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https://www.digitalcombatsimulator.com/en/files/3328191/ All missions take place in various regions of the Caucasus map. A series of quick missions (Most take 3-10 minutes though 'Advanced' and 'Expert' missions may take longer), designed to help Viper pilots practice their systems workflow, refine their key binds and HOTAS controls, axis curves, and employment proficiency with a variety of both air-to-air and air-to-ground weapon systems, Air-to-Air refueling, as well as some more advanced scenario based training, that will test your flying abilities while expanding your Viper skills. These are designed to be quick and hassle-free ways to practice selecting the weapon systems, picking your modes, options, ripple patterns, etc. in order to ingrain good muscle memory and habits so it becomes second nature when flying real missions. If a mission has a live threat present, it will always be noted in the mission briefing. Missions are broken down into 5 categories for easy navigation: - 'Fun' - Just that. Fun scenarios, doing silly things, to just enjoy flying the Viper. No stress. No threats. - '.Basic': Essential skills for new pilots. Landing, formation flying, spotting, etc. - 'Weapons' - Threat free environments to practice weapons employment. The bedrock that this mission pack is built on. - 'Advanced' - Scenario-based training. Live threats may be present. Read all mission briefs in full. - 'Expert': - High level scenario-based missions. May contain multiple types of live threats and/or difficult flying conditions. Limited use of F10 and labels. Read mission briefs thoroughly. These are not tutorials. I include some helpful tips here and there, but there are no step by step directions telling you how to select and employ the systems required. These are practice missions. A basic understanding of the jet is required. (Though they could be useful if you're following along with Tutorial videos or checklists.) There is a briefing accompanying each mission letting you know your airspeed, altitude, situation and overall objective. The F10 map, Labels and Active Pause are available in all missions, except for Expert level scenarios. NOTE: If you have any version older than v.2.9.1 it is strongly recommended that you delete all old missions and download the latest version. DCS OB v2.9 broke some tanker communications and this version reverts to 'easy comms' to alleviate that. Additionally, you'll get all the new missions as well as numerous quality-of-life improvements and reworks. *********Most Recent Update: *********** **MOST RECENT UPDATE**: v3.0 - December 3rd, 2023 **New Missions Added** - Fun: Viper Carrier Landings - Yeah, you read that right. Show those Navy pukes that Vipers can land on boats too. (Yeah, we actually can.) - Expert: 'Two Dogs' Refuel - Inspired by true events from Dan Hampton's book 'Viper Pilot', this is an emergency aerial refueling situation. There is no margin for error. Link up with the tanker or die. For AAR experts only. **Mission Improvements** - .Basic - Beginner Formation Flying - This mission has been reworked a bit. Different location in the Caucuses, more gentle turns, but objective is the same. Formation flying. Learn it, live it, love it. - Advanced - Low Level CCRP Strike - Objective remains the same: conduct a low level precision strike with high-drag bombs. Now includes a second client aircraft armed with 12x MK-82 Snakeyes, and a second target following the first one, so you can get more repetitions done in a single playthrough, and practice configuring for bomb release & intervals when loaded with more than two bombs. /End changelog Includes the following Categories & Missions: Fun: - Airshow Demonstration - Marianas Tanker Shoot - Carrier Landings Weapon systems: - AIM-9M Sidewinder - AIM-9X Sidewinder High Off Bore shots - AIM-120C RWS Mode - AIM-120C TWS Mode - CBU-87 - CBU-97 - CBU-103 - CBU-105 - GBU 10 & 12 (Single mission for both.) - GBU 24 - HARM - HARM with Datalink - IR Mavericks - TV Mavericks - JDAM - JSOW - Mk 82 & Mk 84 unguided bombs (single mission for both) - Mk 82 Snakeyes - Air to ground guns & Unguided rockets (single mission for both) - Air to Air Guns - Maverick Boresight Practice Basic Skills: - Air to Air Refueling - Cold Start & Takeoff - Cold Start & Takeoff at Night - Air to Air Refueling (Easy comms, no external tanks) - Visual landing: low light & fog - Visual landing: clear night - Visual landing: clear day - Visual landing: rain and light wind - Instrument Landing System (ILS) Practice - Ground Moving Target radar - SEA Mode - Beginner Formation Flying - Spotting Practice: Air to Air - Mark Points/GMT Radar Employment - TNDL Datalink Advanced Skills: (All BFM Scenarios have a randomly selected enemy jet with a random skill level.) - Air to Air Refueling (No easy comms/Tacan required, external tanks) - Air to Air Refueling - Night (Easy comms, labels on) - BFM - Neutral - Fox 2s. - BFM - Neutral - Guns Only. - BFM - Defensive - Fox 2s. - BFM - Defensive - Guns Only. - BFM - Offensive - 2v1 Guns Only. - BFM - Offensive - 2v1 Fox 2s. - BVR with AWACS - BVR without AWACS - DTOS Mode w/ CBUs (No Threats) - DTOS Mode w/ CBUs (AAA & Manpads present) - CCRP Low level toss bombing attack - Bad weather low altitude Maverick employment - Low level CCRP Strike w/ Mk. 84 HD or Mk. 82 Snakeyes; your choice. - Wild Weasel: SA-2 - Wild Weasel: SA-10 - Wild Weasel: SA-3 - Wild Weasel: SA-6 - Wild Weasel: SA-11 - Wild Weasel: SA-8 - Wild Weasel: SA-15 - Wild Weasel: SA-5 - Wild Weasel: AAA & MANPADS - Sustained Formation Flight - Sustained Night Formation Flight - ILS Landing Approach - Dust Storm (Huge thank you to Mulder76 for creating this one!) - Flameout Landing Approach - Fight the Phoenix Expert Level Scenarios: - 'Two Dogs' Refuel - 500lbs of fuel remain. Hit the tanker before your engine flames out. - 360 Degree BFM - All points on the compass. Get your head on a swivel. - Go for the Head - Take out critical communication bunkers before enemy CAP arrives. - Gecko Hunt - This mission has received a massive overhaul (as of 7/9/23) in order to increase replayability and now has five possible scenarios that go off a random trigger at mission start, all still involving hunting moving SA8s. Some scenarios involve MANPADS and enemy helicopter threats. Now has three available client aircraft armed with either IR Mavs, TV Mavs, or GBU-12s. - On The Run - Search and Destroy on enemy HVT fleeing via speedboat. (Tanking required) - Fox 3 & Fox 1 Unknown Adversary - Fox 2 Unknown Adversary - Air to Air Refueling - Blackout - Dusk & Night Wild Weasel To install: Unzip folder and extract the Folder titled 'Viper Proficiency v2.X. Copy and paste to: Users -> *Your username folder* -> Saved Games -> DCS.openbeta (Or DCS if you're running stable version)-> Missions Then go to the 'Missions' tab on the main menu of DCS and at the top should be the folder containing all missions. Viper_Proficiency_v3.0.zip
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When not caged, my understanding is that the dial should move to reflect the range to a target based on radar returns. I've messed around with this for an hour and have yet to see the dial move off of 1800'. When I cage it, it goes right to 600', but right back to 1800' when uncaged again, regardless of how far away the target is.
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1v1 DOGFIGHT TOURNAMENT [86] Night Owls MARCH 30TH 2024, SATURDAY @ 9PM CST Sighups close March 25TH Night Owls, a new DCS community, invites you to join our 1v1 BFM competition! Compete head-to-head in intense dogfights and prove your skills as a fighter pilot. Whether you're a newbie or a seasoned pro, our tournament promises fun for all BFM’ers alike, with opportunities to make friends and learn from fellow aviators. Big thanks to Skyward Flight Media for granting us the opportunity to go forward with this event! Go check out their website @ https://www.skywardfm.com/ HOW TO COMPETE To enter the event you must join the Discord @ https://discord.gg/kFbA3mnrNw Signup through the Google form: https://forms.gle/4Hf5nE6LbN2TWb8g8 That's it! If you need to withdraw after signing up, contact pickle.fbx on Discord. DATES & TIMES Saturday, March 30th, 2024: Event Day. @ 9PM CST Wednesday, March 25th, 2024: Signups Close. AWARDS The winner will receive the opportunity to choose an award of their choice, which consist of: a DCS module, map, or mission! BRACKETS Complete brackets will be available through our Discord 5 days before the event starts. RULES · Opponents must merge before engaging/shooting. · G limits, (such as paddling, or flaps) are encouraged to be used. · Head-on fights are allowed and encouraged. · Mid-air collisions will call for a rematch. · Competitors can only use their chosen aircraft. · Abusing software/cheats is not allowed. · Contenders get 2 chances to successfully merge. · First to crash/die losses and the winner moves forward. · Spawn when the horn sets off.
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DCS Dogfighters is looking for more Dogfighters!
mobettameta posted a topic in General DCS Squadrons
Dear Dogfighters, Are you ready to take your aerial combat skills to new heights? If you're seeking the ultimate challenge and camaraderie in the skies, then look no further! We're thrilled to extend a warm invitation to you to join the exhilarating world of DCS Dogfighters. At DCS Dogfighters, we live and breathe the art of aerial combat. Whether you're a seasoned veteran or just dipping your wings into the thrilling world of virtual dogfighting, our community is the perfect place for you to hone your skills, forge friendships, and experience the adrenaline rush of high-stakes air-to-air combat. What sets DCS Dogfighters apart? Here's a taste of what you can expect: Passionate Community: Join a community of like-minded pilots who share your passion for realistic combat simulations. Our members come from all walks of life from ace virtual pilots to YouTube celebrities to real life fighter pilots, united by their love for aviation and competitive spirit. Expert Guidance: Whether you're looking to master the basics or fine-tune advanced tactics, our experienced pilots are here to help. Benefit from valuable insights, tips, and strategies from some of the best pilots in the DCS community. Exciting Events: Get ready for adrenaline-pumping events and competitions that will put your skills to the test. From intense one-on-one duels to large-scale multiplayer battles, there's never a dull moment at DCS Dogfighters. Friendly Atmosphere: Fly in an inclusive and welcoming environment where pilots of all skill levels are encouraged to learn and grow. Whether you're a rookie pilot or a seasoned ace, you'll find a home among friends at DCS Dogfighters. Ready to join the fray? Simply click the Discord link below to connect with our community and start your journey to becoming a top gun in the virtual skies: DCS Dogfighters Discord Link or search "DCS Dogfighters" on the DCS Multiplayer Server Browser Don't miss out on the excitement – come fly with us at DCS Dogfighters and experience the thrill of aerial combat like never before! Best Regards, mobettameta DCS Dogfighters (since Aug 2020) #bfm #acm #pvp #1v1 #bvr-
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Oceanic Combat Group is currently taking applications for the May 2021 intake. G'day guys and girls, OCG is a fun and friendly group that focuses on real life training and the RAAF doctrine. We will teach you everything from airfield operations through to advanced dogfighting and BVR skills, and have a few laughs along the way. We meet every Wednesday night for a group meeting and training from 19:45 AEST. We require a reasonable level of commitment to training, and expect trainees to complete their 101 & 102 training within 4 months of joining. All candidates should have a good working knowledge of a fast jet airframe, have the Persian Gulf map, and be able to attend the Wednesday night sessions on a regular basis. Come and say "hi" in our Discord channel, and feel free to jump on any of our public servers! More info on the website: https://oceaniccombatgroup.com.au/ Discord: http://discord.gg/ZmXEBSU Application form: https://docs.google.com/forms/d/e/1FAIpQLSePuf0rCeV2PFTXTOfBjNCGgVVeOQ2Pzfz9G-ZQz3hAR32j2g/viewform(edited)
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WHO WE ARE AND WHAT WE OFFER The Dojo is a growing martial-art-inspired community dedicated to the art of aerial dogfighting: https://discord.gg/Rz77eFj We run our own persistent, ladder-based 1v1 guns-only league: https://sa-sim.com/ladders/?mode=viewladder&lid=1 We use a belt system to rate our competitors in BFM: https://sa-sim.com/about-sa-rankings/ We also have a fully-fledged, season-based ranking system spanning over a period of 12 months: https://sa-sim.com/dcs-leaderboard/ We run our dedicated PvP server, which supports both ranked and training modes: Name of the server is "The Dancefloor". We run our own BFM clinics, lectures and discussion channels all available on our Discord: https://discord.gg/Rz77eFj Each one of our competitors and teams has their own stats page, example: https://sa-sim.com/players/?mode=profile&uid=583 We support both PvP (1v1) and TvT (Team vs Team) competitions. We support both ladder and tournaments competition formats. Our members' experience level range from beginner to expert, though all share the will to help each other. Our members play when they can. We use an automated reporting and result confirmation script so that each member can independently report their own fights. HOW TO SIGN UP Simply Join the Dojo and request a free account on the #support channel, an admin will attend to you as soon as possible: https://discord.gg/Rz77eFj Through this thread, I would like to share the highlights of our activity with the ED forum community, so I will be posting new content about our BFM league here periodically. This thread is for information purposes only, please refrain from discussing in this forum and join our Discord if you have any question or suggestion, we'd love to hear from you. Since this is an ongoing competition, I kindly ask the moderator to pin this thread and leave it open for subsequent updates. I can relocate this to another forum if deemed necessary. Thank you.
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Hi there, my question is kinda self-explanatory. I am a bit out of the loop regarding the F-16 flight model improvements. I believe there were *some* adjustments made in the second half of 2021, though I do not remember how significant those were. So, are more changes to the FM to be expected in 2022 or does ED consider the work on the F-16's FM to be fully complete by now? I am asking because I was surprised of how easily every single modern jet manages to get on my 6 in both 1 and 2 circle dogfights. I know the Viper is considered to be a great ratefighter (2C) and I *think* I am doing everything right, especially maintaining my speed, around 420-440kn in a sustained turn, yet I get killed over and over. I am by no means the best dogfighter, but frankly, neither are my friends, yet I always end up on the losing side whenever they get inside something different than an F-16. This is why I decided to ask here, hoping that someone more experienced would clear things up, as well as getting some info on the state of the Viper's flight model accuracy. Any feedback is appreciated!
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untilHey Pilots! Practice makes perfect! Goal is to practice BFM manoeuvres, using the Speed & Angels protocol! 1st Saturday of the month, at 2130 GMT +1 (Lisbon Time) See you there on the briefing room, make sure you enable the Speed and Angels kneeboard !! Get it here: https://102albatross.com/members/file-management-system/
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Hello ED, Please take a look at the attached tracks. ACE F16 vs ACE F/A18, Guns Only - Nevada. Both planes deploys speed brakes and "merges" at crawl speed. The F/A-18 doing 170ish knots, stalls and landsharks around, while the F-16 is no better. It also deploys brakes almost directly, ignores the excellent gun shot at merge opportunity, comes around behind the F/A18 and almost collides with it instead of shooting the cannon. This is repeatable time after time. I can see so many incorrect things I don't know where to begin. In the last track (crazy again) the F-16 just "merge" and stalls/crash into the ground. Not sure what's broken but something needs fixing. Thanks for taking a look at this. Please make the AI great. M2000 ACE vs Me Stops flying and fighting and crash into the ground. Not using any mods. Regards, b0bl00i ai gone crazy1.trk ai gone crazy2.trk ai gone crazy3.trk ai gone crazy4.trk ai crazy again.trk ai more crazy.trk ai mirage stops fighting and crash in the desert.trk
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I believe AI doing really wrong even worst than before in some certain setups! I setup multiple run with F-5 against MiG-29A, in all sorties the Fulcrum either crashed to the ground! or running away(he seem tired to pull Gs!) or I could stay comfortably in his 6! just to be clear, the AI set to ACE, there were not any AWACS available, only two planes and I was doing really bad! and here is tacviews 04_Tacview.zip.acmi 03_Tacview.zip.acmi 02_Tacview.zip.acmi 01_Tacview.zip.acmi
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Thanks in advance for anyone taking the time to read the entire post. I am interested of having one on one training for BVR and BFM even if this training is provided with payment. Fortunately/Unfortunately I cannot commit every day to DCS, but rather once or twice per week. That been said, the time I commit on DCS is very valuable for me, meaning, I need to use every minute of my flying time to learn/absorb something. So far, I joined two squadrons and the way of learning is sort of "just jump in the sea and start swimming. At some point, you will learn how to swim" I know this is one of the best ways to learn, but it does not work on all cases (at least not in my case). It's not easy to join a BVR PVP session with advance pilots and all you do for two hours in try to just follow up and understand what is happening. I understand most you learned that way. My profile: Been flying about a year++ in DCS ( ~100 hours) Age:37 I am aware of the basic principles like: - Mar - Notch/Gimbal - 1 circle vs 2 circle - speed is energy - exchange energy for turning Essentially, I am looking for someone to transfer my theory into practice and start learning and evolving.
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Hi all, apologies if this has already been discussed. I happened across a YouTube video by @Growling Sidewinder yesterday who was demonstrating and discussing the F16's rate turn performance when compared to the F18 and F14. The general conclusion of the video is that the F16 is underperforming in a 2 circle rate fight when compared to the F14 and F18 (or obviously the later 2 aircraft are overperforming) I can see how the F18 and F14 could/should outperform the Viper in terms of radius turns but not in a rate turn. Has anyone carried out a controlled test using something like Tacview? GS's video is here:
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