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Showing results for tags 'can not reproduce'.
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There's a long standing persistent bug with the AZEL page. In about 1 in 10 of my Hornet flights I have an empty AZEL page, no DL or radar contacts. I've tried cycling AA/AG, I've trying cycling power off/on on the DL, tried changing weapons, nothing seems to jump start it's functionality. It only resolves if I re-slot. Does anyone know what causes this bug? Maybe some cold start switch activation order that should be avoided? I can't figure it out. Edit: It's happened to me in hot start too, so disregard what I asked about cold start switch activation.
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2 days ago I had the same issue as Reapers at 5:34 and 8:11. We did some dogfights on Caucasus multiplayer. When I unload G i had the same oscillation, two times in 10-15 minutes. I tried to recreat it right after it stops but kicking two rudders had weaker effect than this oscillation. I don't know it's a bug or something else so first i posted it here to know someone else opinion. cheers
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nullsee the screenshot. To set this screenshot up, i set my touch controllers on the top corners of my keyboard tray, with the corners passing through the palm grips of the controllers. the tray is 20 inches (50cm) wide. Note that the DCS fingers are intersecting one another by about 2 inches (5cm), meaning that the fingertip in VR is approximately 12 inches (30 cm) forward of where my physical palms are, which puts it about 9 inches (23cm) forward of where my real fingertip is. In addition, you can see that the DCS VR hand is more than one full hand-width above the grip on the controller. In VR, when i rotate my wrist 180 degrees, my VR hand traces an arc with a radius of about 5 inches (13 cm). This makes reaching some of the buttons in the cockpit extremely awkward. I understand that the Eagle devs might have higher priorities to deal with, but it has been like this since I bought my Index, more than three years ago (nearly four) now. If the DCS Dev team does not have the spare time to configure hand position data for the various touch controllers on the market, could you at least give us a set of sliders under VR options to modify the 6-axis position of the VR hands? Or if that's too much work, expose the values for this in a text file we can edit ourselves to a comfortable position? Having to work through the Kama Sutra to start up various aircraft is starting to get old.
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After the latest update, whenever I try to engage either BALT or RALT, I get an immediate Master Caution indication, warning tone and an AUTO PILOT indication on the the left DDI and neither hold mode will show as being engaged. All other AP hold modes (ATT, CPL, HDG) work as intended... It's only the altitude hold modes that are not working. All was fine prior to the FM update. Thoughts?
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Hello! When I tried to change (in A-G mode) mode CCIP to CCRP ( for CBU-97) the DCS was CTD. ^( My log is attached to this post and also I uploaded this log to the server as a crash report. dcs.log-20240322-205046.zip Windows Error Reporting: +++ WER0 +++: Fault bucket 1410151695329861261, type 4 Event Name: APPCRASH Response: Not available Cab Id: 0 Problem signature: P1: DCS.exe P2: 2.9.3.51704 P3: 65d64608 P4: F16C.dll P5: 2.9.3.51704 P6: 65d4b6c3 P7: c0000005 P8: 00000000003bf96d P9: P10: +++ WER1 +++: Fault bucket , type 0 Event Name: APPCRASH Response: Not available Cab Id: 0 Problem signature: P1: DCS.exe P2: 2.9.3.51704 P3: 65d64608 P4: F16C.dll P5: 2.9.3.51704 P6: 65d4b6c3 P7: c0000005 P8: 00000000003bf96d P9: P10: +++ WER2 +++: Fault bucket 1410151695329861261, type 4 Event Name: APPCRASH Response: Not available Cab Id: 0 Problem signature: P1: DCS.exe P2: 2.9.3.51704 P3: 65d64608 P4: F16C.dll P5: 2.9.3.51704 P6: 65d4b6c3 P7: c0000005 P8: 00000000003bf96d P9: P10: +++ WER3 +++: Fault bucket , type 0 Event Name: APPCRASH Response: Not available Cab Id: 0 Problem signature: P1: DCS.exe P2: 2.9.3.51704 P3: 65d64608 P4: F16C.dll P5: 2.9.3.51704 P6: 65d4b6c3 P7: c0000005 P8: 00000000003bf96d P9: P10: +++ WER4 +++: Fault bucket 1964321058713204160, type 4 Event Name: APPCRASH Response: Not available Cab Id: 0 Problem signature: P1: DCS.exe P2: 2.9.3.51704 P3: 65d64608 P4: dxgui.dll P5: 2.9.3.51704 P6: 65d3cb07 P7: c0000005 P8: 000000000007f316 P9: P10: +++ WER5 +++: Fault bucket , type 0 Event Name: APPCRASH Response: Not available Cab Id: 0 Problem signature: P1: DCS.exe P2: 2.9.3.51704 P3: 65d64608 P4: dxgui.dll P5: 2.9.3.51704 P6: 65d3cb07 P7: c0000005 P8: 000000000007f316 P9: P10: +++ WER6 +++: Fault bucket 1735100622160401899, type 5 Event Name: RADAR_PRE_LEAK_64 Response: Not available Cab Id: 0 Problem signature: P1: DCS.exe P2: 2.9.3.51704 P3: 10.0.19045.2.0.0 P4: P5: P6: P7: P8: P9: P10: +++ WER7 +++: Fault bucket 120858127557, type 4 Event Name: APPCRASH Response: Not available Cab Id: 0 Problem signature: P1: bad_module_info P2: 0.0.0.0 P3: 00000000 P4: StackHash_0000 P5: 0.0.0.0 P6: 00000000 P7: c0000005 P8: PCH_84 P9: P10:
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resolved F18 now has a constant slight yaw???
Toro113Loco posted a topic in Controller Questions and Bugs
Hello everyone, Ever since the latest update, every time I start any Instant action mission the mission starts up with the plane experiencing on automatic, yaw input, and that input remains constantly. When I activate the auto pilot, that sometimes lines everything up, but you can see that it constantly is trying to correct the slight input that it’s encountering. I’ve gone out of the cockpit to view the exterior of the plane and I don’t see the Rutters moving and they appear to be straight. It is very annoying because it is throwing off any bombing sequence I tried to do. I’ve gone out of the cockpit to view the exterior of the plane and I don’t see the rudders moving and they appear to be straight. It is very annoying because it is throwing off any bombing sequence I try to do. I have been able to correct this somewhat with the rudder trim , but I don’t understand why this is happening. Here is a picture of the HUD. This happens every time I begin a mission in flight. I greatly appreciate any help you guys can give me. I’m running open beta with the latest update and I don’t have any mods installed. -
I was taking off from a carrier deck, went to align the hmd in flight, and the hmd disappeared. knob to turn it on/off still seemed to affect the mfd showing/hiding the HMD page where you couuld select into alignment, mids setup, etc. It seemed like the HUD recognized that I was in the hmd because I was entering into HACQ I was playing in VR. Normally I try to have an idea of what's going on or the logical chain of events but i'm honestly stumped with this one. Trackfile: https://file.io/bHp46wZvmtlj
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Hi, First crash for me since the new update. I was on BFR server in Hornet, clicking on A/G to start aligning my JDAMs, the game crashed. dcs.log-20240222-194901.zip
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Twice in the last few nights I've been flying along and my IHADSS just goes away with no way to get it back. I watched from outside as my pilot removes and then re-installs the monocle, but from the F1 view the symbology is gone. Anyone else notice this? I'll make a trk. next time it happens.
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can not reproduce Autopage not syncronized in multicrew
FalcoGer posted a topic in Bugs and Problems
I believe I finally figured out why there are certain desyncs happening. I was flying with someone, as CPG, and was on the A/C -> UTIL page when a new emitter popped up and set the right MFD to TSD via autopaging. I then went into UTIL (on the TSD page) and hit L1 for an INU1 Reset. At the same time my copilot complained about an "FMC disengaged" message and sure enough on his end the Pitch FMC channel was disengaged (L1 on the A/C -> UTIL page), but it was not on my end. Whenever he switched it on henceforth would turn it off for me and vice versa. I believe the bug results from the back seat client not knowing that autopaging has occurred in the front seat. Will provide a track as soon as I reproduced this. -
can not reproduce AI crashing on take-off
dlder posted a topic in Aircraft AI Bugs (Non-Combined Arms)
I play Stable (2.8.7 as of now) and here's the weird thing: I've tried the mission 2 times without a problem. And then, 2nd restart (so, third time playing the mission), this happens: But every time now! Restarting the game doesn't help either! I've also added a track file if that helps... BNBoB-7_ai crashing.trk -
I know this..i saw wags video, but i tried to wait more and more but nothing: after i press to norm: nothing happens, i can only switch to maa, the other button are useless (FCR..) i made a repair but nothing... first 2 Photos are from Matt's video, thee last 2 mine: it seems that is corrupted, the buttons are ineffective and different from Matt's video
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dont start of the whole. Posted in the editor, tested dozens of times. I access the weapons page, I press on norm, the bit doesn't start, if I press on fcr nothing happens... since the fcr came out I've never been able to see it in operation. I did a repair but nothing. img 2126 press mma from pinned to norm: ok img 2127 it stays like this and nothing happens.. the bit should start (I also waited by compressing the time..): nothing track3.trk
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On training missions I cannot hear the instructors voice, everything else sounds fine, I can hear a muffled sound in the background barely audible. What are the best settings to hear his voice? This is with headphones and speakers Thanks
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Ka-50 III The INU coordinate correction using the flyby method does not work. The entered fixed point coordinates (setup ABRIS coordinate format xx° xx´ xx" => xx° xx,xx´ = PVI-800/INU format xx° xx,x´) are not saved to PVI-800/INU after double pressing the Uncage Shkval button (they were before). I further assume that any fixed point coordinates (for function checking) should go in as initial for the INU system. INU cannot know if the fixed point coordinates are correct, so it should set them as initial. If this correction cannot be made correctly, the TDC positions on ABRIS and Shkval do not match. (Translated with DeepL)
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I am reliably crashing to desktop whenever I startup my Hornet on my favorite MP server. By testing I could narrow down that this is triggered by some avionics being powered (generators coming online when engine start). With normal startup procedure the game will crash when the first engine (L or R, both same symptoms) has spooled up. If I switch off the generators before, engines can maintain idle RPM and react to throttle inputs normally. The moment I switch on the generator of the running engine, CTD... Happens also when not starting engines at all and connecting to ground power. After all 4 external power switches are flipped on and MPDs are switched on, crash to desktop. Fellow players experience this as well. latest openBeta and running MT... attached tracks/logs: 1. both engines start with generators off, then generators on SYRIA_TPE_v1_RUN1-20231112-114419.trk dcs.log-20231112-104825.zip 2. right engine start with generators on SYRIA_TPE_v1_RUN1-20231112-113904.trk dcs.log-20231112-104204.zip 3. no engine start, external power SYRIA_TPE_v1_RUN1-20231112-113240.trk dcs.log-20231112-103525.zip dcs.log-20231112-104825.zip dcs.log-20231112-104204.zip dcs.log-20231112-103525.zip SYRIA_TPE_v1_RUN1-20231112-114419.trk SYRIA_TPE_v1_RUN1-20231112-113904.trk SYRIA_TPE_v1_RUN1-20231112-113240.trk
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I've used BogeyDope's tutorials over on YouTube to learn how to mark and drop the JDAM bombs via the TGP. Using a tank as an example, I would put the cross hair at the very base of the tank tread and the 500 pound JDAM would score a direct hit. Lately, I am hitting short of the target. Using the zoom and the VR zoom to verify, I am just touching the base of the vehicle. If I put the crosshair on the tank itself, the bomb will overfly the target. I am (correctly) using the range slider on the right side of the HUD and drop from 15K or so, depending on cloud cover. Has anything changed in the recent releases that changed how JDAMs hit? I'm also finding it hard to find the target via the TGP at times, whether in TV or the IR modes. Thanks! I appreciate your help!
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So I ran exactly the same mission last night, so have been able to compare back to back. Scanning an SA2 site and then selecting the tracking radar, then engage..............George either missed completely several times, mostly with missile and terrain collisions or when he finally did shoot something he shot the wrong target, not the one I had selected, he did that multiple times. 1: General accuracy seems worse than last Beta version ( I was using the K model ) 2: George doesn't engage the target you selected when there is a group I can't imagine this is my imagination as it is the polar opposite of my experience in the previous version, which almost made me wonder if they were too accurate ?
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I have a training mission I created for the Ka-50 III and it has worked fine for weeks. I have noticed recently that sometimes the B-13L rocket pod is present and correct on the inner pylons and other times it is missing! I thought it may have just been a VR issue but I have tested in both VR and 2D and some days the rockets are there and some days they are missing! The only mod I have installed recently is the JAS39 but I have removed it and tested again and I still have the issue. Any ideas? Thanks 4 - AG Training (laser guided).miz
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I noticed a very strange performance bug. When the player aircraft is inside the hangar that has the parking space 24, performance drops significantly (from 60 to 11 on my PC). I assume it's physics related, because when pausing the game, FPS goes back to normal. As soon as the aircraft is out of the hangar FPS normalizes. When turning and driving back in, the FPS goes bad the moment the AC is completely inside the hangar. Tested on stable version, MT build. Wake turbulence on. Tested with F-16 and F-5. To reproduce spawn at Ramat David, parking space 24. Check performance, especially CPU frame-timing (as it seems physics-, or at least CPU-related). Drive out of hangar, watch performance. Turn and drive back in, watch performance.
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In the 2.8.4.39731 release (5May2023), there was a fix listed "AI aircraft. Attacking AI's with GBU's stay on the attack course forever after bomb run - fixed." This release fixed the problem I was having in single player A-10C II with AI wingman assigned a bomb run using GBU-12s. After installing update 2.8.7.42718 (2Jun2023), attacking AI's with GBU's are once again staying on the attack course after bomb run. It appears the bug has found its way back into stable 2.8.7.42718 and needs to be corrected once again, like fixed in 2.8.4.39731.
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Russian infantry will not embark , again ,setup in mission editor, 1 btr-80, 4 soldiers, no matter the setup, the simplest way is not working again. Did it already in previous versions, know how to do it. Maybe this latest patch messed it up ?