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  1. Introduction SharkPlanner has started a MOD for entry of waypoints into ABRIS and PVI-800 of DCS Ka-50 attack helicopter. The mod enables entry of: waypoints into ABRIS/PVI-800/NADIR fix points (used for INU/INS corrections) target points (used for autopilot ingress, SHKVAL slewing and DL operations) review of elevation profile along route Meanwhile SharkPlanner supports additional modules... FAQ How does it work? SharkPlanner runs as a LUA script hook and is able to utilize DCS's native UI in order to deliver minimalistic UI without requiring external application. Does it break integrity check? No, SharkPlanner is not deployed in your game installation folder. Do I need binary/exe? No, SharkPlanner runs within the DCS, and as such does not require external tools to run. Which DCS versions are supported? Minimal requirement is 2.8 either stable or openbeta. Which airframes are supported? BlackShark 3: Ka-50 version 2022 BlackShark 3: Ka-50 version 2011 BlackShark 2: Ka-50 Combined Arms (only information gathering) Gazelle: SA-342L Gazelle: SA-342M Gazelle: SA-342Minigun F-16C JF-17 Thunder How do I report bugs? Open the issues, read existing open issues to quickly figure out if your issue is already reported, and if you find none create new issue. Please try to be precise and provide the steps for reproduction and if needed: screenshots if available links to video if available mission file if available (needs to be renamed into zip, I recommend my_mission.miz.zip) dcs.log, located at %USERPROFILE%\Saved Games\DCS.openbeta\Logs or %USERPROFILE%\Saved Games\DCS\Logs If you do not have github account you can post error report here and I will create the issue on github page. Installation instructions Download the latest release. The needed package is named like this: SharkPlanner-VERSION.zip Unpack the content of the zip file into %USERPROFILE%\Saved Games\DCS.openbeta\Scripts or %USERPROFILE%\Saved Games\DCS\Scripts depending on version of the DCS you are using. Start or restart DCS Usage instructions Start DCS Hop into your Black Shark Switch to F10 mode Hit: CTRL+SHIFT+SPACE You should see a crosshair in the middle of screen. Above crosshair the following buttons are located: Hide, Add, Reset, Transfer as well as label showing current and maximal number of waypoints. Use your mouse to zoom and pan to your point of interest, and use Add button to select your waypoints. Once you add at least one waypoint, you can click on Transfer button and SharkPlanner will start entering waypoints/fixpoints/targetpoints into ABRIS and PVI-800. It is recommended to do this on ground for maximal accuracy. If you would like to create a new route, hit Reset and go to step 5. To hide SharkPlanner hit again: CTRL+SHIFT+SPACE Removal instructions To remove SharkPlanner: Delete file %USERPROFILE%\Saved Games\DCS.openbeta\Scripts\Hooks\SharkPlanner.lua or %USERPROFILE%\Saved Games\DCS\Scripts\Hooks\SharkPlanner.lua depending on version of the DCS you are using. Delete folder %USERPROFILE%\Saved Games\DCS.openbeta\Scripts\SharkPlanner or %USERPROFILE%\Saved Games\DCS\Scripts\SharkPlanner depending on version of the DCS you are using. Restart DCS if it was running Kudos TheWay is a very cool project which enables entry of waypoints for a rather large number of DCS airframes. My initial motivation was to provide the ABRIS support as code contribution to TheWay, but ABRIS proved to be very challanging to implement within existing framework since coordinates entry can be done only non-numerically through dials. This limitation has resulted in large changes that could not be easily harmonized and tested with existing code base. Please note that TheWay remains to be the most comprehensive software for waypoint entry in DCS and is highly recommended to use for all other supported aircrafts. You can use both SharkPlanner and TheWay as long as you remember not to invoke transfer of waypoints at the same time! DCS Scratchpad provided the idea how to inject the UI and trigger it with a keyboard shortcut.
  2. The livery I created includes dynamic tail number and fixed tail number versions. Fixed tail number is a relatively early work, but it is still updated and its tail number position is more correct. The tail number is slightly different from the dynamic version in position. The Blue Gray version is a more standard paint color. The gray version is a color that is more grayscale than the standard version, which is adjusted based on the photo. The old ROCAF wing code was three numbers, and later it was a single number. In other words, the 401st Wing is the current 5th Wing. The 455th Regiment is now the 4th Regiment. Then 46 teams have been abolished. The standard painting of the fixed tail number is configured based on the actual photo data. Have glass, ROCAF does not have this type of skin, but because of interest, this version of the paint was also produced. Because there are many skins, some arrangements have been made to reduce the capacity required for installation. Therefore, there is a ROCAF Base data box inside as the main basic data box. According to the F-16 coatings currently in service, there are mainly the following three ------------------------------ ROCAF F-16 of the F-16V upgrade Initial version Blue Grey『Tail Number variable & Fixed』 ROCAF F-16 4th TFW Low Vis Blue Grey『Tail Number variable & Fixed』 ROCAF F-16 5th TFW Blue Grey『Tail Number variable & Fixed』 ------------------------------ Among them, the 5th wing currently only has a low-visibility version in active service and does not have a TFG emblem on the air intake. =================== Dynamic tail number-stand skin- ROCAF F-16 4th TFW Low Vis Blue Grey『Tail Number variable & Fixed』 ROCAF F-16 4th TFW High Vis Blue Grey『Tail Number variable』 ROCAF F-16 4th TFW with TFG tail logo Blue Grey 『Tail Number variable』 ROCAF F-16 5th TFW Blue Grey『Tail Number variable & Fixed』 ROCAF F-16 46th TFS High vis Blue Grey『Tail Number variable』 ROCAF F-16 of the F-16V upgrade Initial version Blue Grey『Tail Number variable & Fixed』 Dynamic tail number-stand grey skin- ROCAF F-16 4th TFW Low Viz『Tail Number variable & Fixed』 ROCAF F-16 4th TFW High Viz『Tail Number variable』 ROCAF F-16 5th TFW『Tail Number variable』 ROCAF F-16 46th TFS High vis 『Tail Number variable』 ROCAF F-16 of the F-16V upgrade Initial version『Tail Number variable & Fixed』 ROCAF F-16 401st TFW 26th TFG 『Tail Number variable』 ROCAF F-16 401st TFW 27th TFG 『Tail Number variable』 ROCAF F-16 455th TFW Low Viz 『Tail Number variable』 ROCAF F-16 455th TFW High Viz 『Tail Number variable』 Dynamic tail number-Have glass V skin- ROCAF F-16 4th TFW 14th FG Have Glass『Tail Number variable』 ROCAF F-16 4th TFW 14th FG Have Glass Camo『Tail Number variable』 ROCAF F-16 4th TFW 21st TFG Have Glass『Tail Number variable』 ROCAF F-16 4th TFW 21st TFG Have Glass Camo『Tail Number variable』 ROCAF F-16 4th TFW 22nd TFG Have Glass『Tail Number variable』 ROCAF F-16 4th TFW 22nd TFG Have Glass Camo『Tail Number variable』 ROCAF F-16 4th TFW 23rd TFG Have Glass『Tail Number variable』 ROCAF F-16 4th TFW 23rd TFG Have Glass Camo『Tail Number variable』 ROCAF F-16 5th TFW Low viz Have Glass『Tail Number variable』 ROCAF F-16 5th TFW Low viz Have Glass Camo『Tail Number variable』 ROCAF F-16 5th TFW High viz Have Glass『Tail Number variable』 ROCAF F-16 5th TFW High viz Have Glass Camo『Tail Number variable』 ROCAF F-16 5th TFW Mix viz Have Glass『Tail Number variable』 ROCAF F-16 5th TFW Mix viz Have Glass Camo『Tail Number variable』 ROCAF F-16 46th TFS High viz Have Glass 『Tail Number variable』 ROCAF F-16 46th TFS High viz Have Glass Camo『Tail Number variable』 =================== Fixed tail number ROCAF F-16 455th TFW 21st TFG 6609 80th Anniversary of 814『Tail Number Fixed』 ROCAF F-16 4th TFW 21st TFG『Tail Number Fixed』 ROCAF F-16 4th TFW 22nd TFG『Tail Number Fixed』 ROCAF F-16 4th TFW 23rd TFG『Tail Number Fixed』 ROCAF F-16 455th TFW 21st TFG TFW『Tail Number Fixed』 ROCAF F-16 455th TFW 21st TFG Extend Tail Numbar Pack『Tail Number Fixed』 ROCAF F-16 455th TFW 22nd TFG『Tail Number Fixed』 ROCAF F-16 455th TFW 23rd TFG『Tail Number Fixed』 ROCAF F-16 401st TCW 26th TFG『Tail Number Fixed』 ROCAF F-16 401st TCW 26th TFG Extend Tail Numbar Pack『Tail Number Fixed』 ROCAF F-16 4th TFW 21st TFG Have Glass『Tail Number Fixed』 ROCAF F-16 4th TFW 21st TFG Have Glass JP version『Tail Number Fixed』 ROCAF F-16 4th TFW 22nd TFG Have Glass『Tail Number Fixed』 ROCAF F-16 4th TFW 22nd TFG Have Glass Camo『Tail Number Fixed』 ROCAF F-16 4th TFW 23rd TFG Have Glass『Tail Number Fixed』 ROCAF F-16 4th TFW 23rd TFG Have Glass Camo『Tail Number Fixed』 ROCAF F-16 455th TFW 21st TFG Have Glass『Tail Number Fixed』 ROCAF F-16 455th TFW 21st TFG Have Glass Camo『Tail Number Fixed』 ROCAF F-16 401st TCW 26th TFG Have Glass High vis『Tail Number Fixed』 ROCAF F-16 401st TCW 26th TFG Have Glass Low vis『Tail Number Fixed』 =================== =================================================== ==Please put the ROCAF Base data box obtained after decompression into== ==Do not delete the ROCAF Base folder== ==If you have the same data box, please select overwrite== =================================================== Find the game installation folder After decompressing, put it under the path data box "Open Beta" DCS World OpenBeta\CoreMods\aircraft\F-16C\Liveries\F-16C_50 Or "Standard Edition" DCS World\CoreMods\aircraft\F-16C\Liveries\F-16C_50 =================================================== Really hope that some ROCAF F-16 liveries can be included as official standard liveries.^0^ ROCAF uses a certain number of F-16s, currently about 140. In addition, the number of newly purchased aircraft will reach 200.
  3. Hello folks, I would like to link / post the mission Kumru here. It is a low-level Snake Eye strike. The goal was to create a simple, beginner-friendly mission with voiceovers based on realistic phrases (the voiceovers are computer-generated and edited with Audacity). The biggest challenge in the mission is flying low to the target (below 400ft. AGL), dropping the bombs and, if necessary, evasive maneuvers. The mission was created with flags and triggers. Without mods or scripts. I am looking forward to your feedback ! One question: Does the Turkish Air Force use Nato brevity in their missions ? I have oriented myself to UK phraseology for this mission. __________ https://www.digitalcombatsimulator.com/en/files/3335794/
  4. Hi All, I believe this is my first time posting here so I hope I got to the right sub-forum! Anyhow, I've been playing DCS for a few years now and I absolutely love it. My problem is that the way I play is by generally finding a public server to hop onto like one of the 4YA servers and just do my own thing. Sometimes I'm lucky enough to find someone who wants to fly with me on there, but its hit and miss. So now I'm looking for a mil sim group to join and have fun with. Although I feel quite proficient with the F-18, and F-16 modules, I still feel like there's a bunch of stuff I need to learn. and I haven't even touched "proper" communications procedures, so I would need to learn that stuff, hence why I have stated that I am looking for a relaxed group. I'm all for going full immersion but I feel like I lack a fair bit of knowledge that some mil sim groups might expect from the start. So in an ideal world, I'd also like to have members willing and able to teach me how to better use modules. A little about me: Age: 25 Location: North West England Availability: Weekends, and some week day evenings DCS hours estimate: 500-1000h Owned Aircraft: F/A-18C (1st Choice), F-16C (2nd Choice), A-10C ii (Third Choice), F-15E, AV-8B, Spitfire, UH-1H Huey, AH-64D [Owned but never flown], Su-33 [Owned but never flown] Owned Maps: Syria, Persian Gulf Owned Miscellaneous Modules: Supercarrier So, if anyone has any suggestions to a group I'd be well suited to I'd love to hear Thanks, Coxie
  5. https://discord.gg/sySYqKEw2M Combined Joint Task Force Theta is a US-based DCS tactical realism group with an emphasis on joint air/land/sea multi-national operations. As a tactical realism group, our focus is on the employment of realistic military tactics and doctrine. The group’s main activity are handcrafted campaigns. Campaign missions are run on a weekly to bi-weekly basis. Most often the campaigns depict realistic military operations, but we are not above more fantastical plots on rare occasions. CJTF-Theta does not have mandatory attendance policies. We understand the fact that life sometimes gets in the way of pastimes. The group also does not stipulate that we be the only DCS community that you participate with. If you are interested in joining, want to learn more, or just want to pop in now and then for a flight connect with us via our Discord linked beneath. Any other DCS communities interested in participating in our campaigns, events, or connecting for any other reason are welcome to reach out to us as well. null CLICK ME! https://discord.gg/sySYqKEw2M
  6. Hi all. First time I open my DCS after Dec 19th's patch and my datalink is not working at all, in different missions, some of them I played a million times with datalink always working perfectly. I checked the changelog to see if there are changes in the datalink or something, but I couldn't fin anything about it. Is anyone else having this problem?
  7. Коллеги! Еще совсем недавно, иметь много мониторную систему было сложно. Но нынче, ограничением является не сколько стоимость, как место, где этот 2-й , а то и 3-й монитор поставить (или просто неудобно...). Но, ИМХО, есть неплохой и достаточно дешёвый способ, . Особенно это актуально , в связи с переходом на 2,7 и Вин10, в которой достаточно много "плюшек". Одна из них это использование вместо 2-го огромного монитора. на 22" использовать для вывода дополнительного рабочего стола планшет или смартфон. Для этого: 1. Скачиваем программу на РС и девайс. Мне больше всего нравиться это приложение, https://spacedesk.net/ , в отличии от других, она позволяет пользоваться подключением по USB практически так же, без потери скорости (как на Wi-Fi ). 2. Вывод экранов (МФ и т.д. можно настроить штатными средствами DCS (профили, по умолчанию, приложены в клиенте или написать свои). 3. Использовать приложение Helios 1.6. Профили под монитор 22" http://www.captzeen.com/helios/index.asp . Штатными средствами приложения профили конвертируются под Ваш формат. Учебники (в основном по версии 1.4.) в стиме https://steamcommunity.com/app/223750/discussions/0/154642321537076529/?l=czech Но . есть проблемы, именно с написанием профилей открытого доступа, под себя, для редактирования и т.д. именно под модуль F-16. В забугорном разделе есть разработка от mcmike (F-16Profile), без вывода экранов. В целом , программа Helios 1.6., интересная . Предлагаю желающим обсудить в этой теме непонятки по данной теме, а так делиться профилями и советами.. С уважением..
  8. Wolf livery that I wanted to do for but couldn't do it because there is no reference picture. I would like to thank Umut Özturk for giving me the reference pictures. (Unfortunately, I can't share the reference pictures in general, 94-0084 , 94-0096) 141 Filo was the first operational F-16 squadron in the Turkish air Force in 1989. Thanks @Texac for the new and more detailed F-16 template https://www.digitalcombatsimulator.com/en/files/3331084/ DCS Turkiye https://discord.gg/n4DGvWte46 DCS : Livery Art Group https://discord.gg/2MXy8RktSe
  9. Bonjour tout le monde ! Voici mon problème, lorsque je crée un waypoint au sol dans l'éditeur de mission il apparaît toujours un peu au dessus de la cible où je l'ai placé. J'ai essayé dans la même configuration juste en remplaçant le F-16 par le F-18 et le waypoint est sur la cible au sol, cela montre que c'est un problème propre au F-16. Quand je lâche un JDAM, malgré ce problème, il atteint la cible mais quand je lâche un JSOW, il impacte toujours derrière la cible (probablement parce qu'il explose l'endroit du waypoint plus haut que nécessaire et se déplace) à moins que je m'approche suffisamment pour créer un marquez le point directement sur la cible, ce qui annule l'avantage tactique du JSOW. Explication du parcours : Dans l'éditeur de mission je mets une cible sur une plage de la carte Normadie pour qu'elle soit au niveau 0 du sol, quand je passe au point de pilotage de la cible (2) en mode Air-Sol, le TGP pointe toujours au dessus la cible, j'ai orienté le TGP et fait un CZ avec le TMS AFT qui revient au dessus de la cible pour démontrer le problème. Si je crée un point de repère directement sur la cible, au point de direction 26 et que je fais un CZ, le point de direction 26 sera également un peu au-dessus de la cible. Je précise que j'ai désinstallé et réinstallé le F-16 avant de créer ce sujet donc le problème ne vient pas du mode MFD jaune ou d'autres modes Est-ce un bug ? Est-ce que je fais une erreur ? Avez-vous également ce problème ? j'espère avoir été clair Merci pour vos réponses
  10. In the attached track file, I launch two HARMs, targeted via the HTS, at a Tor (SA-15) that is being controlled directly by my friend. When the missiles entered the terminal portion of their attack (7-10 seconds before impact), he would turn off his RADAR. To be clear, only one Tor turned on then off. We performed this mission to test whether HARMs fired from the F-16 in HAD will intertially guide onto an emitter if it turns silent. Instead of flying via INS to the last known target position, as real HARMs do, we found that they simply fly off ballistically. This is a well known and critical capability for the HARM - it's bizarre that it has been omitted and, unfortunate that it will likely go unresolved for a long time. Bignewy or Nineline, please see what you can do about this. Track file attached for your convenience: server-20220404-222714.trk server-20220404-222253.trk
  11. ** REQUIRE DCS 2.7 & The Syria map ** Version 0.9 Beta As a pilot of the Israel air force, you are tasked to sink 2 Chinese cargo ships in the Lebanese territorial waters. This mission is fully voiced (dozens of recording), has custom music and automated radio. I would consider the difficulty to be easy. To complete it, you need to know the following: 1. Take-off / Landing. 2. Follow a flight plan thru the programmed steer points. 3. Use of dumb bombs and rockets. Enjoy and please leave comments. It will help for my future missions. Thanks! Mission File https://www.digitalcombatsimulator.com/en/files/3316729/ ** INSTALLATION Simply drop the file in your directory [User]\Saved Games\DCS\Missions Scenario May 1985, Shortly after the Lebanon war of 1982, the dust slowly settles between Lebanon and Israel. However, the middle east is more divided than ever and dozens of insurgent groups fight each other in search of power. Syria becomes a nest for insurgent groups, becoming the haven of weapon smugglers and extremists. On May 6th 1985, Mossad is getting tipped off about a huge shipment of thousands of Chinese AK-47 and RPGs heading for Syria thru the Bassel Al-Assad port. These smuggled weapons will be sold to the various insurgent groups, representing a serious threat in the area. The cargo ships smuggling the weapons, named Sheunsh an Awhan, are currently crossing the Lebanese territorial water, heading to the Bassel Al-Assad port in Syria. The Israel military demanded access to the Lebanon airspace to sink these ships, which are a threat to security of both countries. Since Lebanon has no air force and would rather let Israel take the political heat for destroying Chinese ships, it temporarily granted the Israeli air force access to their airspace. On the morning of may 7th 1985, the operation begins. Note from the developer 1. The ATC and radio are fully automated in this mission. You do not need to touch it at all. 2. For the best experience, set the AUDIO option "IN-COCKPIT" to 50%. This will provide the perfect volume to hear the radio. 3. Follow the Flight plan / Steer points precisely for the mission to run smoothly. I have few missions of this type that are quite interactive, but that are relatively easy. If I see that there is an interest, I am planning to release a short campaign. Please leave you comments.
  12. Hello Everyone, Just curious if ED ever plans to add the following aircraft into FC3? F-14A/D Tomcat F-15E F-16C F-18C/D/E/G/F F-22 MiG-29M MiG-35 SU-34 SU-50T PAK FA SU-57 Fictional aircraft: MiG-28 From Top-gun! (1986) = Converted F-5E I guess we can only hope for now, but if enough people request it, it will happen! There are some mods that needs to be added in with these aircraft as well as those that have already been released in FC3. Over the wings vapor, yes there is a mod out there, however, it only works on certain aircraft like the SU-27/SU-33 I believe and does not work in IC? If this modder can make it work than Dynamic Eagles should be able to as well! Cheers Mates!
  13. Occasionally I get RWR missile warnings while parked on the airport or taxing at low speed toward the runway. This can be observed 2 times in the past 5 mins of this track. Note: i spent most of the time watching the Mig-21 pilot flying, before I turned my engines on. File can be downloaded here: https://file.io/39cxlmQWToWd I suspect there is either an issue with one of the fox-1 or fox-3 missiles on blue side or problem with J-11A/Flanker RWR. Reference to locally stored file (in case the above link gets removed): Server_1_Operation_Urban_Thunder_V6.6.9-20211202-210739.trk
  14. The F-16 HUD has the lines and fonts in "bold". Is there a solution to look like Wags video? My monitor is 21:9. Maybe it's incompatible with 21:9 monitors? Does it only work correctly in 16:9? This happens with the A-10C, F/A-18C etc. The only one that works correctly is Mirage 2000. Thank You!
  15. After I drop the tanks, the right MFD screen swaps to show that, but I can't figure out how to set it how it was before I drop the tanks. After the drop, I can no longer switch between A/A A/G or Nav anymore. I must be doing something dumb or there's a helpful action I don't have mapped.
  16. Hi! Still noticing that the CCRP marker moves during rolls and is greatly offset when you actually reach the target. It works fine with a TGP since you can reset it, but with no TGP it's way off and very hard to get back onto the stpt. This was supposedly fixed in last patch, but it still remains an issue. Any updates on this?
  17. Are you looking for an F-16 Mil-Sim Squadron without the insane time requirements? We may be the squadron for you! The 457th Virtual Fightin' Spads are recruiting. We offer our members a realistic squadron environment (Stan/Eval, Training, Scheduling, Tactics, etc). We have created training syllabi for multiple courses and more on the way (Pilot Initial Qualification, Pilot Mission Qualification, 2 Ship Flight Lead, 4 Ship Flight Lead, Instructor, Evaluator, etc). About Us: We are the 457th Virtual Fightin' Spads, a Mil-Sim Squadron flying the F-16C in DCS. We are committed to providing our members with a professional and fun environment to fly in. All new members must pass Pilot Initial Qualification and Mission Qualification before being Mission Ready Wingmen. While this does serve as a right of passage into our ranks, it also ensures that we are capable of flying missions in online servers. Once our pilots obtain Mission Ready status, there are several other training courses we offer to keep building skill and gaining responsibility. Our operations are based on real world USAF Squadron Operations with training, stan-eval, tactics, scheduling, and snack-o (still trying to figure out how to do this one ). We are based across the US, although we will accept EU members, we may just not be able to fly together as much. Unlike other Virtual Squadrons in DCS, we do not have a time requirement for members to stay active. Once you join you may fly as much or as little as you like. We are not affiliated with the real world 457th FS. Repaints: We currently link to Tehaviata's repaints on the ED website. We extend a huge thank you to Tehaviata for his work! Requirements: We ask that all members be: 1. Over 18 years old (exceptions may be made). 2. English speaking and own a mic. 3. Own a legal copy of DCS World and the Eagle Dynamics F-16C Module 3.a Recommendation: Own a copy of Persian Gulf and Syria. 4. Own a joystick or HOTAS system. Recommended: Own a VR or TrackIR type set up. 5. Respectful of other members and their time. Time Requirements: None! Fly as often as you want. Discord: https://discord.gg/fvs79ePb4K Thanks for taking the time to read this post, if you are wanting to join as a member, we look forward to seeing you. If you are a representative of another squadron interested in coordinating with us for events, please join our Discord and let us know, we have a channel dedicated to coordinated ops. - Mustang
  18. I'm sure this is something somewhat incomplete, but very hard to ignore. I'm playing a campaign mission, which involves my flight being a SEAD role. All aircraft in my flight are armed with HARMs. My own engagement with the HARMs go without a problem. When I tell my flight to "engage air defences", all three break formation and fly the opposite direction of any targets of opportunity. They eventually just enter their own orbit and eventually give up and rejoin from about 60-80 miles away, of course using full burner. Something is seriously flawed here and makes SP SEAD flights a waste when there is more than two targets needed to be destroyed for a strike package to succeed.
  19. The canopy latch system is not animated. When lowering the canopy, once it touches the cockpit frame, the curved latches then rotate around the canopy mounting points (This is the extra sound you hear after it's closed). Below are screenshots. There are multiple latches around the canopy. All of them should rotate around the canopy mounts to engage and lock the canopy down.
  20. Hey there, I'm writing this post, as I thought some newer users may appreciate it, or a sort of PSA if you will. The learning curve involved with DCS, as well as learning your aircraft of choice is a massive task to undertake. As much as it is inspiring to watch a DCS YouTuber effortlessly dogfight your favourite plane or dodging SAMs, it is also quite daunting learning how to get to that same point of skill. Perhaps you've found yourself mixing your training between haphazardly referring to the manuals, scouring forums, and YouTube videos. You're getting to the point in which you've played most of the instant action scenarios and some of the free missions, and feel like you need to take it further; and the option of multiplayer seems more attractive. However, unlike dogfighting against computers, you're operating alongside(or perhaps against) humans, which can feel like a quantum shift. You may be considering online squadrons, but nervous about your skill level in relation to theirs. Believe me when I say this, the vast majority of squadrons love to have more people share in their hobby, and take great pride in training people up. The great advantage of multiplayer, and by extension online squadrons, is the added value of learning, community, and most importantly immersion. When I first considered multiplayer, I was quite apprehensive, but once I joined I never looked back, and my flight simulation hobby is vastly enriched because of it. Learning: This can be a sticking point for newer people, since they feel that they aren't adequately experienced, or not good enough for an online group. This may be counter-intuitive, but in some scenarios, being less knowledgeable and joining a squadron to learn can be better. Ultimately while you're in single player, you don't know what you don't know, whereas when you train with other people, they can immediately identify what you need to learn, or what's not going right. Most DCS modules are extremely complex, and frankly the learning process for all of us never ends; we're all just at different points in that journey. As a newer user, you will massively benefit yourself to join a squadron as they can tailor your training requirements. Additionally, many instructors enjoy teaching, and it further enriches their hobby. The core note here is that you won't be burdening anyone from whatever experience level you're starting from, and most instructors love to teach anyway. Community: This may seem marginally obvious, but actually having people to share in your hobby is great. Flight simulation, let alone the DCS community is quite niche, it's not like you can easily have fellow hobbyists down the road. Instead communities are globalised over the internet as we're all spread few and far in between. Thanks to platforms like Discord, the value of community within a flying group is far greater in which you can jump in and talk to your fellow squadron mates seamlessly. Since I've been part of DCAF, I have made some great friends, and I enjoy being able to share my hobby with likeminded people. Immersion: At the end of the day, the value of flying with other humans rather than AI can't be understated. Whether flying with a human RIO or operating as a flight(or both!), the immersion offered is unparalleled. I'm still always impressed when I'm part of a flight of four in parade formation, as we all collectively work together. Or when you all go into a mission, splash some bandits and return to the carrier, the sense of achievement at the end of it is exceptional, because you all had to work together and thoroughly plan what you were going to do, and reaped the rewards of it. I often find going back to single player scenarios feel rigid and too 'sterile' now, since the only human component is yourself. Like what I was saying over learning and community, flying as part of a group fundamentally enriches the hobby. If you're still unsure, feel free to contact myself either here (or Discord), as well as some newer members who fly with me. This can be a good opportunity to scope out what it's like to join a flying group. We're all part of DCAF(Digital Coalition Air Force): Me: Panny#2973 Vak(halfway through training on the F-14): Aisxos#8894 Deivid(also in training on the F-14): Deivid#3419 Brody(recently finished training and is a line pilot): brodyzach#1944 You can also visit our Discord should you wish: https://discord.gg/RrzuvXXd9M Otherwise, if you're interested in my group, I fly with DCAF(Digital Coalition Air Force) as an F-14 instructor, and would love to help more guys out. We also have F-16 Fighting Falcon, F/A-18C Hornet and AV-8B squadrons, who will be delighted to take on more people. You can read about us here: And here: https://dcafoc.wixsite.com/home Or jump onto our Discord!: https://discord.gg/RrzuvXXd9M I hope for those entering on their journey with DCS, this post can at least alleviate a few concerns about the online paradigm. Cheers, Peter
  21. Hi. On the mission night life the ins alignment is interrupted by other jets taking of on the runway while the viper is parked on the parking lot. The jet is actually moved a little as well. This seems excessive. I have experienced this on other missions in multi-player as well. According to other players the wheel chucks don't help preventing this, but I haven't tested it.
  22. New F-16C 176th Fighter Squadron Livery Mega-Pack available. 28 individual liveries representing the 115th Fighter Wing of the Wisconsin Air National Guard from 1993 to present, together in one pack! In addition to the regular squadron tails from various eras, the pack includes 3 colorful Anniversary schemes as well as the latest Have Glass V paint. Link: https://www.digitalcombatsimulator.com/en/files/3318102/
  23. I found this on the forums to check the value of the VHF radio is set to a specific value, apparently this was for the Mi-8. I'm trying to check the same thing in the F-16 now, but I can't get it to trigger. I've tried entering values an int (127), a float (127.00) or string versions of those ('127.00'), but nothing seems to work. Are the cockpit parameter names different per plane? And if so, how can you check which ones are actually used?
  24. Hey, This will probably be a long post, so please bare with me. I. As a small introduction, I am a helo pilot in DCS. Flying the Huey, Ka-50, had also some fun with the Mi-8 and of course waiting for the Mi-24P and Apache. However I am thinking of changing things a little, try something fresh, and I want to try to get, learn and spend some more time on my first multirole jet, with a similar amount (or more?) of dedication as I do to fly helicopters. Yeah, Im a big rotorhead because it was the helos that got me hooked, and I would like that it would "click" in a similar way for my first multi-role fighter. Because I love ground pounding, but I am also thinking about getting into A2A. As a side note, I also want you to know, that before I wrote this post, I finished the F-15C, Mig-29S and started the Su-27 default campaigns. The reason for that the FC3 aircraft honed my skills a little if it comes to radar, SA and weapons management. It was simply a good training ground in preparation for the clickable-cockpit aircraft, when I felt its the time to try something more advanced. The jets in scope are the F-16 which I already own, and the JF-17 that I do not own. For your information, why those two in particular is that I also own the Mirage, Harrier, A-10C II Tank Killer, F-14, Viggen and the F-18 Hornet. I am mostly a ground-pounder, and I had the most fun with the Harrier and Warthog in the past, before i switched to flying helicopters for like 90% of the time. To explain why other aircraft are kind out of scope for me is that: 1. F-14 and F-18, im not into Navy Ops. I like to take the Tomcat for a joyride sometimes, but that's it. The Hornet does not appeal to me the way how it feels, how it drives. I know it is a long legged plane that can-do-it-all and is a very well developed module, but it simply does not "click" with me. And believe me, I have tried to like it several times. It does not work. Sorry Navy, you can keep your boats and tailhooks. 2. Warthog and Harrier. Spent quite a bit of time on those two and love them, also believe it or not and it might sound funny, but they were the reason i picked up helicopters. And I am not saying this in a negative way, they simply made me realize what I like doing the most. 3. Mirage - Tried it, liked it, but did not get hooked by it. But that was a long time ago and it still does not appeal to me. 4. Viggen - I like it very much, the aspect of burning a trail in the grass with the afterburne, popping up and unleashing hell on targets were fun but in the end, the Viggen is too much of a overspecialized machine for me that requires a lot of meticolous planning. So a no go for me. II. Because of the reasons above, it boiled down to the Viper and potentially the JF-17 Thunder. So below, a bit of what kind of experience/knowledge I have about both aircraft: JF-17 Thunder I do not own it, but watched YT videos about it, read about its history, went through Chucks Guide a bit (and I was amazed about the weapons having around 120 pages...) and truth is I have started to like it very much, although I have never before heard about it and just knew it existed in DCS now. Second thing, even the glass cockpit started to appeal to me in a very positive way. And I think the most important thing, the Jeff was basically a completed module on Day 1, which is something unbelievable. It also made me tune into Deka Ironworks news, where I have heard about the possibility that a Su-30MKK/MKI or a HMD for the Jeff might be a thing. To be honest with you, it gave me the goosebumps. Now, that you know it, a few questions/remarks from my side about the JF-17 that made me wonder if I should pick up this aircraft. Those questions are more about the practical usage, and the way how the aircraft feels to the pilot than dry numbers and systems 1. I love small aircraft, and I know that the pylon layout is quite small, but the ordnance that the Jeff can carry is huge. I do not mind having to think about what to take on a mission, but wanted to ask is it still doable to do a bit of self-escort? Of course depending on the scenario. So here is where the fuel thing comes into the topic. 2. I know the fuel capacity (even with 3 bags) is almost 10.000lbs (correct me if i am wrong) + you get a probe for A2A refueling. However, I wanted to ask, how is the fuel management for longer flights? Lower overall tank capacity does not necessarily mean that the Jeff eats through fuel like the MIG-29 does. Is this true? It would mean that the Jeff is quite fuel efficient and can have quite long legs, despite being able to carry less internal fuel than other multi-role aircraft. Is the A2A refuel a pain? 3. What is your general in-cockpit feeling of the JF-17? By that I mean: - How are the controls? (I use a Thrustmaster FCS 16000m HOTAS) is the Jeff responsive, handles well? ( i heard it has only vertical FBW, but no horizontal one) - Are the HOTAS functions similar or easier/better organized than the F-16 Viper ones? - How does the canopy affect the view and influence the situational awareness in comparison to the bubble canopy of the Viper? My feeling is that the bubble canopy of the Viper is the better one, but the JF-17 glass cockpit displays make them much more visible than those in the Viper. Is my guess here correct? 4. How is the raw engine power of the JF-17? No slouch? Has a "kick" like the Viper does? Is the throttle lagging in a similar way as the Hornet does? 5. The JF-17 feels a bit like a DCS underdog. Its on no fancy posters but is starts to build a name for itself. And I gotta say i like to be an underdog, which the JF-17 seems to offer in a world where Western hardware simply seems to be everywhere... Sometimes I am a little tired of it and caught myself eying more and more the eastern toys. 6. How are the availalble SP campaigns? I ask since I mostly fly single player and like to have scenarios where i use what I have learned. 7. Any other things you thing are worth mentioning? F-16 Viper I will try to keep this one shorter, since I own the module and have... tried it out you can say. 1. My country flies those, so I am kind of slightly biased. It clicks with me, but I am not that much satisfied with the current development stage. However you might be able to change my mind and try it afterall. 2. I love the feeling of raw power in this thing, the engine can really kick and the way the Viper recovers energy is astounding. Is it something that will remain, or something that needs tweaking? (I take here into account that the F-16 is far from being fully complete) 3. I heard the G-Force modeling is a bit pale and is something that hinders the F-16 full potential, because right now it seems that the "pilot" inside the Viper has no resilience. As if he did not undergo training for the F-16. Is this true? 4. I have a feeling that the MFD are less readable than those in the JF-17. Is it true that the glass cockpit is easier to navigate that the one of the Viper? 5. Have not flown the Viper to much, so I have to ask, how is the fuel managment/consumption in comparison to the JF-17? I know the Viper can carry more fuel, but when fuel consumption rate is a factor, then lower fuel quantity does not have to be a hinderance. 6. Any other things worth mentioning to convince me? Summary Thanks for sticking so far with me and reading what I wrote. So now that you know what kind of experience/knowledge I have and what my general preference is, it boils down to the question of this topic. Should I get the JF-17 or stick to the helicopters and give the F-16 more time? I have read in the last news letter I think, that the Hornet is nearing completion and the focus will shift to the Viper. Bugfixing and new additions. But it will still take time and it might be a wise idea to wait. Many thanks for reading once again, and thank you in advance for the feedback. Fly safe
  25. Hi all! In the last few weeks, I've faced an unfortunate complication with the F-16 viper on latest beta. It seems like there is a bug which makes the F16's datalink useless, HSD page doesn't display any wingmans/friendly's without a particular reason. the weirdest thing that this only happens at night time flights as well as especially if there's another client has connected as a wingman/friendly. (except bots, they are displayed fine anytime for some reason). one more thing to specify, I was testing it with some friends of mine and they having the same issue.. I'm afraid but this is a bug that needs to be fixed immediately. meshima_hashait_ (1).miz server-20210620-151040.trk
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