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Flight Simulators





  1. Hi everyone, yesterday I was doing a MP mission with some friends and noticed that the FLAKs are not shooting at enemy air units. I got two tracks showing this behaviour either on UK flak or german one. I think this is a bug not reported earlier. thanks TRflak.trk UKflak.trk
  2. There is a weird tendency of the Flanker to drift to one side during takeoff roll (even with no winds) when the nose wheel steering is disengaged. The drift stops at around 80-100km/h IAS. This only happens when the NWS is off. If left on, this does not happen. Step to reproduce: 1. lock nose-wheel-steering into takeoff position (управление колесом - off) 2. start the takeoff run 3. airplane starts to were of to the side and rudder input is needed 4. sideways motion stops at around 80+ km/h Steps when it does not happen: 1. keep the NWS in the ground position (управление колесом - on) 2. start the takeoff run 3. no rudder (steering) input is needed This weird behavior happens on both Su-27 and Su-33.
  3. Hi, Not sure where to put this as it's an issue for the P51 and the P47. Please feel free to move or let me know where to post. I found what is a super quick fix that should finally put the nail in the ".50s aren't effective enough" coffin. The belt compositions we currently have as options don't appear to be correct for the US aircraft. By the time of the P51s introduction at the end of 1943, the USAAF had switched to full API and Incendiary load-outs. According to the lua, the Combat Mix belt is Ball, AP, AP, API, APIT. This belt had been phased out in 1943 in favour of an API and Incendiary mixture. Ball had been phased out during 1942 so certainly shouldn't be used in any of the belts other than a training belt maybe. Source: http://www.smallarmsreview.com/display.article.cfm?idarticles=2210 https://history.army.mil/html/books/010/10-10/CMH_Pub_10-10.pdf (Gabreski's silver tip API only loudout) As we don't have a pure incendiary round modeled a more correct standard belt for the P51 and P47 modeled in game would be API, API, API, API, APIT With the CS No Tracers belt being a pure API loud-out - API, API, API, API, API There also appears to be a slight error in the Left wing outboard Air to Ground belt as it contains 1 round of ball instead of AP (all other guns are AP and APIT). Otherwise this is a spot on AG belt. I took the liberty of modifying the lua to the correct values. Not sure whether you would want to create new belts, or update the current ones. I understand there are still plenty of complaints about the effectiveness of the .50 equipped planes and I believe the incorrect belts probably play a large part of this. Nineline is obviously dedicating a decent chunk of time to show what is happening under the hood in the new damage model (which has been awesome) to try and quell some of this but having tested it, these historically correct belts seem to be absolutely spot on. Some testing with a full API belt (please don't be mean about my gunnery):
  4. So me and 5 others flew an Elint flight but we didn't pick up the ELINT data even if we flew over the radars at 4000-6000m and they pinged us with search and tracking radars. Is the elint in the Viggen outdated? or what is up with it?
  5. This issue has been present in this module since at least 2016, if not earlier. I figured something as major as a broken flight instrument would be fixed relatively quickly but here we are. This has been reported before as the flight model not requiring right pedal input at speeds nearing and passing cruise. That is entirely false. The flight model has the right pedal requirement at these speeds properly implemented. The actual issue is that the slip indicator does not properly operate alongside this. As the need for right pedal increases, the leftward motion of the slip indicator increases, almost as if its effects are completely inverted. This is not some aerodynamic effect, it's not wind, it's not translating tendency, it's not the fact that the map is not projected on a globe, it's not user error, it's not a flight model issue. This is a genuine bug with a flight instrument. Don't believe me? Here is an image of the huey in cruise with the ball centered alongside an image of that exact moment in tacview. Notice anything? Because I do For comparison, here's an image of the huey in cruise that's actually closer to coordinated flight, look at the slip indicator Notice anything? I do, the slip indicator is wrong. Oh but surely the SMEs didn't let this slip by, surely this is how it's supposed to be. Right? No. Go look up any flight videos of the huey that show the cockpit during level cruise flight. You'll find that at 90knots, the slip indicator will be centered with the pedals slightly to the right, pretty much exactly as much as is required in DCS. The flight model is correct, it's quite good. The slip indicator is broken. I just want to be able to trust my flight instruments. Please, it's been long enough.
  6. When performing a full aileron roll, with only lateral stick input, at the end of the roll the FLCS "pulls up" automatically up to a couple of Gs to bring back the nose (it seems) to the initial attitude. E.g. if you start the roll from a 10 degree nose up attitude and during the roll the nose naturally drops, at the end the aircraft automatically pulls the nose up to 10 degrees again, without any pilot input. This is not how the FLCS works, it never commands more than 1g by itself, and a roll should be just like in the Hornet or Mirage. See video and track (P.S. ED you shoudl REALLY increse the 5mb limit!) https://wormhole.app/d1QaN#qb6vr9jR_4tfw98iz7GncA
  7. Hi. the modifier on my throttle keys act as a "switch" in dcs radio (they "stick"). I made sure sure the modifier is added to the "modifiers" list instead of "switches". cockpit & aircraft stuff works as intended with the said modifier keys (they use my modifier like a "shift" button). it's only the radio that has the sticking problem. Here's my case: button MOD as set as a modifier button THUMB is set as cockpit ptt 1 button MOD + THUMB is set as cockpit ptt 2 pressing THUMB will activate ptt 1 pressing MOD alone will do nothing (as expected) pressing THUMB again will activate ptt 2 (should only activate ptt 1 since it's pressed without MOD)
  8. Hello! I've had this problem for a while with my lighting in DCS, I can't really explain what is wrong so just see the screenshots below. It also seems like it's a universal problem with all modules. A similar problem also occures if I have fog or dust smoke enabled or if the scenery is dark like at night or in a thunderstorm.
  9. For 40 minutes (yes, I timed it). Intermittent. Patch "". Clean install. Starting the game and offline, no problem. Have to kill it with Task Master.
  10. The Su-27 Datalink no longer shows target aspect and speed. In my track there is a bomber coming towards me at 12.000m and mach 1.5. On datalink, it shows as a hovering UFO at 12.000m, that is drifting towards me at a 90 degree angle. SU27_DL_bugged.trk
  11. One of our AAR training mission where you get AAR statistics stopped working. After some debug, we recognized that the S_EVENT_REFUELING is not triggered. Only S_EVENT_REFUELING_STOP triggers in AAR. When testing the mission in Mission Editor, both events are triggered correctly. Same mission is started on Dedicated Beta Server > only S_EVENT_REFUELING_STOP works. Log: refuel stop as intended in the logs, no start Event found in the logs. Tried with F/A-18C and F-14B on KC-135 MPRS Tanker. event:type=refuel stop,t=6033.049,initiatorPilotName=...,initiatorMissionID=3225
  12. If you place a single FARP pad, complete it with the necessary facilities (electricity, command post, etc.), the lights do not work when landing at night. If, with all the same facilities, a FARP with 4 parking places is placed, the lights are lit FARP x4 lights work.trk lights doesnt work.trkBroken lights.miz
  13. currently in DCS at no range can the F-15 identify an F-18 (in my experience). I believe also the Hind evades NCTR from F-15. I have not checked against every module but these two would be a good place to start investigating this problem. F-15 seems to be able to identify most aircraft from more than 20 miles otherwise
  14. On the issue regarding Apache Engine 2 not able to start "normally" I know someone has already made a post about it. but i got some more detail. Workaround: If (map) temperature is above 36°C... Impossible to start the Apache ! If temperature is between ~26°C and 36°C Start up 1. engine normally, Throttle to "FLY" check for Ng > 95% (1. ENG), this could require some collective as well. Start 2. engine. If temperature is below ~ 26°C "Normal" Startup. -10: "Sufficient IPAS air is required for a suc- cessful 2nd engine start. Ensure the APU, external air source, or opposite en- gine at 95% NG is supplying sufficient IPAS air." essentially bellow ~26° the APU can provide enough IPAS no matter the Ng of the 1. engine. this is what we expect as normal behavior. however, +~26° the APU no longer provides enough IPAS so you need IPAS coming from the 1. engine (95% Ng) (why can the APU start 1. engine but not the 2. one ?) and @ +36° neither, APU or 1. Engine @ 95% can provide enough IPAS so you cant start the 2. Engine @ all.
  15. Hi, I've been playing DCS with multiple monitors for about 5 years now, and the controls indicator (the red semi-transparent windows showing the state of your flight controls) position is still broken. It's been first reported in 2012 (almost 10 years !). I've been looking into making a mod similar to the one I made for the kneeboard (also broken in multi-monitors btw), but it's too tedious as all the modules have their own controls indicators script, and all are different. Could this be please fixed at last ? Thanks ! Zip.
  16. Hello, it seems that there is a bug when setting up user waypoints via the map cursor while the map is in track-up -mode. In said mode the waypoint seems to get the correct coordinates as was shown in the cursor info-box, but then when I set the navigation to said point, the waypoint is far away from where I originally put it, even though when I check the coordinates from the user waypoint list all seems to be correct there. If you use the north-up -mode everything works just as intended. So it seems, that even though the NS itself show the proper coordinates, the actual position is copied from the screen as if it was north-up. Very confusing indeed! I found this flying in Caucasus. Haven't tested on other maps. Testing is simple: set the map to track-up, fly somewhere other than north and try to set up a user waypoint via the map (notice the coordinates!), set the direct-to function to the waypoint you just created and observe the result. Regards, MikeMikeJuliet
  17. Hello! I posted here about the Apache being "Underpowered". After some testing and making testmissions and yada yada yada... I found that when you start the chopper with 4 fueltanks and rearm inside the mission to a standard weapon loadout (100% Fuel, 8 Hellfires and two pods of HEDP) before taking off, the Apache has zero power and is nearly unable to lift because it seems the weight is not changed during the rearm process... the heli still thinks it has 4 fuel bags on its wings. If I start with the Loadout already armed in the editor (100% Fuel, 8 Hellfires and two pods of HEDP) I have zero problems taking off from a hover. I attached two Trackfiles - Same mission, the one named AH64Standard is the one where I start with the loadout set in the Editor, taking off works normal. The one named AH64Fueltanks is the one where I start with Tanks loaded in the editor and re-arm inside the mission. It is nearly impossible to takeoff. Thanks! AH64Standard.trk AH64Fueltanks.trk
  18. Hello, I've posted on this topic before didn't have the time to test it but now I've. Last time I wrote this (Under that I would put the test results and other people experience with this issue.) : " I would add later this day a video of this. The basic idea is: - 80% of the time the missile won't show on RWR and you would just die. - The time it does show on RWR it usually shows about 0.5 seconds before impact and very rarely it will show 3-4 second before impact. - Also a F-14 will not show on the RWR when it locks you for most of the time, it will maybe blip in RWR twice or a bit more but that's it. (Tests have been done on the Viper [F-16] but a Hornet [F-18] player that I fly with also confirmed that the Phoenix doesn't show on RWR). *I would try to add a video of this happening when I'm home, around 6-4 hours from when this is posted* " On this post I got the response of IronMIKE, he said this; " Thank you. If this is happening on the RWR of another module, it is likely an oversight on their side and would have to be addressed with them, please. " Before posting my first topic about the issue I've contacted NineLine on the ED Discord he responded by telling me this: " You may need to report this to HB " Because of that I'm trying to figure out to who should I reach out about this problem. My first test were in a Viper [F-16] and in the F-15, did it on single player when the A.I got these following settings, Enemy fighter- Ace, 1 AIM-54C-MK47, at 35,000 feet with speeds of mach 1.0 . In that test the Viper didn't got the results that I looked for it immediately started warning of a incoming missile the moment the A.I launched, but the F-15 did got the result that I looked for. In this track file you can see the F-15 not getting any warning of a incoming missile: F-15 AIM-54 test bug prood.trk I had a track file of that happening to me but I don't remember which day it was and each track file is at least 2 hours. Also I asked around to see if some players also experienced the same thing, I got some of my buddies to confirm that this has happened to them after the latest update but like me they have lots of file that each one is at least 1 hour long, I've also asked around in the ED's discord, a user named FzK#4325 told me the same thing, he flies the F-14 and he didn't have a track file for me but he did have a Tacview recording. he said the it had happened to him 3 times in the mission he flew, it may seem like he was defending but he said the he is cranking right after he shots everytime, by the Tacview we can see the he engages a bandit then he foxes and start cranking, not getting any RWR warning and then he just dies. Is own word (can be found is ED's discord): Das Feuer — Today at 4:54 AM is anyone experiencing AIM-54 not showing on RWR or showing just half a second before impact FzK — Today at 5:02 AM I am [5:02 AM] Got killed [5:02 AM] By phoenixes FzK — Today at 5:02 AM With no warning [5:02 AM] 3 times no warning just death [5:03 AM] It annoyed me so much Das Feuer — Today at 5:03 AM Can you just confirm that you weren't in the blind area of RWR and not got killed by a IR missile please FzK — Today at 5:03 AM I watched the tacview [5:03 AM] And he was dead ahead of me [5:03 AM] Phoenix to the face Das Feuer — Today at 5:03 AM and can you please tell me which airframe were you using? Das Feuer — Today at 5:04 AM I would like if can send it to me FzK — Today at 5:05 AM At first I was shocked like what killed me hehe [5:05 AM] Silent phoenixes [5:05 AM] That’s dangerous(edited) @FzK Another F14 Das Feuer — Today at 5:05 AM Copy if you can send me the Tacview file it would mean a lot FzK — Today at 5:05 AM It is a tacview from PGAW Would U mind If i clip it?(edited) [5:05 AM] Via video FzK — Today at 5:05 AM Because it is 3hours long Das Feuer — Today at 5:05 AM it's better to send me the whole file @Das Feuer it's better to send me the whole file FzK — Today at 5:06 AM I’ll do that and give ya a time stamp then Das Feuer — Today at 5:06 AM copy thanks FzK — Today at 5:07 AM So give me about 20minutes [5:07 AM] And I’ll send it in your dm’s Das Feuer — Today at 5:07 AM yup no problem thank you By this we can learn that he is probably telling the truth. Here we can see the Tacview: (wasn't able to add the Tacview you are welcome to DM me in discord I will send it to you.) look for him (SHARK 1-3|FzK) at 30:55. Hope someone can give me a answer to this, if help is needed I've no problem helping out. My discord is the same as username here look for me in ED's discord.
  19. I was trying to learn the gunner seat with friends, but kept running into an issue. The missile gunsight worked like normal until the door was closed from me manually doing it or the pilot changing weapon systems. Every time this happened the missile sight would slant to the side, and keep doing it until the left 6 was where the 0 position should have been. Terrain would now be slanted from the camera angle, and the camera would be jammed to the top right of the hind, allowing me to see the interior. It seems to have kept the normal slew range of the missile sight because I couldn't move the sight that far towards the 12 o'clock of the aircraft. This made missile runs impossible with my friend, as any time he'd have to change weapon systems for whatever reason it slanted the gunsight and pushed it up and to the right. This might be a VR only issue. I use the Oculus Rift S and am using DCS World Beta.
  20. Hello, I would like to report a bug that I've been experiencing quite often regarding troops embarking into transports. Included are the Track file and Mission file, Here is a video of the setup and bug occurring In addition, if you are able to get the troops to embark while you are in the F10 map, the troop icons do not disappear from the F10 map until you exit and re-enter the map. Thank you! Varial Embark bug.trk Embark bug.miz
  21. Another user, Maggit, had word-for-word the same problem as me but didn't get much help in his OP a couple years ago, so I am just going to copy-pasta it here because I am having the same issue: "I have programmed the foldable trigger so that it activates one button when folded up and different buttons on the way down when pressing. I use it mostly for Master Arm switches. But sometimes when I start up the computer this trigger has lost all of this programming and only one button, when pressing down, works. I have done other programming on the stick aswell, with the ministicks etc, but none of that is affected, only the foldable trigger. I have updated the firmware/Black box but no change... Does anyone have an explanation?"
  22. I know a lot of people have been having issues with employing Hellfires in multicrew. Fortunately I think I've found the issue. It seems that when using LMC, the TADS becomes very desynced between the CPG and the Pilot. Attached is a google drive link with trackfiles, where you can clearly see that when my CPG enabled LMC, the TADS position jumps all over the place on my end even if it's completely stable on his. Google drive link with track files since the forums still only accept files smaller than 5MB: https://drive.google.com/drive/folders/1D-82TLuM81oUHiBPQ1jEEgwFeCTJmmTg?usp=sharing
  23. The Arrester Cable only renders on one eye in VR on all carriers. This happens when the arrester cable is retracting after landing.
  24. Hey, I've found an issue when giving voice commands. When I request for NVG or HMD in the F-16 nothing happens. I've only tested this with the F-16. Here's a timeline. What happens: I say "request NVG" The crew chief says "copy" After a few seconds the crew chief says "rearming complete" NVG is not installed. Same thing happens with HMD. What should happen: I say "request NVG" The crew chief says "copy" After a few seconds the crew chief says "NVG installed" NVG is installed. Same thing happens with HMD. Thank you and I hope this gets fixed!
  25. I was under the impression the AI perpetual stall bug was fixed? If so, not quite. If not, it is really game breaking. In this mission, most of the F18s crashed into the water, constantly trying to pull up to much and just staying in a stall, when they rounded to go to the tanker. As an addition, my wingman in an F18, went for the boom and crashed into the tanker, a bug that was supposedly fixed. I think it had something to do with the other planes having already requested refuel before they died. I can't upload the playback, as it is far to big. This is the .miz file. DS28.miz
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