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Found 3 results

  1. Hi Everyone, First post in the forum - and please come and shoot me down online rather than flame me here - I am usually growling on the sidewinder server Let me know if you have any tips beyond the ones below? For improving online play mainly. Shader replacement seems so so, as sometimes I fail to pass check so I stopped that approach. ----I have an old Dell workstation 32gb ram i7-3770 (9 year old cpu) - for other games it keeps up - but DCS. The CPU is my bottleneck. Config: For VR i got a G2 Reverb and 3060Ti to replace my 1060 (non VR the rig was 50-80fps on the 1060). I figured I would document and share my experience at getting FPS out of my rig, as best as I can and some tweaks which perhaps can be helpful to others. > Pixel density 1.2, Shadows Flat, Ground @ Low - Grass Off - (no heat no dirt) - hotplug disabled > Steam VR resolution set to 1900x1900 or so - no smoothing, as that seems to make things jittery > To get extra 45% in FPS (single player from 30 -> 50fps) (multi from 15/20 -> 35/40 fps) :: SMT Hyperthread disable totally helped > To get extra 5 FPS and minimize ram on the VR - went to download Skyscenes and installed "Empty Room" as default Windows Mixed Reality Starting space > VRAM use went from 3.2gb to 2.5gb (with no game running) > To get extra 5 fps > disabled secondary monitor and set primary monitor to 1920x1080 and right click on desktop - hide desktop icons > To get extra 3-4 fps and prevent memory swapping into video memory modified default Hanger to NOT load anything in VR (this prevents your VRAM getting slammed with a pretty hangar..oooh..who cares) I cut out all models from loading: DCS World OpenBeta\Scripts\DemoScenes\sceneVR.lua (backup your file as a copy before you modify it) bottom line, GPU FPS is ok.. but still my CPU is getting nailed. in single player its happy, in multi it gets destroyed and brings the fps down..but at least I can still fly for another year or so until I get a new mobo/cpu/ram on this rig at around 45-50fps in multiplayer. Cheers everyone! Shawn >>> DCS World OpenBeta\Scripts\DemoScenes\sceneVR.lua ----- package.path = package.path ..';./Scripts/DemoScenes/?.lua;' local sceneEnvironment = require("demosceneEnvironment") scene = {} -- ñþäà êëàäåì âñå ñîçäàííûå îáúåêòû function loadScene(scenePtr) sceneAPI = sceneEnvironment.getInterface(scenePtr) sceneAPI:setUpdateFunc('sceneVRUpdate') sceneAPI:setEnvironmentMap("Bazar/Graphics/VRMainScene.dds",0.9); sceneAPI:setSun(math.rad(-90), math.rad(0)) -- ñàæàåì ñîëíöå çà ãîðèçîíò ÷òîá íå ñâåòèëî local cam_level = 1.8 scene.cam = sceneAPI:addCamera(3, cam_level , 3) scene.cam:setFarClip(1000.0) scene.cam:setFov(90) scene.cam.transform:lookAtPoint(-10.0, cam_level, 0); scene.L1 = sceneAPI:addLightOmni(0, 25, 0, 1,0.8,0.5); scene.L1:setRadius(200); scene.L1:setAmount(1); scene.cam:setActive() end --[0;1] local function pingpong(length, t) local tt = (t%length)*2/length if tt>1 then tt = 2-tt end return tt end function sceneVRUpdate(t, dt) end ----- game settings added as screenshot - might need to play with trees as they kind of Roll-pop-in
  2. Before I start, let me just say that I have done a lot of research and talked to a lot of people about these two cards, and from what I've determined they are practically equal in terms of performance outside of DCS. The main difference specs-wise I have determined between these two cards that the 6700XT has a lower bandwidth (196 bit bus) and higher VRAM (12GB) and the 3060 Ti has a higher bandwidth (256 bit bus) and lower VRAM (8GB). 50% of the people I've talked to say get the 6700 XT for the extra VRAM as that's more important than than the bandwidth, and 50% of people say the opposite advocating for the 3060Ti. Honestly, the specs mean nothing to me now. I just want to know which would perform better in DCS from those who've actually used these cards. The setup I'll be using: Ryzen 5 5600 32GB 3200 DDR4 2560 x 1080 100hz monitor (a 1080p ultrawide) I also want to take VR into consideration. I have a higher tolerance for stutters, lower fps, etc, and I have a Rift S, which has a lower resolution than most VR headsets, so I believe I'll be fine playing on it with a GPU from this price range. If anyone here has used both cards their input would be greatly appreciated! EDIT: Another thing to consider is that under current sales in Australia the RX 6700 XT is $600AUD ($420USD) and the 3060 Ti is $680AUD ($475USD)
  3. I didn't know where to post this so I came here. I am brand new to VR after upgrading my graphics card to a RTX 3060ti. I found a good deal on a used PSVR and figured why not give it a try. I play DCS in steam and bought the PSVR IVRY software. It is working but its pretty jittery, especially comparing maps Normandy to Channel. I am wondering what the issue is, if it is settings or my hardware just isn't good enough. Maybe someone can help? When playing on the monitor without VR, I am running at about 140 fps on Normandy in my P-51D at 1080P. I am not sure how best to setup DCS in game, IVRY, or Steam VR to make everything run best while not looking completely jagged. Again, maybe I just don't have a good enough computer? I sure hope that's not the case. With so many layers, IVRY, SteamVR, DCS, Nvidia Control Panel... I just don't know how they interact. Any help would be appreciated. Computer Specs: Windows 11, Steam, RTX 3060 ti (OC'ed), 24 GB (dual channel 8x8, 4x4), Motherboard Gigabyte Z390 Auros Elite, Intel Core i5-9600k (OC'ed), 650 Watt PSU (circa 2010), 1 TB SSD.
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