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Showing results for tags 'cannot reproduce and missing track file'.
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I need some help. In VR in the F-18, for some reason I can't actually identify what I'm looking at in the atflir until I'm with in 3-4 or so miles and sometimes closer. The image is clear, not blurry, it just doesn't seem to fully render until I'm with in those ranges. Typically at 20,000ft asl in a 10 mile orbit. I'm in IR mode, I turn off alg, manipulate the gain, contrast, brightness, and the one above gain(sry forgot what it was called) and just cannot make out what I'm looking at. I can see big bombers from a little farther out but smaller targets like technicals, infantry, or even tanks, I have to be damn near on top of them to have any detail to see them. I'm thinking it's a setting issue of some kind somewhere. Or maybe I'm doing something wrong in the Hornet. Settings: Resolution: as small as possible for desktop Res of cockpit displays: 1024 every frame Anti-Aliasing: MSAA 4X Textures: High Terrain Textures: High Shadows: High Visible Range: Extreme Secondary Shadows, SSS, SSAO, SSLR: Off Scenery Details Factor: 1(max) Preload Radius: Max LOD Switch Factor: 2 Anisotropic Filtering 16X Terrain Object Shadows: Default Gamma: 2.2 Pixel Density: 1.5 MSAA Mask Size: 1.0(max) Enable hmd Mask: checked System Specs: Rift S Asus Rog Strix Z670E Motherboard Ryzen 9 7900x Asus TUF RTX 4080 64gb Trident Neo DDR5
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Anyone gotten a handle on this yet? The F/A-18C module is shaping up to be a real buttkicker, what with the A2A radar now working properly, and AIM-9X and AMRAAMs :) I'm still getting the thick blurry text thing... The HUD is pretty nice, but the displays (DDIs) have "clunky" text on them. Zooming in fixes it, but I'm running a 32" 1440p display and would like everything nice and sharp at normal zoom where I see the whole cockpit--HUD and 2 DDIs :) Any ideas? AD
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cannot reproduce and missing track file JDAMs inaccurate
lukynoo92 posted a topic in DCS: F-16C Viper
Hi guys, I am sorry to bother you, but I really don´t understand why my JDAMs are so inaccurate. They work perfect at the other platforms (Hornet, A10, AV8B,...), but I am not able to hit anything via F16. I am trying different methods, lasing the target prior making Markpoint for better accuracy, via Markpoints, or steerpoints (for multi targets), in PRE mode. I tried to drop all JDAMs at the one location, but all four went to different places (as seen on the attached video). Sometimes they hit, but it´s like 1 drop from 15. What I am doing wrong. Thank you for your help. -
I mean, I know there were some issues in the past. I stopped using those for some time (spoiled by viper‘s CBU-97 and CBU-105, I guess). However, I decided to give them another try and see if they improved… Long story short, either they are very bad bombs/poorly modelled, or I can‘t find the effective way to use them. I have tried different height of burst (usually I try to set 1500ft, as I recall reading that was the hardcoded value). Anyway, even when I get direct hits, they struggle to destroy anything, even lightly armored vehicles or trucks. so, does anyone have some hints to test again and see if they can be effectively employed? Or did we just gave up on them, assuming they are either borked or useless? thx!
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Unless you maintain a solid hover with no vertical or horizontal movement, George can not hit his targets. That AI has wasted so many missiles, that sometimes I had to resort to jumping into the front and track the targets myself. Even when flying straight towards the a target he will miss if there is a slight climb or descent. George is just too with the sensor to maintain a track on target. I expect him to miss when I'm having trouble maintaining a hover, but not when the movements are smooth and subtle. Send George back to weapons training school.
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Hi, I have this strange issue with the F-16 in Multiplayer (VR) when I equip a TGP and Mavericks. Request Rearm -> add TGP, Mavs etc -> Rearming complete -> power on TGP, Power on Mav. Wait for TGP to timeout -> - screen is black, slew will result in the Mav in Pre mode to slew (TGP is SOI) - point lock will display point in tgp but nothing is visible - TV/WHot/BHot can be changed via Hotas control but pressing the MFD button will not do anything (button is pressed, no option changes) - MFD standby button works - MFD FOV button does not work - hotas button will change the wide/narrow readout on the MFD though Can't figure out when this happens. seems random hence extremely difficult to reproduce Removing the TGP and then equipping it again including TGP power off first does not solve the issue. Changing slots to a different F16 is the only way to get it to work. Anyone with the same issue?
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cannot reproduce and missing track file TPOD target deselect
Ruger357 posted a topic in Bugs and Problems
Is anyone else having problems deselecting targets with the tpod? Waypoint designate works fine for waypoint to waypoint. but going from waypoint designate , deselect, then trying to manual target using velocity select is a crab shoot for me. -
Hello all, I noticed the icls is not working on the hornet after the last January update. I created a simple mission wanting to try landing in various weather conditions. I set the carrier to broadcast icls and tacan. The tacan works. So I then went into the f18 missions and performed a case 1 recovery. turned on icls and input channel 11. Put in the right channel for tacan. went to hsi and highlighted tacan and ils boxes. Again tacan works, but not the icls. I do not know if there is a bug with the latest update, or if there is an added step that I am missing. ICLS worked fine until the Janaury update. Anyone else have this problem or tell me if it is user error on my end???
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missing info Radar reset after going into Air-Air mode
JOYFUL_CLOVR posted a topic in Bugs and Problems
This never used to happen before the previous update and I'm not sure if this is a new "feature" or an actual bug. The video shows me setting up my radar to lock a target and then when I go to AA mode the radar resets and I have to re-set up and re-lock the target. This happens no matter if I use the AA button or my binding on my HOTAS. For reference I'm using the X-56. Is this a known issue? Here is the video I'm describing: -
Hi all, I've been exploring the world of dumb bombs lately and have experienced something I'm definitely not understanding. I load up on Mk series bombs and with CCIP I'm deadly, but in AUTO mode I'm awful! I setup a simple mission to bomb an enemy plane sitting on the runway, I place a waypoint directly on the plane. I enter the mission and do what I've seen Wags and other Mk82 demo vids do: Stores... Select Mk82 Mode = AUTO MFUZ = nose UFC Qty = 8 INT = 100 WPDSG on A/G on At this point everything looks great. I get the target on the plane and all goes as expected on approach. Like I saw in the demo vids, I go ATC at around 450kn and level off at 5,000ft. Hold Release when the countdown gets to 5 seconds and bombs away. I just studied a replay and noticed the issue is the AUTO countdown hits 0 when I'm directly over the waypt so obviously the bombs are way past target. Am I doing something wrong that's making the targeting computer think that the designated waypoint is not the target but the release point? Thanks!
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Hey all, I am trying to align the Mavericks but it doesn't work. I am on the ground with a tank located on the other side of the runway. I have the F16 pointed at the tank and I am positioned at the opposite end of the runway. I set the Mavericks to PRE mode. I slew the TGP to the tank and TMS forward to lock the tank. I then slew the Maverick (which is not pointed towards the tank, it's off) and center it on the tank then TMS up. The Maverick locks the tank and BSGT appears and I click it. That should be it right? If I TMS aft on the Maverick to unlock the target, the Maverick slews back to being off again. Anyone have any luck with this? I have watch Wags video on aligning the Mavs but I can't get it to work.
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Sometimes in tws if I bug say 3 targets with tms right, I can cycle through them and everything but if I lose lock and they disappear off the radar, once they reappear, I can only bug one. I’ve tried it with tms up trying to bug them individually and with tms right to bug them all. Is this normal or am I doing something wrong?
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Anyone's had the same issue ?? At the exactly same airfield , datalink works fine on a started F16 , but when I cold start another one , after I got everything done (things I think are needed to be done) , datalink still don't show up , no other planes on the display whatsoever .,.. I compared the buttons and settings on my plane and that of the started one , no difference , so what did I miss ???? That was so weird ...
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Hey Guys, Just wondering if there was a way to change the brightness contrast of DL13 when using the AGM-84H SLAM-ER. I was trying to hit some ground targets before and it's just completely green, nothing distinguishable at all, from 15miles to 0miles. Thank you!
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I just noticed the gun pipper being incredibly jittery during an MP dofight session. Did this bug come bug?
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I've been experiencing some pitch instability with the Hornet, and it seems like it might be worse at higher altitudes like 15k and higher. It'll pitch up a little, then a few seconds later it'll pitch down some. Is it something I've set wrong in the aircraft configuration? A problem with my joystick? Thanks, Dave
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I have no issues adjusting tilt in RWS mode but when I switch to TWS mode, I can’t change the radar tilt. I always run the radar at 40 degrees, 40NM, 4B. I have to adjust the tilt for a target(s) while in RWS mode, and then switch back to TWS to engage multiple targets. If the targets climb or descend outside of the tilt range, I have to switch back to RWS to adjust the tilt and then back to TWS. Obviously not a great way to fight so I’m close to giving up on TWS. Since my tilt controls work fine in RWS, I know it’s not a HOTAS programming issue. Help please?
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I'm having trouble with my TPOD video feed recently. Check out the below screenshots. I'm only 2nm from a massive ship which I can clearly see with my eyeballs. However the TPOD CCD image is unusable. I've twised the brightness and contrast all around but the screenshot below is the best image I could get . Any tips? Here's what it looks like with flir
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After I drop the tanks, the right MFD screen swaps to show that, but I can't figure out how to set it how it was before I drop the tanks. After the drop, I can no longer switch between A/A A/G or Nav anymore. I must be doing something dumb or there's a helpful action I don't have mapped.
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I find that when I engage the autopilot, e.g. attitude hold and steering select, it will not keep to the current SP and will start loosing altitude. I verified all autopilot switches are set properly adn no warnings. Speed was ~360knots. It does not happen all the time but lately most of the time it simply won't work for me. Any limitations to the autopilot?
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So I get the target on my panel, I have master arm on, AA, AMRAM selected, move the slew over, but can't lock on it.
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Hi, Question to DCS OpenBeta F16 module. I can't get AI wingman to listen to my commands at all. I know I'm using correct frequency on COM2 since he gives me mud spike calls and contact calls etc. 1. I have easy communications turned OFF. 2. I'm tuned into correct frequency (assumption since I can hear his calls) 3. I know I'm using VHF radio since when I use rctrl+\ and then choose a command, the VHF frequency get's highlighted on DED. Is it just broken in Open Beta (or maybe at all).? BTW. Other communication (ATC, tanker) works fine.