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Found 16 results

  1. Enigma's Dynamic Cold War Campaign PVP/PVE Server The purpose of this server is to provide a dynamic campaign server that is set in the cold war that is accessible and avoids frustrating mechanics. The focus is air to air and air to ground activities. Some highlights: -PVP/PVE with a dynamic frontline that moves in real time and does not require a server reset for it to move. -Overlord GCI Bot -Curated Equipment set in Early-to-Mid Cold War -All WVR Fighting no FOX-3 missiles and a focus on iron bombs and unguided rockets with some air-to-surface missiles. -There will be an abundant of helicopter missions that do not focus around slinging but are more about having an impact on the frontline. -There will be strategic targets that impact the frontline movement. There are AI bomber flights too. Map Area: null null Trailer Guide Explaining how to Play How to Use Overlord This server community is mostly Discord based. I do not check the forums daily https://discord.gg/3ZMttnKmkh FAQ https://docs.google.com/presentation/d/1I-aD-s3zoEpV4gGu7QIrEdywkpklfT40te-mYlX3zk8/edit?usp=sharing We consider ourselves in open beta. We are not at v1.0 yet. This outlines the current priorities: -Adding more helicopter missions -Player Stats / Campaign Point Restrictions How can you support the server? Please check out our Patreon https://www.patreon.com/enigma89
  2. Hi everyone, Would it be possible in the future to add some more Cold War era MANPADS? Namely systems such as: 9K32M Strela-2M [SA-7B Grail] - early 70s FIM-43C/D Redeye Block III/IV - late 60s 9K34 Strela-3 [SA-14 Gremlin] - mid 70s FIM-92A Stinger Basic - early 80s FIM-92B Stinger POST - late 80s Blowpipe - mid 70s RBS 70 Mk. 1 - mid 70s Javelin - mid 80s The 9K32M Strela-2M [SA-7B Grail] in particular was/is incredibly prolific, if not probably the most prolific MANPADS, with absolutely tonnes of operators (both former and current) with a lengthy and rich service life in many conflicts around the world. It's also a staple air defence system for Cold War REDFOR. The FIM-43C/D and FIM-92A are more appropriate BLUFOR contemporaries for a Cold War setting. Blowpipe and FIM-92A/B would also fit the South Atlantic map (former used by both sides, latter used by British SOF). EDIT: Now that an Afghanistan map has been formerly announced, the FIM-92A/B and 9K32/32M would also be perfect for Afghanistan missions (where we already have 2 helicopters that more or less fit). Though the Afghanistan map will likely be a modern day one. At the moment we only have the following MANPADS: 9K38 Igla [SA-18 Grouch] (though unsure of the missile used in DCS, though both the Igla and Igla-S fire the same missile, see here) - early 1980s 9K338 Igla-S [SA-24 Grinch] - mid 2000s FIM-92C Stinger RMP (which is also the missile fired by our M1907 Heavy Avenger and M6(A2?) Linebacker) - early 90s So out of all of them it's only really the Igla that fits the Cold War, only it's just a copied Igla-S with a different name as far as I can tell.
  3. Virtual VF-142 Ghostriders VF-142 is a semi-milsim virtual squadron, representing the VF-142 Ghostriders of CVW-7 on CVN-69 Dwight D Eisenhower during their final F-14A cruise in the late 1980s. We are a strictly Cold War squadron flying the F-14A. This is a close-knit, like minded family with a love for all things Tomcat and Naval Aviation. Our main task is Fleet Air Defence and Air to Air. This means no Air to Ground and no targeting pods. If you are looking for constant action, we may not be what you are looking for. If late Cold War Naval Aviation is your thing, then we might be the place for you. We have an international member base and are based in Japan. JST / UTC+9. However, all missions are carried out in English. Training and Mission Times RAG Training for new members - Saturday Evening 9:00pm JST / UTC+9 Main squadron weekly event - Sunday Evening 9:00pm JST / UTC+9 Attendance is not mandatory but a certain level of participation is expected. How else can you build a virtual squadron if you don't fly and train together? We are not a clan, open group or open server. Recruiting We are looking for F-14A Pilots and RIOs to join us. We are also looking towards the future. With the coming release of the A-7E and A-6E we are hoping to expand into other CVW-7 squadrons. If any of these roles interest you, please come and visit us on our Discord server. Similarly we are always open to working with other Cold War based squadrons and groups. https://discord.gg/G2C7xSzQQM Requirements - Loyalty and willingness to learn & work with others. - F-14A Tomcat and Naval Aviation lover. - Ability to run and fly DCS steadily. - DCS F-14, Supercarrier, SRS, HOTAS, Syria, Kola when released - Be willing to install Skins and Mods
  4. Hello here. After MiG-23MLA by Razbam we can to chose next redfor fixed wing jets in DCS. For better understanding for 3rd party devs, I created voting. Do your choice
  5. JG-1 “Fritz Schmenkel” is a serious-minded virtual squadron. Virtual JG-1 has a long and distinguished history. Our parent organization was established in March 1992 as a “Red Baron Online” group. We are one of the oldest virtual squadrons currently active on the internet. In 2022, we celebrated our 30th Anniversary. JG-1 “Fritz Schmenkel” is composed of three squadrons: 1. Jagdstaffel (1.JS) - North American-based 2. Jagdstaffel (2.JS) - European-based 3. Jagdstaffel (3.JS) - Active Reserves JG-1 “Fritz Schmenkel” is a dedicated REDFOR fighter wing. We focus on Cold War aircraft, specifically those flown by the East German and Warsaw Pact air forces. However, we do also fly non-Warsaw Pact aircraft that are commonly found on REDFOR teams. Our primary aircraft are: MiG-21bis Fishbed MiG-19P Farmer MiG-15bis L-39C/ZA Albatros Mi-8MTV2 Hip Mi-24P Hind Su-25/T Frogfoot We also fly: JF-17 Thunder F-5E Tiger II Mirage F1 Mirage 2000C F-14A/B Tomcat MiG-29 Fulcrum Su-27 Flanker Su-33 Flanker-D Check us out at the following locations: Website: https://jg1.org/schmenkel/ Discord: https://discord.gg/SM6Uk5XuJ2
  6. After several weeks of work and a lot of testing support from the community, we're ready for our live test of the new event format this weekend. Tempest's Blueflash Curated PVPVE Campaign. The sister server of Enigma's Cold War is back with version 3. This evolution moves away from the real time dynamic scripting in favor of a curated, hand crafted multi map/multi mission campaign that begins in the Persian Gulf with a battle for Dubai and territorial control and will initially stretch across Syria and Sinai as either side advances through completion of various, tailor made objectives. Both fixed wing and rotary craft have been considered and catered to with a variety of missions within each scenario that will see each team co-ordinate to attack and defend front lines, strategic locations and valuable assets. There is something for everyone from CAP to CAS, deep strikes and Naval Operations, with more planned later down the road. You can find more detailed information within the FAQ. The community is mostly Discord based where you can ask questions, provide feedback and make suggestions. Click here to Join Keep an eye out on ⁠lore and the announcements channel in there for more details and features to come. Including a unique player based economy that will be implemented (soonTM) Also since this is a live open beta test of the new mission please feel free to post in our ⁠#Feedback-and-Discussion and #Bug Report channels if you come across any issues. Good hunting!
  7. There are 2 WWII maps (Normandy and Channel) for 9 WWII modules existing and developed (Spitfire IX, P-47, P-51, Bf-109K, FW-190A, FW-190D, I-16) + (Mosquito, F4U-1) There are 5 modern maps (Hormuz Strait, Syria, Nevada, Caucasus, Marianas) for 10 2005-2010 modules (F/A-18C, F-16C, A-10C, Ka-50, JF-17, AV-8B ) + (Kiowa Warrior, AH-64, EF, Strike Eagle) There are 0 (zero) Cold War maps for 32 Cold War from Korea to Desert Storm modules (MiG-15bis, F-86F, MiG-19P, MiG-21bis, F-5E, L-39, C-101, F-14A, Mi-24, Gazelle, Mi-8, Huey, Mirage F.1) + (F-4E Phantom II, Fiat G.91, MiG-23MLA, MiG-17, A-6 Intruder, A-7 Corsair, Bolkov 105, Sea Harrier, OH-58 Kiowa, MiG-29A, Su-17, F-8 Crusader, F-100 Super Sabre, A-1 Skyraider, Tornado IDS) + low fidelity A-10A, Su-25A, Su-27S, F-15C, MiG-29A About 2/3 of all DCS modules - released and during development - represent Cold War era and they have at this point 0 (zero) proper maps, this period is massively underrepresented. Maybe one of proper Cold War map like Korea, Cuba, Vietnam, Fulda Gap, North Europe divided Germany etc. as the future map for DCS.
  8. >Apparently, this was in the wrong place and it should have been posted here, so it's a new poll. Feel free to vote again if you already did before... Okay, so before you vote, just hear me out. I've been advocating this idea to anyone who will listen for years now, but I think it's time I lay out my case a little more succinctly, and hope that one of the dev teams take the proposal a bit more seriously this time around. Especially before they make the decision to start their next project. First off, I am South African, so I'll just leave that conflict of interest along with my obvious bias right here... And that's beside the fact that I'm still a little salty for being born too late/pale to have had any chance joining the SAAF. So I feel like I never got my fix. Not that they ever get to actually fly these days. Now, I know everybody always wants a map that geographically suits them, but I do have alternative reasons that I genuinely think warrant an Angolan theater as an absolute must for DCS World. So go grab a coffee, sit back and let me elaborate... I've been on the ED train since its inception and their initial release of "Su-27 Flanker" in '95. - yes, I know. I'm old af. But as somebody who's already spent far too much of their life in the mission editor, I think its safe to say I have a fair idea of what I'm talking about here. Now, as beautiful as our current selection of theaters are, to me they all have one fundamental problem in common. That is, they are all situated in regions of the world that would, in the event of an actual war, or prior wars for that matter, be large-scale, high-intensity conflicts. Now, that's nothing I would normally criticize, however, as an avid mission builder and realism autist, it creates a rather annoying problem for me. Especially when it comes to multiplayer missions. And that problem is processing power. Trying to populate, for instance, the Syria map with just the SAMs that actually exist in the region, is enough to render a mission unplayable. And that's before you've even factored in any armor or AI aircraft. It's the same story with the WW2 maps. Put in a historically sized bomber element or realistic number of Flak guns, and see what happens when they decide to go active... Liquid silica is what. And I don't care how fast you think your computer is. It's just not possible to recreate plausible battles or wars on the doorsteps of such heavily armed nations, when you're only utilizing a single core. And yes, I realize Vulcan's coming, but it's probably still a ways off and I highly doubt it's going to solve the problem anyhow... I swear, every time I hear somebody schilling for the Fulda Gap, I cringe harder than my poor CPU does at the thought of trying to replicate that scenario in any sort of realistic fashion. This issue basically leaves you with only a small section of the map to use in a populated sense. That's not a huge issue for helos, but for fast jets in an open-world sandbox, it basically negates the point of having such large maps in the first place. The only thing it really adds is transit time. The other issue I have is the sheer amount of airbases to populate. There are few things I find more annoying than flying over airfield after airfield, that would normally be scrambling dozens of interceptors to come and get you, but they're basically all just vacant tarmacs. And even dumping a couple static aircraft on them in an attempt to liven things up a little, all add to frame loss and longer loading times at the end of the day. Not to mention so many airfields in close proximity also complicates mission design and more than you might realize too. I really think in this case, less is more. I can't stand it when AI just decides to divert to a neutral runway, when technically they should have to ditch or eject due to lack of fuel or battle damage. Okay, so now that I've got all my critiques out of the way, let's talk about Southwest Africa... Firstly, Africa as I'm sure you're well aware, is a very unstable region and prone to small-scale gorilla wars breaking out at a moments notice. This is something light fighters and helos are exceptionally well suited for. And DCS has no shortage of these types now, and with the Super Tucano and MB339 on the way, we'll have even more options available to us for the light attack role. Secondly, air defenses in Africa are considerably lighter compared to the rest of the world... If not nonexistent. This alone makes light attack aircraft actually freezable as a weapon of war, and not just sitting ducks for likes of BUKs and Vipers to devour at will. As to terrain, Angola/Namibia offers the lot! From snow capped mountain peaks, jungle, and desert, to huge sways of bushveld and open savannah, as well as an Atlantic coastline, you couldn't really ask for more variety. Just think FarCry 2 on a bigger scale. (I'll add some example pics of terrain). And they're more advantages yet! Being very sparsely populated, it would greatly reduce development time, not having to create large cities and individual landmark buildings, like in the case of Dubai or Israel. Never mind the thousands of miles of highways and byways extending out in every direction. Human settlements in southern Angola / northern Namibia are far and few between and mostly shanty towns or small rural villages. And more often than not, there's only a single dirt road leading to them. And as a byproduct of this lack of infrastructure, you only get performance gains! Faster loading times, less RAM usage, higher frame rates. Seriously, what's not to love? The few airbases that do exist are also situated relatively far from one another, on opposite sides of the Kunene River, creating a clearly defined north-south dived for each team, with a sort of "no mans land" separating them. This may not sound like a big deal, but when it comes to confusion about who's airspace you're in, it quickly becomes one. Having a clearly defined physical border can be the difference between life or death, especially online. The vast majority of the actual landmass, however, would be sparse bushveld, with lone trees dotting the landscape, on a mostly flat escarpment. This sort of terrain offers several advantages when it comes to air to ground sorties. I'm sure you are all well aware by now of what a futile endeavor it can be trying to attack ground units embedded within a city. Especially when they decide to go and hide inside a building! And god forbid you get lit up by AAA over a large city because you can kiss your frame rate goodbye. Likewise, large forests make spotting ground units near impossible and creates endless frustration as your missiles clip the branches of trees and explode before reaching their target. Usually leading to you eating several kilograms of lead, as you overfly your quarry that's supposed to be dead. I mean Vietnam would be cool and all, but it would also be a nightmare scenario at the same time... Because unless we're getting Agent Orange added to the arsenal, it's basically all just jungle and paddy fields, so good luck finding the enemy. The opposite problem occurs when you have ground units in open desert. Sure it runs nicely when you're in the middle of nowhere, but you can spot vehicles from miles away, they have nowhere to run, and unless they have some serious air defenses, killing them in a modern aircraft is like shooting fish in a barrel. Sparse bushveld on the other hand, offers ground vehicles limited cover, but with the majority of that cover being lower than the vehicles themselves. Allowing you to actually spot and hit them, while at the same time giving them options to seek better cover. This sort of terrain also provides ground units with a far greater freedom of movement, not being confined to roads or having to maneuver around large obstacles like towns, mountains, and forests every other mile. As for the Border War... This was a low-intensity conflict, but still saw several epic land battles, as well as some of the last actual close in dogfights involving fast jets and gun kills. It was also the last hot war the Soviet Union was embroiled in, but one that today, has sadly been forgotten by all too many. These sort of small scale proxy/insurgent wars are just far better suited for the performance limitations of DCS and our ever aging rigs, as they were never massive numbers of infantry, armor, RT, SAMs, AAA and aircraft all engaging each other at once, like for instance they were during the invasion of Iraq, Normandy, or the Yom Kippur War. Now, considering the amount of aircraft we have and that are already in the pipeline, this alone should make Southwest Africa a very strong candidate for the next map. Let's list them, shall we: The Mi-8, Mi-24, MiG-15, MiG-21, L-39, Gazelle, Sabre, Spitfire, Su-25, Mustang, and Huey have all patrolled these skies at one point or another, as have the Mirage F-1, MiG-17, MiG-23, and Super Tucano. The MiG-19 never did take part in the Bush War, but it would still make a good candidate anyway, as it was flown by the Cubans and the East Germans who both took part in the conflict. The MB339 is also the best stand-in for the MB326 Impala we're going to get anytime soon, and I'm pretty sure a Mirage III is also planned, if I'm not mistaken... We also have some fantastic mods such as the community Gripen and Anubis' C-130 Hercules, with more on the way, such as the Kfir C-2, which is basically a Cheetah-E (And will be, once I get the paint out!) I'm not too sure what happened to the Buccaneer Mod though? The Bana Project seems to have all but died for now, but I live in the hopes that it will eventually arise from the grave. As to ground assets, we already have practically every Soviet vehicle that took part in the conflict. Say, besides the T-62 anyway. And I don't know about you, but I can't tell the difference between a 55 and 62 from a hundred feet away. What would be needed, however, is a SADF assets pack. For starters, we definitely need more wheeled armor in DCS. They are just far more mobile and can cross much greater distances in a given amount of time, than their tracked counterparts. And with DCS size maps, speed matters! Besides that, South African vehicles are quite unique and interesting in their own right, and were for their time, world-leaders in their respective class'. Some of them, like the Badger and G-6 Rhino still are, and have been steadily making their way onto the international market, having already been purchased by several countries represented in DCS World, such as the UAE and Oman. An AI Oryx or Alouette III would also be a very welcome addition to any assets pack, although I wouldn't hold my breath that they'd consider making those part of one. But I don't think a vehicle pack with a dozen or so units as part of the DLC is an outrageous thing to ask for either. Considering the amount of time and effort that would be saved not developing large cities, etc. But besides that, you can already buy excellent pre-textured 3D models of most of them on online right now, (see links below) which I'm sure would make more financial sense than wasting dev time creating them all over again from scratch. (I'd especially like to see some alternative troops, as well as the G-5 field gun. I've been waiting patiently for modern towed artillery since dinosaurs roamed the earth) As for fictional scenarios, Angola possesses oil and a poaching epidemic, while Namibia has diamonds, as well as a scarcity of water. And on top of the regional instability, with the likes of Boko Harum stirring up trouble wherever they go, there are endless possibilities for US, EU, Russian or even Chinese interventions and peacekeeping missions, be they naval or land-based operations, past or present. Anyway, I hope the devs at least take into consideration what I've been harping on about all this time. I really do feel like they're trying to do too much with the available computing power the vast majority of us currently have at hand. It's noble and all for them to put in the effort, but just not really feasible in the current year. Especially with the outrageous price of GPU's at the moment. I can literally get a pretty decent superbike for less than the price of a new high end card down here. And obviously, I love my sims and all, but I know which one I'd rather have... I also hope they've been paying attention to the amount of hype surrounding the release of the new South African DLC for War Game. It's proved to be very popular, as have the Arma3 Armscor mods. Never mind the fact that I've seen so many DCS Bush War servers over the years, being hosted from every corner of the globe, I've long ago lost count. But, I think if I join another one and end up back in the Caucuses, I might just have to kill myself. I have, however, definitely noticed an uptick in the amount of military-minded people around the world, who have finally begun to see the light and take an interest in the Border conflict, as well as indigenously developed and produced SADF equipment. Now, I'm certain it will be a missed opportunity if ED and the devs decide to carry on their current trajectory and disregard all of my, as far as I'm concerned, quite valid points, in favor of yet another overly dense terrain choice, because I for one am fast running out of space for maps, and am not planning on buying a 4th dedicated SSD for DCS anytime soon. Especially for yet another theater that unnecessarily limits game performance, purely by means of its chosen location. I mean, I've only been doing this for longer than many of them have been alive, but hey, what would I know...? I have high hopes in regards to game performance for Razbam's up and coming South Atlantic map, as like the bushveld, it's a very sparse environment. So I pray it paves the way for similar terrains to come. And although the Falklands is one of my most favored conflict zones, let's be honest. There aren't going to be too many options for different scenarios, and I fear with what Razbam already have on their plate, we won't be seeing that Sea Harrier for quite some time to come. Anyway, well done if you managed to wade through all of this. I didn't quite expect it to turn into a novel, so my humble apologies. But hopefully I've outlined my case well enough by now, that you can see the sanity in it. And who knows, maybe an Angolan map might even lead to greater things one day. Like the development of an Atlas Cheetah or Rooivalk. It's certainly a good fit of the SA330 Puma, but for now though, I think you'd be hard pressed to find a better Cold War playground for, amongst others, the Mirage and MiGs. Thanks for reading... Gee my nou die bos o' pal! https://www.turbosquid.com/3d-models/south-africa-g6-rhino-3d-model/779044 https://www.turbosquid.com/3d-models/south-rooikat-3d-1252095 https://www.turbosquid.com/3d-models/truck-military-sand-casspir-max/1126902 https://www.turbosquid.com/3d-models/3d-main-1248903 https://www.turbosquid.com/3d-models/south-african-eland-90-3d-model/723507 https://www.turbosquid.com/3d-models/buffel-truck-3d-model-1450341 https://www.turbosquid.com/3d-models/3d-kto-patria-rossomak-model-1478458 https://www.turbosquid.com/3d-models/c4d-ratel-vehicles/981649 https://www.turbosquid.com/3d-models/3d-model-alouette-iii-helicopter-aerospatiale/544478 https://www.turbosquid.com/3d-models/3d-utility-helicopter-sa-330-model/866760 https://www.turbosquid.com/3d-models/denel-rooivalk-3d-model-1393512
  9. In Collaboration with Hawkeye60, Admiral189, and Crazy Eddie, we're proud to be announcing a project that will hopefully stir up some old memories for all the old sea dogs out there. I purchased this model from CGTrader, and wanted so much to see her in game, and I approached the resident Ship SME's and boy, they didn't half deliver.. Watch this space.... release date .....soon!!! UPDATE: MOD RELEASED Base Leander https://www.digitalcombatsimulator.com/en/files/3320020/ Royal Navy Livery pack https://www.digitalcombatsimulator.com/en/files/3320021/
  10. WELCOME TO TIGER MEET 2021 Mission Start time: 15:30 Location; Sirya 1980 TIGER MEET is a dynamic capture bases online campaign PVP. SRS radio-SRS will connect automatically when entering a slot LOTAC is available two slots per side Multiplayer Server: ==2RGT==|Tiger Meet 80S|PvP|Syria|Cold War|Persistent Discord : https://discord.gg/zBzfMckyDX Site: https://vsroberst.wixsite.com/2rgt SERVER IP: 87.19.168.37:10308 HELLO EVERYONE, this sirver it's same mission of Dinamyc TIGER MEET MODERN. The importat difference, it's change limit of weapons 80s era so there are only weapons used in the same age. Another we addon 2 FARP aveable for MI-24P RED SHAYRAT BLUE NAQOURA DETAILS AS FOLLOW: EACH PILOT HAS 4 LIVES FOR SERVER SESSION. SERVER SESSION TIME IS 4 HOURS. EVERY 4 HOURS THE MISSION PROGRESS WILL BE SAVED AND THE SERVER WILL RESTART AND ALL LIVES WILL BE RESTORED. DURING A SESSION IF YOU EJECT IT IS POSSIBLE TO RECOVER YOUR LIFE THROUGH THE RESCUE HELICOPTERS. (CSAR). IF YOU LOST ALL YOUR LIVES YOU CAN CONTINUE FLY WITH F5 (BLUE ) AND MIG21 (RED) AND HELICOPTERS. INFINITE LIVES WITH THESE MODELS. TO WIN YOU HAVE TO CONQUER ALL ENEMY BASES, FARP AND DESTROY ALL ENEMY DEFENSES. (see below details for red and blue bases/farp) AT MISSION START THERE ARE 4 AIRPORTS AND 1 FARP PER FACTION: RED AIRPORTS (DAMASCO, AIR COLLEGE, HAIFA, RAMAT DAVID) AND 1 FARP (ON BS28 BERBURY) BLUE AIRPORTS (BEIRUT, RENE, PALMYRA, AL QUASAYR) AND 1 FARP (ON BU39 AIR DEFENCE) THERE ARE 3 NEUTRAL AIRPORT ( ON YB47 KIRIAT SHAMONA, ON BT25 RAYAK, ON CT05 NASIRYAH) AND 3 NEUTRAL FARP (ON BS31 WESTERN GARYAH, ON YB30 BEITH SHEAN, ON CU51 DESERT FARP) THERE IS THE POSSIBLITY TO CONQUER THEM FOR STRATEGIC SUPPORT. WITH HELICOPTERS YOU CAN BRING THERE TROOPS TO TAKE THE BASE. ONCE CONQUERED YOU CAN BUILD CRATES FOR DEFENCES AND FOBS TO TAKE TROOPS HELICOPTERS HAVE THE POSSIBILITY OF CTLD (FOR TRANSPORT TROOPS / BUILD CRATES) IN EVERY FACTION BASE AND EVERY NEUTRAL CONQUERED AIRPORT/FARP. THE MIX WILL ALREADY HAVE ONE AWACS PER FACTION FLYING WITH THE POSSIBLILITY TO REQUEST 2 MORE WHEN NECESSARY (FROM COM MENU) ALSO YOU CAN REQUEST TAKER FOR AIR REFUEL (FROM COM MENU) ALL DETAILS HERE AND IN THE BRIEFING PAGE. DETAILS :RED-BLUE ------------------------------------------- ------------------------------------------- AIRPORT RED AT START: -DAMASCO -RAMAT DAVID -AIR COLLEGE -HAIFA FARP RED AT START: -ON BS28 (BERBURY) AWACS 245.00 EWR 124.00 TANKER 28X 263.00 ARCO-TEXACO-SHELL CARRIER GROUP TCN 5X : -CVN 75 ICLS 1 BRC 110° -CVN 74 ICLS 2 BRC 110° -LHA1 ICLS 3 BRC 110° AIRPORT BLU AT START -BEIRUT -RENE -PALMYRA -AL QUASAYR FARP BLU AT START -ON BU39 (AIR DEFENCE) AWACS : 251.00 EWR 258.00 TANKER: 26X TCN 235.00 ARCO-TEXACO-SHELL CARRIER GROUP TCN 7X : -CVN 73 ICLS 1 BRC 110° -CVN 74 ICLS 2 BRC 110° -LHA1 ICLS 3 BRC 110° FARP NEUTRAL -ON BS31 (WESTERN GARYAH) -ON YB30 (BEITH SHEAN) -ON CU51 (DESERT FARP) AIRPORT NEUTRAL -ON YB47 (KIRIAT SHAMONA) -ON BT25 (RAYAK) -ON CT05 (NASIRYAH) ------------------------------------------- AIRCRAFT AVAILABLE RED: AIRCRAFT AVAILABLE BLUE: -F.14a IRAN -F.14A USA -F.16 GREECE -F.16 USA -MIG.21 RUSSIAN -F.5 ITALIA -MIRAGE.2000 FRANCE -VIGGEN SWEDEN -JF.17 PAKISTAN -F.18 SWITZERLAND -A10C USAF AGGRESSOR -A10C-USA -HARRIER ROYAL NAVY -HARRIER ITALY ELICOPTER RED ELICOPTER BLUE -UH.1H FRANCE -UH.1H USA -KA.50 RUSSIAN -KA.50 GEORGIAN -MI.8 IRAN -MI.8 GERMANY ---------------------------------------------- SITUATION RED: RED FACTION HAVE 4 AIRPORTS (DAMASCO, AIR COLLEGE, HAIFA, RAMAT DAVID) AND 1 FARP (ON BS28 BERBURY) OUR OBJECTIVE IS TO DEFEND OUR SITES AND ATTACK RED SIDE ON THEIR AIRDROMES/FARP. ALL AIRBASES ARE DEFENDED FROM SAM SITES THERE IS ONE AWACS IN FLIGHT AND WE CAN CALL ANOTHER TWO SHIP AND GCI CAN MOVE IT THERE IS NO TANKER IN FLIGHT BUT YOU CAN CALL THREE SHIP AND GCI CAN MOVE IT NAVAL BATTLE GROUP consists 1 CARRIER CVN73 (BEHIND CARRIER THERE ARE TWO SHIP 1NM - 2NM, ON LEFT CIRCUIT THERE IS A ONE TRANSPORT AT 1NM) 1 CARRIER CVN74 1 CARRIER TRAWA 1 SUBMARINE 1 TRANSPORT 3 DESTROYER 2 FRIGATE -KA.50 RUSSIAN -MI.8 IRAN -------------------------------------------- SITUATION BLUE: BLUE FACTION HAVE 4 AIRPORTS (BEIRUT, RENE, PALMYRA, AL QUASAYR) AND 1 FARP (ON BU39 AIR DEFENCE) OUR OBJECTIVE IS TO DEFEND OUR SITES AND ATTACK RED SIDE ON THEIR AIRDROMES/FARP. ALL AIRBASES ARE DEFENDED FROM SAM SITES THERE IS ONE AWACS IN FLIGHT AND WE CAN CALL ANOTHER TWO SHIP AND GCI CAN MOVE IT THERE IS NO TANKER IN FLIGHT BUT YOU CAN CALL THREE SHIP AND GCI CAN MOVE IT NAVAL BATTLE GROUP consists 1 CARRIER CVN73 (BEHIND CARRIER THERE ARE TWO SHIP 1NM - 2NM, ON LEFT CIRCUIT THERE IS A ONE TRANSPORT AT 1NM) 1 CARRIER CVN74 1 CARRIER TRAWA 1 SUBMARINE 1 TRANSPORT 3 ARLEIGH BURKE 2 PERRY -KA.50 GEORGIAN -MI.8 GERMANY
  11. Been really vibing with this jet especially on Alpenwolf's Cold War server. Would recommend everyone to check it out, the module feels complete and it's no slouch for its era.
  12. There are many maps in DCS, available and in developement, but except for WW2, they are all modeled like in civilian simulator as 2020 modern day timeframe - and this takes away some of the combat simulator atmosphere and makes DCS feel like cockpit simulator/civilian simulator/sandbox etc. when you fly historical aircrafts like 1944 Bf109, 1972 MiG-21bis or 2005 F/A-18 over 'modern day 2020 civilian map'. Other military simulators had maps modeled as particular warzones with proper timeframe. All the maps like 2020 Persian Gulf, Marianas, South Atlentic, Sinai, Kola Peninsula, Australia etc. are proper only for fictional scenarios - there were no wars over them in ~2020. What is more even "modern" modules like F/A-18, F-16, Apache etc. are modeled as year ~2005. 15-20 years old standard of second Iraq war, not 2020. Fictional scenarios are not exactly bad, but there is a problem when all scenarios have to be only fictional. My wish is to have e.g. 1950 Korea map, or 1967 Six-Day-War Syria map, 1960s Vietnam map, 1973 Yom Kippur Sinai map, 1980s Libyan map, 1980s Iraq/Iran border map, 1991 Gulf War map. As they would portray real all out conflicts and match aircrafts we have in DCS. Or when fictional - at least some plausible like 1962 Cuban Missile Crisis map of Cuba, Cold War Fulda Gap divided Germany map e.g. during Berlin Crysis, Arctic Crisis 1970s-1980s Kola Peninsula map etc. cheers
  13. Hello! We are the Virtual DCS Weapons Academy! WE ARE LOOKING FOR NEW AVIATORS You can be brand new to DCS! We don't care! We want to make you the best pilot you can be! What We Do At the Virtual DCS Weapons Academy we teach pilots and do events/missions against partnered squadrons. We have most aircraft in DCS and will keep growing our roster to include new aircraft! We are looking to educate others! **Requirements** 1: Own At Least One Aircraft. 2: English Speaking 3: Be Mature. Preferably 16+ EST Based (UTC-4) Find More Information In The Server! https://discord.gg/NpX68Pcapc
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