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About the event (more info and tickets on website linked at the bottom) You have been transported back in time to the attack against Perl Harbour. Your mission is to spawn at the supplied Airfield and carrier nearby and intercept the incoming fleet. whoever has the most amount of points at the end of the mission timeframe wins. Points are as follows: +25 points per Aircraft killed +100 points per Ship killed - 100 points per death - 200 points per intentional teamkill (intentional defined as having an intent to kill that person and not an accidentall crash into someone else, if they are attributed with a death, that death will be taken away but the person at fault will keep that death) https://www.aussiegamesserver.com/event-details-registration/the-final-countdown-take-2
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10 Days War - Operation Desert Fury by DCS Indonesia
EagleEye.DCS posted an event in Community Calendar
untilDear Everyone, We are proud to invite you all to join our upcoming event in the next ten days to commemorate Aerospace Day and celebrate the 78th anniversary of the Indonesian Air Force. The event is "10 DAYS WAR - Operation Desert Fury" and you can find the guidelines here Guide Here There are 2 Official DCS Modules awaiting you, featuring the best PVP and Ground Attack categories. These parameters will be calculated using the DCS Bot. Let's invite your friends along and make this event a memorable one! Sincerely! Forum Discussion- 2 comments
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1v1 DOGFIGHT TOURNAMENT [86] Night Owls MARCH 30TH 2024, SATURDAY @ 9PM CST Sighups close March 25TH Night Owls, a new DCS community, invites you to join our 1v1 BFM competition! Compete head-to-head in intense dogfights and prove your skills as a fighter pilot. Whether you're a newbie or a seasoned pro, our tournament promises fun for all BFM’ers alike, with opportunities to make friends and learn from fellow aviators. Big thanks to Skyward Flight Media for granting us the opportunity to go forward with this event! Go check out their website @ https://www.skywardfm.com/ HOW TO COMPETE To enter the event you must join the Discord @ https://discord.gg/kFbA3mnrNw Signup through the Google form: https://forms.gle/4Hf5nE6LbN2TWb8g8 That's it! If you need to withdraw after signing up, contact pickle.fbx on Discord. DATES & TIMES Saturday, March 30th, 2024: Event Day. @ 9PM CST Wednesday, March 25th, 2024: Signups Close. AWARDS The winner will receive the opportunity to choose an award of their choice, which consist of: a DCS module, map, or mission! BRACKETS Complete brackets will be available through our Discord 5 days before the event starts. RULES · Opponents must merge before engaging/shooting. · G limits, (such as paddling, or flaps) are encouraged to be used. · Head-on fights are allowed and encouraged. · Mid-air collisions will call for a rematch. · Competitors can only use their chosen aircraft. · Abusing software/cheats is not allowed. · Contenders get 2 chances to successfully merge. · First to crash/die losses and the winner moves forward. · Spawn when the horn sets off.
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For those newbies and experienced pilots looking for people to fly with, we welcome anyone each Sunday at the time ( 1900 UTC, 2:00 pm CDT ) posted in the title. We are not really a squadron but just a small group of people that enjoy flying missions together each Sunday. If your brand new or have been around for a long time, be sure and join us on Sunday afternoons. Flight Sim Break Discord - Just celebrated our 6 year anniversary! https://discord.com/invite/fCV62Ka2QZ Meet us in the Group Flights voice Channel. You will be given the Name & Password to the server we fly on for that week. in2tech
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Phoenix Task Force presents to you ACES 22-2 ACES 22-2 will allow participating Squads to compete against each other in a much broader spectrum of what DCS has to offer! Rules of Engagement & Missions/Air Tasking Orders: https://drive.google.com/file/d/13JwnDNf4mPn0suEdFnKu9hh2ZgPmMsBc/view?usp=sharing Discord Dedicated Discord server with every recent detail of the event. Join now! https://discord.gg/jnDs3aNkEN Sign Up The Sign Up will close on 20th August 2022 Sign Up Format Sign Up preferably in following format: Squad Name: Phoenix Task Force Squad Lead: [PTF]Ghori Time Zone: UTC+5 Do you as Squad Lead volunteer for AirBoss role? Yes/No
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It's long been known that this trigger is unreliable or dysfunctional for most applications. There has been comments made that this maybe be a placeholder or has some 'unknown' workings. However, it's exposed in the DCS Scripting Engine API. Therefore it SHOULD be documented and fully working. As it's the ONLY possible event trigger relating to units/groups ENTERING or LEAVING a trigger zone, this is a truly crucial and valuable event to hook into. Kindly, like the 'menuItemsForUnits' and the broken ' S_EVENT_PLAYER_ENTER_UNIT for MP Dedicated servers, consider this an urgent fix that would enable a huge amount of efficiency and power to the scripting engine and functionality for all mission designers.
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Hi everyone! Hope you’re all doing well. I wanted to post about a community day our DCS group is having Sunday, April 2nd. We are a new and relatively small group looking for some members; and I think this would be a great way to meet some new people! We will be hosting a Breakout Tournament as well as a Capture the Flag server after! Breakout is a 2v2 arena style game mode, where carrier based F18s take off and engage in a close quarters ACM/BFM dogfight with Aim-9Ls and guns. This game mode is in beta but should still be a lot of fun. As for the capture the flag, well it's capture the flag! Fight to secure the other team's flag while protecting your own. Most planes have a set of older Fox-2s with a full load of guns, flares, and unlimited fuel. This is probably the most fun you can have in DCS ;). Again, we’d love to see some new people pop into the group and come join us! Link to the discord is attached below. Once you join, go ahead and say hi. Then check out the events and RSVP as desired. https://discord.gg/reKUGzMG
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Hi everyone, While waiting for functional TCTS training pod in DCS, to perform Kill Removal Procedures our idea is to shoot live ordonance against each others by setting up all aircrafts in Invicible, the last thing we need is a message declaring which person has been killed. To do that we would like to use the "Unit Hits" Trigger : -> [Once] -> [Unit Hits] -> [Message to ...] Unfortunatly we are facing a problem with this condition (Unit Hits), it looks like there is a problem with it in a specific Dedicated multiplayer server environement. An important thing to note is that the trigger "Unit hits" is working perfectly in any condition as soon as your a playing in SinglePlayer or in a Local Multiplayer Server. When playing on a Dedicated Multiplayer Server, that's only here where we are facing the problem bellow. In multiplater dedicated server (not local server) 1- Player shooter | AI Target "Immortal ON" | Trigger Condition: Unit Hits | Result: Text message NOT received. 2- Player shooter | AI Target "Immortal OFF" | Trigger Condition: Unit Hits | Result: Text message received. 3- Player shooter | Player Target "Immortal ON" | Trigger Condition: Unit Hits | Result: Text message NOT received. 4- Player shooter | Player Target "Immortal OFF" | Trigger Condition: Unit Hits | Result: Text message received. 5- AI shooter | AI Target "Immortal ON" | Trigger Condition: Unit Hits | Result: Text message received. 6- AI shooter | AI Target "Immortal OFF" | Trigger Condition: Unit Hits | Result: Text message received. 7- AI shooter | Player Target "Immortal ON" | Trigger Condition: Unit Hits | Result: Text message received. 8- AI shooter | Player Target "Immortal OFF" | Trigger Condition: Unit Hits | Result: Text message received. Conclusion : "Unit Hits" trigger is not detected and is not registered in the logs only when : + Mission is hosted on multiplater dedicated server. +"Unit hits" trigger is used when a PLAYER is shooting against an immortal AI or an immortal PLAYER. According to the values ahead, it looks like that the event "Unit hits" is not published/broadcasted in DCS code on a dedicated server when a player shoot against an immortal units (AI / Player). Because the "Unit hits" trigger registers well in SinglePlayer or in a Local Multiplayer Server, I don't think the problem comes from the DCS code but from the Dedicated Multiplayer Server that doesn't register all data. You will find linked to this message a test mission .miz that i have made to test every possible situation. (mission is made according to the values in the table above) _________________________________________________________________________________________________________________________________ Bellow you will find not the problem listed above but an improvement idea to the "Unit Hits" Trigger. Aditional Improvement Idea : Get the ability on the ME to get an other "Unit hits" trigger without specific number of hits on dedicated target, by the way, using a "Switched condition" Trigger, at each a time a unit has been hit by something we can have the trigger activated. (not only once) -> [Switched Condition] -> [Unit Hits] -> [Message to ...] (exemple : an information message is displayed everytime a specific immortal aircraft has been hit by something) _________________________________________________________________________________________________________________________________ Best Regards Wolf4Pm and Gemini from the JTFF. This message follows the three previous topics on this subject : Unit Hit - MP Trigger Test.miz