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Showing results for tags 'done'.
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I really like having the flameout emergency procedure in the kneeboard. Is there any chance we could also get the other emergency procedures included in the kneeboard that were recently added in the last manual revision? I encounter those emergencies far more often and it would be very helpful. Thanks.
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Loving the sneak peaks, and the latest ‘rockets’ sneak peak mentions HE, smoke and illumination rocket types. Also mentioned is the future addition of MPSM and Flechette warheads. Question is, will the EA release feature the bigger 17 pounder HE warhead, the M229? It seems to be a pretty common choice for the planned timeframe. Might be more effective than the current 10 pound M151.
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Hi, I just saw the IHADSS Sneak peak video and noticed the “eyepiece outline”, something like that is realistic however for some of us we might find it annoying and a bit intrusive, therefore I believe there should be ether a keybind to toggle the “outline” or a option to disable or enable the “outline” in the special options tab. If this isn’t planed it would be nice to have it considered, For me Personally its a love hate relationship about this eyepiece, I like the aspect about it however at the same time I find it a bit intrusive, likewise I can live with it but I’m sure there are people out there that can’t live with it. Despite that I’m interested to see what other people think about this.
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Hello my buddies, I would love to see the MARK button (NUMPAD 7) going out of (under development) in the F16 cockpit. What will it do? It will intantanious set a waypoind (high numbers in waypoint list) to your actual position. That would normally allow you to mark the exact position like your starting airport on some servers and f.e. your buddy got shot down or to mark an unmarked SAM or AAA position You can always send the coordinates to your buddies without F10 card during flying. Safes you some fingerwork when flying into enemy terretory I am honest, I dont know how complex it is to implement. But if it is not too hard to do please do it. Its a small feature which has a great outcome on all servers with more realistic circumstances like BF or 104th. BR, MoccaLG
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Just humbly requesting we get more than just the HE version of AT-9, especially in light of down the road Ground Damage model improvements. I personally think having the Penetrator variants at least will be highly beneficial for us Hind Drivers in the Anti armor Role. Thanks Pics from book provided
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Hello ED, Quick question, will the movement of the ADS probes be modelled? Noticed in the introduction video that they are static. Really looking to getting hands on with "Ugly" again....this time without a torque wrench in hand! Keep up the great work!
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ED, Please can you confirm whether George AI will be able to visually ID targets and differentiate between friendly and enermy units. I note to date, AI Petrovich still cannot and thus with free fire will purely kill all units infront of him. Extremely poor given MP servers and ground and newer players given if Petrovich can see it through his scope he can visually tell if hostile or not. I assume you will be using part of that code for the apache. Prior to pre purchasing the module there are potential customers that would like to know the importance that ED is placing on this and whether it wil be included on the build as a vital operater ability for the AI from day one EA. Please confirm with the Dev's and respond back to the community so an informed decision can be made. Thanks.
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This is a great way to infrom everyone precisely what this module will have at early acces launch
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As the title said, right now the manual does not have in the appendice section an Acronyms List. Due to the quantity of those used in the AH-64 i think it would be good to have that list for quick reference and search of those exact terms
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I think george should be able to tell the difference between a HUMVEE and a BTR in the target list. But right now they're both "APC", especially when close enough (aka within 15km), or tell the difference between a rifleman and a manpad at reasonable ranges. Though I think the classification should still be in that list for those people that don't know what a BTR is. Or whatever confusing names the chineese come up with.
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And have it so you can press command fire once to make George turn on the laser, and press it again or simply deslave to have George turn off laser. This way we can have George laze objects like buildings or bridges.
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Would be possible to code max range, endurance speeds along with minimum single engine speed? Also to fine tune the go/no-go IGE and OGE for proper hover checks.
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Will it appear automatically after some more uploads?
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I know trigger guard is there in real life, but even Casmo said in his video you only need to lift it with your finger (spring loaded) and pull the trigger. THis extra function and pushbutton (now in the game) to lift the guard to be able to fire is a bit overkill I think, and more importantly takes away another button from other, more useful joystick functions especially for those, who do not have the most sophisticated HOTAS with a ton of buttons on it. Thanks for looking into it.
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There is the roll one but not the pitch one. Would be nice (also the force UP reset) https://gyazo.com/841fe93a26524ff3228cfaaddce54421
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Having come from the KA50, the Huey and the Hip, the various Trim Reset buttons allowed the trim to recenter in the middle of the axis. This was INCREDIBLY helpful when you are transitioning from fast fwd flight to slow flight to enter the hover. As an example, enable "Show Controls" and follow along in your DCS AH-64D: Hold stick in a non-neutral position, press Force Trim UP (the manual calls this force trim release, because when depressed its letting go of the magnetic devices that physically hold the stick in place - your non FFB joystick cannot simulate this.) Return your stick to a neutral position. Now, verify in show controls that your stick is being held in a non-neutral position. Now, here is where the rub is.. and where many pilots (myself included) are struggling. In the KA50/Heuy/Hip, we now have a button to 'force our trim back to its neutral position' (what many are calling a 'force trim reset.') In the Hip, this button is "Trim- RESET to default," in the Heuy this button is "Trimmer reset," and in the KA50 this button is called "Trimmer reset." No such button exists in the DCS AH-64D. The only way I have found to get the trim back to its neutral position is to open show controls and physically move the stick back to neutral and then press Force Trim Fwd (release) to reset the trim near the neutral position. Could we please compromise on a factually unrealistic "Trim- Reset to default" button that we can bind, just like in the Hip/Huey/KA50, to help us overcome this hurdle? I realize the real chopper may not have such a feature (its not needed in real life), but for those of us who use centering springs on our joysticks, it makes life much easier. As always, appreciate your dedication. TJ
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Hi, it would be awesome when George set up his front cockpit by its own when I (pilot) start from cold and dark . I did a cold and dark start in the pilot seat. After I took off i switched to George`s seat, some systems are still turned off, the IHADSS was not aligned etc. would be awesome when he would do this by its own. regards Josh
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Curious if George's lack of IFF is a bug or WIP or works as expected?
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Pretty simple wishlist item; the ability to toggle between the HMD monocle and Night-Vison Goggles. Similar to choosing between HMS and NVGs in the Ka-50, except in this case you can swap between them in-flight without the use of ground crew interaction. Flip helmet display unit to the side, drop NVG's down, and vice versa.
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In the DCS Roadmap 2021 announcement from a few weeks ago, ED released an image of the Apache cockpit. I noticed the fuel page on the right MPD showed an internal auxiliary fuel system (IAFS) installed (highlighted areas in second image). I'm curious as to whether this is the version that allows 100gal of fuel with 300 rounds of 30mm, or 130gal of fuel with 100 rounds of 30mm. On that note, I'm hoping they also include the option to carry the 230gal external fuel tanks. I know they weren't meant for combat use, but there were instances where 101st AH-64A's in Afghanistan and 3rd ID AH-64D's in Iraq needed the additional range, and carried them anyway. I can see the desire to carry more than 300 rounds of 30mm internally, and decide to trade a rocket pod for the additional range of an external fuel tank, as in the example below.
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While the AD target/threat symbol is a thing in the real apache, I argue that having the target/threat file filled up with lots of "AD" is silly. The red clutter reduces situational awareness and finding actual threats is made harder because of it. Another downside is that the limited space of 50 entries in the target/threat file is being used up rather rapidly. Instead I propose to replace the friendly "AD" threat files with friendly "AD" control measures, which will show up as blue instead of red, not take up the space in the threat table and don't give an arbitrary, generic target threat ring, which isn't a threat at all anyway. The Label for those "AD" control measures may be an abbreviation of the sam system in use, perhaps what it's ident would be as a target/threat if it were hostile. Eg an enemy hawk site would be a threat with ident "HK" while a friendly hawk site would be a control measure with ident "AD" and a freetext of "HK". Discussion here:
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Hello, a small wish : when flying as a cpg, if I want to enter the control options, it goes to the pilote control options by default. I find it much better in the Mi 24 hind : when I go as a gunner, it takes me directly to the gunner control options if I want to enter or check some bindings. Regards.
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Do we know if the wipers in the Apache will actually have a wipe the rain away effect, its been done in so many car racing sims for a long time and a couple of other flight sims, at the moment its looks pretty bad watching them move when static and its raining on the glass.
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I thought for sure we would finally get trial access to the AH-64 with the 2.8 patch. No a big shocker, I was wrong yet once again. Lol. I never buy a module without trying and I am dying to get my hands on the Apache. WHEN?