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Showing results for tags 'correct as is'.
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Slaving to a steerpoint or markpoint is fine if I have even a single mk82 or other weapon aboard to select CCRP, but if I am flying with only a tgp, I cannot select a delivery mode other than CCIP, and therefore I cannot slew the TGP. Is there any work-around?
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correct as is Bug: Missing Radio Freqs for Bandar-e-Jask
Elphaba posted a topic in Bugs and Problems
Here's the entry in: \DCS World\Mods\terrains\PersianGulf\radio.lua { radioId = 'airfield21_0'; role = {"ground", "tower", "approach"}; callsign = {{["common"] = {_("Jask"), "Jask"}}}; frequency = {}; sceneObjects = {'t:82673668'}; }; However in the M.E. window you see this: Where is that data coming from if not from the radio.lua for the terrain pack?! -
Steps to replicate: Set A-G SMS select AG-65D. Set to PRE. Set right MFD to WPN Set left MFD to TGP. Set TGP to SOI. Set TGP to AUTO. Locate target Target designate SOI will change to WPN during handover. Additionally, TGP SNOWPLOW gets fixed to the horizontal plane and not at an angle to the ground when in TGP/AGM-65D. TGP Loses SOI When Targeting and WPN Active.trk
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correct as is F-16 Parking brake not working since last update
void68 posted a topic in Bugs and Problems
Bound the parking brake to a switch before, worked fine. Now hitting the switch in my homepit into upward position (PB) no upward switch position in the simulated cockpit. Checked it in Settings, the switch gives immediate and correct feedback "PARKINGBRAKE". However there are two entries, both are in orange? AntiSkid on/off positions however work like before. Changelog says: "Fixed: 3-way switch for ANTI-SKID/PB doesn't engage Parking Brake." Strange, I never had problems, it always engaged the Parking brake before. NOW it's broken. -
In BS, you have to trim in the direction you want to go. If we try (for example) to turn to the left without trimming, the helicopter will then automatically return to the last trimmed position. Worse, we "fight" against the machine if we don't trim, during our turn... I've been flying the KA-50 for years and have totally gotten used to it. I use the flight director if I want free flight without trim. But it was only recently that I discovered the following video: In this video, we see the pilot performing a large number of maneuvers without ever having to trim his machine. He doesn't seem to fight against it either. And he's not in flight director mode either So the question is : Is the Black Shark's trim realistic in the game? After watching this video, I'm not sure anymore... PS : we see him trimming at 2:45, 3:04 and he trim a lot in the end of video. But he make a lot of maneuvers without trimming at the begining of the video, and without fighting against the auto pilot who want to turn on the last trimmed position
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So I had a Pylon shot off, George wouldnt fire on Target as the Missile that was showing on the Weapons page was readied on a pylon that no longer existing. It was my understanding that we could "Step" through to other Missiles. My intention was to Step through until a missile was readied on an existing Pylon. I set to MANUAL mode and pressed the button I had mapped for "Missile Advance" but it would not advance? I double checked the button assignment in the controls option and found it to be functional, but its not Advancing/Stepping? nullnullnull null
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This can't be right. The accuracy or Circular Error Probable (CEP) of the GBU38 is as bad as a dumb bomb. The waypoint is from the editor, exactly in the middle of the tank X Y Z. https://streamable.com/pi8l3e F16 GBU38 CEP.trk
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correct as is Mast bump more frequently after update
gonzolofogous posted a topic in Bugs and Problems
I'm experiencing mast bumping way more frequently after the March performance update. Even sometimes in level flight the rotor separates from the mast. I'll notice it's prominent going from a left bank to a right bank at about 40 kts with the same pitch input. Before the update, I would have to maneuver aggressively to induce a mast bump, but with this update, it seems to happen under normal flight characteristics. Any input would be appreciated, Tomcat 1-1 -
correct as is Brakes not holding on MIL check (vs changelog)
Ahmed posted a topic in Bugs and Problems
Last changelog included: Fixed: Brake check holding at Mil power. However, they don't. The FCS commanding aft stabilator deflection to rotate the nose also looks suspicious, as the NATOPS technique states that the pilot must apply aft input at the nose wheel liftoff speed. brake_check.trk -
I can't say for sure when the Radalt would show in the Viper, but I can say that they only usually work to a max alt of 2500ft. It's not a major issue obviously but just another little addition to the realism. Cheers, Dr Spanklle
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11Gs hit repeatedly... 11.6 peak. no deterioration of the wings to any noticeable extent... seems rather unrealistic for a hornet to get that much abuse and not see at-least a bit of bend in their wing structure. NATOPs declassified FA18C manuals show a maximum operating G limit of 7.5Gs, to exceed the suggested G-limits in excess of 50% seems a tad silly to walk away unscathed repeatedly. wing load test.trk
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Hello DCS community, Did you guys noticed the transition that is noticeable when the aircraft transitions from landing gains to cruise gains ? almost as if the aircraft wants to pitch up by itself ? Behaviour on ground: it really feels wrong, i do not have fighter time but i have jet engine time and the way the F-16 behaves on the ground feels really off, especially on landing with no wind, it is almost impossible to brake evenly and keep it straight on the runway, i almost always find myself skidding down the runway with one rudder pedal almost fully deflected while trying to brake. The airplane has in general a tendency to weer off the centerline, this is normal in most airplanes but here i feel it is exagerated. It is very hard to do aerodynamic breaking; especially for people who have FSSB sidestick, it requires a huge amount of back stick pressure to keep the nose in the air after landing .. too much if you ask me. In most airplanes you have to apply a bit of differential braking and at the same time some rudder inputs to keep it on the centerline, but here it really feels off. But in DCs i feel like i loose control of the airplane very easily on ground, airplanes don't skid like if they were on ice like that. other users feedback welcome and i would like to know what you think and if this is something ED could please have a look into it ?
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Currently there is not a way to bring up the air to air FCR when in air to ground mode. Shouldn't we be able to use CRM when increasing to a target in air to ground? Sent from my Pixel 3 XL using Tapatalk
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Following patch 2.8.2.35632 Open Beta, pressing NUMPAD 5 will recenter VR view (same command as "recenter VR headset" under UI Layer), even if one unbinds all commands related to recentering view / recentering VR view from UI Layers, General, and the flown Aircraft. Using SteamVR as my current OpenXR runtime. I've been using my numerical keypad as keys for the ICP in the Viper and the KU in the Apache, but after today's patch am unable to do so since pressing NUM 5 will recenter my view even if I unbind all recenter view functions for the keyboard.
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Good morning fellow pilots / DCS team, As the title indicates, my on-board gun no longer works when the FCR is active. I made a short video of it. And maybe that's how it should work, I'm curious about your ideas about this.
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correct as is Loading weapons on fuselage stations
[31st] Spider posted a topic in Bugs and Problems
Since a few updates ago, I can no longer put a weapon on all stations 5, 6 and 7. When I load one on 6, and then on 5 or 7, the one on 6 is removed. If I put weapons on 5 and 7 and then on 6, the ones on 5 and 7 are gone. When I select a configuration with weapons on 5, 6 and 7 I made before the update that changed this, they are all loaded just fine. As long as I don't change any of the weapons on 5, 6 or 7. -
Unless there is some other kit or modification to the bird I'm unaware of, the AH64 doesn't have tinted (or at least, enough to be very visibly apparent) plexiglass windows. These are the curved windows, the ones on the side and above the pilot's head. The only windows with a tint were the ballistic glass, above and forward of the CPG. Some pics to try to show what I mean... 2nd photo I took myself incidentally some time ago
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The 3D Pilot figures seem to be out of scale (too small? or too short?) on the Apache. Hope this helps! I did my best get pics/screens that best presented what Im trying to show. See below for reference pics: Reality vs DCS Pilot seat height...they can barely see over the dash + look at the size of the real pilots compared to DCS Next up, look at the height and scale from reality vs DCS in this side view. Look at the height of the CP/G's helmet relative to the seat in reality as compared to DCS: Another few pictures from Reality vs DCS (side view):
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I'm requesting a change be made to the positioning and subsequent harmonization of the gunsight. The current position of the sight reticle (since day one of release) is too low. I made a gif of a screengrab taken of a GM2 sight video and recreated the FOV in game the best I could, and matched the two images up using the petrol tank cap and the top cowling seam as a alignment point. As you can see the real life sight was positioned higher with the 100ft ring touching the top of the cowling. (dont be thrown off by the sight glass both the oval and square were used with the GM2) This matches with the description of the official mkIX tactical trials report No.46, paragraph 13: "The Spitfire IX is fitted with the G.M.2 pilots reflector sight and although the aircraft is longer in the nose than the Spitfire VC, the 100 m.p.h.(sic) ring of the sight is still just clear of the nose." http://www.spitfireperformance.com/spit9tactical.html I do not have the exact quote but I also recall a pilot's description of not being able to fire on a target that was on the deck because he could not get his nose low enough to land his shots without essentially flying into the ground. I do not have the precise degrees above the datum the sight was calibrated to but its clear that the sight is too low as it is positioned currently and needs to be looked into. Thanks.
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Hi ! Since the lighting in the F-16 is somewhat weird I don't know if it is working as intended or not but ... the wingtips red/green lights are always lit up even if you have the position switch on "off" The only way to turn it off is by rotating the master light knob to off or covert positions or turning the form lights knob all the way down. What is weird is that in either bright or dim position you can see the bulbs. In the off position, the bulbs are off but the lights are still there. The white bulb at the base of the vertical stab is working as intended ... It's been a while since I flown the Viper but I don't remember this working that way.
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Hi, When just turning the key of the AH64 for start-up i now have "big static noise" coming out of radio's. The motor is not even started (so the radio's should not even work). Then we have good old gunnerseat: after i have been in front seat, my power handle reverses in logics. So when 'powering up' it 'powers down' and vice versa. Very handy ;). After doing a quick switch again between positions it is good again. This makes flying the apache harder than it actually is. I hope it is solved soon or later.
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I have tested the AI Spitfire on both the Channel and Normandy maps , different heights, bomb loads. The bombs do Not explode. With the exact same ME settings, the other WW2 aircraft all drop and their bombs explode. Bomber test 1.miz Bomber test 2.miz