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optimised settings for high end gpu's TESTED ON 680


D3vastator

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Hi m8.

 

I have not playd fsx since I built my new rig, the PMDG 737NGX was taking over my life lol so I pulled the plug, maybe when I retire I wil revisit FSX :p

 

as far as settings go I was using a ati card at the time 6970.

 

firstly I used Bojotes tweaking tool

 

http://www.venetubo.com/fsx.html

 

installed his shader mod 3.0

 

http://www.venetubo.com/sha3mod.zip

 

and used fps Limiter

 

http://www.fsx-online.com/sites/default/files/files/FPS_Limiter_0.2.zip

 

Unzip the file inside the FSX folder ( "C/ProgramFiles/MicrosoftGames/Microsoft Flight Simulator X" folder) cut the files from the "fpslimiter" folder and past them inside the FSX folder.

 

click on the "FPS_Limiter_GUI.jar" file, choose D3D9, OGL or D3D8 ( it has something to do with the graphics card i think.)

then search the executable file ( located inside FSX folder, should be " FSX .exe" ), now click on "logging" then " create BAT ".

the ".bat" file has been created inside FSX folder ( should be : FSX.exe.bat or FSX.bat ) click on it, FSX starts and have fun !

 

hope this helps

 

 

 

Thanks for this, while I thought my DCS world ran well, Im still getting the odd micro stutter. I'll try these settings and see what happens. Thanks

 

Off topic, you say you have managed to optimise FSX at 30fps as well. Any chance of PM'ing me those settings, currently have it running at 20fps with PMDG 737 ngx at LHR, but would prefere 30fps plus. Only difference is I am running at 5670 x 1080, but at least these settings would give me a great base to start from.

 

Cowboy10uk

Asus Rampage IV Extreme, Intel 3960X, 8gig Vengence, GTX 680 Top, Vertex 3 SSD, Sennheiser Xense, Custom EK wc loop, Silent Pro M1000watt, Corsair 600T, 24" BenQ XL2420, TM Hotas Warthog

 

Click for optimal graphics settings

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Guys, it's just DCS World that gives me such headache.:doh:

So what is the deal? Put more memory in my system? I can inject more 8GB today.

Adding memory depends on your OS. It will only help if you have 64 bit.

Asus Sabertooth P67 Motherboard 2600k CPU, 16 gig DDR3, 1600. Samsung 830, 256 gig hard drive,

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Out of curiosity, has anyone tried enabling HPET and tweaking Win7 correspondingly? I haven't had a chance to play DCS in a couple of weeks, but when I can, I'll be giving this a shot to see if it makes any difference.

The key is to turn OFF the HPET. It's well known to cause stuttering when on during gaming.

Asus Sabertooth P67 Motherboard 2600k CPU, 16 gig DDR3, 1600. Samsung 830, 256 gig hard drive,

GTX780 Video Card, Warthog Hotas, Razer Mamba mouse. Saitek Combat Rudder Pedals. Trackir 5, Verizon FIOS 25Meg Up/Down

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Out of curiosity, has anyone tried enabling HPET and tweaking Win7 correspondingly? I haven't had a chance to play DCS in a couple of weeks, but when I can, I'll be giving this a shot to see if it makes any difference.

 

 

 

Thanks, it made a slight improvement to the sim and a good improvement to my system

 

 

 

 

 

each system needs needs to be tuned differently, so of coarse people will need to alter the settings but the purpose of my tweaks was to give people a headstart and the general area they need to be.

 

you will get fps drop when you are near a city or flying low in a town, that is the way the game is coded, for this reason this is why I lock my fps to 30 so it never changes. this will not work for everyone though each setup/hardware reacts different to tweaks. I do not suffer from any effects that others are getting eg image delays on terrain etc with setting adaptive vysnc @ 30.. this is most likely due to my hardware and monitor, the benq xl2420 is a extremly fast response monitor.

 

@ GriffonBR you could try a fps limiter, if you are getting 60 you should be able to tune in a constant 45 and lock it there. in my opinion you need to be able to find that spot where you can lock and not to have to worry about fluctuating fps.

 

 

45 gives shudder... with LCD monitors, the user really needs to get the fps to the same as the monitor's native refresh rate for truly smooth simming. Running higher than the native causes some issues as well.

 

and yes, each system does need to be tuned differently

City Hall is easier to fight, than a boys' club - an observation :P

"Resort is had to ridicule only when reason is against us." - Jefferson

"Give a group of potheads a bunch of weed and nothing to smoke out of, and they'll quickly turn into engineers... its simply amazing."

EVGA X99 FTW, EVGA GTX980Ti FTW, i7 5930K, 16Gb Corsair Dominator 2666Hz, Windows 7 Ultimate 64Bit, Intel 520 SSD x 2, Samsung PX2370 monitor and all the other toys

-

"I am a leaf on the wind, watch how I soar"

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Thanks D3vastator, I'll try that tomorrow. As to your DCS settings, redone DCS using those, and did the quick mission. No more stutters, she just seem to fly, no slowdown or anything over towns. :) Hugh thanks mate.

 

Already used Bojotes tweaks, so will try using the shaders and the fps limiter tomorrow. I'm guessing I'm gonna have same issue ref 737, been waiting for a pc to do it justice since I got it a while ago. :)

 

What with the 737, All the stunning Dcs aircraft and rise of flight. Think I'm gonna have to give up work, just so I can get my flying hrs in. :)

 

Great tips thanks again.

 

Cowboy10uk

 

 

[sIGPIC][/sIGPIC]

 

Fighter pilots make movies, Attack pilots make history, Helicopter pilots make heros.

 

:pilotfly: Corsair 570x Crystal Case, Intel 8700K O/clocked to 4.8ghz, 32GB Vengeance RGB Pro DDR4 3200 MHZ Ram, 2 x 1TB M2 drives, 2 x 4TB Hard Drives, Nvidia EVGA GTX 1080ti FTW, Maximus x Hero MB, H150i Cooler, 6 x Corsair LL120 RGB Fans And a bloody awful Pilot :doh:

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Everybody had the same memory leak, if I recall correctly, with the same version

 

 

@ GriffonBR

 

Have you and can you run Heaven 3.0 perchance?

 

Well, here is the log after doing all the tests with Heaven 3.0 (Basic Edition)

 

 

Unigine log file

 

19:14:52 Loading "C:/Program Files/Unigine/Heaven DX11 Benchmark 3.0/bin/../data/heaven_3.0.cfg"...

19:14:52 Loading "dxgi.dll"...

19:14:52 Loading "openal32.dll"...

19:14:52 Set 1920x1080 fullscreen video mode

19:14:52 Set 1.00 gamma value

19:14:52 Unigine engine http://unigine.com/

19:14:52 Binary: Windows 32bit Visual C++ 1600 Release Mar 7 2012

19:14:52 Features: OpenGL Direct3D9 Direct3D10 Direct3D11 OpenAL XPad360 Joystick Flash Editor

19:14:52 App path: C:/Program Files/Unigine/Heaven DX11 Benchmark 3.0/bin/

19:14:52 Data path: C:/Program Files/Unigine/Heaven DX11 Benchmark 3.0/data/

19:14:52 Save path: C:/Users/User/Heaven/

19:14:52

19:14:52 ---- System ----

19:14:52 System: Windows 7 (build 7601, Service Pack 1) 64bit

19:14:52 CPU: Intel® Core i5-2500K CPU @ 3.30GHz 3292MHz MMX SSE SSE2 SSE3 SSSE3 SSE41 SSE42 HTT x4

19:14:52 GPU: NVIDIA GeForce GTX 660 Ti 9.18.13.623 x1

19:14:52 System memory: 4095 Mb

19:14:52 Video memory: 2048 Mb

19:14:52 Sync threads: 3

19:14:52 Async threads: 4

19:14:52

19:14:52 ---- MathLib ----

19:14:52 Set SSE2 simd processor

19:14:52

19:14:52 ---- Sound ----

19:14:52 Renderer: DirectSound Default

19:14:52 OpenAL vendor: OpenAL Community

19:14:52 OpenAL renderer: OpenAL Soft

19:14:52 OpenAL version: 1.1 ALSOFT 1.13

19:14:52 Found AL_EXT_LINEAR_DISTANCE

19:14:52 Found AL_EXT_OFFSET

19:14:52 Found ALC_EXT_EFX

19:14:52 Found EFX Filter

19:14:52 Found EFX Reverb

19:14:52 Found EAX Reverb

19:14:52 Found QUAD16 format

19:14:52 Found 51CHN16 format

19:14:52 Found 61CHN16 format

19:14:52 Found 71CHN16 format

19:14:52 Maximum sources: 256

19:14:52 Maximum effect slots: 4

19:14:52 Maximum auxiliary sends: 2

19:14:52

19:14:52 ---- Render ----

19:14:52 D3D11Render::D3D11Render(): Unknown NVidia GPU

19:14:52 Direct3D11 desc: NVIDIA GeForce GTX 660 Ti

19:14:52 Found feature level 11.0

19:14:52 Found compute shader 11.0

19:14:52 Maximum texture size: 16384

19:14:52 Maximum texture units: 16

19:14:52 Maximum texture renders: 8

19:14:52

19:14:52 ---- Physics ----

19:14:52 Physics: Multi-threaded

19:14:52

19:14:52 ---- PathFind ----

19:14:52 PathFind: Multi-threaded

19:14:52

19:14:52 ---- Interpreter ----

19:14:52 Version: 2.47

19:14:52

19:14:52 Unigine~# d3d11_render_use_tessellation 1 && gl_render_use_arb_tessellation_shader 1 && render_shaders 2 && render_anisotropy 2 && render_restart

19:14:52 Loading "demos/heaven/unigine.cpp" 30ms

19:14:52 Loading "heaven/locale/unigine.en" dictionary

19:14:52 Loading "core/materials/default/unigine_post.mat" 20 materials 44 shaders 5ms

19:14:53 Loading "core/materials/default/unigine_render.mat" 40 materials 4666 shaders 43ms

19:14:53 Loading "core/materials/default/unigine_mesh.mat" 5 materials 3386 shaders 34ms

19:14:53 Loading "core/materials/default/unigine_mesh_paint.mat" 2 materials 1134 shaders 17ms

19:14:53 Loading "core/materials/default/unigine_mesh_tessellation.mat" 5 materials 3332 shaders 16ms

19:14:53 Loading "core/materials/default/unigine_mesh_tessellation_paint.mat" 2 materials 2268 shaders 6ms

19:14:53 Loading "core/materials/default/unigine_mesh_triplanar.mat" 1 material 112 shaders 1ms

19:14:53 Loading "core/materials/default/unigine_mesh_overlay.mat" 1 material 220 shaders 1ms

19:14:53 Loading "core/materials/default/unigine_mesh_terrain.mat" 1 material 53 shaders 3ms

19:14:53 Loading "core/materials/default/unigine_mesh_layer.mat" 1 material 84 shaders 6ms

19:14:53 Loading "core/materials/default/unigine_mesh_noise.mat" 1 material 106 shaders 9ms

19:14:53 Loading "core/materials/default/unigine_mesh_stem.mat" 2 materials 1268 shaders 30ms

19:14:53 Loading "core/materials/default/unigine_terrain.mat" 1 material 312 shaders 3ms

19:14:53 Loading "core/materials/default/unigine_grass.mat" 1 material 138 shaders 8ms

19:14:53 Loading "core/materials/default/unigine_particles.mat" 1 material 101 shaders 5ms

19:14:53 Loading "core/materials/default/unigine_billboard.mat" 1 material 51 shaders 4ms

19:14:53 Loading "core/materials/default/unigine_billboards.mat" 1 material 816 shaders 3ms

19:14:53 Loading "core/materials/default/unigine_volume.mat" 6 materials 45 shaders 11ms

19:14:53 Loading "core/materials/default/unigine_gui.mat" 1 material 82 shaders 2ms

19:14:53 Loading "core/materials/default/unigine_water.mat" 1 material 205 shaders 34ms

19:14:53 Loading "core/materials/default/unigine_sky.mat" 1 material 17 shaders 41ms

19:14:53 Loading "core/materials/default/unigine_decal.mat" 1 material 99 shaders 4ms

19:14:53 Loading "core/properties/unigine.prop" 2 properties 0ms

19:14:53 Unigine~# world_load heaven

19:14:53 Loading "heaven.cpp" 211ms

19:14:53 Loading "demos/heaven/materials/heaven_base.mat" 7 materials 1ms

19:14:54 Loading "demos/heaven/materials/heaven_environment.mat" 12 materials 691ms

19:14:56 Loading "demos/heaven/materials/heaven_ruins.mat" 27 materials 1675ms

19:14:58 Loading "demos/heaven/materials/heaven_buildings.mat" 51 materials 1911ms

19:14:58 Loading "demos/heaven/materials/heaven_props.mat" 10 materials 403ms

19:14:58 Loading "demos/heaven/materials/heaven_sfx.mat" 11 materials 15ms

19:14:59 Loading "demos/heaven/materials/heaven_fort.mat" 15 materials 443ms

19:15:01 Loading "demos/heaven/materials/heaven_airship.mat" 26 materials 2612ms

19:15:13 Loading "heaven.world" 19469ms

19:15:13 Unigine~# render_hdr 2 && render_restart

19:15:23 Unigine~# render_restart

19:15:23 Benchmark running

19:16:35 Unigine~# render_dof 2 && render_restart

19:16:40 Unigine~# render_dof 0 && render_restart

19:17:03 Unigine~# render_dof 2 && render_restart

19:17:14 Unigine~# render_dof 0 && render_restart

19:17:26 Unigine~# render_dof 2 && render_restart

19:17:36 Unigine~# render_dof 0 && render_restart

19:19:46 Unigine~# render_restart

19:19:46 Benchmark finished

19:19:46 Time: 259.244

19:19:46 Frames: 16667

19:19:46 FPS: 64.2907

19:19:46 Min FPS: 9.4251

19:19:46 Max FPS: 145.504

19:19:46 Scores: 1619.48

19:20:42 Unigine~# quit

19:20:45 Close "openal32.dll"

19:20:45 Close "dxgi.dll"

19:20:45 Memory usage: none

19:20:45 Allocations: none

19:20:45 Shutdown

 

 

Any problem???:music_whistling:

Intel 8700K@4.7ghz(all cores) / 32Gb DDR4 /WD Black SN750 Heatsink 500gb (DCS Only) / MSI GeForce RTX 2070 GAMING Z 8G / Windows 10 PRO / VPC WarBRD Base + Warthog Stick + Foxx Mount / Thrustmaster TPR pedals / Thustmaster MFD / Thrustmaster Warthog throttle + Monstertech chair mount

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How many times did you let Heaven loop each pass for (each pass has 26 sections) ?


Edited by Wolf Rider

City Hall is easier to fight, than a boys' club - an observation :P

"Resort is had to ridicule only when reason is against us." - Jefferson

"Give a group of potheads a bunch of weed and nothing to smoke out of, and they'll quickly turn into engineers... its simply amazing."

EVGA X99 FTW, EVGA GTX980Ti FTW, i7 5930K, 16Gb Corsair Dominator 2666Hz, Windows 7 Ultimate 64Bit, Intel 520 SSD x 2, Samsung PX2370 monitor and all the other toys

-

"I am a leaf on the wind, watch how I soar"

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How many times did you let Heaven loop each pass for (each pass has 26 sections) ?

 

Yes, Wolf, all the 26 sections. Always with a solid 60 FPS.

 

I set the AA and the AF for the same levels that I use at DCS World, 4x.

 

The benchmark was executed without problems.

 

Thanks for the help one more time.

Intel 8700K@4.7ghz(all cores) / 32Gb DDR4 /WD Black SN750 Heatsink 500gb (DCS Only) / MSI GeForce RTX 2070 GAMING Z 8G / Windows 10 PRO / VPC WarBRD Base + Warthog Stick + Foxx Mount / Thrustmaster TPR pedals / Thustmaster MFD / Thrustmaster Warthog throttle + Monstertech chair mount

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To run the 26 sections of Heaven once, is one pass. You'll need to let it loop for several passes (same as memtest for instance) to stress the card.

The benchmark function will run one pass, stop, then give the user the score.

 

Keep in mind though, Griffon, I never said it was definitely your card, I said it could be. There is a difference there and not just word pedantics.

 

 

 

possibly also, there could be something with the preload range and towns involved here... could it be the towns have hitboxes(collision detection?) (in at least some solid buildings) in them?

City Hall is easier to fight, than a boys' club - an observation :P

"Resort is had to ridicule only when reason is against us." - Jefferson

"Give a group of potheads a bunch of weed and nothing to smoke out of, and they'll quickly turn into engineers... its simply amazing."

EVGA X99 FTW, EVGA GTX980Ti FTW, i7 5930K, 16Gb Corsair Dominator 2666Hz, Windows 7 Ultimate 64Bit, Intel 520 SSD x 2, Samsung PX2370 monitor and all the other toys

-

"I am a leaf on the wind, watch how I soar"

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Man, I think that this is my last hope.

 

I´m looking forward to play FC3, I´m also got a new MSI GTX 660 Ti OC Edition and I started to play DCS World. I´m not happy with my FPS either.

 

FC2 runs like a charm, always with 60 FPS (except on take off), but DCS World, only 25 FPS, max of 30(only on dogfight at Instant Action).

 

Well, I hope that your tips do the job. I´ve already try everthing here.:hmm:

 

 

My system specs are:

i5 2500k @ 4.3ghz

8GB Vengeance 1600Mhz

500 GB Western Digital Blue only for OS.

500 GB Western Digital Blue dedicated only for games.

MSI GTX 660 Ti Power Edition OC.

OCZ Modxstream 700w

Dell S2230MX monitor

 

S!

 

GriffonBR

 

just a tip:

Build a RAID 0 with this 2 HDD and then make partitions of 500 GB... your read/write speed of the disk will be increased... that will help a lot with the stutters...

Other thing if you got some money to spend buy at least one SSD :thumbup:

Intel i5 11700F + H80 | 4x4GB 3200mhz RAM | AORUS ELITE B560M | Samsung 850 PRO SSD 256gb| KINGSTON SA400 480GB SSD | WD 500GB | Gigabyte GTX 1070 8GB | Antec 1200 PSU | Thrustmaster Warthog HOTAS and homemade panels and rudder pedals | 24" Samsung T24C550 @60Hz 2ms | Opentrack 3 led clip

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To run the 26 sections of Heaven once, is one pass. You'll need to let it loop for several passes (same as memtest for instance) to stress the card.

The benchmark function will run one pass, stop, then give the user the score.

 

Keep in mind though, Griffon, I never said it was definitely your card, I said it could be. There is a difference there and not just word pedantics.

 

 

 

possibly also, there could be something with the preload range and towns involved here... could it be the towns have hitboxes(collision detection?) (in at least some solid buildings) in them?

 

Ooops, sorry Wolf, I didn´t pay attention when you said HOW MANY TIMES, I just executed the benchmark once yesterday, it was late and I was very tired so I´ve just made one pass.

 

About a RAID 0 or a SSD, sincerely, guys... I´m not going to spend money just for one game, I bought my MSI GTX 660 Ti for a smoothly game experience for all my games, not just for the problematic DCS World.

My last try is, uninstall DCS World, let´s see if a new instalation everything will works.

 

I do really want to play DCS Mustang and Flaming Cliffs 3, I really want to support them, but I not gonna to put even a coin if I can't play DCS World properly.

 

Thanks one more time guys.

Intel 8700K@4.7ghz(all cores) / 32Gb DDR4 /WD Black SN750 Heatsink 500gb (DCS Only) / MSI GeForce RTX 2070 GAMING Z 8G / Windows 10 PRO / VPC WarBRD Base + Warthog Stick + Foxx Mount / Thrustmaster TPR pedals / Thustmaster MFD / Thrustmaster Warthog throttle + Monstertech chair mount

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  • 5 months later...

Hey, I have an I7 2700k 4,2 16Gig Ram, 680GTX EVGA (2Gig Version).

And i used the settings of the first post... Ending up with not more than 30fps, which is fine to me, but average 12-15 fps...

The surrounding looks definitely cool. But being able to the low fps, isnt much fun.

Any further Ideas around here, why its so low. I gues my cpu cores are pretty bored, expect one, and the gpu is on idle :D BUt havent testet the benchmark yet, I will keep you informed.

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GPU Core Clock: 1006,0 Mhz

GPU Memory Clock: 1502,3 Mhz

GPU Temperature: 53,0°C

Fan Speed: 34%

Memory Used: 1992MB

GPU Load : 46%

Memory Controller Load: 19%

Video Engine Load: 0%

Power Consumption :56%

VDDC 1,1000 V

PhysX = Geforce GTX680 ( Iwill test it it now without, to any difference)

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PhysX = CPU

GPU Core Clock 810 Mhz

GPU Memory Clock: 1502,3 Mhz

GPU Temp: 50°C

Fan Speed : 33%

Fan RPM: 1110

Memory Used: 179 Mb

GPU Load: 3%

Memory Controller Load: 3%

Veideo Engine Load: 0%

Power Consumption 27,2% TDP

 

But not a single change in FPS...

VDDC 0,9870 V

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Nice, I'll give these a shot :-)

[sIGPIC][/sIGPIC]

 

Asus ROG Rampage Extreme VI; i9 7900X (all 10 cores at 4.5GHz); 32 Gb Corsair Dominator DDR4; EVGA 1080Ti Hybrid; 1Tb Samsung 960 Evo M2; 2Tb Samsung 850 Pro secondary.

 

Oculus Rift; TM Warthog; Saitek Combat Pros.

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  • 1 year later...

alternativ settings for High FPS.

 

hi everyone.

 

After a many hours of testing for optimal settings I have come up with these and I thought I would share my settings for the highest possible graphics and smoothness for dcs.

 

these settings should work on any highend card eg 570,580,680. you may have to alter the settings if you are dipping below the 30 fps.

 

see attached pictures for all my settings along with some samples. right click and save as and open them using windows viewer set to fullscreen, these are 1920x1080.

 

I achieved these results by setting adaptive half refresh rate (30fps) having a solid 30fps that runs that consistant across the board in all situations including a TrackIR with absolutly no dips is better than have fluctuating fps from 40-50 to 70 etc. I have learnt this from FSX.

 

checkout the samples I think the depth and detail of the images speak for themself :D

 

For me, can't get more than 20 fps incockpit view with your settings.

 

As DCS is a realistic acurate simulator, can't get less than 30 35 fps in all situations, to grab the best of great modules and have no stutters.

 

so here is my soluce for DCS world 1.2.10:

 

uncheck ingame graphics settings without : HDR / HEAT BLUR / TSSAA / tree shadows

Use my tweaked Sweetfx 1.5.1 to simulate Blur and improve SMAA, contrast and fade colours

Tweak your nvidia graphics settings like the pic in attachments.

 

my config : core I5 3570K - win 7 64 and DCS on SSD - RAM 8,00 Go - GTX 670 - MSFF2 - opentrack

 

Hope it can help people who don't have enough FPS to get the best of DCS. :smilewink:


Edited by snowsniper
 

 i7-10700KF CPU  3.80GHz - 32 GO Ram - - nVidia RTX 2070 -  SSD Samsung EVO with LG  TV screen 40"  in 3840x2150 -  cockpit scale 1:1

- MS FFB2 Joystick  - COUGAR F16 throttle  - Saitek Pro Flight Rudder Pedals

 

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nvidia settings are the same as D3vastator in First Post of these Thread.

 

except for vertical sync ( adaptive ) no half adaptive.

 

so no problem with french I hope ! :megalol: give it a try, feedbacks are welcome

 

cheers

 

here are English version from D3vastator

 

 

 

attachment.php?attachmentid=70620&d=1347839380

attachment.php?attachmentid=70621&d=1347839380


Edited by snowsniper
 

 i7-10700KF CPU  3.80GHz - 32 GO Ram - - nVidia RTX 2070 -  SSD Samsung EVO with LG  TV screen 40"  in 3840x2150 -  cockpit scale 1:1

- MS FFB2 Joystick  - COUGAR F16 throttle  - Saitek Pro Flight Rudder Pedals

 

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Turn 'Optimisation Threadee' to OFF

 

Gamma to OFF

Anisotropic to Application Controlled

AA transparency to 4x

V-Sync to Application Controlled

Triple Buffer to OFF

 

 

iEdit

set AntiAliasing to Application Controlled also :)

and An/ Tril Opts to off (kinda thought they should be being greyed out for High Quality setting though)


Edited by Wolf Rider

City Hall is easier to fight, than a boys' club - an observation :P

"Resort is had to ridicule only when reason is against us." - Jefferson

"Give a group of potheads a bunch of weed and nothing to smoke out of, and they'll quickly turn into engineers... its simply amazing."

EVGA X99 FTW, EVGA GTX980Ti FTW, i7 5930K, 16Gb Corsair Dominator 2666Hz, Windows 7 Ultimate 64Bit, Intel 520 SSD x 2, Samsung PX2370 monitor and all the other toys

-

"I am a leaf on the wind, watch how I soar"

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