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I'm going to be building a full scale AV-8B Harrier simpit in my basement. I'm starting an "OpenHarrier" group and plan to share all files I create for the greater good of the hobby. For the past couple of months I have spent countless hours building up a CAD model in FreeCAD. I want to use as much free and open source software tools as I can over using paid software. I'm not planning on selling anything, and sharing is caring. Anyway, here's what I've got going so far. The construction geometry is only draft placeholder stuff for right now, as I figure out the size and materials that I'm going to use to recreate the different pieces. I have a long way to go. I hope to start actual wood construction in about 1-2 months and I will certainly be sharing my models by then. For now, here's a taste:
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When an A-10C II (without ammunition) or F-18C send 1688 laser on target, can other friendly AV-8B Harrier find A-10C's/F-18C's laser on DMT? Can we use aircrafts like as JTAC officers in multiplayer games?
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Hey there, I'm writing this post, as I thought some newer users may appreciate it, or a sort of PSA if you will. The learning curve involved with DCS, as well as learning your aircraft of choice is a massive task to undertake. As much as it is inspiring to watch a DCS YouTuber effortlessly dogfight your favourite plane or dodging SAMs, it is also quite daunting learning how to get to that same point of skill. Perhaps you've found yourself mixing your training between haphazardly referring to the manuals, scouring forums, and YouTube videos. You're getting to the point in which you've played most of the instant action scenarios and some of the free missions, and feel like you need to take it further; and the option of multiplayer seems more attractive. However, unlike dogfighting against computers, you're operating alongside(or perhaps against) humans, which can feel like a quantum shift. You may be considering online squadrons, but nervous about your skill level in relation to theirs. Believe me when I say this, the vast majority of squadrons love to have more people share in their hobby, and take great pride in training people up. The great advantage of multiplayer, and by extension online squadrons, is the added value of learning, community, and most importantly immersion. When I first considered multiplayer, I was quite apprehensive, but once I joined I never looked back, and my flight simulation hobby is vastly enriched because of it. Learning: This can be a sticking point for newer people, since they feel that they aren't adequately experienced, or not good enough for an online group. This may be counter-intuitive, but in some scenarios, being less knowledgeable and joining a squadron to learn can be better. Ultimately while you're in single player, you don't know what you don't know, whereas when you train with other people, they can immediately identify what you need to learn, or what's not going right. Most DCS modules are extremely complex, and frankly the learning process for all of us never ends; we're all just at different points in that journey. As a newer user, you will massively benefit yourself to join a squadron as they can tailor your training requirements. Additionally, many instructors enjoy teaching, and it further enriches their hobby. The core note here is that you won't be burdening anyone from whatever experience level you're starting from, and most instructors love to teach anyway. Community: This may seem marginally obvious, but actually having people to share in your hobby is great. Flight simulation, let alone the DCS community is quite niche, it's not like you can easily have fellow hobbyists down the road. Instead communities are globalised over the internet as we're all spread few and far in between. Thanks to platforms like Discord, the value of community within a flying group is far greater in which you can jump in and talk to your fellow squadron mates seamlessly. Since I've been part of DCAF, I have made some great friends, and I enjoy being able to share my hobby with likeminded people. Immersion: At the end of the day, the value of flying with other humans rather than AI can't be understated. Whether flying with a human RIO or operating as a flight(or both!), the immersion offered is unparalleled. I'm still always impressed when I'm part of a flight of four in parade formation, as we all collectively work together. Or when you all go into a mission, splash some bandits and return to the carrier, the sense of achievement at the end of it is exceptional, because you all had to work together and thoroughly plan what you were going to do, and reaped the rewards of it. I often find going back to single player scenarios feel rigid and too 'sterile' now, since the only human component is yourself. Like what I was saying over learning and community, flying as part of a group fundamentally enriches the hobby. If you're still unsure, feel free to contact myself either here (or Discord), as well as some newer members who fly with me. This can be a good opportunity to scope out what it's like to join a flying group. We're all part of DCAF(Digital Coalition Air Force): Me: Panny#2973 Vak(halfway through training on the F-14): Aisxos#8894 Deivid(also in training on the F-14): Deivid#3419 Brody(recently finished training and is a line pilot): brodyzach#1944 You can also visit our Discord should you wish: https://discord.gg/RrzuvXXd9M Otherwise, if you're interested in my group, I fly with DCAF(Digital Coalition Air Force) as an F-14 instructor, and would love to help more guys out. We also have F-16 Fighting Falcon, F/A-18C Hornet and AV-8B squadrons, who will be delighted to take on more people. You can read about us here: And here: https://dcafoc.wixsite.com/home Or jump onto our Discord!: https://discord.gg/RrzuvXXd9M I hope for those entering on their journey with DCS, this post can at least alleviate a few concerns about the online paradigm. Cheers, Peter
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Hi guys, any chance of an explanation on how to get the new rockets to guide to the laser? Tried the obvious things yesterday but couldn't get them tracking to the laser spot
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Unique to DCAF, we offer our Briefing And Training System(BATS). DCAF members will have a registered account, in which they can access our courses, independently study, be assessed, and track their progress. Additionally, users can view the overall roster of DCAF and view briefing documents for the upcoming weekly operations. As an insight, you can see what training for the pilot looks like(an additional post showing the training scope for controllers will be completed shortly): Having been enrolled to their airframe and registered on BATS, the user will have to complete V1. V1 is the training and assessment course needed to attend our weekly operations as a wingman. Although pilots joining will commit to their aircraft of choice for the duration of their training, DCAF’s training syllabus and SOPs are universalised as much as possible, being based on the principle of airmanship. V1 students will go through the V1 Learning Plan, as shown below: Each section contains lessons, which students are expected to read prior to assessment. Lessons include custom documentation, information and literature about the relevant subject. Once read, the student can contact an instructor of their airframe at any time for clarification, practice, or guidance. Once ready, students can sign up to be assessed in the activity. Instructors are more than happy to help energetic students who want to do more, and students should never feel guilty about chasing up someone to get an instructor slot! Below is a breakdown of each training objective within V1: Flight Familiarisation Flight familiarisation is often what other groups would define as a check-ride in demonstrating basic understanding. For us, we verify familiarity with the cockpit layout, startup, taxi, takeoff, straight and level flight, turns, climbs and descents, climbing and descending turns, steep turns, maintaining AOA in the landing configuration, low speed flight, stall recovery, spin recovery, descent and landing. This also tends to involve basic navigational competency. Visual Circuits Touch and go, touch and go, touch and go. Students will practise the military visual circuit, and the comms necessary to communicate intentions from startup to shutdown. Departures & Arrivals Building on the former, this reinforces understanding, and includes the procedure to leave the Military Aerodrome Traffic Zone, and how to appropriately rejoin it. Formation & AAR Arguably the most difficult part in core piloting skill. Cadets will be instructed and assisted in formation flying with appropriate references to their aircraft, and orderly departures and arrivals. Next, day and night air to air refuelling are on the agenda(!). Preview of one of the AAR graphics. Combat Operations This part starts to become more specific to the airframe. Instructors will teach you the individual weapon systems involved and how to effectively employ them. On completion, you will conduct your combat readiness assessment, to ensure that you meet the requirements as a wingman to take part in ops. Once complete, you have passed V1 and can take part in Thursday operations! After V1: From there, you have additional courses you can take, such as: - V2 – flight lead qualification - V3 – Instructor Pilot Qualification - V3* - Squadron Lead Assimilation - CLO – Counter Land Operations - AWI/BVR – All Weather Intercepts/Beyond Visual Range - BFM – Basic Fighter Manoeuvres - ACM – Air Combat Manoeuvring - CQ – Carrier Qualification - VSTOL Airframe Specific Training: Though the bulk of our training is universalised, there are numerous chapters available for your airframe of choice. These include ground school, SOPs, emergencies, and weapons employment. These are go to guides and instructional points to better adapt DCAF flows with the aircraft of your choice. A preview of some of the lessons one would find in airframe specific(F-14 Pilot Familiarisation) Expectations At the end of the day, the people we’re looking for are those who are keen to learn, and progress. It doesn’t matter where you are starting from, or how new you are to the sim. We have all the time in the world for members who want to actively improve themselves, and take advantage of everything we have to offer. If you’re someone who wants to learn, develop and build on skills to employ the aircraft at the most it has to offer, then our training syllabus and instructors are well positioned to get you there. For us we do this not only because we want more pilots in our ops, but because we take great enjoyment in teaching people. Training commitments are flexible, but you would be best served trying to keep a regular pace of training so you don’t fall back on the training you’ve already achieved. Regular Ops are conducted every Thursday 1830 GMT/BST Training: Sunday 1530GMT/BST and Wednesday 1830GMT/BST, and by appointment We employ the F-14, F-16, F/A-18, AV-8B, and are open to more controllers. If you’re interested and want to find out more, don’t hesitate to visit our website, and message us on our Discord: https://dcafoc.wixsite.com/home https://discord.gg/dcaf Want to apply?: https://forms.gle/fhxwzxAJVBjYfU779 After application, if we have capacity to take you on, we will provide you with an introductory presentation where you can learn more about what we do, and ensure that this is the right place for you. We want to make sure that everyone gets the best out of their hobby, and the introduction is part of establishing that. I look forward to hearing from you, Peter ‘Parker’ Anson
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As someone who flies aircraft with mirrors and multi-function displays such as the F/A-18, AV-8B, and soon the F-15E, I would like to suggest something. In the settings, you have "Res. of Cockpit Displays", which controls the resolution of the MFDs' image quality and cockpit mirrors. Personally, even though it decreases performance, I like to use my mirrors, but if I want to reduce the MFD resolution to have a more realistic LITENING image, my mirrors will also have their resolution halved. Since it's something simple and the F-15E is very close, I think it'd be a good idea to make a setting "Res. of Cockpit Mirrors" and change "Res. of Cockpit Displays" to only affect the MFDs.
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Just a few from my collection of moments... some great, some more than great.. can't go wrong with DCS.
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Blindsided : 5th revision (v6.0.5.0) Original release in 2012, a decade of getting 'Blindsided'! Updated for modern DCS, now fully voice acted and re-scripted with a new twist or two! Mission download here! Co-operative mission supporting up to: 46 player slots (2-6 players recommended default, 3-12 on difficult). Flyable aircraft: CAS (Air to ground) - 2x A-10C (Old), 3x A-10C II, 3x AH-64D, 2x AV-8B, 3x F-16, 3x F/A-18, 2x JF-17, 3x KA-50, 3x Mi-24P, 3x Su-25T CAP (Air to air) - 2x F-14B, 2x F-15C, 3x F-16, 3x F-18, 3x MiG-29, 2x M2000C CSAR (Search and rescue) - 2x Mi-8MTV, 2x UH-1H [Briefing room] We have not received any word back from the eastern patrol, since they reported hearing heavy vehicles in the pass. We can only assume the worst. Twenty minutes ago we received confirmation that insurgent forces are attempting a surprise attack on the Batumi aerodrome. Be advised we have received reports that the insurgents are able to mount a credible anti-air threat, furthermore there are indications they may have the support of unknown airforces. US Specops are right now sending ahead a two man TACP unit, designation 'Ferret', to provide coordination for a counter attack on an insurgent outpost located due east. Before we can rid ourselves of the outpost though, we must succesfully defend Batumi from the insurgent forces closing in. Be aware that we are facing at least two groups heading in from the outpost. Local defense forces are engaged with light enemy units as I speak. Your aircraft have been fueled and armed, there is no time to waste, scramble! Aimed at: Pilots reasonably comfortable with combat tasks and start up, moderate difficulty level. Pilots up for more challenge can enable higher difficulty at the beginning of the mission (Radio options, F10 Other). Featuring: * Co-op and single player support. Note: Difficulty higher for single player. * Plenty of scripted events with radio traffic and detailing. Fully voice acted! * Combined operations of air to ground and air to air aircraft, all playing important but not interdependent roles (Set higher difficulty for best effect). * Adapting mission design: Air to ground, air to air and combat search and rescue operations are each an optional component of the mission. All you need to do is fly the right aircraft and the mission commences. * Dynamically generated randomized air to air threats for the entire duration of the mission. You can't be sure where the enemy air assets will strike from. * Dynamically generated CSAR rescue operations for both stranded aircrews and vehicle crews. * Up-to-date tasking can be requested even if a player enters the mission in the middle of it. No more guessing what state the mission is in. * Choice of two difficulty levels. * Some more aggressive, scripted AI behaviour. * Some munitions restricted through the warehouse functionality for a proper challenge. * On the move troop deployments. * Airlifted JTAC available (but not necessary) for operations against the insurgent outpost. * Optional AFAC available for the defense phase of the mission. * Adapt to rapidly developing situations as you fight an enemy that fights back rather than passively waiting for you to attack. * Be a part of a team where your actions truly matter to the outcome of the mission. License: Freeware, distribution allowed as is with all files and attributions intact. All rights otherwise reserved, unless specifically agreed upon. (It's ok to ask.) Mission download here!
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- multiplayer
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Harrier Course Readiness Training Night
Panny posted an event in Digital Coalition Air Force's Events
4 and 20 squadron will be conducting in house training. Interested in what we do? Get in touch with us to find out more: https://discord.gg/rkCkwv6j https://www.facebook.com/DigitalCoalitionAirForce dcafrecruitment@gmail.com -
FONTE: http://forums.eagle.ru/showpost.php?p=1511814&postcount=337 Bye Phant PS: ma che fine ha fatto il vecchio topic sull'Harrier by RAZBAM???