs's Staffeltraining
  • [TM] Tigermercs's Events
  • 76th DSOW (Digital Special Operations Wing)'s Missions
  • RS Red Star's Events
  • a's CVW-2 Calendar
  • Taskforce Trident - USAFCENTCOM's Scheduled Squadron Events
  • 21NSQD | Squadron's Events
  • Combined Joint Task Force's OPERATION - ISLAND HOP
  • Wolf Pack US's Wolf Pack Missions and Events
  • Wolf Pack US's Events
  • Wolf Pack US's JUGHEADS mission night
  • 808th World Squadron's Birth Date 01.24.23
  • 虚拟笕桥航空队-JQvFG's 联机活动日程
  • Australian Virtual Air Wing's Events
  • Virtual Air Force's Mission/Training Night
  • TACG 218's Events
  • ММВГ "Broiller Squad"'s Операции
  • 366th Fighter Wing "Gunfighters"'s Mssion nigths & Operatinos
  • Task Force Thunderbolt's Events
  • Joint Flight Command Oregon's Events
  • Irréductibles's Campagne OGF
  • [JaboG49] Virtuelles Jagdbomber Geschwader 49's Termine
  • Virtual Carrier Air Wing One (vCVW-1)'s Sinai Campaign
  • Task Force Perpetual Motion's Events

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Flight Simulators


Location


Interests


Occupation


Website

  1. There seems to be inconsistencies with fuel flow which worsen as altitude and speed increases. As speed increases fuel flow starts high, dips, peaks, then declines again. There is also a disparity with the amount of lbs/nm of fuel being used in FPAS vs lbs/hr that is shown on the IFEI. The actual fuel usage appears to align with the lb/nm displayed in FPAS. This data was taken on the Syria map, 29.92 barometer, 20 degrees C, clean jet with no pylons, and 50% fuel load. Infinite fuel was used to negate any airspeed changes due to decreasing weight of the aircraft. The final mach number in each chart is the maximum speed attainable at that flight level. Y axis is lbs of fuel, X is speed in mach. IFEI lbs/hr usage is 100x times the value on the chart so an IFEI value of 142 on the chart = 14,200 lbs/hr and for FPAS a vaule of 42 = 42 lbs/nm. In most tests throttles were advanced at .4 mach and I started collected data at .5 to allow for engine spool time. The 40,000 test data starts at where the throttles were put into AB, this is due to the aircraft struggling to maintain attitude control below that airspeed at that altitude. Acceleration in full MIL at 40,000 feet was not recorded due to the aircraft needing nearly full MIL just to maintain altitude. Unfortunately, I am unable to go back to the prior version and run these tests in that environment. There are no tracks because each test was 100% just the jet flying in a straight line with me pausing every additional .02 mach to record data. I can't say I'm particularly knowledgeable of all the exact variables that go into calculating fuel flow vs speed and altitude, but something certainly seems off and there are usage shenanigans happening after the FM update. It doesn't seem logical that the lbs/nm burned should start to decline as if air resistance is falling off as the aircraft approaches the maximum speed for a given altitude, all while the IFEI fuel value keeps climbing. The transition point from where lbs/nm usage is increasing to it all of a sudden leveling and tapering down seems very suspect to me as well. FWIW, playing on Gray Flag prior to the update I would typically take off from an airbase and do CAP in an orbit up at 48,000-49,000 feet around mach 1 +/- .1 and with a loadout consisting of 3 tanks, 6x120C, and 2x9X. I would have a loiter time of 45 minutes to an hour before coming down to tank. I can't go back and check prior to the FM patch now, but I seem to recall up around those altitudes fuel consumption was something around 7 or 8 lb/nm in full AB. Now a similar loadout barely has the ability to maintain an orbit up around 43,000, is not able to reach mach 1, and fuel consumption is in the 40ish lb/nm range.
  2. Currently in DCS the F-16 has 700 steerpoints, as far as I know the F-16 could either have 127 or 999 steerpoints. 127 with an INS + GPS solution (which we have in DCS) or 999 with an EGI solution. The allocation for steerpoints is also wrong, you should be able to select threats as steerpoint (similarly to how you can set most things as a ACQ point in the Apache), because that's what the steerpoints are for. I have attached a track and can PM evidence of the correct steerpoint allocation if required. stpt allocation bug.trk
  3. So, for the last few versions I have started to get an issue with the Power Levers when in the CPG cockpit: I have "Power: Both" bound to an analogue axis for AH-64D CP/G There is no other axis bound to that function for AH-64D CP/G There are no DirectX button binds for any of the Power Lever actions There are no axis binds or DirectX button binds for any of the Power Lever actions for AH-64D Pilot. The axis input shows as smooth and non-jittery under Tune Combo Axis, so I don't think there is any real noise. When the Power Lever axis is at 100%, the lever is stable and in the "Fly" position. If I position the Power Lever axis anywhere between 100% and 0%, the lever position in the cockpit jitters by maybe 10-20%, and always towards the FLY position from where I have the lever actually set. If I pull the Power Lever axis back to 0%, the Power Lever position jumps immediately up to the FLY position and stays there. It is acting as if some other binding is trying to push the lever to 100%, but as I said, there does not appear to be any other binding for that axis. Furthermore, if I remove the CPG binding, then go to the pilot position and re-bind the same axis in the same way for the pilot's Power Levers, they work fine and smoothly - the problem seems to be unique to the CPG position. I wonder if George-as-pilot might be trying to push the levers up to 100% when they shouldn't be allowed to? If while CPG I hand control over to George-as-pilot, he certainly does push the power levers back up to FLY immediately (but then I'd expect him to do that) My CPG axis bindings, just for reference...
  4. Hi, DCS 2.9.0.47168 Open Beta -- mentions only one known issue: Added New pilot model from first person (Work in progress). Known issues: The salute command doesn't work when using option Afterburner detent. However, another one is the kneeboard that seems to skip on displaying pages from the or the information brought by the past update (DCS 2.7.14.23966 Open Beta): Added Additional carrier data to the kneeboard - ATC frequency, TACAN and ILCS channel.
  5. Hi, first of all the new pilot model looks really great. So far I've already found some bugs: 1. When looking back, you "zoom out" of the head and the helmet obscures the view. This is actually severe, because as of now, you cannot look back in the Hornet it seems like (2D, don't have VR). 2. The (oxygen?) hose disappears when looking more forward 3. The cord runs through the belt
  6. Hey there ! I noticed that the FARM report does not seem to work with the AI wingmen. When I request one it says that it is not acknowledged. But if I ask a PP, it works. Is this a bug or is there datalink limitations with AI wingmen at the moment ? If so, what can they do or not do at the moment ? Thx ! Fly safe
  7. In many cases it's so difficult to boresight the Maverick, because of the font color on the display. Check how is the font color compared to the sky in the background. Impossible to see anything. Can the font color be changed to something different? null
  8. Hi, I have quite severe issues with George AI when hovering, the hover is unstable and makes operating from the front seat very difficult, sometimes impossible. The heli oscilates from left to right, 10-20 degrees each side. I have tried all George modes, doesn't make any difference. I have tried with an empty heli. I am using latest beta, I have triple checked my controls, no trim, no wind. I can hold a stable hover from pilot seat. Any ideas?
  9. Haven't try other modules, bnullut in the A10Cv2, the TGP is visible without NVG in IR and BTH mode. See attached screen.
  10. I'm an Oculus Quest user, my spotting before wasn't the best, but I could see like most of us - an average mkI eyeball user. With the new spotting update, I can see way more, and by that, I mean everything, every dot is huge. Honestly, this is War Thunder level of mega dots you can see across the map. I can see everything and everywhere in the range of what I can estimate 50km. I know I can revert back to the old way. The problem with this is now I am going to be at a disadvantage compared to people who use the new spotting. Also, DLSS which I actually need makes them even bigger. I honestly think you guys have overdone it. Please consider reworking it. Kisses and hugs
  11. Spotting dots are very large in VR. With my Valve Index, at certain ranges, both the dot and model are rendered. In this situation, the dot can obscure the aircraft, such that I can't see the aircraft model and its heading and attitude. I'd like to see some kind of slider to reduce the dot size. Dots disappear seemingly at random based upon where I'm looking and whether I'm using no zoom, VR zoom, or VR spyglass zoom. Aircraft at ~2nm (3.5km) only have the model rendered, no dot. With no zoom, aircraft can be extremely difficult to see at this range*. The abrupt change from a huge dot to a tiny model (or vice versa) is extremely jarring. Maybe add a slider to adjust the minimum dot range? *I'm a pilot IRL and I can easily spot tiny aircraft like the C172 at 2nm
  12. After the last updates, the Spanish pilots have disappeared. The ejected pilot and the pilot outside the Hornet have lost their insignia. This is what it looked like before the update:
  13. According to the manual, selecting SP on the TGP should command the TGP's LOS at half the distance of current FCR range. This is currently not the case. Instead the TGP's LOS is commanded to the current steerpoint, into the sky if these points have altitude. In the attached track I select SP on a SOI'ed TGP while flying towards a steerpoint set to 6500 ft altitude at 12 oclock. It's commanded into the sky instead of the ground. After TMS up I have to slew the TGP down towards the ground. Switching to a second steerpoint roughly colocated with the 1st, yet on 40000 ft makes the SP command the LOS even higher into the sky. The FCR range is 40 in both cases, yet the LOS is clearly commanded to the steerpoint instead of half the FCR-range. TGP SP elev.trk
  14. Hi, I started with AH64. Now the problem i get when i switch to gunner (after get in sort of hoover) is that the helo drops down. Sometimes slowly sometimes erratic and unsavable. Then its game over again before i even got 1 shot. Most of time it is higher elevation (10K feet in mountains e.g.) so might be too hard for G to hold it? Is there a way to not crash with G on the rudder? Or is he always jealous? AI these days Regards
  15. Not sure if this has been mentioned or if it's actually correct, but I cannot set the fuse delay for the GBU-38 penetrators now..
  16. I´d like to get some advise: I tested the VRS mode several times but failed to gain an advantage with it over RWS. I basically tested 4 scenarios 1st Mig-29 M0.8 2nd Mig-29 M2 and the same with the Mig-21. All were Head on. I would be happy for some input if this is "Correct as is" or i make a mistake of some kind.
  17. I did my best to search if this has been posted before, but I could not find anything. Problem is fairly self explanatory, once CPG engages the target and if that target is not neutralized CPG will not re-engage unless you de-was the gun. Currently I am not running any mods on my installation. Below is a short track. Of course, there is always a possibility that I am missing something here. 64D Gun.trk
  18. You can eject in the air by opening the canopy and then pressing the eject key 3 times (LCtrl + E). The pilot will then jump out the helicopter without a parachute. He will also forget his rifle. The pilot may bounce off the rotor blades until he slips through or slips off. Pilot will be unharmed The pilot will then gently float down to the ground in a sitting position The pilot will stop near the ground and do a climb down animation from nothing The pilot will then spawn a used parachute behind him after he stood up FloatingPilotEject.trk
  19. When at close range, the target state estimator consistently misses the target by about 10m when the helicopter is in motion. Track only shows with LMC off, but LMC is not a part of it. It does the same thing with LMC on. I only tested with an image auto track, not without it. To reproduce Fly towards a target at some speed (~100 kt) with a slight offset and somewhat high up (500-1000ft) When close (< 800ft) start shooting the gun Observe gun consistently missing behind the target Track attached TSA_bad_close_range.trk
  20. Hello all, reporting some behaviour I've noticed following the latest update, I will keep it brief: when we have an uncorrelated (hollow) Hostile Link16 track and we spot it with the radar, it turns into a Suspect track (yellow filled). At first glance this does not look like correct behavior, as the FCR has no say in determining ROE and no reason to change it from Hostile to Suspect. No IFF was involved here, just the mere painting of the target with the radar turns it into a Suspect. I'm sure many would appreciate if this could be taken a look at, if it's a bug, or WIP. Thanks and have a nice week ROEchange.trk
  21. When locking onto the same target with both the FCR and the TGP, the target locator lines for both of these will point in vastly different directions. It seems like the FCR TLL is pointing in the correct direction while the TGP TLL is off by quite a lot. Track attached. B_TGP_Target_Locator_Line.trk
  22. Hello, A jamming target outside burn-through is not giving range information on the radar. However, when doing an IFF interrogation, the ambigious symbol appears on the radar on the real position of the target. See the attached track file for demonstration. I am using the open beta and have no mods except a modified countermeasure lua file. Best regards F16-IFF-ECM-bug.trk
  23. Greetings, In training mission for the F-16C "Lesson 24 - JDAM Employment" at the very beginning of the mission when he says to switch to the CNTL page on the SMS and then select the OSB that has AIR next to it and change it to Ground mode, the button does nothing, it doesn't change. Is anyone else experiencing this issue? I went to WAGS Youtube videos and it's working great in all his JDAM videos on his SMS page, so I don't know if it's isolated to me or if nobody has noticed this isn't working anymore. Thanks everyone,
  24. see title. tested with GBU31 and GBU38 JDAM_Fuse_option_bug.trk
  25. When starting a cold aircraft the INU says it's 55m confident. When creating a new point, that new point's default coordinates is on the north pole. The TSD waypoints and routes are visible, despite the aircraft either thinking it's on the north pole or 55m confident about it's position. And when selecting CTR they line up perfectly with the aircraft. The TSD PP (Present Position) is perfectly accurate before alignment The confidence jumps instantly from 55m the second power is applied to a couple of meters after alignment. The confidence doesn't go down anymore (less accurate), even if the INU is reset (new points on north pole again) or power is lost. In fact the INU's position confidence is 0m accurate after power down and restart, except the rest of the aircraft behaves as though it was a cold start after aircraft selection. None of that makes any sense, at least to me. I would expect the INU becoming more confident about it's position over time during the alignment, not instantly jumping from 55m to 7m. I would expect the INU to not know where it is at when the reset button is pressed. I would expect that the present position and the default for new waypoints becoming the INU's best guess and that they are the same. I would also expect the symbols for waypoints on the TSD to shift with the INU's confidence in the aircraft's heading and position. And I would expect the map to be available as soon as the INU thinks the aircraft is somewhere in some area that has a digital map stored, only shifted and rotated according to the INU's idea of where the aircraft is. Maybe some logic applies if the two INUs disagree by some margin that I'm not aware of, and in which case no map is shown and the aircraft is considering itself to be at the north pole. But then I would expect that PP is also on the north pole and any waypoints be a couple thousand km away and thus not visible on the TSD. INU_makes_no_sense.trk
×
×
  • Create New...