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Found 6 results

  1. When I don't have Track-IR booted up when I load in DCS, I am unable to move my camera at all when using Ground Forces with my mouse. Is there a fix for this or does anyone know why? I have no idea why this happens and I really want to fix this issue.
  2. Let's be honest. Combined Arms sucks right now. But I love it. JTAC-ing and acting as a FAC is my lifeblood when I'm not in the air myself. There's a certain level of creativity and natural discovery when you're on the ground where you're not normally at. Plus, there's so much more you can find on a map rather than 32k feet in the air. It's just so much fun to have something not too ground intensive as Arma or Squad while keeping the same basic functions of ground forces while utilizing the amazing flight engine in DCS to enhance the experience of the pilots in the air. However, that's where things start to go wrong. Vehicles drive weirdly, some of their vehicles are less than optimal, not as many things are drivable(notably for me, URALs and Rearm/Refueling trucks. Being able to deploy ground troops from a truck rather than only from a helo is something I think CA is really missing. For the R/R trucks it would be awesome to be able to setup mini-FARPs from the ground), and the F10 UI could use a massive revamp as it is not intuitive for your average user(aka yours truly). With those problems in mind, I think it may be time to take another look at re-doing CA. From what Steam is telling me, CA was released May 31, 2012. 10 Years! Off the top of my head, from the time CA was around the A-10, M2000(not sure if this existed around 2012), Ka-50, and a few others were around and all of those have been revamped(A-10CII, M2000 has been vastly changed and updated including the recent HUD vector graphics and TAF systems, and the Ka-50 went from BS1 to BS2 and they're already getting close to BS3 completion). Especially with the A-10 and Ka-50 the A-10C was updated until they did the CII which is somewhat revamped. The Ka-50 is about to be on its 3rd iteration! Is it too much to ask to finally update, revamp, redo, or just re-beautify Combined Arms to the next level? If I understand the non-CA community, one of the main things that is keeping them from the module is mainly the UI, limited availability in MP, and general disinterest. It is my belief a lot of these can be fixed if there was a revamped CA. A simpler UI, better vehicle movement physics, and generally make it more accessible for the end user. If this can be changed I think the general public(and notably MP server owners) will be more welcome to the module and will allow for a better experience for everyone. I went a bit ranty, and it's a lot of the same "just make it better" talk, but I seriously think it's worth it. If we can make a CA2 with a trailer as good as the OG CA, my life will be complete. That video was sick! (Combined Arms Video for Reference) TL;DR: CA has a lot of potential, and with so many other modules getting redone I feel CA deserves to be redone to make it the best module it can be. Smooth skies, Mordant
  3. SUBMARINE HUNT MISSION MARIANAS MAP Hunt down a soviet submarine spawned randomly in an area. Use S-3 Viking with COMBINED ARMS module commands. Audio detection sounds + ( buoys in water + help from other ships popping flares to help locate ennemy) Try to score 100 points maximum Avoid losing ships from ennemy sub attack. Use as less torpedoes as possible to score max points. INSTALL : ---------- ***************************** On my PC the files go here : ***************************** the Mission file *.miz = C:\Users\Pc\Saved Games\DCS.openbeta\Missions the FAKE SUBMARINE PEDRO folder = C:\Users\Pc\Saved Games\DCS.openbeta\Mods\tech Explain/Showcase Video : DOWNLOAD : -------------------------------------------------------------------------------------------------------------------------------------- IF YOU WANT THE FRIENDLY SUB AS USS LOS ANGELES : https://www.dropbox.com/s/a6rbxltnyristmp/USS%20Los%20Angeles%20SSN-688I.zip?dl=0 --------------------------------------------------------------------------------------------------------------------------------------- I suppose you dont need to OWN the super carrier module to have it used by IA but just in case, I made several versions of the mission; --------------------------------------------------------------------------------------------------------------------------------------- this version requires NO MODULES AT ALL, so JUST COMBINED ARMS no mod sub n super carrier https://www.dropbox.com/s/65h0681zyk36mhu/PEDRO%20TEST%20___%5E____%20%20SUB%20HUNT%201.0%20NO%20Mods%20SUB%20n%20SUPERCARRIER.rar?dl=0 ----------------------------------------------------------------------------------------------------------------------------------------- This version uses SUPER CARRIER and Stock game TYPE 93 Submarine to simulate USN friendly Submarine super carrier but no usn sub https://www.dropbox.com/s/6to8s0dmyetyxnt/PEDRO%20TEST%20___%5E____%20%20SUB%20HUNT%201.0%20SuperCarrier%20But%20No%20USNSUB.rar?dl=0 ------------------------------------------------------------------------------------------------------------------------------------------- This version uses SUPER CARRIER AND USS LOS ANGELES submarine super carrrier and uss los angeles https://www.dropbox.com/s/x5v1qtai1nrwn18/PEDRO TEST ___^____ SUB HUNT 1.0.rar?dl=0 Have fun....
  4. Hi everyone, Simple question, is there a way when gamemaster or JTAC mode is enable you can't see the missiles or munition that is being fire from friendly and hostile units ? Critical for BVR and also for SAM lunches. Last but not least is possible to hide the specific model of the unit and the name of the player. I don't care if this can be done via scripting. Thanks.
  5. Hey there ive been searching for awhile now and been scanning for a landing craft that can carry tanks or troops to shore, i see there are mods out there but i cannot seem to find them. i would love a LCAC mod but i cannot i find any that are available? thanks in advance!!!
  6. is this a bug or correct as it is ?
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